mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-22 11:37:40 +01:00
A few description grammar fixes (#27134)
* Double spaces * more space and misspelling * Fixing punctuations * Not now * double dots * Apply suggestions from code review Signed-off-by: Henri215 <77684085+Henri215@users.noreply.github.com> --------- Signed-off-by: Henri215 <77684085+Henri215@users.noreply.github.com>
This commit is contained in:
@@ -462,7 +462,7 @@
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/obj/structure/sign/poster/official/work_for_a_future
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name = "Work For A Future"
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desc = " A poster encouraging you to work for your future."
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desc = "A poster encouraging you to work for your future."
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icon_state = "poster17_legit"
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/obj/structure/sign/poster/official/soft_cap_pop_art
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@@ -512,7 +512,7 @@
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/obj/structure/sign/poster/official/fruit_bowl
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name = "Fruit Bowl"
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desc = " Simple, yet awe-inspiring."
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desc = "Simple, yet awe-inspiring."
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icon_state = "poster27_legit"
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/obj/structure/sign/poster/official/pda_ad
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@@ -527,7 +527,7 @@
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/obj/structure/sign/poster/official/nanomichi_ad
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name = "Nanomichi Ad"
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desc = " A poster advertising Nanomichi brand audio cassettes."
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desc = "A poster advertising Nanomichi brand audio cassettes."
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icon_state = "poster30_legit"
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/obj/structure/sign/poster/official/twelve_gauge
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@@ -33,7 +33,7 @@
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/obj/effect/decal/remains/slime
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name = "You shouldn't see this"
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desc = "Noooooooooooooooooooooo"
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desc = "Noooooooooooooooooooooo!"
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icon = 'icons/effects/blood.dmi'
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icon_state = "remains"
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@@ -101,7 +101,7 @@
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/obj/effect/mine/pickup
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name = "pickup"
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desc = "pick me up"
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desc = "pick me up."
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icon = 'icons/effects/effects.dmi'
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icon_state = "electricity2"
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density = FALSE
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@@ -1,6 +1,6 @@
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/obj/structure/spider
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name = "web"
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desc = "it's stringy and sticky"
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desc = "it's stringy and sticky."
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icon = 'icons/effects/effects.dmi'
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icon_state = "stickyweb1"
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anchored = TRUE
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@@ -52,7 +52,7 @@
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/obj/structure/spider/eggcluster
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name = "egg cluster"
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desc = "They seem to pulse slightly with an inner life"
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desc = "They seem to pulse slightly with an inner life."
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icon_state = "eggs"
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var/amount_grown = 0
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var/player_spiders = FALSE
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@@ -232,7 +232,7 @@
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/obj/structure/spider/cocoon
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name = "cocoon"
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desc = "Something wrapped in silky spider web"
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desc = "Something wrapped in silky spider web."
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icon_state = "cocoon1"
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max_integrity = 60
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@@ -169,6 +169,6 @@
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/// ported from bay, this goes 'inside' the AI.
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/obj/item/encryptionkey/heads/ai_integrated
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name = "AI Integrated Encryption Key"
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desc = "Integrated encryption key"
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desc = "Integrated encryption key."
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icon_state = "cap_cypherkey"
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channels = list("Command" = 1, "Security" = 1, "Engineering" = 1, "Science" = 1, "Medical" = 1, "Supply" = 1, "Service" = 1, "AI Private" = 1, "Procedure" = 1)
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@@ -6,7 +6,7 @@
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name = "tank transfer valve"
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icon_state = "valve_1"
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item_state = "ttv"
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desc = "Regulates the transfer of air between two tanks"
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desc = "Regulates the transfer of air between two tanks."
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var/obj/item/tank/tank_one = null
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var/obj/item/tank/tank_two = null
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var/obj/item/assembly/attached_device = null
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@@ -1,7 +1,7 @@
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/// Handheld air alarm frame, for placing on walls.
