A few description grammar fixes (#27134)

* Double spaces

* more space and misspelling

* Fixing punctuations

* Not now

* double dots

* Apply suggestions from code review

Signed-off-by: Henri215 <77684085+Henri215@users.noreply.github.com>

---------

Signed-off-by: Henri215 <77684085+Henri215@users.noreply.github.com>
This commit is contained in:
Henri215
2024-11-10 13:38:28 +00:00
committed by GitHub
parent dc4f9cadf8
commit b38c4bbd4c
173 changed files with 315 additions and 315 deletions
@@ -462,7 +462,7 @@
/obj/structure/sign/poster/official/work_for_a_future
name = "Work For A Future"
desc = " A poster encouraging you to work for your future."
desc = "A poster encouraging you to work for your future."
icon_state = "poster17_legit"
/obj/structure/sign/poster/official/soft_cap_pop_art
@@ -512,7 +512,7 @@
/obj/structure/sign/poster/official/fruit_bowl
name = "Fruit Bowl"
desc = " Simple, yet awe-inspiring."
desc = "Simple, yet awe-inspiring."
icon_state = "poster27_legit"
/obj/structure/sign/poster/official/pda_ad
@@ -527,7 +527,7 @@
/obj/structure/sign/poster/official/nanomichi_ad
name = "Nanomichi Ad"
desc = " A poster advertising Nanomichi brand audio cassettes."
desc = "A poster advertising Nanomichi brand audio cassettes."
icon_state = "poster30_legit"
/obj/structure/sign/poster/official/twelve_gauge
+1 -1
View File
@@ -33,7 +33,7 @@
/obj/effect/decal/remains/slime
name = "You shouldn't see this"
desc = "Noooooooooooooooooooooo"
desc = "Noooooooooooooooooooooo!"
icon = 'icons/effects/blood.dmi'
icon_state = "remains"
+1 -1
View File
@@ -101,7 +101,7 @@
/obj/effect/mine/pickup
name = "pickup"
desc = "pick me up"
desc = "pick me up."
icon = 'icons/effects/effects.dmi'
icon_state = "electricity2"
density = FALSE
+3 -3
View File
@@ -1,6 +1,6 @@
/obj/structure/spider
name = "web"
desc = "it's stringy and sticky"
desc = "it's stringy and sticky."
icon = 'icons/effects/effects.dmi'
icon_state = "stickyweb1"
anchored = TRUE
@@ -52,7 +52,7 @@
/obj/structure/spider/eggcluster
name = "egg cluster"
desc = "They seem to pulse slightly with an inner life"
desc = "They seem to pulse slightly with an inner life."
icon_state = "eggs"
var/amount_grown = 0
var/player_spiders = FALSE
@@ -232,7 +232,7 @@
/obj/structure/spider/cocoon
name = "cocoon"
desc = "Something wrapped in silky spider web"
desc = "Something wrapped in silky spider web."
icon_state = "cocoon1"
max_integrity = 60
@@ -169,6 +169,6 @@
/// ported from bay, this goes 'inside' the AI.
/obj/item/encryptionkey/heads/ai_integrated
name = "AI Integrated Encryption Key"
desc = "Integrated encryption key"
desc = "Integrated encryption key."
icon_state = "cap_cypherkey"
channels = list("Command" = 1, "Security" = 1, "Engineering" = 1, "Science" = 1, "Medical" = 1, "Supply" = 1, "Service" = 1, "AI Private" = 1, "Procedure" = 1)
@@ -6,7 +6,7 @@
name = "tank transfer valve"
icon_state = "valve_1"
item_state = "ttv"
desc = "Regulates the transfer of air between two tanks"
desc = "Regulates the transfer of air between two tanks."
var/obj/item/tank/tank_one = null
var/obj/item/tank/tank_two = null
var/obj/item/assembly/attached_device = null
@@ -1,7 +1,7 @@
/// Handheld air alarm frame, for placing on walls.
