A few description grammar fixes (#27134)

* Double spaces

* more space and misspelling

* Fixing punctuations

* Not now

* double dots

* Apply suggestions from code review

Signed-off-by: Henri215 <77684085+Henri215@users.noreply.github.com>

---------

Signed-off-by: Henri215 <77684085+Henri215@users.noreply.github.com>
This commit is contained in:
Henri215
2024-11-10 13:38:28 +00:00
committed by GitHub
parent dc4f9cadf8
commit b38c4bbd4c
173 changed files with 315 additions and 315 deletions
@@ -1,6 +1,6 @@
/obj/item/ammo_casing/energy
name = "energy weapon lens"
desc = "The part of the gun that makes the laser go pew"
desc = "The part of the gun that makes the laser go pew."
caliber = "energy"
projectile_type = /obj/item/projectile/energy
var/e_cost = 100 //The amount of energy a cell needs to expend to create this shot.
@@ -3,7 +3,7 @@
////////////////INTERNAL MAGAZINES//////////////////////
/obj/item/ammo_box/magazine/internal
desc = "Oh god, this shouldn't be here"
desc = "Oh god, this shouldn't be here!"
//internals magazines are accessible, so replace spent ammo if full when trying to put a live one in
/obj/item/ammo_box/magazine/internal/give_round(obj/item/ammo_casing/R)
@@ -75,14 +75,14 @@
/obj/item/ammo_box/magazine/internal/cylinder/cap
name = "cap gun revolver cylinder"
desc = "Oh god, this shouldn't be here"
desc = "Oh god, this shouldn't be here!"
ammo_type = /obj/item/ammo_casing/cap
caliber = "cap"
max_ammo = 7
/obj/item/ammo_box/magazine/internal/overgrown
name = "overgrown pistol magazine"
desc = "Oh god, this shouldn't be here"
desc = "Oh god, this shouldn't be here!"
ammo_type = /obj/item/ammo_casing/overgrown
max_ammo = 8
@@ -176,7 +176,7 @@
/obj/item/ammo_box/magazine/internal/boltaction
name = "bolt action rifle internal magazine"
desc = "Oh god, this shouldn't be here"
desc = "Oh god, this shouldn't be here!"
ammo_type = /obj/item/ammo_casing/a762
caliber = "a762"
max_ammo = 5
@@ -426,7 +426,7 @@
//////////////////////////////
/obj/item/gun/energy/laser/tag
name = "laser tag gun"
desc = "Standard issue weapon of the Imperial Guard"
desc = "Standard issue weapon of the Imperial Guard."
origin_tech = "combat=2;magnets=2"
clumsy_check = FALSE
needs_permit = FALSE
@@ -24,7 +24,7 @@
//////////////////////////////
/obj/item/gun/energy/ionrifle
name = "ion rifle"
desc = "A man portable anti-armor weapon designed to disable mechanical threats"
desc = "A man portable anti-armor weapon designed to disable mechanical threats."
icon_state = "ionrifle"
item_state = null //so the human update icon uses the icon_state instead.
fire_sound = 'sound/weapons/ionrifle.ogg'
@@ -8,7 +8,7 @@
/obj/item/gun/magic/staff/change
name = "staff of change"
desc = "An artefact that spits bolts of coruscating energy which cause the target's very form to reshape itself"
desc = "An artefact that spits bolts of coruscating energy which cause the target's very form to reshape itself."
ammo_type = /obj/item/ammo_casing/magic/change
icon_state = "staffofchange"
item_state = "staffofchange"
@@ -133,7 +133,7 @@
//hemorrhage ammo
/obj/item/ammo_box/magazine/sniper_rounds/haemorrhage
name = "sniper rounds (Bleed)"
desc = "Haemorrhage sniper rounds, leaves your target in a pool of crimson pain"
desc = "Haemorrhage sniper rounds, leaves your target in a pool of crimson pain."
icon_state = "haemorrhage"
ammo_type = /obj/item/ammo_casing/haemorrhage
max_ammo = 5
@@ -20,7 +20,7 @@
/obj/item/projectile/bullet/reusable/magspear
name = "magnetic spear"
desc = "WHITE WHALE, HOLY GRAIL"
desc = "WHITE WHALE, HOLY GRAIL!"
damage = 30 //takes 3 spears to kill a mega carp, one to kill a normal carp
icon_state = "magspear"
ammo_type = /obj/item/ammo_casing/caseless/magspear
@@ -33,7 +33,7 @@
/obj/item/projectile/bullet/a40mm
name ="40mm grenade"
desc = "USE A WEEL GUN"
desc = "USE A WEEL GUN."
icon_state= "bolter"
alwayslog = TRUE
damage = 60