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/obj/item/mounted/frame/alarm_frame
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name = "air alarm frame"
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desc = "Used for building Air Alarms"
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desc = "Used for building Air Alarms."
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icon = 'icons/obj/monitors.dmi'
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icon_state = "alarm_bitem"
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@@ -1,6 +1,6 @@
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/obj/item/mounted/frame/apc_frame
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name = "APC frame"
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desc = "Used for repairing or building APCs"
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desc = "Used for repairing or building APCs."
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icon = 'icons/obj/apc_repair.dmi'
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icon_state = "apc_frame"
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@@ -1,6 +1,6 @@
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/obj/item/mounted/frame/driver_button
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name = "mass driver button frame"
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desc = "Used for repairing or building mass driver buttons"
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desc = "Used for repairing or building mass driver buttons."
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icon = 'icons/obj/objects.dmi'
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icon_state = "launcherbtt_frame"
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@@ -13,7 +13,7 @@
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/obj/item/mounted/frame/light_switch
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name = "light switch frame"
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desc = "Used for repairing or building light switches"
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desc = "Used for repairing or building light switches."
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icon = 'icons/obj/power.dmi'
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icon_state = "light-p"
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@@ -26,7 +26,7 @@
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/obj/item/mounted/frame/light_switch/windowtint
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name = "window tint control button frame"
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desc = "Used for repairing or building window tint control buttons"
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desc = "Used for repairing or building window tint control buttons."
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/obj/item/mounted/frame/light_switch/windowtint/do_build(turf/on_wall, mob/user)
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new /obj/machinery/button/windowtint(get_turf(user), get_dir(user, on_wall))
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@@ -1,6 +1,6 @@
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/obj/item/mounted/frame/extinguisher
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name = "Extinguisher Cabinet Frame"
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desc = "Used for building extinguisher cabinet"
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desc = "Used for building extinguisher cabinet."
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icon = 'icons/obj/closet.dmi'
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icon_state = "extinguisher_frame"
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@@ -1,6 +1,6 @@
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/obj/item/mounted/frame/firealarm
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name = "fire alarm frame"
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desc = "Used for building Fire Alarms"
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desc = "Used for building Fire Alarms."
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icon = 'icons/obj/monitors.dmi'
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icon_state = "firealarm_frame"
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@@ -1,6 +1,6 @@
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/obj/item/mounted/frame/intercom
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name = "Intercom Frame"
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desc = "Used for building intercoms"
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desc = "Used for building intercoms."
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icon = 'icons/obj/monitors.dmi'
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icon_state = "intercom-frame"
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@@ -155,7 +155,7 @@
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*/
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/obj/item/toy/blink
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name = "electronic blink toy game"
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desc = "Blink. Blink. Blink. Ages 8 and up."
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desc = "Blink. Blink. Blink. Ages 8 and up."
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icon = 'icons/obj/radio.dmi'
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icon_state = "beacon"
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item_state = "signaler"
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@@ -539,7 +539,7 @@
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/obj/random/carp_plushie
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name = "Random Carp Plushie"
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desc = "This is a random plushie"
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desc = "This is a random plushie."
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icon = 'icons/obj/toy.dmi'
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icon_state = "carpplushie"
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@@ -656,7 +656,7 @@
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/obj/random/plushie
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name = "Random Plushie"
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desc = "This is a random plushie"
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desc = "This is a random plushie."
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icon = 'icons/obj/toy.dmi'
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icon_state = "redfox"
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@@ -1342,7 +1342,7 @@
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/obj/random/figure
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name = "Random Action Figure"
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desc = "This is a random toy action figure"
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desc = "This is a random toy action figure."
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icon = 'icons/obj/toy.dmi'
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icon_state = "nuketoy"
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@@ -1667,7 +1667,7 @@
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/obj/random/mech
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name = "Random Mech Prize"
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desc = "This is a random prize"
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desc = "This is a random prize."