/obj/item/mounted/frame/alarm_frame
name = "air alarm frame"
desc = "Used for building Air Alarms"
desc = "Used for building Air Alarms."
icon = 'icons/obj/monitors.dmi'
icon_state = "alarm_bitem"
@@ -1,6 +1,6 @@
/obj/item/mounted/frame/apc_frame
name = "APC frame"
desc = "Used for repairing or building APCs"
desc = "Used for repairing or building APCs."
icon = 'icons/obj/apc_repair.dmi'
icon_state = "apc_frame"
@@ -1,6 +1,6 @@
/obj/item/mounted/frame/driver_button
name = "mass driver button frame"
desc = "Used for repairing or building mass driver buttons"
desc = "Used for repairing or building mass driver buttons."
icon = 'icons/obj/objects.dmi'
icon_state = "launcherbtt_frame"
@@ -13,7 +13,7 @@
/obj/item/mounted/frame/light_switch
name = "light switch frame"
desc = "Used for repairing or building light switches"
desc = "Used for repairing or building light switches."
icon = 'icons/obj/power.dmi'
icon_state = "light-p"
@@ -26,7 +26,7 @@
/obj/item/mounted/frame/light_switch/windowtint
name = "window tint control button frame"
desc = "Used for repairing or building window tint control buttons"
desc = "Used for repairing or building window tint control buttons."
/obj/item/mounted/frame/light_switch/windowtint/do_build(turf/on_wall, mob/user)
new /obj/machinery/button/windowtint(get_turf(user), get_dir(user, on_wall))
@@ -1,6 +1,6 @@
/obj/item/mounted/frame/extinguisher
name = "Extinguisher Cabinet Frame"
desc = "Used for building extinguisher cabinet"
desc = "Used for building extinguisher cabinet."
icon = 'icons/obj/closet.dmi'
icon_state = "extinguisher_frame"
@@ -1,6 +1,6 @@
/obj/item/mounted/frame/firealarm
name = "fire alarm frame"
desc = "Used for building Fire Alarms"
desc = "Used for building Fire Alarms."
icon = 'icons/obj/monitors.dmi'
icon_state = "firealarm_frame"
@@ -1,6 +1,6 @@
/obj/item/mounted/frame/intercom
name = "Intercom Frame"
desc = "Used for building intercoms"
desc = "Used for building intercoms."
icon = 'icons/obj/monitors.dmi'
icon_state = "intercom-frame"
+5 -5
View File
@@ -155,7 +155,7 @@
*/
/obj/item/toy/blink
name = "electronic blink toy game"
desc = "Blink. Blink. Blink. Ages 8 and up."
desc = "Blink. Blink. Blink. Ages 8 and up."
icon = 'icons/obj/radio.dmi'
icon_state = "beacon"
item_state = "signaler"
@@ -539,7 +539,7 @@
/obj/random/carp_plushie
name = "Random Carp Plushie"
desc = "This is a random plushie"
desc = "This is a random plushie."
icon = 'icons/obj/toy.dmi'
icon_state = "carpplushie"
@@ -656,7 +656,7 @@
/obj/random/plushie
name = "Random Plushie"
desc = "This is a random plushie"
desc = "This is a random plushie."
icon = 'icons/obj/toy.dmi'
icon_state = "redfox"
@@ -1342,7 +1342,7 @@
/obj/random/figure
name = "Random Action Figure"
desc = "This is a random toy action figure"
desc = "This is a random toy action figure."
icon = 'icons/obj/toy.dmi'
icon_state = "nuketoy"
@@ -1667,7 +1667,7 @@
/obj/random/mech
name = "Random Mech Prize"
desc = "This is a random prize"
desc = "This is a random prize."
icon = 'icons/obj/toy.dmi'
icon_state = "ripleytoy"
@@ -1,6 +1,6 @@
/obj/item/bio_chip/traitor
name = "Mindslave Bio-chip"
desc = "Divide and Conquer"
desc = "Divide and Conquer!"
origin_tech = "programming=5;biotech=5;syndicate=8"
activated = FALSE
implant_data = /datum/implant_fluff/traitor
@@ -486,7 +486,7 @@
/obj/item/dnainjector/stuttmut
name = "DNA-Injector (Stutt.)"
