Commit Graph
37 Commits
Author SHA1 Message Date
kyunkyunkyunandGitHub b0463d3c83 Convert most spans to defines (#31080)
* spanish?

* aaaagain

* keep maptext

* Update robot_items.dm

* Update span_defines.dm

* compiles

* Update silicon_mob.dm

* compile
2025-12-13 23:55:48 +00:00
1080pCatandGitHub f740a7771a Makes the power biochip more normal to use, and makes it use TG cool downs. (#27781)
* Makes the shock implant more normal to use, and makes it use TG cooldowns

* i forgot uplink descriptions

* contrabang review

* comment clean
2025-01-06 16:30:26 +00:00
Charlie NolanGitHubBurzahparadisess13[bot] <165046124+paradisess13[bot]@users.noreply.github.com>
e6f99049f6 MILLA phase 2 (#27659)
* MILLA phase 2

* Lint.

* Build Rust library

* Assorted bugfixes and tweaks

* Simplify fire mechanics and make hotspot sending to DM more reliable.

* Assorted tweaks, fixed an issue in the core engine and removed the softcap it made necesary.

* SM fixes, slower plasmafire, less overpowered pyro anomalies, and air alarm improvements.

* Review fixes.

* Build Rust library

* Unbalanced icon.

* Rebalance immovable rods.

* Unbalanced has alerts, can fight airflow (but get slowed)

* Build Rust library

* Stronger space cooling, slower temperature flow, faster burns, burnt floors, and a hotspot display fix.

* Build Rust library

* Tweaks to avoid merge conflict

* Oops.

* Build Rust library

* Rebalance wind.

* Rebalance temperature flow and space cooling.

* Fix gas flamethrower.

* Build Rust library

* Make air push slowdown directional, so you don't get slowed while moving with the air.

* Variable name cleanup.

* Reduce the speed of wind pushes.

* Prevent wind pushes from breaking your pull.

* Prevent swaps during wind push.

* Made supermatter crytals reliably run last in atmos machinery.

* Sped up plasmafire burning, but dropped the minimum burn amount.

* Rebalanced SM heat output.

* Rebalanced pyro anomaly.

* Build Rust library

* Lint

* Build Rust library

* Uncap fuel burnt readout.

* Added Custom air alarm mode, dropped Refill cap to ONE_ATMOSPHERE.

* Updated air alarm modes to use pressure settings instead of ONE_ATMOSPHERE

* Added a list of areas not in Filtering to atmos alert computer.

* Increase pressure gradient and vent output, especially at low distro pressure.

* Changed Immovable Rod from Moderate to Major.

* Lint

* Build Rust library

* More lint!

* Build Rust library

* Magboots, scaled slowdown, and nukie borg immunity

* Wind image

* Wind v2

* Wind v3

* pngcrush

* pngcrush again

* Moved hotspot removal into SSair, add wind effect.

* Lint

* Build Rust library

* Fix hotspots.

* Hotspot visual based on gas burnt

* Build Rust library

* Scaled wind to gas amount, stopped first wind push while moving.

* Made Rust panic logging safer.

* Made MILLA full tick and sleep timers more honest.

* Pressure overlay, ghost mode, atmos goggles.

* Build Rust library

* Lint

* Build Rust library

* More lint-y stuff.

* Build Rust library

* Repair pressure overlay if it loses its loc.

* Bind pressure overlays to their tile better.

* Build Rust library

* Make the pressure overlay work on z=1 and not proliferate effects.

* Don't block the supply shuttle.

* Don't fine for special effects.

* Maybe don't fine for ghosts, either.

* Build Rust library

* Make pressure overlay play nice with shuttles.

* Build Rust library

* Pressure scanning for borgs.

* Build Rust library

* Lint

* Build Rust library

* Made explosions not generate so much wind.

* Removed an old and non-functional proc.

* Clientless mobs can get pushed again.

* Build Rust library

* cargo fmt

* Build Rust library

* Don't divide by zero.

* Plasmafire generator for the Shadow

* Update shadow to use plasmafire generators

* Fix shadow's plasmafire generators going out on depart.

* Prevent heat2color from runtiming at absolute zero.

* Better nanofrost

* Build Rust library

* Singularity immunity

* Build Rust library

* Add back meson mode to atmospheric scanner goggles, so they don't stare deeply into the SM

* Build Rust library

* Dump panic outputs into data/ instead.

* Build Rust library

* Apply suggestions from code review

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Signed-off-by: Charlie Nolan <funnyman3595@gmail.com>

* Saner handling of MILLA crash.

* Build Rust library

---------

Signed-off-by: Charlie Nolan <funnyman3595@gmail.com>
Co-authored-by: paradisess13[bot] <165046124+paradisess13[bot]@users.noreply.github.com>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
2025-01-01 20:12:05 +00:00
warriorstar-orionandGitHub 525c68d617 Attack chain, initial setup. (pull *immediately* for *any* TM issues) (#26834)
* refactor: Attack chain, initial setup.