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icon = 'icons/obj/toy.dmi'
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icon_state = "ripleytoy"
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@@ -1,6 +1,6 @@
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/obj/item/bio_chip/traitor
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name = "Mindslave Bio-chip"
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desc = "Divide and Conquer"
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desc = "Divide and Conquer!"
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origin_tech = "programming=5;biotech=5;syndicate=8"
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activated = FALSE
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implant_data = /datum/implant_fluff/traitor
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@@ -486,7 +486,7 @@
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/obj/item/dnainjector/stuttmut
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name = "DNA-Injector (Stutt.)"
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desc = "Makes you s-s-stuttterrr"
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desc = "Makes you s-s-stuttterrr."
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datatype = DNA2_BUF_SE
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value = 0xFFF
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forcedmutation = TRUE
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@@ -1,6 +1,6 @@
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/obj/item/holosign_creator
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name = "holographic sign projector"
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desc = "This shouldnt exist, if it does, tell a coder"
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desc = "This shouldnt exist, if it does, tell a coder."
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icon = 'icons/obj/device.dmi'
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icon_state = "signmaker"
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item_state = "electronic"
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@@ -22,7 +22,7 @@
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copyright = TRUE
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protected = FALSE //No reason players shouldn't write in regular manuals
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name = "Book Manual"
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desc = "Please make a report on the github if you somehow get ahold of one of these in-game"
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desc = "Please make a report on the github if you somehow get ahold of one of these in-game."
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summary = "This is a manual procured by Nanotrasen, it contains important information!"
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//Pages has to be a list of strings, it will break the book otherwise
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pages = list({"How did we get here? Anyway, if you are reading this please make a report on the Github as you should not
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@@ -824,7 +824,7 @@
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/obj/item/book/manual/wiki
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name = "Wiki Book Manual"
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desc = "This REALLY shouldn't exist in-game, please contact a coder"
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desc = "This REALLY shouldn't exist in-game, please contact a coder."
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copyright = TRUE
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protected = TRUE //We absolutely do not want players editing these books, it might fuck up the iframes in them :)
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pages = null //we don't want people opening this book until it fully initializes
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@@ -901,7 +901,7 @@
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/obj/item/book/manual/wiki/hydroponics
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name = "General Hydroponics"
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desc = "A guide outlining the principles of hydroponics"
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desc = "A guide outlining the principles of hydroponics."
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icon_state ="bookHydroponicsGeneral"
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author = "Nanotrasen"
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title = "General Hydroponics"
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@@ -909,7 +909,7 @@
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/obj/item/book/manual/wiki/botanist
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name = "The Station Botanist Handbook"
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desc = "A handbook with instructions and tips for station botanists"
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desc = "A handbook with instructions and tips for station botanists."
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icon_state ="bookHydroponicsBotanist"
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author = "Nanotrasen"
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title = "The Station Botanist Handbook"
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@@ -154,7 +154,7 @@
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name = "lightning"
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icon = 'icons/obj/lightning.dmi'
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icon_state = "lightning"
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desc = "test lightning"
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desc = "test lightning."
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/obj/item/lightning/New()
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..()
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@@ -1,8 +1,8 @@
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/obj/item/picket_sign
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name = "blank picket sign"
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desc = "It's blank."
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icon_state = "picket"
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item_state = "picket"
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name = "blank picket sign"
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desc = "It's blank"
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force = 5
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w_class = WEIGHT_CLASS_BULKY
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attack_verb = list("bashed","smacked")
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@@ -255,7 +255,7 @@
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/obj/item/storage/backpack/satcheldeluxe
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name = "leather satchel"
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desc = "An NT Deluxe satchel, with the finest quality leather and the company logo in a thin gold stitch"
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desc = "An NT Deluxe satchel, with the finest quality leather and the company logo in a thin gold stitch."
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icon_state = "nt_deluxe"
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item_state = "satchel"
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@@ -137,7 +137,7 @@
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/obj/item/storage/belt/utility/chief
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name = "advanced toolbelt"
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desc = "Holds tools, looks snazzy, and fits nicely into a bag"
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desc = "Holds tools, looks snazzy, and fits nicely into a bag."
