A few description grammar fixes (#27134)

* Double spaces

* more space and misspelling

* Fixing punctuations

* Not now

* double dots

* Apply suggestions from code review

Signed-off-by: Henri215 <77684085+Henri215@users.noreply.github.com>

---------

Signed-off-by: Henri215 <77684085+Henri215@users.noreply.github.com>
This commit is contained in:
Henri215
2024-11-10 10:38:28 -03:00
committed by GitHub
parent dc4f9cadf8
commit b38c4bbd4c
173 changed files with 315 additions and 315 deletions
@@ -9,7 +9,7 @@
/datum/action/changeling/weapon
name = "Organic Weapon"
desc = "Go tell a coder if you see this"
desc = "Go tell a coder if you see this."
helptext = "Yell at coderbus"
chemical_cost = 1000
power_type = CHANGELING_UNOBTAINABLE_POWER
@@ -62,7 +62,7 @@
//Parent to space suits and armor.
/datum/action/changeling/suit
name = "Organic Suit"
desc = "Go tell a coder if you see this"
desc = "Go tell a coder if you see this."
helptext = "Yell at coderbus"
chemical_cost = 1000
power_type = CHANGELING_UNOBTAINABLE_POWER
@@ -1,6 +1,6 @@
/datum/action/changeling/sting
name = "Tiny Prick"
desc = "Stabby stabby"
desc = "Stabby stabby."
power_type = CHANGELING_UNOBTAINABLE_POWER
category = /datum/changeling_power_category/stings
var/sting_icon = null
@@ -5,7 +5,7 @@
icon_state = "map"
name = "passive gate"
desc = "A one-way air valve that does not require power"
desc = "A one-way air valve that does not require power."
can_unwrench = TRUE
can_unwrench_while_on = FALSE
@@ -17,7 +17,7 @@ Thus, the two variables affect pump operation are set in New():
icon_state = "map_off"
name = "volumetric gas pump"
desc = "A volumetric pump"
desc = "A volumetric pump."
can_unwrench = TRUE
can_unwrench_while_on = FALSE
@@ -6,7 +6,7 @@
icon_state = "map_tvalve0"
name = "manual switching valve"
desc = "A pipe valve"
desc = "A pipe valve."
can_unwrench = TRUE
@@ -4,7 +4,7 @@
density = TRUE
name = "generator input"
desc = "Placeholder"
desc = "Placeholder."
var/update_cycle
@@ -5,7 +5,7 @@
layer = GAS_PIPE_VISIBLE_LAYER + 0.004
layer_offset = 0.004
name = "passive vent"
desc = "A large air vent"
desc = "A large air vent."
can_unwrench = TRUE
@@ -8,7 +8,7 @@
can_unwrench = TRUE
name = "thermal tansfer plate"
desc = "Transfers heat to and from an area"
desc = "Transfers heat to and from an area."
/obj/machinery/atmospherics/unary/thermal_plate/update_icon_state()
var/prefix = ""
@@ -1,6 +1,6 @@
/obj/machinery/atmospherics/pipe/cap
name = "pipe endcap"
desc = "An endcap for pipes"
desc = "An endcap for pipes."
icon = 'icons/atmos/pipes.dmi'
icon_state = "cap"
level = 2
@@ -87,7 +87,7 @@
/obj/machinery/atmospherics/pipe/cap/visible/scrubbers
name = "scrubbers pipe endcap"
desc = "An endcap for scrubbers pipes"
desc = "An endcap for scrubbers pipes."
icon_state = "cap-scrubbers"
connect_types = list(CONNECT_TYPE_SCRUBBER)
layer = GAS_PIPE_VISIBLE_LAYER + GAS_PIPE_SCRUB_OFFSET
@@ -97,7 +97,7 @@
/obj/machinery/atmospherics/pipe/cap/visible/supply
name = "supply pipe endcap"
desc = "An endcap for supply pipes"
desc = "An endcap for supply pipes."
icon_state = "cap-supply"
connect_types = list(CONNECT_TYPE_SUPPLY)
layer = GAS_PIPE_VISIBLE_LAYER + GAS_PIPE_SUPPLY_OFFSET
@@ -114,7 +114,7 @@
/obj/machinery/atmospherics/pipe/cap/hidden/scrubbers
name = "scrubbers pipe endcap"
desc = "An endcap for scrubbers pipes"
desc = "An endcap for scrubbers pipes."
icon_state = "cap-scrubbers"
connect_types = list(CONNECT_TYPE_SCRUBBER)
layer = GAS_PIPE_HIDDEN_LAYER + GAS_PIPE_SCRUB_OFFSET
@@ -124,7 +124,7 @@
/obj/machinery/atmospherics/pipe/cap/hidden/supply
name = "supply pipe endcap"
desc = "An endcap for supply pipes"
desc = "An endcap for supply pipes."
icon_state = "cap-supply"
connect_types = list(CONNECT_TYPE_SUPPLY)
layer = GAS_PIPE_HIDDEN_LAYER + GAS_PIPE_SUPPLY_OFFSET
@@ -2,7 +2,7 @@
icon = 'icons/atmos/manifold.dmi'
icon_state = ""
name = "pipe manifold"
desc = "A manifold composed of regular pipes"
desc = "A manifold composed of regular pipes."
volume = 105
@@ -155,7 +155,7 @@
/obj/machinery/atmospherics/pipe/manifold/visible/scrubbers
name="Scrubbers pipe manifold"
desc = "A manifold composed of scrubbers pipes"
desc = "A manifold composed of scrubbers pipes."
icon_state = "map-scrubbers"
connect_types = list(CONNECT_TYPE_SCRUBBER)
layer = GAS_PIPE_VISIBLE_LAYER + GAS_PIPE_SCRUB_OFFSET
@@ -170,7 +170,7 @@
/obj/machinery/atmospherics/pipe/manifold/visible/supply
name="Air supply pipe manifold"
desc = "A manifold composed of supply pipes"
desc = "A manifold composed of supply pipes."
icon_state = "map-supply"
connect_types = list(CONNECT_TYPE_SUPPLY)
layer = GAS_PIPE_VISIBLE_LAYER + GAS_PIPE_SUPPLY_OFFSET
@@ -210,7 +210,7 @@
/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers
name="Scrubbers pipe manifold"
desc = "A manifold composed of scrubbers pipes"
desc = "A manifold composed of scrubbers pipes."
icon_state = "map-scrubbers"
connect_types = list(CONNECT_TYPE_SCRUBBER)
layer = GAS_PIPE_HIDDEN_LAYER + GAS_PIPE_SCRUB_OFFSET
@@ -225,7 +225,7 @@
/obj/machinery/atmospherics/pipe/manifold/hidden/supply
name="Air supply pipe manifold"
desc = "A manifold composed of supply pipes"
desc = "A manifold composed of supply pipes."
icon_state = "map-supply"
connect_types = list(CONNECT_TYPE_SUPPLY)
layer = GAS_PIPE_HIDDEN_LAYER + GAS_PIPE_SUPPLY_OFFSET
@@ -2,7 +2,7 @@
icon = 'icons/atmos/manifold.dmi'
icon_state = ""
name = "4-way pipe manifold"
desc = "A manifold composed of regular pipes"
desc = "A manifold composed of regular pipes."
volume = 140
@@ -165,7 +165,7 @@
/obj/machinery/atmospherics/pipe/manifold4w/visible/scrubbers
name="4-way scrubbers pipe manifold"
desc = "A manifold composed of scrubbers pipes"
desc = "A manifold composed of scrubbers pipes."
icon_state = "map_4way-scrubbers"
connect_types = list(CONNECT_TYPE_SCRUBBER)
layer = GAS_PIPE_VISIBLE_LAYER + GAS_PIPE_SCRUB_OFFSET
@@ -180,7 +180,7 @@
/obj/machinery/atmospherics/pipe/manifold4w/visible/supply
name="4-way air supply pipe manifold"
desc = "A manifold composed of supply pipes"
desc = "A manifold composed of supply pipes."
