* Part 2 - feeding others doesn't work as intended
* Part 3: fixing force feeding
* Fixes patches being wack
* Makes this less ass
* Adds patches to the chemistry bag
* Update code/modules/mob/living/carbon/carbon.dm
* Update code/modules/mob/living/carbon/carbon.dm
* Some missed patches
* Apply suggestions from code review
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
* Fixes IPC logic
* Henri Review
* Add updatepaths
* Jimkil review
* IPCs now aren't allowed to eat pills and get patch
* Update code/modules/mob/living/carbon/carbon.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
* Update code/modules/reagents/reagent_containers/patch.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
* Update code/modules/mob/living/carbon/carbon.dm
---------
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
* i have come to bargain
* oops
* oversight fixes and stuff
* Uhh
I made some mistakes in vscode in commit procedure, so i can't return there. Obligatory webediting
* Henri215's review
grammar fix
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
* this one too
* waiter waiter less holotables in my ruin please
* oops
* i cannot can
---------
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>
* replace
* Update lavaland_biodome_beach.dmm
* fixes
* we are so BACK bros
* oh yeah, now were cookin
* turf
* oops!
* Update lavaland.dm
* work you fuck
* donedonedoneeeeeee
* step 1
* renaming 1
* how could I forget this
* renaming 2
* renaming 3
* add matching proc, even if unused can remove later
* rename team obj to match
* oops
* okay more stuff
* okay more stuff
* fix this stuff
* okay more stuff
* needs_target = FALSE
* OKAY MORE STUFF
* OOPS AGAIN.
* self-review
* more round_end stuff
* stuff 119
* yeah fix that too
* EVEN MORE CHANGES
* grammar
* fix
* s34n review
* fixes custom teams with no antags not showing objs
* makes objectives work properly with teams
* a
* fixes a bunch of turfs being active roundstart
* some ruins
* qwerty dun broke it
* main stations
* that should do it
* i'm blowing up qwerty
* should be it
* empty commit to check ci
* merge fix
* yippie
* joyous
* lavaland tax
* regex w
* I'm gonna fax mapmerge a low teir god gif
* SOMEONE ELSE GOTTA GET FAXED
* Update code/controllers/subsystem/SSair.dm
Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>
---------
Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>
* Here we go so Cheese
Cheese
Cheese
Butter
Spread it
* I hate that this is so much better
Cheese
* CC mapping changes
* Update code/game/objects/items/granters/action_granters/summon_cheese.dm
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
---------
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
* NanoMap Auto-Update (Sun Jul 2 02:02:08 UTC 2023)
* Sorting mob_spawn file to have 2 categories.
* Holy jesus
So many files using alive and corpses... send help.
* Delete wizardcrash.dmm
* Trying..
* fixing mime/clown .dmm stuff
* Test
* Fix UpdatePaths file
now it should contain all corpses/alive path swapping.
---------
Co-authored-by: NanoMap Generation <action@github.com>
* adds ruin papers
* updates the paradise dme thingy
* replaces the old with new factory
* fixes icon_dead for the corgis
* minor typo on the paper
* meeras review
* seans requested changes
* windows n dat
* I WANT MY COOKIE
* GDN review
* I'll figure out later why this is not working
* Jimkil review
* oops
* ayyyy huds work
* mindslave icon, hijacker icon coming soon™️
* mindslave hijack moment
* Adds Explorer spawnability, removes Cyberaid gateways
* deletes some REALLY old bloat maps and deletes Gateway.dm
* Fixes runtime, and removes more stuff like gateway config... cause we dont have a gateway anymore
* removes all mention of /obj/machine/gateway
* Goodbye test_tiny and evil_santa 😈
* removed a literal fucking pamphlet
* changes map area name from Gateway to Expedetition
* changes the access from ACCESS_GATEWAY to ACCESS_EXPEDITION
* Revert "Goodbye test_tiny and evil_santa 😈"
This reverts commit eda775ecd5.
* ok deletes evil_santa only
* Fixes a runtime
* Adds new visuals for new area and explorer spawn marker
* Unhides explorers from the pref menu
* adds spawns and fixes the gateways for all maps, adds Expedition room to Cere
* improves and cleans up the expedition room maps, also clothes for Explorers
* GET OUT OF HERE EXAMPLE.
* byebye button
* new ids!
* tcomms fix for ERT
* as above
* star for ERT commander
* Syndie commander ID gets a star instead of crown
* fixed TDred ID card
* cmag tweak
* pda id overlay
* whoops i fucked up shaftminer
* first pass
* jobs_centcom
* SHHHHH
* WHY DO YOU HAVE GLOVES?
* spooky
* not yet tested
* i hate my life
* CI
* Update code/datums/spell.dm
* Update code/game/gamemodes/miniantags/revenant/revenant_abilities.dm
* review pass 1
* wise charlie words
* icons
* farie suggestion
* double vars
* haha oops
* bye you useless waste of space
* more damage
* farie review
* pass 2
* and this
* this is not a bool
* Apply suggestions from code review
Co-authored-by: Farie82 <farie82@users.noreply.github.com>
* charlie review
Co-authored-by: Farie82 <farie82@users.noreply.github.com>
* Medical and RnD DMI files split
* Cargo DMI split
* Security DMI split
* Engineering DMI split
* Captain DMI split
* Civilian/service DMI split
This one hurt
* Forgot about this one
* Color DMI split
* Purges everything that was delted up until this point
... with a blindfold and a shotgun
* Dress and suit DMI split
* Pants and shorts DMI split
and merges pants and shorts files... shorts are pants, right?
* Donator/fluff jumpsuit clothing organisational relocation
* e
oops
* So this is used, repath bad
* Random commit
* Costumes DMI split and jumpsuits purge
* Some fixes
* pennywise
* Centcom DMI split
* SolGov DMI split
* Retro DMI split
* Syndicate DMI split
* Misc DMI split
* centcom officer
* Kills off uniform.dmi completely
* last fixes
* lastest fixes
* vox navy gold conflict
* civilian barber
* Tourist observers work now
* Hopefully working non-human humanoid clothing
* This being in suit.dmi is one of the reasons I made this PR
* This shouldn't be here
* Late night coding
* Pun Pun regains his drip
* Last fixes
* security/OFFICER
* Most important - clown fix
* working subtypes good
* Fixes chameleon jumpsuit
* Proper QM pathes
* Fixes jumpsuit rolling with the power of poor quality code
* Cargo tech character setup fix
* else instead
why didn't I do this in the first place
* PURP
* Fixes broken character setup job clothing
* CC suit fix
* Psychedelic jumpsuit proper path
* You must wear the jumpsuit to adjust it