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icon_state = "utilitybelt_ce"
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item_state = "utility_ce"
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storable = TRUE
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@@ -356,7 +356,7 @@
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/obj/item/storage/belt/soulstone
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name = "soul stone belt"
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desc = "Designed for ease of access to the shards during a fight, as to not let a single enemy spirit slip away"
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desc = "Designed for ease of access to the shards during a fight, as to not let a single enemy spirit slip away."
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icon_state = "soulstonebelt"
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item_state = "soulstonebelt"
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storage_slots = 6
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@@ -384,7 +384,7 @@
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/obj/item/storage/belt/military
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name = "military belt"
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desc = "A syndicate belt designed to be used by boarding parties. Its style is modelled after the hardsuits they wear."
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desc = "A syndicate belt designed to be used by boarding parties. Its style is modelled after the hardsuits they wear."
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icon_state = "militarybelt"
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item_state = "military"
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max_w_class = WEIGHT_CLASS_SMALL
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@@ -844,7 +844,7 @@
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/obj/item/storage/belt/bluespace/owlman
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name = "Owlman's utility belt"
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desc = "Sometimes people choose justice. Sometimes, justice chooses you..."
|
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desc = "Sometimes people choose justice. Sometimes, justice chooses you..."
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icon_state = "securitybelt"
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item_state = "security"
|
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storage_slots = 6
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|
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@@ -820,7 +820,7 @@
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|
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/obj/item/storage/box/syndidonkpockets
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name = "box of donk-pockets"
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desc = "This box feels slightly warm"
|
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desc = "This box feels slightly warm."
|
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icon_state = "donk_box"
|
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|
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/obj/item/storage/box/syndidonkpockets/populate_contents()
|
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|
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@@ -305,7 +305,7 @@
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/obj/item/storage/fancy/cigarettes/syndicate
|
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name = "\improper Syndicate Cigarettes"
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desc = "A packet of six evil-looking cigarettes, A label on the packaging reads, \"Donk Co\""
|
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desc = "A packet of six evil-looking cigarettes, A label on the packaging reads, \"Donk Co\"."
|
||||
icon_state = "syndiepacket"
|
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item_state = "syndiepacket"
|
||||
cigarette_type = /obj/item/clothing/mask/cigarette/syndicate
|
||||
|
||||
@@ -2,8 +2,8 @@
|
||||
* # Banhammer
|
||||
*/
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||||
/obj/item/banhammer
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desc = "A banhammer"
|
||||
name = "banhammer"
|
||||
desc = "A banhammer."
|
||||
icon = 'icons/obj/toy.dmi'
|
||||
icon_state = "toyhammer"
|
||||
slot_flags = SLOT_FLAG_BELT
|
||||
@@ -164,7 +164,7 @@
|
||||
|
||||
/obj/item/throwing_star
|
||||
name = "throwing star"
|
||||
desc = "An ancient weapon still used to this day due to it's ease of lodging itself into victim's body parts"
|
||||
desc = "An ancient weapon still used to this day due to it's ease of lodging itself into victim's body parts."
|
||||
icon = 'icons/obj/weapons/melee.dmi'
|
||||
icon_state = "throwingstar"
|
||||
item_state = "eshield0"
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
// TODO: Refactor these into spawners
|
||||
/obj/random
|
||||
name = "Random Object"
|
||||
desc = "This item type is used to spawn random objects at round-start"
|
||||
desc = "This item type is used to spawn random objects at round-start."
|
||||
icon = 'icons/misc/mark.dmi'
|
||||
icon_state = "rup"
|
||||
var/spawn_nothing_percentage = 0 // this variable determines the likelyhood that this random object will not spawn anything
|
||||
@@ -28,7 +28,7 @@
|
||||
|
||||
/obj/random/tool
|
||||
name = "Random Tool"
|
||||
desc = "This is a random tool"
|
||||
desc = "This is a random tool."