desc = "Makes you s-s-stuttterrr"
desc = "Makes you s-s-stuttterrr."
datatype = DNA2_BUF_SE
value = 0xFFF
forcedmutation = TRUE
@@ -1,6 +1,6 @@
/obj/item/holosign_creator
name = "holographic sign projector"
desc = "This shouldnt exist, if it does, tell a coder"
desc = "This shouldnt exist, if it does, tell a coder."
icon = 'icons/obj/device.dmi'
icon_state = "signmaker"
item_state = "electronic"
+4 -4
View File
@@ -22,7 +22,7 @@
copyright = TRUE
protected = FALSE //No reason players shouldn't write in regular manuals
name = "Book Manual"
desc = "Please make a report on the github if you somehow get ahold of one of these in-game"
desc = "Please make a report on the github if you somehow get ahold of one of these in-game."
summary = "This is a manual procured by Nanotrasen, it contains important information!"
//Pages has to be a list of strings, it will break the book otherwise
pages = list({"How did we get here? Anyway, if you are reading this please make a report on the Github as you should not
@@ -824,7 +824,7 @@
/obj/item/book/manual/wiki
name = "Wiki Book Manual"
desc = "This REALLY shouldn't exist in-game, please contact a coder"
desc = "This REALLY shouldn't exist in-game, please contact a coder."
copyright = TRUE
protected = TRUE //We absolutely do not want players editing these books, it might fuck up the iframes in them :)
pages = null //we don't want people opening this book until it fully initializes
@@ -901,7 +901,7 @@
/obj/item/book/manual/wiki/hydroponics
name = "General Hydroponics"
desc = "A guide outlining the principles of hydroponics"
desc = "A guide outlining the principles of hydroponics."
icon_state ="bookHydroponicsGeneral"
author = "Nanotrasen"
title = "General Hydroponics"
@@ -909,7 +909,7 @@
/obj/item/book/manual/wiki/botanist
name = "The Station Botanist Handbook"
desc = "A handbook with instructions and tips for station botanists"
desc = "A handbook with instructions and tips for station botanists."
icon_state ="bookHydroponicsBotanist"
author = "Nanotrasen"
title = "The Station Botanist Handbook"
@@ -154,7 +154,7 @@
name = "lightning"
icon = 'icons/obj/lightning.dmi'
icon_state = "lightning"
desc = "test lightning"
desc = "test lightning."
/obj/item/lightning/New()
..()
@@ -1,8 +1,8 @@
/obj/item/picket_sign
name = "blank picket sign"
desc = "It's blank."
icon_state = "picket"
item_state = "picket"
name = "blank picket sign"
desc = "It's blank"
force = 5
w_class = WEIGHT_CLASS_BULKY
attack_verb = list("bashed","smacked")
@@ -255,7 +255,7 @@
/obj/item/storage/backpack/satcheldeluxe
name = "leather satchel"
desc = "An NT Deluxe satchel, with the finest quality leather and the company logo in a thin gold stitch"
desc = "An NT Deluxe satchel, with the finest quality leather and the company logo in a thin gold stitch."
icon_state = "nt_deluxe"
item_state = "satchel"
@@ -137,7 +137,7 @@
/obj/item/storage/belt/utility/chief
name = "advanced toolbelt"
desc = "Holds tools, looks snazzy, and fits nicely into a bag"
desc = "Holds tools, looks snazzy, and fits nicely into a bag."
icon_state = "utilitybelt_ce"
item_state = "utility_ce"
storable = TRUE
@@ -356,7 +356,7 @@
/obj/item/storage/belt/soulstone
name = "soul stone belt"
desc = "Designed for ease of access to the shards during a fight, as to not let a single enemy spirit slip away"
desc = "Designed for ease of access to the shards during a fight, as to not let a single enemy spirit slip away."