* migrate curtain to make dreamchecker happy

* update thurible

* don't call attacked_by separately for legacy attack chain

* remove duplicate proc

* condense similar code, put allowances for legacy code in new procs

* update docs, include diagram source

* add comment on how to update diagram

* fix admonition

* mindflayer updates

* remove commented out code

* clarify all steps

* after_attack should be overridable

* whoops

* retrofit recent changes

* duh, can't restrict this yet because of tool_acts

* i hate ore bags with the fire of a thousand suns

* return correct value for object attack logic

* Various cleanups.

We don't want to attempt to pull stuff out of `/obj/item/attackby`,
because those pieces are part of the related objects' migrations, not
`/obj/item` itself. Attempting to do this causes knockon effects where
things expected to call e.g. `/obj/item/storage/attackby` in the call
chain were not ferried over to the new item interaction code, because
the related objects hadn't actually been migrated over yet.

I've used refactoring /obj/vehicle as the example for migrating
`attackby` methods instead.

* simplify some argument names

* fuck it

* make it do the thing

* Rename CI module call

* Prove that CI works

* improve test output

* aaand fix it again

* fix curtain tool interactions

* fix compile error

* fix compile error

* Better docs, introduce migration plan tool.
2024-12-02 23:36:36 +00:00
warriorstar-orionandGitHub 0ffa8303a7 Rename all non-snake_case types. (#27268)
* refactor: Rename all non-snake_case types (not procs or vars (yet)).

* completely dynamic update script

* might help to include the data

* update aa's scuffed python

* oh

* set script PR number

* run updatepaths again

* Add other table updates with JSON columns

* bump SQL version

* just fucking end my life

* move JSON data
2024-11-30 19:08:45 +00:00
DGamerLandGitHub 098b13bb33 Removes the empty type of /snacks (#26010)
* Aaaaa it works

* Add updatepaths

* Add unsaved files

* MATTTTT

* Fixes casino

* Fix

---------

Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
2024-07-29 14:46:04 +00:00
1080pCatandGitHub 13c052eb2b Fixes the power biochip mentioning power gloves (#25916)
* Update click_override.dm

* also a comment

* gramor

* guh
2024-06-22 22:43:22 +00:00
QwertytofortyandGitHub 2ff3e76216 shock biochip nerfs (#23959)
* shock biochip nerfs

* kw

* describes it
2024-03-01 11:39:35 +00:00
HMBGERDOandGitHub ecc109915a Stamina damage no longer bypass some checks (#23447)
* adjusting stamina damage no longer bypass some checks

* no illness changes

* i surrender on this, let it be
2024-02-04 21:15:20 +00:00
Henri215andGitHub 4237f77be1 Fixing a few grammar issues (#23842)
* fixing some typos and spacings

* another one

* not that one

* even more
2024-01-25 11:44:38 -06:00
db578cdc6f Makes food not a subtype of reagent holders (#23379)
* I am suffering

* Alright this should be all now

* Fixes CI

* I hate the online merge resolver.

* This got lost in the merge master

* Updatepaths fixed + new added

* Contra review

* Fixes desserts

* Oops

* This should fix it

* Maybe?

* Attempt 3

* Missed conflict

* Update code/modules/reagents/chemistry/machinery/reagentgrinder.dm

Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>

* Update code/modules/food_and_drinks/kitchen_machinery/kitchen_machine.dm

Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>

* Update code/modules/food_and_drinks/food/foods/pizza.dm

Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>

* Fixes grinders

* Adds comment

* Warrior review

* Warrior + Sirryan review

* Update code/modules/food_and_drinks/food_base.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

---------

Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
2024-01-21 19:00:02 +00:00
50b6b5e7d1 Changes power gloves to a bio chip, buffs it. (#23622)
* wip

* it works yipee

* Update code/game/objects/items/weapons/implants/implant_shock.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* Apply suggestions from code review

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* Did you know, in terms of making me suffer, full conflicts

* Update code/_onclick/click_override.dm

Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>

* yes

* Update code/game/objects/items/weapons/bio_chips/bio_chip_shock.dm

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>

---------

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
2024-01-14 12:27:37 +00:00
11717823df Power Code Cleanup + Conversion to Regional Powernets [Refactor Only] (#20598)
* initial edits

* more cleanup, yipee

* moving shit around

* dme fixes

* fixes file ticking issue

* more dme fixes + duplicate files???

* Apply suggestions from code review

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* glass floor fixes

* Apply suggestions from code review

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>

* requested reviews

* the most painful bugfix of my life

* forgot to remove some debug stuff

* fixed issues with excess power

* fuck powernets (fix)

* Update code/modules/power/powernets/README.md

Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>

---------

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>
2023-05-31 20:55:10 -05:00
GDNandGitHub 87de861f8f middle click overrides no longer also override alt-click if the middle click action fails to resolve (#20657)
* middle click overrides no longer also override alt-click

* better
2023-04-22 00:01:32 -05:00
GDNandGitHub 93fc25782f makes clingstings GC (#20656)
* makes clingstings GC

* steels review
2023-04-21 23:53:30 -05:00
7592bc64ce Power gloves deal stamina damage instead of weakening. (#19508)
* No more weaken + Better description