|
||||
icon = 'icons/obj/tools.dmi'
|
||||
icon_state = "random_tool"
|
||||
|
||||
|
||||
@@ -94,7 +94,7 @@ LINEN BINS
|
||||
|
||||
/obj/item/bedsheet/rainbow
|
||||
name = "rainbow bedsheet"
|
||||
desc = "A multi_colored blanket. It's actually several different sheets cut up and sewn together."
|
||||
desc = "A multi_colored blanket. It's actually several different sheets cut up and sewn together."
|
||||
icon_state = "sheetrainbow"
|
||||
item_state = "bedsheetrainbow"
|
||||
item_color = "rainbow"
|
||||
@@ -124,7 +124,7 @@ LINEN BINS
|
||||
|
||||
/obj/item/bedsheet/mime
|
||||
name = "mime's blanket"
|
||||
desc = "A very soothing striped blanket. All the noise just seems to fade out when you're under the covers in this."
|
||||
desc = "A very soothing striped blanket. All the noise just seems to fade out when you're under the covers in this."
|
||||
icon_state = "sheetmime"
|
||||
item_state = "bedsheetmime"
|
||||
item_color = "mime"
|
||||
@@ -133,7 +133,7 @@ LINEN BINS
|
||||
|
||||
/obj/item/bedsheet/clown
|
||||
name = "clown's blanket"
|
||||
desc = "A rainbow blanket with a clown mask woven in. It smells faintly of bananas."
|
||||
desc = "A rainbow blanket with a clown mask woven in. It smells faintly of bananas."
|
||||
icon_state = "sheetclown"
|
||||
item_state = "bedsheetclown"
|
||||
item_color = "clown"
|
||||
@@ -165,7 +165,7 @@ LINEN BINS
|
||||
|
||||
/obj/item/bedsheet/medical
|
||||
name = "medical blanket"
|
||||
desc = "It's a sterilized* blanket commonly used in the Medbay. *Sterilization is voided if a virologist is present onboard the station."
|
||||
desc = "It's a sterilized* blanket commonly used in the Medbay. *Sterilization is voided if a virologist is present onboard the station."
|
||||
icon_state = "sheetmedical"
|
||||
item_state = "bedsheetmedical"
|
||||
item_color = "medical"
|
||||
@@ -174,7 +174,7 @@ LINEN BINS
|
||||
|
||||
/obj/item/bedsheet/cmo
|
||||
name = "chief medical officer's bedsheet"
|
||||
desc = "It's a sterilized blanket that has a cross emblem. There's some cat fur on it, likely from Runtime."
|
||||
desc = "It's a sterilized blanket that has a cross emblem. There's some cat fur on it, likely from Runtime."
|
||||
icon_state = "sheetcmo"
|
||||
item_state = "bedsheetcmo"
|
||||
item_color = "cmo"
|
||||
@@ -183,7 +183,7 @@ LINEN BINS
|
||||
|
||||
/obj/item/bedsheet/hos
|
||||
name = "head of security's bedsheet"
|
||||
desc = "It is decorated with a shield emblem. While crime doesn't sleep, you do, but you are still THE LAW!"
|
||||
desc = "It is decorated with a shield emblem. While crime doesn't sleep, you do, but you are still THE LAW!"
|
||||
icon_state = "sheethos"
|
||||
item_state = "bedsheethos"
|
||||
item_color = "hosred"
|
||||
@@ -192,7 +192,7 @@ LINEN BINS
|
||||
|
||||
/obj/item/bedsheet/hop
|
||||
name = "head of personnel's bedsheet"
|
||||
desc = "It is decorated with a key emblem. For those rare moments when you can rest and cuddle with Ian without someone screaming for you over the radio."
|
||||
desc = "It is decorated with a key emblem. For those rare moments when you can rest and cuddle with Ian without someone screaming for you over the radio."