icon_state = "map_4way-supply"
connect_types = list(CONNECT_TYPE_SUPPLY)
layer = GAS_PIPE_VISIBLE_LAYER + GAS_PIPE_SUPPLY_OFFSET
@@ -213,8 +213,8 @@
layer = GAS_PIPE_HIDDEN_LAYER
/obj/machinery/atmospherics/pipe/manifold4w/hidden/scrubbers
name="4-way scrubbers pipe manifold"
desc = "A manifold composed of scrubbers pipes"
name = "4-way scrubbers pipe manifold"
desc = "A manifold composed of scrubbers pipes."
icon_state = "map_4way-scrubbers"
connect_types = list(CONNECT_TYPE_SCRUBBER)
layer = GAS_PIPE_HIDDEN_LAYER + GAS_PIPE_SCRUB_OFFSET
@@ -228,8 +228,8 @@
a Universal Adapter pipe.</span>"
/obj/machinery/atmospherics/pipe/manifold4w/hidden/supply
name="4-way air supply pipe manifold"
desc = "A manifold composed of supply pipes"
name = "4-way air supply pipe manifold"
desc = "A manifold composed of supply pipes."
icon_state = "map_4way-supply"
connect_types = list(CONNECT_TYPE_SUPPLY)
layer = GAS_PIPE_HIDDEN_LAYER + GAS_PIPE_SUPPLY_OFFSET
@@ -8,7 +8,7 @@
/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers
name = "Scrubbers pipe"
desc = "A one meter section of scrubbers pipe"
desc = "A one meter section of scrubbers pipe."
icon_state = "intact-scrubbers"
connect_types = list(CONNECT_TYPE_SCRUBBER)
layer = GAS_PIPE_HIDDEN_LAYER + GAS_PIPE_SCRUB_OFFSET
@@ -23,7 +23,7 @@
/obj/machinery/atmospherics/pipe/simple/hidden/supply
name = "Air supply pipe"
desc = "A one meter section of supply pipe"
desc = "A one meter section of supply pipe."
icon_state = "intact-supply"
connect_types = list(CONNECT_TYPE_SUPPLY)
layer = GAS_PIPE_HIDDEN_LAYER + GAS_PIPE_SUPPLY_OFFSET
@@ -37,8 +37,8 @@
a Universal Adapter pipe.</span>"
/obj/machinery/atmospherics/pipe/simple/hidden/universal
name="Universal pipe adapter"
desc = "An adapter for regular, supply and scrubbers pipes"
name = "Universal pipe adapter"
desc = "An adapter for regular, supply and scrubbers pipes."
connect_types = list(CONNECT_TYPE_NORMAL, CONNECT_TYPE_SUPPLY, CONNECT_TYPE_SCRUBBER)
icon_state = "map_universal"
@@ -7,7 +7,7 @@
/obj/machinery/atmospherics/pipe/simple/visible/scrubbers
name = "Scrubbers pipe"
desc = "A one meter section of scrubbers pipe"
desc = "A one meter section of scrubbers pipe."
icon_state = "intact-scrubbers"
connect_types = list(CONNECT_TYPE_SCRUBBER)
layer = GAS_PIPE_VISIBLE_LAYER + GAS_PIPE_SCRUB_OFFSET
@@ -22,7 +22,7 @@
/obj/machinery/atmospherics/pipe/simple/visible/supply
name = "Air supply pipe"
desc = "A one meter section of supply pipe"
desc = "A one meter section of supply pipe."
icon_state = "intact-supply"
connect_types = list(CONNECT_TYPE_SUPPLY)
layer = GAS_PIPE_VISIBLE_LAYER + GAS_PIPE_SUPPLY_OFFSET
@@ -54,8 +54,8 @@
color = PIPE_COLOR_BLUE
/obj/machinery/atmospherics/pipe/simple/visible/universal
name="Universal pipe adapter"
desc = "An adapter for regular, supply and scrubbers pipes"
name = "Universal pipe adapter"
desc = "An adapter for regular, supply and scrubbers pipes."
connect_types = list(CONNECT_TYPE_NORMAL, CONNECT_TYPE_SUPPLY, CONNECT_TYPE_SCRUBBER)
icon_state = "map_universal"
@@ -248,7 +248,7 @@ GLOBAL_LIST_EMPTY(telecomms_trap_tank)
/obj/item/bombcore/doomsday
name = "supermatter charged bomb core"
desc = "If you are looking at this, please don't put it in a bomb"
desc = "If you are looking at this, please don't put it in a bomb."
/obj/item/bombcore/doomsday/Initialize(mapload)
. = ..()
@@ -307,7 +307,7 @@ GLOBAL_LIST_EMPTY(telecomms_trap_tank)
/mob/living/simple_animal/hostile/hivebot/strong/malfborg
name = "Security cyborg"
desc = "Oh god they still have access to these"
desc = "Oh god they still have access to these!"
icon = 'icons/mob/robots.dmi'
icon_state = "Noble-SEC"
health = 200
+2 -2
View File
@@ -514,13 +514,13 @@
/obj/item/clothing/glasses/thermal/eyepatch
name = "optical thermal eyepatch"
desc = "An eyepatch with built-in thermal optics"
desc = "An eyepatch with built-in thermal optics."
icon_state = "eyepatch"
item_state = "eyepatch"
/obj/item/clothing/glasses/thermal/jensen
name = "optical thermal implant"
desc = "A set of implantable lenses designed to augment your vision"
desc = "A set of implantable lenses designed to augment your vision."
icon_state = "thermalimplants"
item_state = "syringe_kit"
+1 -1
View File
@@ -19,7 +19,7 @@
/obj/item/clothing/gloves/cyborg
name = "cyborg gloves"
desc = "beep boop borp"
desc = "beep boop borp."
icon_state = "black"
item_state = "r_hands"
+1 -1
View File
@@ -1,6 +1,6 @@
/obj/item/clothing/gloves/ring
name = "iron ring"
desc = "A band that goes around your finger. It's considered gauche to wear more than one."
desc = "A band that goes around your finger. It's considered gauche to wear more than one."
gender = "neuter" // not plural anymore
transfer_prints = TRUE
icon_state = "ironring"
+1 -1
View File
@@ -7,7 +7,7 @@
/obj/item/clothing/head/collectable/petehat
name = "ultra rare Pete's hat!"
desc = "It smells faintly of plasma"
desc = "It smells faintly of plasma."
icon_state = "petehat"
/obj/item/clothing/head/collectable/slime
+2 -2
View File
@@ -64,7 +64,7 @@
/obj/item/clothing/head/hasturhood
name = "hastur's hood"
desc = "It's unspeakably stylish"
desc = "It's unspeakably stylish."
icon_state = "hasturhood"
flags = BLOCKHAIR
flags_cover = HEADCOVERSEYES
@@ -411,7 +411,7 @@
/// Fluff?
/obj/item/clothing/head/beret/purple
name = "Pierson Family Beret"
desc = " A purple beret, with a small golden crescent moon sewn onto it."
desc = "A purple beret, with a small golden crescent moon sewn onto it."
icon_state = "beret_purple"
item_state = "purpleberet"
+1 -1
View File
@@ -1,6 +1,6 @@
/obj/item/clothing/mask/balaclava
name = "balaclava"
desc = "LOADSAMONEY"
desc = "LOADSAMONEY!"
icon_state = "balaclava"
item_state = "balaclava"
flags = BLOCKHAIR
+1 -1
View File
@@ -220,7 +220,7 @@
/obj/item/clothing/mask/gas/cyborg
name = "cyborg visor"
desc = "Beep boop"
desc = "Beep boop."
icon_state = "death"
resistance_flags = FLAMMABLE
+1 -1
View File
@@ -435,7 +435,7 @@
/obj/item/clothing/mask/bandana/durathread
name = "durathread bandana"
desc = "A bandana made from durathread, you wish it would provide some protection to its wearer, but it's far too thin..."
desc = "A bandana made from durathread, you wish it would provide some protection to its wearer, but it's far too thin..."
icon_state = "banddurathread"
/obj/item/clothing/mask/false_cluwne_mask
@@ -1,6 +1,6 @@
/obj/item/clothing/mask/gas/voice_modulator
name = "modified gas mask"
desc = "A gas mask modified with a sound modulator that disguises the user's voice when active"
desc = "A gas mask modified with a sound modulator that disguises the user's voice when active."
