Commit Graph
32 Commits
Author SHA1 Message Date
warriorstar-orionandGitHub e3c177e27b fix more duplicate procs (#30232)
* fix more duplicate procs

* gah
2025-08-26 01:51:17 +00:00
ContrabangandGitHub 1504ed98be massive burndown (#29894) 2025-07-27 20:52:39 +00:00
ContrabangandGitHub 781c6e9aa3 Makes shuttles lazy load (#28315)
* update documentation + names

* shuttle 1

* shuttle 2

* thank god

* undef

* ci fix

* fix ci again

* Fallbacks and stuff

* fixes the lance
2025-02-26 22:46:27 +00:00
3db86c80ac Attack Chain Migration: /turf (#27530)
* Attack Chain Migration: /turf

* don't clobber component/signal vars when copying holodeck turfs

* Attack Chain Migration: /turf

* don't clobber component/signal vars when copying holodeck turfs

* Fixes from first round of testing

* rename signals, add afterattack skip

* Update code/game/turfs/simulated/minerals.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: warriorstar-orion <orion@snowfrost.garden>

* Add some tests.

* Update code/game/turfs/simulated/minerals.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: warriorstar-orion <orion@snowfrost.garden>

* fix TM issues

* make soap instantaneous and remove hardcoded sleep

* add sentinel value for obj placement direction choice

* fix tests

---------

Signed-off-by: warriorstar-orion <orion@snowfrost.garden>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
2025-01-10 21:15:19 +00:00
warriorstar-orionandGitHub 525c68d617 Attack chain, initial setup. (pull *immediately* for *any* TM issues) (#26834)
* refactor: Attack chain, initial setup.

* migrate curtain to make dreamchecker happy

* update thurible

* don't call attacked_by separately for legacy attack chain

* remove duplicate proc

* condense similar code, put allowances for legacy code in new procs

* update docs, include diagram source

* add comment on how to update diagram

* fix admonition

* mindflayer updates

* remove commented out code

* clarify all steps

* after_attack should be overridable

* whoops

* retrofit recent changes

* duh, can't restrict this yet because of tool_acts

* i hate ore bags with the fire of a thousand suns

* return correct value for object attack logic

* Various cleanups.

We don't want to attempt to pull stuff out of `/obj/item/attackby`,
because those pieces are part of the related objects' migrations, not
`/obj/item` itself. Attempting to do this causes knockon effects where
things expected to call e.g. `/obj/item/storage/attackby` in the call
chain were not ferried over to the new item interaction code, because
the related objects hadn't actually been migrated over yet.

I've used refactoring /obj/vehicle as the example for migrating
`attackby` methods instead.

* simplify some argument names

* fuck it

* make it do the thing

* Rename CI module call

* Prove that CI works

* improve test output

* aaand fix it again

* fix curtain tool interactions

* fix compile error

* fix compile error

* Better docs, introduce migration plan tool.
2024-12-02 23:36:36 +00:00
DGamerLandGitHub b497e4c925 Removes a lot of redefined procs (#26186)
* aaaaaaaaaaaaaaa

* Forgor

* Adds missing /proc/

---------

Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
2024-07-30 13:19:32 +00:00
GDNandGitHub 9e6dcf9c46 removes the remaining datum redeclares (#25220)
* removes the remaining datum redeclares

* the two fixes

* finneee contra

* OK CONTRA

* readd

* CURSED TO BE BROWN!

* facking automerge
2024-04-21 18:26:35 +00:00
0667f20681 move all EOL comments on typepath names to dmdoc (#23928)
* move all EOL comments on typepath names to dmdoc

* Apply suggestions from code review

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>

* Apply suggestions from code review

Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>

---------

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>
2024-03-01 20:05:49 +00:00
Vi3triceandGitHub f4b37b4177 Port TG updating appearances (#17943)
* Get pants that match or else you gonna look silly yo