|
||||
icon_state = "sheethop"
|
||||
item_state = "bedsheethop"
|
||||
item_color = "hop"
|
||||
@@ -201,7 +201,7 @@ LINEN BINS
|
||||
|
||||
/obj/item/bedsheet/ce
|
||||
name = "chief engineer's bedsheet"
|
||||
desc = "It is decorated with a wrench emblem. It's highly reflective and stain resistant, so you don't need to worry about ruining it with oil."
|
||||
desc = "It is decorated with a wrench emblem. It's highly reflective and stain resistant, so you don't need to worry about ruining it with oil."
|
||||
icon_state = "sheetce"
|
||||
item_state = "bedsheetce"
|
||||
item_color = "chief"
|
||||
@@ -210,7 +210,7 @@ LINEN BINS
|
||||
|
||||
/obj/item/bedsheet/qm
|
||||
name = "quartermaster's bedsheet"
|
||||
desc = "It is decorated with a crate emblem in silver lining. It's rather tough, and just the thing to lie on after a hard day of pushing paper."
|
||||
desc = "It is decorated with a crate emblem in silver lining. It's rather tough, and just the thing to lie on after a hard day of pushing paper."
|
||||
icon_state = "sheetqm"
|
||||
item_state = "bedsheetqm"
|
||||
item_color = "qm"
|
||||
@@ -244,7 +244,7 @@ LINEN BINS
|
||||
|
||||
/obj/item/bedsheet/cult
|
||||
name = "cultist's bedsheet"
|
||||
desc = "You might dream of Nar'Sie if you sleep with this. It seems rather tattered and glows of an eldritch presence."
|
||||
desc = "You might dream of Nar'Sie if you sleep with this. It seems rather tattered and glows of an eldritch presence."
|
||||
icon_state = "sheetcult"
|
||||
item_state = "bedsheetcult"
|
||||
item_color = "cult"
|
||||
@@ -253,7 +253,7 @@ LINEN BINS
|
||||
|
||||
/obj/item/bedsheet/wiz
|
||||
name = "wizard's bedsheet"
|
||||
desc = "A special fabric enchanted with magic so you can have an enchanted night. It even glows!"
|
||||
desc = "A special fabric enchanted with magic so you can have an enchanted night. It even glows!"
|
||||
icon_state = "sheetwiz"
|
||||
item_state = "bedsheetwiz"
|
||||
item_color = "wiz"
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
/// this type path is a crime, ponies what the fuck
|
||||
/obj/structure/closet/statue
|
||||
name = "statue"
|
||||
desc = "An incredibly lifelike marble carving"
|
||||
desc = "An incredibly lifelike marble carving."
|
||||
icon = 'icons/obj/statue.dmi'
|
||||
icon_state = "human_male"
|
||||
density = TRUE
|
||||
|
||||
@@ -19,7 +19,7 @@
|
||||
|
||||
/obj/structure/closet/walllocker/emerglocker
|
||||
name = "emergency locker"
|
||||
desc = "A wall mounted locker with emergency supplies"
|
||||
desc = "A wall mounted locker with emergency supplies."
|
||||
icon_state = "emerg"
|
||||
door_anim_time = 0
|
||||
icon_closed = "emerg"
|
||||
|
||||
@@ -83,5 +83,5 @@
|
||||
|
||||
/obj/structure/fluff/divine/conduit
|
||||
name = "conduit"
|
||||
desc = "It allows a deity to extend their reach. Their powers are just as potent near a conduit as a nexus."
|
||||
desc = "It allows a deity to extend their reach. Their powers are just as potent near a conduit as a nexus."
|
||||
icon_state = "conduit"
|
||||
|
||||
@@ -111,7 +111,7 @@
|
||||
|
||||
/obj/structure/sign/securearea
|
||||
name = "\improper SECURE AREA"
|
||||
desc = "A warning sign which reads 'SECURE AREA'"
|
||||
desc = "A warning sign which reads 'SECURE AREA'."