icon_state = "voice_modulator"
item_state = "voice_modulator"
@@ -16,7 +16,7 @@
/obj/item/clothing/mask/gas/voice_modulator/chameleon
name = "chameleon voice modulator mask"
desc = "A tactical mask equipped with chameleon technology and a sound modulator that disguises the user's voice when active"
desc = "A tactical mask equipped with chameleon technology and a sound modulator that disguises the user's voice when active."
icon_state = "swat"
item_state = "swat"
+1 -1
View File
@@ -53,7 +53,7 @@
//black sombrero
/obj/item/clothing/head/fluff/blacksombrero
name = "Black sombrero"
desc = "A rare identifying hat of the infamous ancient renegade gang known as 'El Loco Pocos'"
desc = "A rare identifying hat of the infamous ancient renegade gang known as 'El Loco Pocos'."
icon_state = "blacksombrero"
item_state = "blacksombrero"
flags = BLOCKHAIR
+3 -3
View File
@@ -265,7 +265,7 @@
/obj/item/clothing/shoes/cyborg
name = "cyborg boots"
desc = "Shoes for a cyborg costume"
desc = "Shoes for a cyborg costume."
icon_state = "boots"
dyeable = FALSE
@@ -390,7 +390,7 @@
/obj/item/clothing/shoes/cowboy/black
name = "black cowboy boots"
desc = "A pair a' black rustlers' boots"
desc = "A pair a' black rustlers' boots."
icon_state = "cowboy_black"
item_color = "cowboy_black"
@@ -425,7 +425,7 @@
/obj/effect/spawner/lootdrop/lizardboots
name = "random lizard boot quality"
desc = "Which ever gets picked, the lizard race loses"
desc = "Which ever gets picked, the lizard race loses."
icon = 'icons/obj/clothing/shoes.dmi'
icon_state = "lizardboots_green"
loot = list(
@@ -20,7 +20,7 @@
/obj/item/clothing/suit/space/chronos
name = "chronosuit"
desc = "An advanced spacesuit equipped with teleportation and anti-compression technology"
desc = "An advanced spacesuit equipped with teleportation and anti-compression technology."
icon_state = "chronosuit"
item_state = "chronosuit"
actions_types = list(/datum/action/item_action/toggle)
+2 -2
View File
@@ -90,7 +90,7 @@
/obj/item/clothing/suit/justice
name = "justice suit"
desc = "this pretty much looks ridiculous"
desc = "This pretty much looks ridiculous."
icon_state = "justice"
item_state = "justice"
flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT
@@ -212,7 +212,7 @@
/obj/item/clothing/suit/monkeysuit
name = "monkey suit"
desc = "A suit that looks like a primate"
desc = "A suit that looks like a primate."
icon_state = "monkeysuit"
item_state = "monkeysuit"
body_parts_covered = UPPER_TORSO|ARMS|LOWER_TORSO|LEGS|FEET|HANDS
+3 -3
View File
@@ -66,7 +66,7 @@
/obj/item/clothing/head/wizard/magus
name = "magus helm"
desc = "A mysterious helmet that hums with an unearthly power"
desc = "A mysterious helmet that hums with an unearthly power."
icon_state = "magus"
item_state = "magus"
dog_fashion = /datum/dog_fashion/head/wizard/magus
@@ -134,13 +134,13 @@
/obj/item/clothing/suit/wizrobe/magusblue
name = "magus robe"
desc = "A set of armoured robes that seem to radiate a dark power"
desc = "A set of armoured robes that seem to radiate a dark power."
icon_state = "magusblue"
item_state = "magusblue"
/obj/item/clothing/suit/wizrobe/magusred
name = "magus robe"
desc = "A set of armoured robes that seem to radiate a dark power"
desc = "A set of armoured robes that seem to radiate a dark power."
icon_state = "magusred"
item_state = "magusred"
+2 -2
View File
@@ -98,7 +98,7 @@
/obj/item/clothing/under/color/orange
name = "orange jumpsuit"
desc = "Don't wear this near paranoid security officers"
desc = "Don't wear this near paranoid security officers."
icon_state = "orange"
item_state = "o_suit"
item_color = "orange"
@@ -306,7 +306,7 @@
/obj/item/clothing/under/color/rainbow
name = "rainbow"
desc = "rainbow"
desc = "rainbow."
icon_state = "rainbow"
item_state = "rainbow"
item_color = "rainbow"
+3 -3
View File
@@ -70,7 +70,7 @@
/obj/item/clothing/under/costume/mankini
name = "the mankini"
desc = "No honest man would wear this abomination"
desc = "No honest man would wear this abomination."
icon_state = "mankini"
item_color = "mankini"
@@ -119,7 +119,7 @@
/obj/item/clothing/under/costume/pirate_rags
name = "pirate rags"
desc = "an old ragged set of clothing"
desc = "an old ragged set of clothing."
icon_state = "piraterags"
item_state = "piraterags"
item_color = "piraterags"
@@ -199,7 +199,7 @@
/obj/item/clothing/under/costume/kilt
name = "kilt"
desc = "Includes shoes and plaid"
desc = "Includes shoes and plaid."
icon_state = "kilt"
item_state = "kilt"
item_color = "kilt"
@@ -42,7 +42,7 @@
/obj/item/clothing/under/rank/security/officer/skirt
name = "security officer's jumpskirt"
desc = "Standard feminine fashion for Security Officers. It's made of sturdier material than the standard jumpskirts."
desc = "Standard feminine fashion for Security Officers. It's made of sturdier material than the standard jumpskirts."
icon_state = "security_skirt"
item_state = "r_suit"
item_color = "security_skirt"
@@ -26,7 +26,7 @@
/obj/item/clothing/under/misc/scratch
name = "white suit"
desc = "A white suit, suitable for an excellent host"
desc = "A white suit, suitable for an excellent host."
icon_state = "scratch"
item_state = "scratch"
item_color = "scratch"
@@ -24,7 +24,7 @@
/obj/item/clothing/under/syndicate/greyman
name = "greyman henley"
desc = "Attire for someone who finds it hard to survive in the safest place known to man - urban environment "
desc = "Attire for someone who finds it hard to survive in the safest place known to man - urban environment."
icon_state = "greyman"
item_color = "greyman"
armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, RAD = 5, FIRE = 40, ACID = 35)
+7 -7
View File
@@ -234,7 +234,7 @@
/// Duckchan: Rybys Romney
/obj/item/lighter/zippo/fluff/duckchan
name = "Monogrammed Zippo"
desc = " A shiny purple zippo lighter, engraved with Rybys Romney and BuzzPing's name, with a festive green flame."
desc = "A shiny purple zippo lighter, engraved with Rybys Romney and BuzzPing's name, with a festive green flame."
icon_state = "zippo-duckchan"
item_state = "zippo-purple"
@@ -467,7 +467,7 @@
/// IK3I: Yakikatachi
/obj/item/fluff/k3_webbing_modkit
name = "webbing modkit"
desc = "A modkit that can be used to turn certain vests and labcoats into lightweight webbing"
desc = "A modkit that can be used to turn certain vests and labcoats into lightweight webbing."
icon_state = "modkit"
w_class = 2
force = 0
@@ -660,7 +660,7 @@
/// MrFroztee: Stumpy
/obj/item/clothing/head/pirate/fluff/stumpy
name = "The Sobriety Skullcap"
desc = "A hat suited for the king of the pirates"
desc = "A hat suited for the king of the pirates."
icon_state = "pirate"
item_state = "pirate"
@@ -832,7 +832,7 @@
/// Denthamos: Henry Grandpa Gadow
/obj/item/clothing/suit/fluff/supplymaster_jacket
name = "faded NT Supply Master's Coat"
desc = "A faded leather overcoat bearing a worn out badge from the NAS Crescent on the shoulder, and a designation tag of Supply Master on the front. A tarnished gold nameplate says H.Gadow on it."
desc = "A faded leather overcoat bearing a worn out badge from the NAS Crescent on the shoulder, and a designation tag of Supply Master on the front. A tarnished gold nameplate says H.Gadow on it."
icon_state = "supplymaster_jacket_open"
item_state = "supplymaster_jacket_open"
ignore_suitadjust = 0
@@ -1137,7 +1137,7 @@
/obj/item/clothing/under/fluff/benjaminfallout
icon = 'icons/obj/custom_items.dmi'
name = "Pretzel's dress"
desc = "A nice looking dress"
desc = "A nice looking dress."