icon_state = "soulstonebelt"
item_state = "soulstonebelt"
storage_slots = 6
@@ -384,7 +384,7 @@
/obj/item/storage/belt/military
name = "military belt"
desc = "A syndicate belt designed to be used by boarding parties. Its style is modelled after the hardsuits they wear."
desc = "A syndicate belt designed to be used by boarding parties. Its style is modelled after the hardsuits they wear."
icon_state = "militarybelt"
item_state = "military"
max_w_class = WEIGHT_CLASS_SMALL
@@ -844,7 +844,7 @@
/obj/item/storage/belt/bluespace/owlman
name = "Owlman's utility belt"
desc = "Sometimes people choose justice. Sometimes, justice chooses you..."
desc = "Sometimes people choose justice. Sometimes, justice chooses you..."
icon_state = "securitybelt"
item_state = "security"
storage_slots = 6
@@ -820,7 +820,7 @@
/obj/item/storage/box/syndidonkpockets
name = "box of donk-pockets"
desc = "This box feels slightly warm"
desc = "This box feels slightly warm."
icon_state = "donk_box"
/obj/item/storage/box/syndidonkpockets/populate_contents()
@@ -305,7 +305,7 @@
/obj/item/storage/fancy/cigarettes/syndicate
name = "\improper Syndicate Cigarettes"
desc = "A packet of six evil-looking cigarettes, A label on the packaging reads, \"Donk Co\""
desc = "A packet of six evil-looking cigarettes, A label on the packaging reads, \"Donk Co\"."
icon_state = "syndiepacket"
item_state = "syndiepacket"
cigarette_type = /obj/item/clothing/mask/cigarette/syndicate
+2 -2
View File
@@ -2,8 +2,8 @@
* # Banhammer
*/
/obj/item/banhammer
desc = "A banhammer"
name = "banhammer"
desc = "A banhammer."
icon = 'icons/obj/toy.dmi'
icon_state = "toyhammer"
slot_flags = SLOT_FLAG_BELT
@@ -164,7 +164,7 @@
/obj/item/throwing_star
name = "throwing star"
desc = "An ancient weapon still used to this day due to it's ease of lodging itself into victim's body parts"
desc = "An ancient weapon still used to this day due to it's ease of lodging itself into victim's body parts."
icon = 'icons/obj/weapons/melee.dmi'
icon_state = "throwingstar"
item_state = "eshield0"
+2 -2
View File
@@ -1,7 +1,7 @@
// TODO: Refactor these into spawners
/obj/random
name = "Random Object"
desc = "This item type is used to spawn random objects at round-start"
desc = "This item type is used to spawn random objects at round-start."
icon = 'icons/misc/mark.dmi'
icon_state = "rup"
var/spawn_nothing_percentage = 0 // this variable determines the likelyhood that this random object will not spawn anything
@@ -28,7 +28,7 @@
/obj/random/tool
name = "Random Tool"
desc = "This is a random tool"
desc = "This is a random tool."
icon = 'icons/obj/tools.dmi'
icon_state = "random_tool"
+11 -11
View File
@@ -94,7 +94,7 @@ LINEN BINS
/obj/item/bedsheet/rainbow
name = "rainbow bedsheet"
desc = "A multi_colored blanket. It's actually several different sheets cut up and sewn together."
desc = "A multi_colored blanket. It's actually several different sheets cut up and sewn together."
icon_state = "sheetrainbow"
item_state = "bedsheetrainbow"
item_color = "rainbow"
@@ -124,7 +124,7 @@ LINEN BINS
/obj/item/bedsheet/mime
name = "mime's blanket"
desc = "A very soothing striped blanket. All the noise just seems to fade out when you're under the covers in this."
desc = "A very soothing striped blanket. All the noise just seems to fade out when you're under the covers in this."
icon_state = "sheetmime"
item_state = "bedsheetmime"
item_color = "mime"
@@ -133,7 +133,7 @@ LINEN BINS
/obj/item/bedsheet/clown
name = "clown's blanket"
desc = "A rainbow blanket with a clown mask woven in. It smells faintly of bananas."
desc = "A rainbow blanket with a clown mask woven in. It smells faintly of bananas."
