Ranged Holoparasites in Scout Form no longer instantly die when flying over the blob (#26275)

* ranged guardian blob fix

* oop

* Update code/game/gamemodes/miniantags/guardian/types/ranged.dm

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>

---------

Signed-off-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
This commit is contained in:
Ryan
2024-07-26 14:30:20 +00:00
committed by GitHub
co-authored by DGamerL
parent a8c9e14c9a
commit d4598ae36b
@@ -77,6 +77,11 @@
to_chat(src, "<span class='notice'>[msg]</span>")
/mob/living/simple_animal/hostile/guardian/ranged/blob_act(obj/structure/blob/B)
if(toggle)
return // we don't want blob tiles to hurt us when we fly over them and trigger /Crossed(), this prevents ranged scouts from being insta killed
return ..() // otherwise do normal damage!
/obj/item/effect/snare
name = "snare"
desc = "You shouldn't be seeing this!"