* Posters

* Fix other hud elements

* Rereviewed

* Update shotglass.dm

* Fix for new merged PRs

* Typo

* Coming across other stuff

* Update theblob.dm

* No takebacksies

* smh i forget to leave a comment

* Updated for the detgun and cards

* Should have rerun langserver again

* No longer plastic, more in scope

* Damn you bluespace

* Reverting turret logic, out of scope at this point

* Tweak that part

* Went over energy guns again, and fixed UI White's sprite sheet

* Welding masks, glasses, and JUSTICE

* Update portable_atmospherics.dm

* Cleaning up, clearing things up

* Review and suggestions

* Update valve.dm

* More tweaks

* Missing character

* Not distinct lightmasks, so they can be overlays

* Update generator.dm

* Add parameter so holodeck doesn't try to make a perfect copy

* Update unsorted.dm

* Spiders

* Better fix for spiders, fix vamps too

* Ghosts

* Update telekinesis.dm

* Cleaning up old procs

* It's set up to not copy datums... Unless they're in a list

* Donuts, duct tape, and detgun. D3VR coming to Early Access

* Update procs that interact with doors so they call update_state instead

* Forgot one spot, and actually might as well just force lock

* Cleaning up other things... Sigh, and kitty ears

* oops

* Getting used to how it works

* blinds

* Going back to the suit obscuring thing, so it doesn't update all the time

* Missed that from merging master

* I made this PR and forgot about it

* Fix runtimes in cards

* Make things a bit more unified

* Update update_icons.dm

* yarn, really?

* Update library_equipment.dm

* Update shieldgen.dm

* Every time Charlie merges something, I go back and see if I can improve things further

* what's this? more?

* Update misc_special.dm

* wow, paper

* Review

* More reviews

* To be sure, seems like being broken messed something sometimes

* Brought airlocks closer to how TG works to iron out some stuff

* Pizza and morgue

* Doesn't seem to hurt, tried with holodeck

* Revert "Doesn't seem to hurt, tried with holodeck"

This reverts commit 158529302b.

* Icon conflict

* Fix organ damage

* Don't ask how. Why. It's like that on prod too.

* Cutting down on things and updating from TG.

* More flexible. Just in case the thing you stuck it on didn't destroy.

* Hydro was one the things I touched earlier on, better rework it

* Reviews

* Cleaning up further, also bri'ish

* Undo a change I did, and switch over to a more recent implementation

* Update biogenerator.dm

* Rolling back to old airlocks, but with new duct taped note

* Functionally the same. I'd just rather not have the smoothing happen there

* Went over APCs again

* Fix welding helmet names in species files

* Update airlock.dm

* Update persistent_overlay.dm

* Oh, topic
2022-07-21 08:11:59 +02:00
AffectedArc07andGitHub 90fd9a8fb8 Removes all relative heresy (#13969)
Removes all relative heresy
2020-09-16 12:52:20 -04:00
AffectedArc07 1f99c6d584 Makes it work better 2020-07-22 18:50:25 +01:00
AffectedArc07 92633a4ec3 Removes REACHABLE flag from lavaland 2020-07-21 16:40:50 +01:00
Fox McCloudandGitHub 0dea896023 Minor Turf Refactor (#13690)
* Turf GC

* might as well do this

* additions

* Bay being bay
2020-06-30 17:47:09 -06:00
AffectedArc07andGitHub 04ba5c1cc9 File standardisation (#13131)
* Adds the check components

* Adds in trailing newlines

* Converts all CRLF to LF

* Post merge EOF

* Post merge line endings

* Final commit
2020-03-17 18:08:51 -04:00
Tayyyyyyy c73f0aafd2 Shuttle parallax! 2019-08-19 18:01:45 -07:00
Tayyyyyyy 79efa675d1 Smoothing 2019-08-18 01:45:34 -07:00
AffectedArc07andTayyyyyyy cd57a4605e P A R A L L A X 2019-08-13 16:32:31 -07:00
Mark van Alphen 950a4cb5dc More portal fixes 2019-06-03 21:57:00 +02:00
Crazy LemonandGitHub 384fe93d33 Merge pull request #8975 from Citinited/rpd-refactor
RPD refactor
2018-07-16 14:22:38 -07:00
Citinited ce42a6d952 RPD refactor
Adds rpd_act proc to do stuff instead of doing it all in one big
afterattack proc
Removes RPD_ALLOWED_HERE flag as it is now redundant
2018-05-30 21:47:02 +01:00
Fox McCloud 6cdfe70303 Converts and Updates Weather Subsystem 2018-05-21 00:01:18 -04:00
Citinited 4bba349cb6 Adds RPD_ALLOWED_HERE flag to deny use of the RPD to certain turf types 2018-03-11 03:44:42 +00:00
Crazylemon64 bf2bcbce67 Removes most hard-coded z level checks 2016-07-31 21:29:03 -07:00
Tigercat2000 288af9f92c Revert "Merge pull request #4739 from monster860/vg-parallax"
This reverts commit 451c934379, reversing
changes made to 64f26d999f.

