A few description grammar fixes (#27134)

* Double spaces

* more space and misspelling

* Fixing punctuations

* Not now

* double dots

* Apply suggestions from code review

Signed-off-by: Henri215 <77684085+Henri215@users.noreply.github.com>

---------

Signed-off-by: Henri215 <77684085+Henri215@users.noreply.github.com>
This commit is contained in:
Henri215
2024-11-10 13:38:28 +00:00
committed by GitHub
parent dc4f9cadf8
commit b38c4bbd4c
173 changed files with 315 additions and 315 deletions
@@ -169,6 +169,6 @@
/// ported from bay, this goes 'inside' the AI.
/obj/item/encryptionkey/heads/ai_integrated
name = "AI Integrated Encryption Key"
desc = "Integrated encryption key"
desc = "Integrated encryption key."
icon_state = "cap_cypherkey"
channels = list("Command" = 1, "Security" = 1, "Engineering" = 1, "Science" = 1, "Medical" = 1, "Supply" = 1, "Service" = 1, "AI Private" = 1, "Procedure" = 1)
@@ -6,7 +6,7 @@
name = "tank transfer valve"
icon_state = "valve_1"
item_state = "ttv"
desc = "Regulates the transfer of air between two tanks"
desc = "Regulates the transfer of air between two tanks."
var/obj/item/tank/tank_one = null
var/obj/item/tank/tank_two = null
var/obj/item/assembly/attached_device = null
@@ -1,7 +1,7 @@
/// Handheld air alarm frame, for placing on walls.
/obj/item/mounted/frame/alarm_frame
name = "air alarm frame"
desc = "Used for building Air Alarms"
desc = "Used for building Air Alarms."
icon = 'icons/obj/monitors.dmi'
icon_state = "alarm_bitem"
@@ -1,6 +1,6 @@
/obj/item/mounted/frame/apc_frame
name = "APC frame"
desc = "Used for repairing or building APCs"
desc = "Used for repairing or building APCs."
icon = 'icons/obj/apc_repair.dmi'
icon_state = "apc_frame"
@@ -1,6 +1,6 @@
/obj/item/mounted/frame/driver_button
name = "mass driver button frame"
desc = "Used for repairing or building mass driver buttons"
desc = "Used for repairing or building mass driver buttons."
icon = 'icons/obj/objects.dmi'
icon_state = "launcherbtt_frame"
@@ -13,7 +13,7 @@
/obj/item/mounted/frame/light_switch
name = "light switch frame"
desc = "Used for repairing or building light switches"
desc = "Used for repairing or building light switches."
icon = 'icons/obj/power.dmi'
icon_state = "light-p"
@@ -26,7 +26,7 @@
/obj/item/mounted/frame/light_switch/windowtint
name = "window tint control button frame"
desc = "Used for repairing or building window tint control buttons"
desc = "Used for repairing or building window tint control buttons."
/obj/item/mounted/frame/light_switch/windowtint/do_build(turf/on_wall, mob/user)
new /obj/machinery/button/windowtint(get_turf(user), get_dir(user, on_wall))
@@ -1,6 +1,6 @@
/obj/item/mounted/frame/extinguisher
name = "Extinguisher Cabinet Frame"
desc = "Used for building extinguisher cabinet"
desc = "Used for building extinguisher cabinet."
icon = 'icons/obj/closet.dmi'
icon_state = "extinguisher_frame"
@@ -1,6 +1,6 @@
/obj/item/mounted/frame/firealarm
name = "fire alarm frame"
desc = "Used for building Fire Alarms"
desc = "Used for building Fire Alarms."
icon = 'icons/obj/monitors.dmi'
icon_state = "firealarm_frame"
@@ -1,6 +1,6 @@
/obj/item/mounted/frame/intercom
name = "Intercom Frame"
desc = "Used for building intercoms"
desc = "Used for building intercoms."
icon = 'icons/obj/monitors.dmi'
icon_state = "intercom-frame"
+5 -5
View File
@@ -155,7 +155,7 @@
*/
/obj/item/toy/blink
