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A few description grammar fixes (#27134)
* Double spaces * more space and misspelling * Fixing punctuations * Not now * double dots * Apply suggestions from code review Signed-off-by: Henri215 <77684085+Henri215@users.noreply.github.com> --------- Signed-off-by: Henri215 <77684085+Henri215@users.noreply.github.com>
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@@ -1,6 +1,6 @@
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/obj/item/ammo_casing/energy
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name = "energy weapon lens"
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desc = "The part of the gun that makes the laser go pew"
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desc = "The part of the gun that makes the laser go pew."
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caliber = "energy"
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projectile_type = /obj/item/projectile/energy
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var/e_cost = 100 //The amount of energy a cell needs to expend to create this shot.
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@@ -3,7 +3,7 @@
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////////////////INTERNAL MAGAZINES//////////////////////
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/obj/item/ammo_box/magazine/internal
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desc = "Oh god, this shouldn't be here"
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desc = "Oh god, this shouldn't be here!"
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//internals magazines are accessible, so replace spent ammo if full when trying to put a live one in
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/obj/item/ammo_box/magazine/internal/give_round(obj/item/ammo_casing/R)
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@@ -75,14 +75,14 @@
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/obj/item/ammo_box/magazine/internal/cylinder/cap
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name = "cap gun revolver cylinder"
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desc = "Oh god, this shouldn't be here"
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desc = "Oh god, this shouldn't be here!"
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ammo_type = /obj/item/ammo_casing/cap
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caliber = "cap"
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max_ammo = 7
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/obj/item/ammo_box/magazine/internal/overgrown
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name = "overgrown pistol magazine"
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desc = "Oh god, this shouldn't be here"
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desc = "Oh god, this shouldn't be here!"
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ammo_type = /obj/item/ammo_casing/overgrown
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max_ammo = 8
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@@ -176,7 +176,7 @@
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/obj/item/ammo_box/magazine/internal/boltaction
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name = "bolt action rifle internal magazine"
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desc = "Oh god, this shouldn't be here"
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desc = "Oh god, this shouldn't be here!"
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ammo_type = /obj/item/ammo_casing/a762
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caliber = "a762"
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max_ammo = 5
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@@ -426,7 +426,7 @@
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//////////////////////////////
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/obj/item/gun/energy/laser/tag
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name = "laser tag gun"
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desc = "Standard issue weapon of the Imperial Guard"
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desc = "Standard issue weapon of the Imperial Guard."
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origin_tech = "combat=2;magnets=2"
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clumsy_check = FALSE
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needs_permit = FALSE
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@@ -24,7 +24,7 @@
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//////////////////////////////
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/obj/item/gun/energy/ionrifle
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name = "ion rifle"
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desc = "A man portable anti-armor weapon designed to disable mechanical threats"
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desc = "A man portable anti-armor weapon designed to disable mechanical threats."
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icon_state = "ionrifle"
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item_state = null //so the human update icon uses the icon_state instead.
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fire_sound = 'sound/weapons/ionrifle.ogg'
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@@ -8,7 +8,7 @@
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/obj/item/gun/magic/staff/change
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name = "staff of change"
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desc = "An artefact that spits bolts of coruscating energy which cause the target's very form to reshape itself"
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desc = "An artefact that spits bolts of coruscating energy which cause the target's very form to reshape itself."
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ammo_type = /obj/item/ammo_casing/magic/change
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icon_state = "staffofchange"
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item_state = "staffofchange"
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@@ -133,7 +133,7 @@
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//hemorrhage ammo
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/obj/item/ammo_box/magazine/sniper_rounds/haemorrhage
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name = "sniper rounds (Bleed)"
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desc = "Haemorrhage sniper rounds, leaves your target in a pool of crimson pain"
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desc = "Haemorrhage sniper rounds, leaves your target in a pool of crimson pain."
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icon_state = "haemorrhage"
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ammo_type = /obj/item/ammo_casing/haemorrhage
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max_ammo = 5
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@@ -20,7 +20,7 @@
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/obj/item/projectile/bullet/reusable/magspear
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name = "magnetic spear"
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desc = "WHITE WHALE, HOLY GRAIL"
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desc = "WHITE WHALE, HOLY GRAIL!"
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damage = 30 //takes 3 spears to kill a mega carp, one to kill a normal carp
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icon_state = "magspear"
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ammo_type = /obj/item/ammo_casing/caseless/magspear
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@@ -33,7 +33,7 @@
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/obj/item/projectile/bullet/a40mm
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name ="40mm grenade"
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desc = "USE A WEEL GUN"
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desc = "USE A WEEL GUN."
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icon_state= "bolter"
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alwayslog = TRUE
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damage = 60
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