|
||||
icon_state = "securearea"
|
||||
|
||||
/obj/structure/sign/wait
|
||||
@@ -129,22 +129,22 @@
|
||||
|
||||
/obj/structure/sign/biohazard
|
||||
name = "\improper BIOHAZARD"
|
||||
desc = "A warning sign which reads 'BIOHAZARD'"
|
||||
desc = "A warning sign which reads 'BIOHAZARD'."
|
||||
icon_state = "bio"
|
||||
|
||||
/obj/structure/sign/electricshock
|
||||
name = "\improper HIGH VOLTAGE"
|
||||
desc = "A warning sign which reads 'HIGH VOLTAGE'"
|
||||
desc = "A warning sign which reads 'HIGH VOLTAGE'."
|
||||
icon_state = "shock"
|
||||
|
||||
/obj/structure/sign/examroom
|
||||
name = "\improper EXAM"
|
||||
desc = "A guidance sign which reads 'EXAM ROOM'"
|
||||
desc = "A guidance sign which reads 'EXAM ROOM'."
|
||||
icon_state = "examroom"
|
||||
|
||||
/obj/structure/sign/vacuum
|
||||
name = "\improper HARD VACUUM AHEAD"
|
||||
desc = "A warning sign which reads 'HARD VACUUM AHEAD'"
|
||||
desc = "A warning sign which reads 'HARD VACUUM AHEAD'."
|
||||
icon_state = "space"
|
||||
|
||||
/obj/structure/sign/vacuum/external
|
||||
@@ -154,29 +154,29 @@
|
||||
|
||||
/obj/structure/sign/deathsposal
|
||||
name = "\improper DISPOSAL LEADS TO SPACE"
|
||||
desc = "A warning sign which reads 'DISPOSAL LEADS TO SPACE'"
|
||||
desc = "A warning sign which reads 'DISPOSAL LEADS TO SPACE'."
|
||||
icon_state = "deathsposal"
|
||||
|
||||
/obj/structure/sign/pods
|
||||
name = "\improper ESCAPE PODS"
|
||||
desc = "A warning sign which reads 'ESCAPE PODS'"
|
||||
desc = "A warning sign which reads 'ESCAPE PODS'."
|
||||
icon_state = "pods"
|
||||
|
||||
/obj/structure/sign/fire
|
||||
name = "\improper DANGER: FIRE"
|
||||
desc = "A warning sign which reads 'DANGER: FIRE'"
|
||||
desc = "A warning sign which reads 'DANGER: FIRE'."
|
||||
icon_state = "fire"
|
||||
resistance_flags = FIRE_PROOF
|
||||
|
||||
/obj/structure/sign/nosmoking_1
|
||||
name = "\improper NO SMOKING"
|
||||
desc = "A warning sign which reads 'NO SMOKING'"
|
||||
desc = "A warning sign which reads 'NO SMOKING'."
|
||||
icon_state = "nosmoking"
|
||||
resistance_flags = FLAMMABLE
|
||||
|
||||
/obj/structure/sign/nosmoking_2
|
||||
name = "\improper NO SMOKING"
|
||||
desc = "A warning sign which reads 'NO SMOKING'"
|
||||
desc = "A warning sign which reads 'NO SMOKING'."
|
||||
icon_state = "nosmoking2"
|
||||
|
||||
/obj/structure/sign/radiation
|
||||
@@ -289,12 +289,12 @@
|
||||
|
||||
/obj/structure/sign/chemistry
|
||||
name = "\improper CHEMISTRY"
|
||||
desc = "A warning sign which reads 'CHEMISTRY'"
|
||||
desc = "A warning sign which reads 'CHEMISTRY'."
|
||||
icon_state = "chemistry1"
|
||||
|
||||
/obj/structure/sign/botany
|
||||
name = "\improper HYDROPONICS"
|
||||
desc = "A warning sign which reads 'HYDROPONICS'"
|
||||
desc = "A warning sign which reads 'HYDROPONICS'."
|
||||
icon_state = "hydro1"
|
||||
|
||||
/obj/structure/sign/xenobio
|
||||
|
||||
Reference in New Issue
Block a user