name = "electronic blink toy game"
desc = "Blink. Blink. Blink. Ages 8 and up."
desc = "Blink. Blink. Blink. Ages 8 and up."
icon = 'icons/obj/radio.dmi'
icon_state = "beacon"
item_state = "signaler"
@@ -539,7 +539,7 @@
/obj/random/carp_plushie
name = "Random Carp Plushie"
desc = "This is a random plushie"
desc = "This is a random plushie."
icon = 'icons/obj/toy.dmi'
icon_state = "carpplushie"
@@ -656,7 +656,7 @@
/obj/random/plushie
name = "Random Plushie"
desc = "This is a random plushie"
desc = "This is a random plushie."
icon = 'icons/obj/toy.dmi'
icon_state = "redfox"
@@ -1342,7 +1342,7 @@
/obj/random/figure
name = "Random Action Figure"
desc = "This is a random toy action figure"
desc = "This is a random toy action figure."
icon = 'icons/obj/toy.dmi'
icon_state = "nuketoy"
@@ -1667,7 +1667,7 @@
/obj/random/mech
name = "Random Mech Prize"
desc = "This is a random prize"
desc = "This is a random prize."
icon = 'icons/obj/toy.dmi'
icon_state = "ripleytoy"
@@ -1,6 +1,6 @@
/obj/item/bio_chip/traitor
name = "Mindslave Bio-chip"
desc = "Divide and Conquer"
desc = "Divide and Conquer!"
origin_tech = "programming=5;biotech=5;syndicate=8"
activated = FALSE
implant_data = /datum/implant_fluff/traitor
@@ -486,7 +486,7 @@
/obj/item/dnainjector/stuttmut
name = "DNA-Injector (Stutt.)"
desc = "Makes you s-s-stuttterrr"
desc = "Makes you s-s-stuttterrr."
datatype = DNA2_BUF_SE
value = 0xFFF
forcedmutation = TRUE
@@ -1,6 +1,6 @@
/obj/item/holosign_creator
name = "holographic sign projector"
desc = "This shouldnt exist, if it does, tell a coder"
desc = "This shouldnt exist, if it does, tell a coder."
icon = 'icons/obj/device.dmi'
icon_state = "signmaker"
item_state = "electronic"
+4 -4
View File
@@ -22,7 +22,7 @@
copyright = TRUE
protected = FALSE //No reason players shouldn't write in regular manuals
name = "Book Manual"
desc = "Please make a report on the github if you somehow get ahold of one of these in-game"
desc = "Please make a report on the github if you somehow get ahold of one of these in-game."
summary = "This is a manual procured by Nanotrasen, it contains important information!"
//Pages has to be a list of strings, it will break the book otherwise
pages = list({"How did we get here? Anyway, if you are reading this please make a report on the Github as you should not
@@ -824,7 +824,7 @@
/obj/item/book/manual/wiki
name = "Wiki Book Manual"
desc = "This REALLY shouldn't exist in-game, please contact a coder"
desc = "This REALLY shouldn't exist in-game, please contact a coder."
copyright = TRUE
protected = TRUE //We absolutely do not want players editing these books, it might fuck up the iframes in them :)
pages = null //we don't want people opening this book until it fully initializes
@@ -901,7 +901,7 @@
/obj/item/book/manual/wiki/hydroponics
name = "General Hydroponics"
desc = "A guide outlining the principles of hydroponics"
desc = "A guide outlining the principles of hydroponics."
icon_state ="bookHydroponicsGeneral"
author = "Nanotrasen"
title = "General Hydroponics"
@@ -909,7 +909,7 @@
/obj/item/book/manual/wiki/botanist
name = "The Station Botanist Handbook"
desc = "A handbook with instructions and tips for station botanists"
desc = "A handbook with instructions and tips for station botanists."
icon_state ="bookHydroponicsBotanist"
author = "Nanotrasen"
title = "The Station Botanist Handbook"
@@ -154,7 +154,7 @@