icon_state = "fallout_dress"
item_state = "fallout_dress"
item_color = "fallout_dress"
@@ -1262,7 +1262,7 @@
/// sasanek12: Dar'Konr
/obj/item/clothing/mask/bandana/fluff/dar
name = "camo bandana"
desc = "It's a worn-out bandana in camo paint"
desc = "It's a worn-out bandana in camo paint."
icon = 'icons/obj/custom_items.dmi'
icon_state = "bandcamo"
@@ -1360,7 +1360,7 @@
/obj/item/clothing/shoes/fluff/arachno_boots
name = "Arachno-Man boots"
desc = "These boots were made for crawlin'"
desc = "These boots were made for crawlin'."
icon = 'icons/obj/custom_items.dmi'
icon_state = "superior_boots"
item_state = "superior_boots"
@@ -4,7 +4,7 @@
*/
/obj/machinery/economy
name = "Financial System Interface"
desc = "A base economy machine"
desc = "A base economy machine."
anchored = TRUE
density = TRUE
+1 -1
View File
@@ -13,7 +13,7 @@
/datum/merch_item/snap_pops
name = "Snap-Pops"
desc = "Ten-thousand-year-old chinese fireworks: IN SPACE"
desc = "Ten-thousand-year-old chinese fireworks: IN SPACE!"
typepath = /obj/item/storage/box/snappops
cost = 100
category = MERCH_CAT_TOY
@@ -2,7 +2,7 @@
name = "strong blob"
icon = 'icons/mob/blob.dmi'
icon_state = "blob_shield"
desc = "Some blob creature thingy"
desc = "Some blob creature thingy."
max_integrity = 150
brute_resist = 0.25
explosion_block = 3
+1 -1
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@@ -8,7 +8,7 @@ GLOBAL_LIST_EMPTY(blob_minions)
name = "blob"
icon = 'icons/mob/blob.dmi'
light_range = 3
desc = "Some blob creature thingy"
desc = "Some blob creature thingy."
density = FALSE
opacity = FALSE
anchored = TRUE
+1 -1
View File
@@ -101,7 +101,7 @@
/obj/item/fish
name = "fish"
desc = "A generic fish"
desc = "A generic fish."
icon = 'icons/obj/fish_items.dmi'
icon_state = "fish"
throwforce = 1
@@ -273,7 +273,7 @@
/obj/item/reagent_containers/drinks/bottle/fernet
name = "Fernet Bronca"
desc = "A bottle of pure Fernet Bronca, produced in Cordoba Space Station"
desc = "A bottle of pure Fernet Bronca, produced in Cordoba Space Station."
icon_state = "fernetbottle"
list_reagents = list("fernet" = 100)
@@ -143,7 +143,7 @@
/obj/item/reagent_containers/drinks/mug/rd
name = "research director's mug"
desc = "Energy tech level: 99"
desc = "Energy tech level: 99."
icon_state = "mug_rd"
preset = TRUE
@@ -3,7 +3,7 @@
////////////////////////////////////////////////////////////////////////////////
/obj/item/reagent_containers/drinks
name = "drink"
desc = "yummy"
desc = "yummy!"
icon = 'icons/obj/drinks.dmi'
icon_state = null
container_type = OPENCONTAINER
@@ -196,7 +196,7 @@ do {\
/obj/item/food/customizable/candy/cotton
name = "flavored cotton candy"
desc = "Who can take a sunrise, sprinkle it with dew,"
desc = "Who can take a sunrise, sprinkle it with dew."
icon_state = "cottoncandycustom"
baseicon = "cottoncandycustom"
basename = "flavored cotton candy"
@@ -205,7 +205,7 @@ do {\
/obj/item/food/customizable/candy/gummybear
name = "flavored giant gummy bear"
desc = "Cover it in chocolate and a miracle or two,"
desc = "Cover it in chocolate and a miracle or two."
icon_state = "gummybearcustom"
baseicon = "gummybearcustom"
basename = "flavored giant gummy bear"
@@ -214,7 +214,7 @@ do {\
/obj/item/food/customizable/candy/gummyworm
name = "flavored giant gummy worm"
desc = "The Candy Man can 'cause he mixes it with love,"
desc = "The Candy Man can 'cause he mixes it with love."
icon_state = "gummywormcustom"
baseicon = "gummywormcustom"
basename = "flavored giant gummy worm"
@@ -232,7 +232,7 @@ do {\
/obj/item/food/customizable/candy/jawbreaker
name = "flavored jawbreaker"
desc = "Who can take a rainbow, Wrap it in a sigh,"
desc = "Who can take a rainbow, Wrap it in a sigh."
icon_state = "jawbreakercustom"
baseicon = "jawbreakercustom"
basename = "flavored jawbreaker"
@@ -241,7 +241,7 @@ do {\
/obj/item/food/customizable/candy/candycane
name = "flavored candy cane"
desc = "Soak it in the sun and make strawberry-lemon pie,"
desc = "Soak it in the sun and make strawberry-lemon pie."
icon_state = "candycanecustom"
baseicon = "candycanecustom"
basename = "flavored candy cane"
@@ -228,7 +228,7 @@
/obj/item/food/birthdaycakeslice
name = "birthday cake slice"
desc = "A slice of your birthday"
desc = "A slice of your birthday!"
icon = 'icons/obj/food/bakedgoods.dmi'
icon_state = "birthdaycakeslice"
trash = /obj/item/trash/plate
@@ -321,7 +321,7 @@
/obj/item/food/vanilla_berry_cake_slice
name = "blackberry and strawberry vanilla cake slice"
desc = "Just a slice of cake filled with assortment of blackberries and strawberries!"
desc = "Just a slice of cake filled with assortment of blackberries and strawberries!"
icon = 'icons/obj/food/bakedgoods.dmi'
icon_state = "vanilla_berry_cake_slice"
trash = /obj/item/trash/plate
@@ -211,7 +211,7 @@
/obj/item/food/firecrackerpizzaslice
name = "firecracker pizza slice"
desc = "A spicy slice of something quite nice"
desc = "A spicy slice of something quite nice."
icon = 'icons/obj/food/pizza.dmi'
icon_state = "firecrackerpizzaslice"
filling_color = "#BAA14C"
+1 -1
View File
@@ -6,7 +6,7 @@
/obj/item/food
name = "snack"
desc = "yummy"
desc = "yummy!"
icon = 'icons/obj/food/food.dmi'
icon_state = null
resistance_flags = FLAMMABLE
@@ -558,7 +558,7 @@
*/
/obj/machinery/smartfridge/foodcart
name = "food and drink cart"
desc = "A portable cart for hawking your food and drink wares around the station"
desc = "A portable cart for hawking your food and drink wares around the station."
icon = 'icons/obj/kitchen.dmi'
icon_state = "foodcart"
anchored = FALSE
@@ -697,7 +697,7 @@
*/
/obj/machinery/smartfridge/secure/extract
name = "\improper Slime Extract Storage"
desc = "A refrigerated storage unit for slime extracts"
desc = "A refrigerated storage unit for slime extracts."
board_type = /obj/machinery/smartfridge/secure/extract
/obj/machinery/smartfridge/secure/extract/Initialize(mapload)
+1 -1
View File
@@ -136,7 +136,7 @@
// Blue Cherries
/obj/item/seeds/cherry/blue
name = "pack of blue cherry pits"
desc = "The blue kind of cherries"
desc = "The blue kind of cherries."
icon_state = "seed-bluecherry"
species = "bluecherry"
plantname = "Blue Cherry Tree"
+1 -1
View File
@@ -46,7 +46,7 @@
/obj/item/food/grown/icepepper
seed = /obj/item/seeds/chili/ice
name = "chilly pepper"
desc = "It's a mutant strain of chili"
desc = "It's a mutant strain of chili."
icon_state = "icepepper"
filling_color = "#0000CD"
bitesize_mod = 2
+1 -1
View File
@@ -1,7 +1,7 @@
// Starthistle
/obj/item/seeds/starthistle
name = "pack of starthistle seeds"
desc = "A robust species of weed that often springs up in-between the cracks of spaceship parking lots"
desc = "A robust species of weed that often springs up in-between the cracks of spaceship parking lots."