icon_state = "sheetclown"
item_state = "bedsheetclown"
item_color = "clown"
@@ -165,7 +165,7 @@ LINEN BINS
/obj/item/bedsheet/medical
name = "medical blanket"
desc = "It's a sterilized* blanket commonly used in the Medbay. *Sterilization is voided if a virologist is present onboard the station."
desc = "It's a sterilized* blanket commonly used in the Medbay. *Sterilization is voided if a virologist is present onboard the station."
icon_state = "sheetmedical"
item_state = "bedsheetmedical"
item_color = "medical"
@@ -174,7 +174,7 @@ LINEN BINS
/obj/item/bedsheet/cmo
name = "chief medical officer's bedsheet"
desc = "It's a sterilized blanket that has a cross emblem. There's some cat fur on it, likely from Runtime."
desc = "It's a sterilized blanket that has a cross emblem. There's some cat fur on it, likely from Runtime."
icon_state = "sheetcmo"
item_state = "bedsheetcmo"
item_color = "cmo"
@@ -183,7 +183,7 @@ LINEN BINS
/obj/item/bedsheet/hos
name = "head of security's bedsheet"
desc = "It is decorated with a shield emblem. While crime doesn't sleep, you do, but you are still THE LAW!"
desc = "It is decorated with a shield emblem. While crime doesn't sleep, you do, but you are still THE LAW!"
icon_state = "sheethos"
item_state = "bedsheethos"
item_color = "hosred"
@@ -192,7 +192,7 @@ LINEN BINS
/obj/item/bedsheet/hop
name = "head of personnel's bedsheet"
desc = "It is decorated with a key emblem. For those rare moments when you can rest and cuddle with Ian without someone screaming for you over the radio."
desc = "It is decorated with a key emblem. For those rare moments when you can rest and cuddle with Ian without someone screaming for you over the radio."
icon_state = "sheethop"
item_state = "bedsheethop"
item_color = "hop"
@@ -201,7 +201,7 @@ LINEN BINS
/obj/item/bedsheet/ce
name = "chief engineer's bedsheet"
desc = "It is decorated with a wrench emblem. It's highly reflective and stain resistant, so you don't need to worry about ruining it with oil."
desc = "It is decorated with a wrench emblem. It's highly reflective and stain resistant, so you don't need to worry about ruining it with oil."
icon_state = "sheetce"
item_state = "bedsheetce"
item_color = "chief"
@@ -210,7 +210,7 @@ LINEN BINS
/obj/item/bedsheet/qm
name = "quartermaster's bedsheet"
desc = "It is decorated with a crate emblem in silver lining. It's rather tough, and just the thing to lie on after a hard day of pushing paper."
desc = "It is decorated with a crate emblem in silver lining. It's rather tough, and just the thing to lie on after a hard day of pushing paper."
icon_state = "sheetqm"
item_state = "bedsheetqm"
item_color = "qm"
@@ -244,7 +244,7 @@ LINEN BINS
/obj/item/bedsheet/cult
name = "cultist's bedsheet"
desc = "You might dream of Nar'Sie if you sleep with this. It seems rather tattered and glows of an eldritch presence."
desc = "You might dream of Nar'Sie if you sleep with this. It seems rather tattered and glows of an eldritch presence."
icon_state = "sheetcult"
item_state = "bedsheetcult"
item_color = "cult"
@@ -253,7 +253,7 @@ LINEN BINS
/obj/item/bedsheet/wiz
name = "wizard's bedsheet"
desc = "A special fabric enchanted with magic so you can have an enchanted night. It even glows!"
desc = "A special fabric enchanted with magic so you can have an enchanted night. It even glows!"
icon_state = "sheetwiz"
item_state = "bedsheetwiz"
item_color = "wiz"
@@ -1,7 +1,7 @@
/// this type path is a crime, ponies what the fuck
/obj/structure/closet/statue
name = "statue"
desc = "An incredibly lifelike marble carving"
desc = "An incredibly lifelike marble carving."