Conflicts:
	SQL/paradise_schema.sql
	SQL/paradise_schema_prefixed.sql
2016-07-28 15:48:27 -07:00
monster860 120e470458 Ports /vg/ parallax 2016-06-21 14:58:49 -04:00
Tastyfish 6b5aac8aee Fixes ignoreRest param, AStar 2016-05-08 23:47:51 -04:00
Tigercat2000 9854f48ca9 Assault Pods & Fixes
Fixes:
 - Lighting system bandaid: Lighting overlays can't go below 0 lum ever
 - -tg- shuttles now use changeTurf() and forceMove() appropriately
 - forceMove() actually bothers to update lighting now
 - Fixed teleportlocs including prohibited areas. Sorry wizards, no more
   area teleporting to Central Command.

Misc changes:
 - Moved the emergency shuttle stuff to the modules/shuttles/ folder
 - Moved the cargo shuttle stuff to the modules/shuttles/ folder

Features:
 - Added nukeops assault-pod. Nuke ops may purchase a destination setter
   for 30 telecrystals.
   The assault pod is a shuttle, equipped with 8 turrets that use
   weakbullet3. When an area is selected, a destination will be randomly
   placed in one of the turfs in that area. The pod will gib anyone
   standing in the area where it lands, and overwrite any turfs.
2016-03-19 14:45:45 -07:00
TheDZD 8436047fe9 Fixes Shuttle Transit Z-Levels
Fixes z level fuckery with jumping off of shuttles in transit.
Fixes #2518
2015-12-19 20:26:33 -05:00
Tigercat2000 5f83a61188 Shuttles: Labor + Fixes 2015-12-11 13:23:04 -08:00
Tigercat2000 e60799474b tgshuttles unfinished 2015-12-03 10:59:06 -08:00
Markolie 672305e034 Adds a "params" parameter to attackby(), so it keeps track of pixel_x and pixel_y among other things 2015-02-22 22:12:11 +01:00
johnsonmt88@gmail.com c7947ef236 File restructuring: ohgodihopenothingbroke edition.
All /world/ stuff that I've found is now in code/world.dm instead of being scattered throughout the code in 6-7 files.

*****IMPORTANT*****
This means that hub.dm is now part of world.dm. Server hosts using the hub will likely have to redo the hub/password variables!

Again, that stuff is now located in code/world.dm
*******************

The tester list has been removed as it is not in use.

/code/defines
- Moved atom.dm code into /code/game/atom.dm and atom_movable.dm
- Moved hub.dm code into /code/world.dm
- Moved the /defines/tanning into objects/item/sheets/leather.dm
- Moved /defines/area/ into game/area/
- Moved turf.dm code into the code/game/turfs folder and divided it up into meaningful places

A lot of the files in /code/game were placed in new areas since they really didn't have a reason to be there.
- algorithm.dm: 
- - The world stuff is in world.dm. 
- - countJob() and AutoUpdateTK() were removed entirely (unused).
- - AutoUpdateAI() is now in /mob/living/silicon/ai.dm

- atom_procs.dm was split into atom.dm and atom_movable.dm

- cellautomata.dm
- - World stuff was moved into world.dm
- - Atom stuff was moved into atom.dm and atom_movable.dm
- - Atom verbs were moved into code/game/verbs/atom_verbs.dm

- chemistry.dm
- - Beaker box code was moved into storage/misc.dm
- - The trash can and 'alechemy' paper were removed. (unused)

- Landmarks.dm was moved into /objects/effects/landmarks.dm

- prisonshuttle.dm, specops_shuttle.dm, syndicate_shuttle.dm and syndicate_specops_shuttle.dm have been moved into game/machinery/computer/

- status.dm and topic.dm code were moved into world.dm

- step_triggers.dm are now in objects/effects/step_triggers.dm

- throwing.dm was split into appropriate files (carbon mob code, atom_movable.dm, ect)

- vote.dm is now in code/datums

/code/game/asteroid was split up.
- turf.dm was moved into game/turfs/simulated/asteroid.dm
- artifacts were split up
- - Wish granter is now in game/machinery
- - The stealth box is gone (unused)
- - The list of 'space suprises' was moved into astroid.dm
- asteroid.dm, being the only file left, was moved into /code/game


and finally...
modules/mob/organs files are now in code/datums/organs

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4659 316c924e-a436-60f5-8080-3fe189b3f50e
2012-09-08 22:11:02 +00:00