icon_state = "seed-starthistle"
species = "starthistle"
plantname = "Starthistle"
+1 -1
View File
@@ -29,7 +29,7 @@
/obj/item/seeds/tea/astra
name = "pack of tea astra seeds"
icon_state = "seed-teaastra"
desc = "These seeds grow into Tea Astra, a more potent variant of tea"
desc = "These seeds grow into Tea Astra, a more potent variant of tea."
species = "teaastra"
plantname = "Tea Astra Plant"
product = /obj/item/food/grown/tea/astra
+1 -1
View File
@@ -178,7 +178,7 @@ GLOBAL_LIST_EMPTY(total_extraction_beacons)
/obj/effect/extraction_holder
name = "extraction holder"
desc = "you shouldnt see this"
desc = "You shouldnt see this."
var/atom/movable/stored_obj
/obj/effect/extraction_holder/Initialize(mapload)
@@ -376,7 +376,7 @@
/datum/spell/exit_possession
name = "Exit Possession"
desc = "Exits the body you are possessing"
desc = "Exits the body you are possessing."
base_cooldown = 60
clothes_req = FALSE
invocation_type = "none"
+1 -1
View File
@@ -138,7 +138,7 @@
// Noise "language", for audible emotes.
/datum/language/noise
name = "Noise"
desc = "Noises"
desc = "Noises."
key = ""
flags = RESTRICTED|NONGLOBAL|INNATE|NO_TALK_MSG|NO_STUTTER
@@ -20,7 +20,7 @@
faction = list("syndicate")
bubble_icon = "syndibot"
name = "R.O.D.G.E.R"
desc = "Red Operations, Depot General Emission Regulator"
desc = "Red Operations, Depot General Emission Regulator."
icon_state = "ai-magma"
/mob/living/silicon/decoy/syndicate/Initialize(mapload)
@@ -230,8 +230,8 @@
//Floorbot assemblies
/obj/item/toolbox_tiles
desc = "It's a toolbox with tiles sticking out the top"
name = "tiles and toolbox"
desc = "It's a toolbox with tiles sticking out the top."
icon = 'icons/obj/aibots.dmi'
icon_state = "toolbox_tiles"
force = 3
@@ -244,8 +244,8 @@
var/toolbox_color = "" //Blank for blue, r for red, y for yellow, etc.
/obj/item/toolbox_tiles/sensor
desc = "It's a toolbox with tiles sticking out the top and a sensor attached"
name = "tiles, toolbox and sensor arrangement"
desc = "It's a toolbox with tiles sticking out the top and a sensor attached."
icon_state = "toolbox_tiles_sensor"
/obj/item/storage/toolbox/attackby(obj/item/stack/tile/plasteel/T, mob/user, params)
@@ -3,7 +3,7 @@
/mob/living/simple_animal/bot/ed209
name = "\improper ED-209 Security Robot"
desc = "A security robot. He looks less than thrilled."
desc = "A security robot. He looks less than thrilled."
icon = 'icons/obj/aibots.dmi'
icon_state = "ed2090"
density = TRUE
@@ -23,7 +23,7 @@
/// A toy version of general griefsky!
/mob/living/simple_animal/bot/secbot/griefsky/toy
name = "Genewul Giftskee"
desc = "An adorable looking secbot with four toy swords taped to its arms"
desc = "An adorable looking secbot with four toy swords taped to its arms."
spin_icon = "griefskyj-c"
health = 50
maxHealth = 50
@@ -3,7 +3,7 @@
/mob/living/simple_animal/bot/secbot
name = "\improper Securitron"
desc = "A little security robot. He looks less than thrilled."
desc = "A little security robot. He looks less than thrilled."
icon = 'icons/obj/aibots.dmi'
icon_state = "secbot0"
density = FALSE
@@ -109,7 +109,7 @@
/mob/living/simple_animal/hostile/construct/armoured
name = "Juggernaut"
real_name = "Juggernaut"
desc = "A possessed suit of armour driven by the will of the restless dead"
desc = "A possessed suit of armour driven by the will of the restless dead."
icon_state = "behemoth"
icon_living = "behemoth"
hud_type = /datum/hud/construct/armoured
@@ -153,7 +153,7 @@
/mob/living/simple_animal/hostile/construct/wraith
name = "Wraith"
real_name = "Wraith"
desc = "A wicked bladed shell contraption piloted by a bound spirit"
desc = "A wicked bladed shell contraption piloted by a bound spirit."
icon_state = "floating"
icon_living = "floating"
hud_type = /datum/hud/construct/wraith
@@ -1,7 +1,7 @@
/mob/living/simple_animal/bunny
name = "bunny"
real_name = "bunny"
desc = "Awww a cute bunny"
desc = "Awww a cute bunny."
icon_state = "m_bunny"
icon_living = "m_bunny"
icon_dead = "bunny_dead"
@@ -31,7 +31,7 @@
//RUNTIME IS ALIVE! SQUEEEEEEEE~
/mob/living/simple_animal/pet/cat/Runtime
name = "Runtime"
desc = "GCAT"
desc = "GCAT."
icon_state = "cat"
icon_living = "cat"
icon_dead = "cat_dead"
@@ -187,7 +187,7 @@
/mob/living/simple_animal/pet/cat/kitten
name = "kitten"
desc = "D'aaawwww"
desc = "D'aaawwww."
icon_state = "kitten"
icon_living = "kitten"
icon_dead = "kitten_dead"
@@ -246,7 +246,7 @@
//Botany Queen Bee
/mob/living/simple_animal/hostile/poison/bees/queen
name = "queen bee"
desc = "She's the queen of bees, BZZ BZZ"
desc = "She's the queen of bees, BZZ BZZ!"
icon_base = "queen"
isqueen = TRUE
mouse_opacity = MOUSE_OPACITY_OPAQUE
@@ -278,7 +278,7 @@
/obj/item/queen_bee
name = "queen bee"
desc = "She's the queen of bees, BZZ BZZ"
desc = "She's the queen of bees, BZZ BZZ!"
icon_state = "queen_item"
item_state = ""
icon = 'icons/mob/bees.dmi'
@@ -600,10 +600,10 @@ Difficulty: Medium
/mob/living/simple_animal/hostile/megafauna/dragon/space_dragon
name = "space dragon"
desc = "A space carp turned dragon by vile magic. Has the same ferocity of a space carp, but also a much more enabling body."
maxHealth = 1000
health = 1000
faction = list("carp")
desc = "A space carp turned dragon by vile magic. Has the same ferocity of a space carp, but also a much more enabling body."
icon = 'icons/mob/spacedragon.dmi'
icon_state = "spacedragon"
icon_living = "spacedragon"
@@ -18,7 +18,7 @@
/mob/living/simple_animal/hostile/asteroid/elite/broodmother
name = "goliath broodmother"
desc = "An example of sexual dimorphism, this female goliath looks much different than the males of her species. She is, however, just as dangerous, if not more."
desc = "An example of sexual dimorphism, this female goliath looks much different than the males of her species. She is, however, just as dangerous, if not more."
gender = FEMALE
icon_state = "broodmother"
icon_living = "broodmother"
@@ -165,7 +165,7 @@
//The goliath's children. Pretty weak, simple mobs which are able to put a single tentacle under their target when at range.
/mob/living/simple_animal/hostile/asteroid/elite/broodmother_child
name = "baby goliath"
desc = "A young goliath recently born from it's mother. While they hatch from eggs, said eggs are incubated in the mother until they are ready to be born."
desc = "A young goliath recently born from it's mother. While they hatch from eggs, said eggs are incubated in the mother until they are ready to be born."
icon = 'icons/mob/lavaland/lavaland_monsters.dmi'
icon_state = "goliath_baby"
icon_living = "goliath_baby"
@@ -199,7 +199,7 @@
/mob/living/simple_animal/hostile/asteroid/elite/herald/mirror
name = "herald's mirror"
desc = "This fiendish work of magic copies the herald's attacks. Seems logical to smash it."
desc = "This fiendish work of magic copies the herald's attacks. Seems logical to smash it."
health = 60
maxHealth = 60
icon_state = "herald_mirror"
@@ -281,7 +281,7 @@
//The legionnaire's bonfire, which can be swapped positions with. Also sets flammable living beings on fire when they walk over it.
