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Ranged Holoparasites in Scout Form no longer instantly die when flying over the blob (#26275)
* ranged guardian blob fix * oop * Update code/game/gamemodes/miniantags/guardian/types/ranged.dm Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com> Signed-off-by: Ryan <80364400+Sirryan2002@users.noreply.github.com> --------- Signed-off-by: Ryan <80364400+Sirryan2002@users.noreply.github.com> Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
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@@ -77,6 +77,11 @@
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to_chat(src, "<span class='notice'>[msg]</span>")
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/mob/living/simple_animal/hostile/guardian/ranged/blob_act(obj/structure/blob/B)
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if(toggle)
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return // we don't want blob tiles to hurt us when we fly over them and trigger /Crossed(), this prevents ranged scouts from being insta killed
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return ..() // otherwise do normal damage!
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/obj/item/effect/snare
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name = "snare"
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desc = "You shouldn't be seeing this!"
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