name = "lightning"
icon = 'icons/obj/lightning.dmi'
icon_state = "lightning"
desc = "test lightning"
desc = "test lightning."
/obj/item/lightning/New()
..()
@@ -1,8 +1,8 @@
/obj/item/picket_sign
name = "blank picket sign"
desc = "It's blank."
icon_state = "picket"
item_state = "picket"
name = "blank picket sign"
desc = "It's blank"
force = 5
w_class = WEIGHT_CLASS_BULKY
attack_verb = list("bashed","smacked")
@@ -255,7 +255,7 @@
/obj/item/storage/backpack/satcheldeluxe
name = "leather satchel"
desc = "An NT Deluxe satchel, with the finest quality leather and the company logo in a thin gold stitch"
desc = "An NT Deluxe satchel, with the finest quality leather and the company logo in a thin gold stitch."
icon_state = "nt_deluxe"
item_state = "satchel"
@@ -137,7 +137,7 @@
/obj/item/storage/belt/utility/chief
name = "advanced toolbelt"
desc = "Holds tools, looks snazzy, and fits nicely into a bag"
desc = "Holds tools, looks snazzy, and fits nicely into a bag."
icon_state = "utilitybelt_ce"
item_state = "utility_ce"
storable = TRUE
@@ -356,7 +356,7 @@
/obj/item/storage/belt/soulstone
name = "soul stone belt"
desc = "Designed for ease of access to the shards during a fight, as to not let a single enemy spirit slip away"
desc = "Designed for ease of access to the shards during a fight, as to not let a single enemy spirit slip away."
icon_state = "soulstonebelt"
item_state = "soulstonebelt"
storage_slots = 6
@@ -384,7 +384,7 @@
/obj/item/storage/belt/military
name = "military belt"
desc = "A syndicate belt designed to be used by boarding parties. Its style is modelled after the hardsuits they wear."
desc = "A syndicate belt designed to be used by boarding parties. Its style is modelled after the hardsuits they wear."
icon_state = "militarybelt"
item_state = "military"
max_w_class = WEIGHT_CLASS_SMALL
@@ -844,7 +844,7 @@
/obj/item/storage/belt/bluespace/owlman
name = "Owlman's utility belt"
desc = "Sometimes people choose justice. Sometimes, justice chooses you..."
desc = "Sometimes people choose justice. Sometimes, justice chooses you..."
icon_state = "securitybelt"
item_state = "security"
storage_slots = 6
@@ -820,7 +820,7 @@
/obj/item/storage/box/syndidonkpockets
name = "box of donk-pockets"
desc = "This box feels slightly warm"
desc = "This box feels slightly warm."
icon_state = "donk_box"
/obj/item/storage/box/syndidonkpockets/populate_contents()
@@ -305,7 +305,7 @@
/obj/item/storage/fancy/cigarettes/syndicate
name = "\improper Syndicate Cigarettes"
desc = "A packet of six evil-looking cigarettes, A label on the packaging reads, \"Donk Co\""
desc = "A packet of six evil-looking cigarettes, A label on the packaging reads, \"Donk Co\"."
icon_state = "syndiepacket"
item_state = "syndiepacket"
cigarette_type = /obj/item/clothing/mask/cigarette/syndicate
+2 -2
View File
@@ -2,8 +2,8 @@
* # Banhammer
*/
/obj/item/banhammer
desc = "A banhammer"
name = "banhammer"
desc = "A banhammer."
icon = 'icons/obj/toy.dmi'
icon_state = "toyhammer"
slot_flags = SLOT_FLAG_BELT
@@ -164,7 +164,7 @@
/obj/item/throwing_star
name = "throwing star"
desc = "An ancient weapon still used to this day due to it's ease of lodging itself into victim's body parts"
desc = "An ancient weapon still used to this day due to it's ease of lodging itself into victim's body parts."
icon = 'icons/obj/weapons/melee.dmi'
icon_state = "throwingstar"
item_state = "eshield0"