/obj/structure/legionnaire_bonfire
name = "bone pile"
desc = "A pile of bones which seems to occasionally move a little. It's probably a good idea to smash them."
desc = "A pile of bones which seems to occasionally move a little. It's probably a good idea to smash them."
icon = 'icons/obj/lavaland/legionnaire_bonfire.dmi'
icon_state = "bonfire"
max_integrity = 100
@@ -19,7 +19,7 @@
/mob/living/simple_animal/hostile/asteroid/elite/pandora
name = "pandora"
desc = "A large magic box with similar power and design to the Hierophant. Once it opens, it's not easy to close it."
desc = "A large magic box with similar power and design to the Hierophant. Once it opens, it's not easy to close it."
icon_state = "pandora"
icon_living = "pandora"
icon_aggro = "pandora"
@@ -157,7 +157,7 @@
/obj/structure/spider/terrorweb
name = "terror web"
desc = "it's stringy and sticky"
desc = "It's stringy and sticky!"
icon = 'icons/effects/effects.dmi'
anchored = TRUE // prevents people dragging it
density = FALSE // prevents it blocking all movement
@@ -1,7 +1,7 @@
/mob/living/simple_animal/shade
name = "Shade"
real_name = "Shade"
desc = "A bound spirit"
desc = "A bound spirit."
icon = 'icons/mob/cult.dmi'
icon_state = "shade"
icon_living = "shade"
+1 -1
View File
@@ -117,7 +117,7 @@
/obj/item/holder/bunny
name = "bunny"
desc = "Awww a cute bunny"
desc = "Awww a cute bunny."
icon = 'icons/mob/animal.dmi'
icon_state = "m_bunny"
+1 -1
View File
@@ -1,6 +1,6 @@
/obj/item/katana/energy
name = "energy katana"
desc = "A katana infused with a strong energy"
desc = "A katana infused with a strong energy."
icon = 'icons/obj/weapons/energy_melee.dmi'
icon_state = "energy_katana"
item_state = "energy_katana"
+1 -1
View File
@@ -285,7 +285,7 @@
/// needed subtype so regular traitors can't open and close nuclear shuttle doors
/obj/item/cartridge/syndicate/nuclear
name = "Nuclear Agent Detomatix Cartridge"
desc = "The same reliable Detomatix program except with the added ability of remotely toggling your nuclear shuttle airlock from your PDA"
desc = "The same reliable Detomatix program except with the added ability of remotely toggling your nuclear shuttle airlock from your PDA."
var/initial_remote_door_id = "smindicate" //Make sure this matches the syndicate shuttle's shield/door id!! //don't ask about the name, testing.
programs = list(
new /datum/data/pda/utility/toggle_door
@@ -4,7 +4,7 @@
/obj/machinery/power/emitter
name = "emitter"
desc = "A heavy duty industrial laser"
desc = "A heavy duty industrial laser."
icon = 'icons/obj/singularity.dmi'
icon_state = "emitter"
anchored = FALSE
+1 -1
View File
@@ -179,7 +179,7 @@
/obj/item/solar_assembly
name = "solar panel assembly"
desc = "A solar panel assembly kit, allows constructions of a solar panel, or with a tracking circuit board, a solar tracker"
desc = "A solar panel assembly kit, allows constructions of a solar panel, or with a tracking circuit board, a solar tracker."
icon = 'icons/goonstation/objects/power.dmi'
icon_state = "sp_base"
item_state = "electropack"
@@ -1,6 +1,6 @@
/obj/item/ammo_casing/energy
name = "energy weapon lens"
desc = "The part of the gun that makes the laser go pew"
desc = "The part of the gun that makes the laser go pew."
caliber = "energy"
projectile_type = /obj/item/projectile/energy
var/e_cost = 100 //The amount of energy a cell needs to expend to create this shot.
@@ -3,7 +3,7 @@
////////////////INTERNAL MAGAZINES//////////////////////
/obj/item/ammo_box/magazine/internal
desc = "Oh god, this shouldn't be here"
desc = "Oh god, this shouldn't be here!"
//internals magazines are accessible, so replace spent ammo if full when trying to put a live one in
/obj/item/ammo_box/magazine/internal/give_round(obj/item/ammo_casing/R)
@@ -75,14 +75,14 @@
/obj/item/ammo_box/magazine/internal/cylinder/cap
name = "cap gun revolver cylinder"
desc = "Oh god, this shouldn't be here"
desc = "Oh god, this shouldn't be here!"
ammo_type = /obj/item/ammo_casing/cap
caliber = "cap"
max_ammo = 7
/obj/item/ammo_box/magazine/internal/overgrown
name = "overgrown pistol magazine"
desc = "Oh god, this shouldn't be here"
desc = "Oh god, this shouldn't be here!"
ammo_type = /obj/item/ammo_casing/overgrown
max_ammo = 8
@@ -176,7 +176,7 @@
/obj/item/ammo_box/magazine/internal/boltaction
name = "bolt action rifle internal magazine"
desc = "Oh god, this shouldn't be here"
desc = "Oh god, this shouldn't be here!"
ammo_type = /obj/item/ammo_casing/a762
caliber = "a762"
max_ammo = 5
@@ -426,7 +426,7 @@
//////////////////////////////
/obj/item/gun/energy/laser/tag
name = "laser tag gun"
desc = "Standard issue weapon of the Imperial Guard"
desc = "Standard issue weapon of the Imperial Guard."
origin_tech = "combat=2;magnets=2"
clumsy_check = FALSE
needs_permit = FALSE
@@ -24,7 +24,7 @@
//////////////////////////////
/obj/item/gun/energy/ionrifle
name = "ion rifle"
desc = "A man portable anti-armor weapon designed to disable mechanical threats"
desc = "A man portable anti-armor weapon designed to disable mechanical threats."
icon_state = "ionrifle"
item_state = null //so the human update icon uses the icon_state instead.
fire_sound = 'sound/weapons/ionrifle.ogg'
@@ -8,7 +8,7 @@
/obj/item/gun/magic/staff/change
name = "staff of change"
desc = "An artefact that spits bolts of coruscating energy which cause the target's very form to reshape itself"
desc = "An artefact that spits bolts of coruscating energy which cause the target's very form to reshape itself."
ammo_type = /obj/item/ammo_casing/magic/change
icon_state = "staffofchange"
item_state = "staffofchange"
@@ -133,7 +133,7 @@
//hemorrhage ammo
/obj/item/ammo_box/magazine/sniper_rounds/haemorrhage
name = "sniper rounds (Bleed)"
desc = "Haemorrhage sniper rounds, leaves your target in a pool of crimson pain"
desc = "Haemorrhage sniper rounds, leaves your target in a pool of crimson pain."
icon_state = "haemorrhage"
ammo_type = /obj/item/ammo_casing/haemorrhage
max_ammo = 5
@@ -20,7 +20,7 @@
/obj/item/projectile/bullet/reusable/magspear
name = "magnetic spear"
desc = "WHITE WHALE, HOLY GRAIL"
desc = "WHITE WHALE, HOLY GRAIL!"
damage = 30 //takes 3 spears to kill a mega carp, one to kill a normal carp
icon_state = "magspear"
ammo_type = /obj/item/ammo_casing/caseless/magspear
@@ -33,7 +33,7 @@
/obj/item/projectile/bullet/a40mm
name ="40mm grenade"
desc = "USE A WEEL GUN"
desc = "USE A WEEL GUN."
icon_state= "bolter"
alwayslog = TRUE
damage = 60
@@ -44,7 +44,7 @@
alcohol_perc = 0.2
drink_icon ="beerglass"
drink_name = "Beer glass"
drink_desc = "A freezing pint of beer"
drink_desc = "A freezing pint of beer."
taste_description = "beer"
/datum/reagent/consumable/ethanol/cider
@@ -56,7 +56,7 @@
alcohol_perc = 0.2
drink_icon = "rewriter"
drink_name = "Cider"
drink_desc = "a refreshing glass of traditional cider"
drink_desc = "A refreshing glass of traditional cider."
taste_description = "cider"
/datum/reagent/consumable/ethanol/whiskey
@@ -255,7 +255,7 @@
alcohol_perc = 0.1
drink_icon = "aleglass"
drink_name = "Ale glass"
drink_desc = "A freezing pint of delicious Ale"
drink_desc = "A freezing pint of delicious Ale."