* Better attack log

* Now also throws people

* Lower cooldown on request

* Commit farie's review

Co-authored-by: Farie82 <farie82@users.noreply.github.com>

Co-authored-by: Farie82 <farie82@users.noreply.github.com>
2022-11-05 13:45:37 +00:00
BiancaWilksonandGitHub 2c65e0901c Fixes an exploit with the power gloves (#19502) 2022-10-24 21:48:42 +01:00
Vi3triceandGitHub 9e90c81282 Defining Part 1 - Code cleanup toward defines (#19262)
* This is only the beginning

* Update stack.dm
2022-10-10 20:50:29 +02:00
0f7a8707ef [Ready] Refactors stuns and status effects. (#17579)
* Fixes reviver runtime

* Confusion status effect

* Dizzy status effect

* Drowsiness status effect

* decaying -> transient

* Drunkenness status effect

* why use timer when SSfastprocessing work good

* stuns (mostly)

* weaken and immobalise

* stun/weaken times

* update_flags redundancies.

* Slowed()

* Silence + fixes transient decay

* Jittery

* sleeping

* Paralyze -> weaken

* Cult sluring

* paralyse

* Stammer

* slurring + projectile cleanups

* losebreath

* Hallucination

* forgor this

* eyeblurry

* eye blind

* Druggy

* affected didn't like my spacing

* review pass

* second review pass

* some cleanups

* documentation and signal framework

* confusion fix

* Fixes spec_stun

* rejuv fix

* removes a TODO

* conflicted myself

* fixes

* self review

* review

* removes TODOs

* adminfreeze

* TM fixes

* hallucination fix + others

* tones down alchol and runtime fixes

* confusion overlay suggestion

* more fixes

* runtime fix

* losebreath fix

* clamp => directional bounded sum

* steel review

* oops

Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>

* reduces the dizziness cycle rate

* borg hotfix

* sanctified decursening

Co-authored-by: mochi <1496804+dearmochi@users.noreply.github.com>
Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>
2022-05-24 16:35:26 +01:00
Vi3triceandGitHub 598675bac3 Fix - Add logs to power gloves (#17177) 2021-12-01 18:28:18 +01:00
SabreMLandGitHub 0b375de42c Removes the the vast majority of 'The the' from the the code (#15597)
* The the

* Some more

* Review 1

* A couple more
2021-06-20 10:20:32 -04:00
AffectedArc07 f2770ed6be Merge remote-tracking branch 'ParadiseSS13/master' into brutal-part1 2021-03-11 18:41:17 +00:00
Fox McCloudandGitHub 8947e97f3b Refactors Electrocution and Tesla Zapping (#15357)
* Refactors Electrocution and Tesla Zapping---Improves Supermatter and Tesla

* forgot this one

* fixes and styling

* last tidbits hopefully

* machine frames

* use flags

* styling
2021-02-03 20:52:03 +00:00
AffectedArc07 f5f97882cf BRUTAL Part 1 - No proc var/ in procs 2021-02-01 14:10:08 +00:00
SteelSlayerandGitHub 8091e5f151 Refactors how targeted changeling stings are handled (#14509)
* cling click refactor

* uses middleClickOverride instead

* remove old click_intercept

* this also doesn't need to exist anymore

* wording

* this is more efficient so we don't have to keep New'ing and qdel'ing the datum
2020-10-17 13:52:07 -04:00
AffectedArc07andGitHub 04ba5c1cc9 File standardisation (#13131)
* Adds the check components

* Adds in trailing newlines

* Converts all CRLF to LF

* Post merge EOF

* Post merge line endings

* Final commit
2020-03-17 18:08:51 -04:00
Fox McCloud 90c9f3f479 Refacors Electrocution 2019-04-10 18:09:14 -04:00
Fox McCloud 59bae1e02d electrocute_act is bugged 2019-04-06 22:51:42 -04:00
Fox McCloud 87f9ff92df no resists for you 2019-04-06 01:52:08 -04:00
Fox McCloud 29002efd98 Updates and Buffs Power Gloves 2019-04-06 01:38:02 -04:00
Tayyyyyyy 919bd7aaf2 Replace \his, \he, \him, \himself 2018-05-25 18:39:37 -07:00
Fox McCloud 5c4aa9b3fd Removes All Weapons 2018-04-15 16:25:56 -04:00
Fox-McCloud 4df07bd3c3 Power Gloves Sound Fix 2016-10-11 11:51:59 -04:00
TheDZD c51e6674cb Of powergloves and pedantry 2016-06-01 17:09:16 -04:00
Tigercat2000 78f53553f8 Reduce lines by removing blank lines added by PJ's script 2016-04-05 08:25:57 -07:00
Tigercat2000 9d430844c3 Replace most (if not all) output << operators with to_chat(user, message)
Currently, to_chat is literally just a proc that does user << message.
But it'll let us do output modification in the future, especially for
something like Goon's HTML chat.

Big thanks to PJB for his to_chat script, see
https://github.com/d3athrow/vgstation13/pull/6625 for more details.
2016-04-05 08:15:05 -07:00
SamCroswell 73bf040ba4 Middle Click Override 2015-07-16 21:51:20 -04:00