icon = 'icons/obj/statue.dmi'
icon_state = "human_male"
density = TRUE
@@ -19,7 +19,7 @@
/obj/structure/closet/walllocker/emerglocker
name = "emergency locker"
desc = "A wall mounted locker with emergency supplies"
desc = "A wall mounted locker with emergency supplies."
icon_state = "emerg"
door_anim_time = 0
icon_closed = "emerg"
+1 -1
View File
@@ -83,5 +83,5 @@
/obj/structure/fluff/divine/conduit
name = "conduit"
desc = "It allows a deity to extend their reach. Their powers are just as potent near a conduit as a nexus."
desc = "It allows a deity to extend their reach. Their powers are just as potent near a conduit as a nexus."
icon_state = "conduit"
+12 -12
View File
@@ -111,7 +111,7 @@
/obj/structure/sign/securearea
name = "\improper SECURE AREA"
desc = "A warning sign which reads 'SECURE AREA'"
desc = "A warning sign which reads 'SECURE AREA'."
icon_state = "securearea"
/obj/structure/sign/wait
@@ -129,22 +129,22 @@
/obj/structure/sign/biohazard
name = "\improper BIOHAZARD"
desc = "A warning sign which reads 'BIOHAZARD'"
desc = "A warning sign which reads 'BIOHAZARD'."
icon_state = "bio"
/obj/structure/sign/electricshock
name = "\improper HIGH VOLTAGE"
desc = "A warning sign which reads 'HIGH VOLTAGE'"
desc = "A warning sign which reads 'HIGH VOLTAGE'."
icon_state = "shock"
/obj/structure/sign/examroom
name = "\improper EXAM"
desc = "A guidance sign which reads 'EXAM ROOM'"
desc = "A guidance sign which reads 'EXAM ROOM'."
icon_state = "examroom"
/obj/structure/sign/vacuum
name = "\improper HARD VACUUM AHEAD"
desc = "A warning sign which reads 'HARD VACUUM AHEAD'"
desc = "A warning sign which reads 'HARD VACUUM AHEAD'."
icon_state = "space"
/obj/structure/sign/vacuum/external
@@ -154,29 +154,29 @@
/obj/structure/sign/deathsposal
name = "\improper DISPOSAL LEADS TO SPACE"
desc = "A warning sign which reads 'DISPOSAL LEADS TO SPACE'"
desc = "A warning sign which reads 'DISPOSAL LEADS TO SPACE'."
icon_state = "deathsposal"
/obj/structure/sign/pods
name = "\improper ESCAPE PODS"
desc = "A warning sign which reads 'ESCAPE PODS'"
desc = "A warning sign which reads 'ESCAPE PODS'."
icon_state = "pods"
/obj/structure/sign/fire
name = "\improper DANGER: FIRE"
desc = "A warning sign which reads 'DANGER: FIRE'"
desc = "A warning sign which reads 'DANGER: FIRE'."
icon_state = "fire"
resistance_flags = FIRE_PROOF
/obj/structure/sign/nosmoking_1
name = "\improper NO SMOKING"
desc = "A warning sign which reads 'NO SMOKING'"
desc = "A warning sign which reads 'NO SMOKING'."
icon_state = "nosmoking"
resistance_flags = FLAMMABLE
/obj/structure/sign/nosmoking_2
name = "\improper NO SMOKING"
desc = "A warning sign which reads 'NO SMOKING'"
desc = "A warning sign which reads 'NO SMOKING'."
icon_state = "nosmoking2"
/obj/structure/sign/radiation
@@ -289,12 +289,12 @@
/obj/structure/sign/chemistry
name = "\improper CHEMISTRY"
desc = "A warning sign which reads 'CHEMISTRY'"
desc = "A warning sign which reads 'CHEMISTRY'."
icon_state = "chemistry1"
/obj/structure/sign/botany
name = "\improper HYDROPONICS"
desc = "A warning sign which reads 'HYDROPONICS'"
desc = "A warning sign which reads 'HYDROPONICS'."
icon_state = "hydro1"
/obj/structure/sign/xenobio