taste_description = "ale"
/datum/reagent/consumable/ethanol/thirteenloko
@@ -537,7 +537,7 @@
alcohol_perc = 0.5
drink_icon = "toxinsspecialglass"
drink_name = "Toxins Special"
drink_desc = "Whoah, this thing is on FIRE"
drink_desc = "Whoah, this thing is on FIRE!"
taste_description = "FIRE"
goal_difficulty = REAGENT_GOAL_NORMAL
@@ -747,7 +747,7 @@
alcohol_perc = 0.2
drink_icon = "b&p"
drink_name = "Barefoot"
drink_desc = "Barefoot and pregnant"
drink_desc = "Barefoot and pregnant."
taste_description = "pregnancy"
goal_difficulty = REAGENT_GOAL_EASY
@@ -815,7 +815,7 @@
alcohol_perc = 0.2
drink_icon = "bahama_mama"
drink_name = "Bahama Mama"
drink_desc = "Tropic cocktail"
drink_desc = "Tropic cocktail."
taste_description = "HONK"
goal_difficulty = REAGENT_GOAL_EASY
@@ -1129,7 +1129,7 @@
alcohol_perc = 0.2
drink_icon = "kahluaglass"
drink_name = "Glass of RR coffee Liquor"
drink_desc = "DAMN, THIS THING LOOKS ROBUST"
drink_desc = "DAMN, THIS THING LOOKS ROBUST!"
taste_description = "coffee and alcohol"
/datum/reagent/consumable/ethanol/kahlua/on_mob_life(mob/living/M)
@@ -1200,7 +1200,7 @@
alcohol_perc = 0.5
drink_icon = "drunkenblumpkin"
drink_name = "Drunken Blumpkin"
drink_desc = "A drink for the drunks"
drink_desc = "A drink for the drunks."
taste_description = "weirdness"
goal_difficulty = REAGENT_GOAL_NORMAL
@@ -1868,7 +1868,7 @@
alcohol_perc = 0.4
drink_icon = "lagerglass"
drink_name = "Starlink Lager"
drink_desc = "A pale beer that's the cause of many a soccer-related fight"
drink_desc = "A pale beer that's the cause of many a soccer-related fight."
taste_description = "an own goal"
/datum/reagent/consumable/ethanol/stout
@@ -1879,7 +1879,7 @@
alcohol_perc = 0.4
drink_icon = "stoutglass"
drink_name = "Stout"
drink_desc = "A pitch black beer from Ireland, high in iron content"
drink_desc = "A pitch black beer from Ireland, high in iron content."
taste_description = "the luck of the Irish"
/datum/reagent/consumable/ethanol/stout/on_mob_life(mob/living/M) // Replenishes blood, seeing as there's iron in it
@@ -558,7 +558,7 @@
color = "#2E2418"
drink_icon = "chocolateglass"
drink_name = "Glass of chocolate"
drink_desc = "Tasty"
drink_desc = "Tasty!"
taste_description = "chocolate"
/datum/reagent/consumable/chocolate/on_mob_life(mob/living/M)
@@ -404,7 +404,7 @@
/datum/reagent/hugs
name = "Pure hugs"
id = "hugs"
description = "Hugs, in liquid form. Yes, the concept of a hug. As a liquid. This makes sense in the future."
description = "Hugs, in liquid form. Yes, the concept of a hug. As a liquid. This makes sense in the future."
reagent_state = LIQUID
color = "#FF97B9"
taste_description = "<font color='pink'><b>hugs</b></font>"
@@ -412,7 +412,7 @@
/datum/reagent/love
name = "Pure love"
id = "love"
description = "What is this emotion you humans call \"love?\" Oh, it's this? This is it? Huh, well okay then, thanks."
description = "What is this emotion you humans call \"love?\" Oh, it's this? This is it? Huh, well okay then, thanks."
reagent_state = LIQUID
color = "#FF83A5"
process_flags = ORGANIC | SYNTHETIC // That's the power of love~
@@ -471,7 +471,7 @@
metabolization_rate = 0.1
drink_icon ="beerglass"
drink_name = "Beer glass"
drink_desc = "A freezing pint of beer"
drink_desc = "A freezing pint of beer."
taste_description = "beer"
/datum/reagent/beer2/on_mob_life(mob/living/M)
@@ -178,7 +178,7 @@
/obj/item/reagent_containers/glass/bottle/reagent
name = "reagent bottle"
desc = "A bottle for storing reagents"
desc = "A bottle for storing reagents."
icon_state = "reagent_bottle"
possible_transfer_amounts = list(5, 10, 15, 25, 30, 50)
volume = 50
@@ -250,7 +250,7 @@
/obj/item/reagent_containers/glass/bottle/reagent/hairgrownium
name = "hair grow gel"
desc = "A bottle full of a stimulative hair growth formula"
desc = "A bottle full of a stimulative hair growth formula."
list_reagents = list("hairgrownium" = 50)
/obj/item/reagent_containers/glass/bottle/reagent/hair_dye
@@ -290,12 +290,12 @@
/obj/item/reagent_containers/hypospray/autoinjector/zombiecure/zombiecure4
name = "\improper Anti-Plague Sequence Omega autoinjector"
desc = "A small autoinjector containing 15 units of Anti-Plague Sequence Omega. Cures all cases of the Necrotizing Plague. Also heals dead limbs."
desc = "A small autoinjector containing 15 units of Anti-Plague Sequence Omega. Cures all cases of the Necrotizing Plague. Also heals dead limbs."
list_reagents = list("zombiecure4" = 15)
/obj/item/reagent_containers/hypospray/autoinjector/hyper_medipen
name = "suspicious medipen"
desc = "A cheap-looking medipen containing what seems to be a mix of nearly every medicine stored in the recently raided Nanotrasen warehouse."
desc = "A cheap-looking medipen containing what seems to be a mix of nearly every medicine stored in the recently raided Nanotrasen warehouse."
icon_state = "hyperpen"
amount_per_transfer_from_this = 37
volume = 37
@@ -204,7 +204,7 @@
/datum/design/powermonitor
name = "Console Board (Power Monitor)"
desc = "Allows for the construction of circuit boards used to build a new power monitor"
desc = "Allows for the construction of circuit boards used to build a new power monitor."
id = "powermonitor"
req_tech = list("programming" = 2, "powerstorage" = 2)
build_type = IMPRINTER
@@ -244,7 +244,7 @@
/datum/design/rdservercontrol
name = "Console Board (R&D Network Controller)"
desc = "The circuit board for a R&D Network Controller Console"
desc = "The circuit board for a R&D Network Controller Console."
id = "rdnetworkcontrol"
req_tech = list("programming" = 3)
build_type = IMPRINTER
@@ -254,7 +254,7 @@
/datum/design/rdbackup
name = "Console Board (R&D Backup)"
desc = "The circuit board for a R&D Backup Console"
desc = "The circuit board for a R&D Backup Console."
id = "rdbackup"
req_tech = list("programming" = 3)
build_type = IMPRINTER
@@ -284,7 +284,7 @@
/datum/design/solarcontrol
name = "Console Board (Solar Control)"
desc = "Allows for the construction of circuit boards used to build a solar control console"
desc = "Allows for the construction of circuit boards used to build a solar control console."
id = "solarcontrol"
req_tech = list("programming" = 2, "powerstorage" = 2)
build_type = IMPRINTER
@@ -294,7 +294,7 @@
/datum/design/sm_monitor
name = "Console Board (Supermatter Monitoring)"
desc = "Allows for the construction of circuit boards used to build a supermatter monitoring console"
desc = "Allows for the construction of circuit boards used to build a supermatter monitoring console."
id = "sm_monitor"
req_tech = list("programming" = 2, "powerstorage" = 2)
build_type = IMPRINTER
@@ -184,7 +184,7 @@
/datum/design/handdrill
name = "Hand Drill"
desc = "A small electric hand drill with an interchangable screwdriver and bolt bit"
desc = "A small electric hand drill with an interchangable screwdriver and bolt bit."
id = "handdrill"
req_tech = list("materials" = 4, "engineering" = 6)
build_type = PROTOLATHE
@@ -194,7 +194,7 @@
/datum/design/jawsoflife
name = "Jaws of Life"
desc = "A small, compact Jaws of Life with an interchangable pry jaws and cutting jaws"
desc = "A small, compact Jaws of Life with an interchangable pry jaws and cutting jaws."
id = "jawsoflife"
req_tech = list("materials" = 4, "engineering" = 6, "magnets" = 6) // added one more requirment since the Jaws of Life are a bit OP
build_path = /obj/item/crowbar/power
@@ -283,7 +283,7 @@
/datum/design/gravboots
name = "Gravitational Boots"
desc = "Expermimental magboots that use miniture gravity generators instead"
desc = "Experimental magboots that use miniture gravity generators instead."
id = "gravboots"
req_tech = list("materials" = 7, "magnets" = 7, "engineering" = 7)
build_type = PROTOLATHE
@@ -14,7 +14,7 @@
/datum/design/recharger
name = "Machine Board (Weapon Recharger)"
desc = "The circuit board for a weapon recharger"
desc = "The circuit board for a weapon recharger."
id = "recharger"
build_path = /obj/item/circuitboard/recharger
materials = list(MAT_GLASS = 1000)
@@ -24,7 +24,7 @@
/datum/design/cell_charger
name = "Machine Board (Cell Charger)"
desc = "The circuit board for a cell charger"
desc = "The circuit board for a cell charger."
id = "cell_charger"
build_path = /obj/item/circuitboard/cell_charger
materials = list(MAT_GLASS = 1000)
@@ -304,7 +304,7 @@
/datum/design/mechfab
name = "Machine Board (Exosuit Fabricator)"
desc = "The circuit board for an Exosuit Fabricator"
desc = "The circuit board for an Exosuit Fabricator."
id = "mechfab"
req_tech = list("programming" = 3, "engineering" = 3)
build_type = IMPRINTER
@@ -344,7 +344,7 @@
/datum/design/rdserver
name = "Machine Board (R&D Server)"
desc = "The circuit board for an R&D Server"
desc = "The circuit board for an R&D Server."
id = "rdserver"
req_tech = list("programming" = 3)
build_type = IMPRINTER
@@ -14,7 +14,7 @@
/datum/design/ripley_peri
name = "Exosuit Board (APLU \"Ripley\" Peripherals Control module)"
desc = "Allows for the construction of a \"Ripley\" Peripheral Control module."
desc = "Allows for the construction of a \"Ripley\" Peripheral Control module."
id = "ripley_peri"
req_tech = list("programming" = 2)
build_type = IMPRINTER
@@ -961,7 +961,7 @@
/datum/design/clusterbang_launcher
name = "Exosuit Module (SOB-3 Clusterbang Launcher)"
desc = "A weapon that violates the Geneva Convention at 3 rounds per minute"
desc = "A weapon that violates the Geneva Convention at 3 rounds per minute."
id = "clusterbang_launcher"
build_type = MECHFAB
req_tech = list("combat"= 5, "materials" = 5, "syndicate" = 3)
@@ -994,7 +994,7 @@
/datum/design/mech_energy_relay
name = "Exosuit Module (Tesla Energy Relay)"
desc = "Tesla Energy Relay"
desc = "Tesla Energy Relay."
id = "mech_energy_relay"
build_type = MECHFAB
req_tech = list("magnets" = 4, "powerstorage" = 5, "engineering" = 4)
@@ -757,7 +757,7 @@
/datum/design/cybernetic_eyes
name = "Cybernetic Eyes"
desc = "A cybernetic pair of eyes"
desc = "A cybernetic pair of eyes."
id = "cybernetic_eyes"
req_tech = list("biotech" = 4, "materials" = 4)
build_type = PROTOLATHE | MECHFAB
@@ -768,7 +768,7 @@
/datum/design/cybernetic_ears
name = "Cybernetic Ears"
desc = "A cybernetic pair of ears"
desc = "A cybernetic pair of ears."
id = "cybernetic_ears"
req_tech = list("biotech" = 4, "materials" = 4)
build_type = PROTOLATHE | MECHFAB
@@ -779,7 +779,7 @@
/datum/design/cybernetic_liver
name = "Cybernetic Liver"
desc = "A cybernetic liver"
desc = "A cybernetic liver."
id = "cybernetic_liver"
req_tech = list("biotech" = 4, "materials" = 4)
build_type = PROTOLATHE | MECHFAB
@@ -790,7 +790,7 @@
/datum/design/cybernetic_kidneys
name = "Cybernetic Kidneys"
desc = "A cybernetic pair of kidneys"
desc = "A cybernetic pair of kidneys."
id = "cybernetic_kidneys"
req_tech = list("biotech" = 4, "materials" = 4)
build_type = PROTOLATHE | MECHFAB
@@ -801,7 +801,7 @@
/datum/design/cybernetic_heart
name = "Cybernetic Heart"
desc = "A cybernetic heart"
desc = "A cybernetic heart."
id = "cybernetic_heart"
req_tech = list("biotech" = 4, "materials" = 4)
build_type = PROTOLATHE | MECHFAB
@@ -33,7 +33,7 @@
/datum/design/paicard
name = "Personal Artificial Intelligence Card"
desc = "Allows for the construction of a pAI Card"
desc = "Allows for the construction of a pAI Card."
id = "paicard"
req_tech = list("programming" = 2)
build_type = PROTOLATHE
@@ -94,7 +94,7 @@
/datum/design/safety_muzzle
name = "Safety Muzzle"
desc = "Produce a lockable muzzle keyed to security ID cards"
desc = "Produce a lockable muzzle keyed to security ID cards."
id = "safetymuzzle"
req_tech = list("materials" = 1)
build_type = PROTOLATHE
@@ -203,7 +203,7 @@
/datum/design/laser_rifle_magazine
name = "Laser Rifle Projector Magazine"
desc = "A 20 round encased projector magazine for the IK Laser Rifle series"
desc = "A 20 round encased projector magazine for the IK Laser Rifle series."
id = "mag_laser"
build_type = PROTOLATHE
req_tech = list("combat" = 4, "powerstorage" = 4)
@@ -273,7 +273,7 @@
/datum/design/immolator
name = "Immolator Laser Gun Parts Kit"
desc = "Has fewer shots than a regular laser gun, but ignites the target on hit"
desc = "Has fewer shots than a regular laser gun, but ignites the target on hit."
id = "immolator"
req_tech = list("combat" = 5, "magnets" = 5, "powerstorage" = 5)
build_type = PROTOLATHE
@@ -283,7 +283,7 @@
/datum/design/reactive_armour
name = "Reactive Armor Shell"
desc = "A reactive armor shell, that can have an anomaly core inserted to make a reactive armor"
desc = "A reactive armor shell, that can have an anomaly core inserted to make a reactive armor."
id = "reactivearmor"
req_tech = list("combat" = 6, "materials" = 7, "engineering" = 5)
build_type = PROTOLATHE
@@ -3,7 +3,7 @@ GLOBAL_LIST_EMPTY(rnd_network_managers)
/obj/machinery/computer/rnd_network_controller
// Dont call this R&D, you break tooltips from the &
name = "\improper RnD network manager"
desc = "Use this to manage an R&D network and its connected servers"
desc = "Use this to manage an R&D network and its connected servers."
icon_screen = "rnd_netmanager"
icon_keyboard = "rd_key"
light_color = LIGHT_COLOR_FADEDPURPLE
@@ -506,7 +506,7 @@
/obj/effect/timestop
anchored = TRUE
name = "chronofield"
desc = "ZA WARUDO"
desc = "ZA WARUDO!"
icon = 'icons/effects/160x160.dmi'
icon_state = "time"
layer = FLY_LAYER
+1 -1
View File
@@ -1,6 +1,6 @@
/obj/item/golden_record
name = "Golden Record"
desc = "A relic of the past, you don't know what lies inside, but you remember someone talking about it arriving in 250356 years"
desc = "A relic of the past, you don't know what lies inside, but you remember someone talking about it arriving in 250356 years."
icon = 'icons/obj/ruin_objects.dmi'
icon_state = "golden_record" //credits to mcramon for brand new sprite
drop_sound = 'sound/items/handling/disk_drop.ogg'

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