Mikhail Dzianishchyts
2592eb8777
Bot mode fixes ( #28525 )
...
* Set idle mode if cannot reach target
* Consider `BOT_PATHING` as moving
* Fix null reference
* nah, we better consider BOT_PATHING as idle
* Fix one more potential null reference
2025-03-25 20:07:56 +00:00
warriorstar-orion
23bb467991
refactor human butchering trait ( #28725 )
...
* refactor human butchering trait
* Update code/datums/elements/butchers_humans.dm
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com >
Signed-off-by: warriorstar-orion <orion@snowfrost.garden >
---------
Signed-off-by: warriorstar-orion <orion@snowfrost.garden >
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com >
2025-03-25 11:13:37 +00:00
Drsmail
f0f0844586
Edge cases broadcast examine ( #28529 )
...
* Adreses some edge cases for broadcast_examine
* Adds an AI examine and prevent messages if no one around
* Better len
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com >
Signed-off-by: Drsmail <60036448+Drsmail@users.noreply.github.com >
* Remove excessive comments
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com >
Signed-off-by: Drsmail <60036448+Drsmail@users.noreply.github.com >
* Back to ..()
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com >
Signed-off-by: Drsmail <60036448+Drsmail@users.noreply.github.com >
* Update code/modules/mob/mob.dm
Signed-off-by: Drsmail <60036448+Drsmail@users.noreply.github.com >
---------
Signed-off-by: Drsmail <60036448+Drsmail@users.noreply.github.com >
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com >
2025-03-23 10:19:02 +00:00
kyunkyunkyun
c51574aaec
Fixes unused melee_block_chance for syndie mobs ( #28508 )
...
* fix double attack
* this check is actually working one
* tested a bit more
* fix block ignore
2025-03-23 10:16:41 +00:00
warriorstar-orion
f9ade844c9
Kitchen rework part 1: machines and recipes. ( #28277 )
...
* Kitchen rework part 1: machines and recipes.
* update oldstation
* update updatepaths script number
* fix blank icon test
* remove old deep fryer completely
* fix duped recipes and recipe datum names
* add chef PDA cart to chefdrobe
* nerf grill wood consumption rate
* multiply food for cooking machine rating
* fix runtime
* add cookware to syndie base and oldstation
* remove dupe burger recipe, update syndie/oldstation setups
* nerf potency quality award
* buff burn/ignite times, remove pointless on_fire flag
* more grill woodburn nerf
* meh
* try and unfuck timing issues
* more fixes and icon updates
* more fixes
* more review changes
* fix linter
* disable pcwj debug
* fix grill and deep fryer overlays
* fix timers with no containers
* attempt to fix reagent adding issues
* more cleanups
* allow rped usage
* grammar, null checks, reagent display
* PDA updates, map updates
* fix mats values
* new panel sprites
* recipe fixes, add prep bowl
* revert unused icon file changes
* move this to mesh with smith TM
* remove food quality for now
* New sprites, autochef.
* fix examine text
* reduce oven cook times
* lots of fixes
* fix autochef recipes that start with reagents
* prevent shenanigans
* megapatch 1
* block ingredients behind oven door
* PDA app improvements
* remove unused proc
* fixes for cookbook, descontructions, completed steps
* allow empty containers with a tracker to be claimed
* allow reclaiming
* autochef reliability fixes
* autochef reliability fixes
* fix quality product count
* update updatepaths script
* better stack handling
* more fixes for stacks and reagents
* timers no longer turn off burners automatically
* autochef turn offs and make sure we can see output storage
* add microwave recipe for roundremoving player brains
* Apply suggestions from code review
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
Signed-off-by: warriorstar-orion <orion@snowfrost.garden >
* burza review 1
* Apply suggestions from code review
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
Signed-off-by: warriorstar-orion <orion@snowfrost.garden >
* fix berry muffin name while i'm here
* grill -> microwave in new tests
* grill -> microwave in new tests, but actually for realsies
* i definitely know what i'm doing
* redundant attack chain setting
* add examine text about clearing buffer
* remove unused vars and start improving docs
---------
Signed-off-by: warriorstar-orion <orion@snowfrost.garden >
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
2025-03-23 04:59:08 +00:00
warriorstar-orion
7eb404f562
attack chain migration: reagent containers ( #28699 )
...
* migrate reagent_containers.dm
* applicator migration + game test
* borg hypo migration
* condiment migration + game test
* fixed and expanded applicator game test, helper proc for puppet activate_self
* expanded condiment game test, added negative any_chatlog define
* drinks_base.dm migration
* bottle.dm migrated
* molotov migrated
* cans migrated
* drinking glass migrated
* shot glass migration
* bottles suck
* some fixes
* more bottle.dm
* bottles finally behave
* bottle fixed, shotglass fixed, everfull migrated
* bottle tests
* cyborg trashbag can crush autopickup is broken
* fixed cans insertion into backpacks
* added zone targeting to puppet
* more tests for drinks
* dropper migration
* dropper finished, removed a repeated proc
* smol tweak
* glass containers
* glass containers finished
* fixed can and bottle tests
* molotov test
* drinking glass and started shot glass
* fixed puppet activate_self + done with drinkingglass
* med containers, shuffle tests around a tiny bit
* fix autoinjectors
* remove return value from spawn block
* Apply suggestions from code review
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
Signed-off-by: warriorstar-orion <orion@snowfrost.garden >
---------
Signed-off-by: warriorstar-orion <orion@snowfrost.garden >
Co-authored-by: Toastical <toast@toaster.com >
Co-authored-by: Toastical <toastical@toaster.com >
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
2025-03-21 20:42:24 +00:00
CRUNCH
214acd3ed5
Standardizes All Janitorial Closet Equipment Across Every Station ( #28563 )
...
* Janicart code
* mapping stuff
* e
* Update metastation.dmm
* wags-his-tail
* Update metastation.dmm
2025-03-20 14:25:10 +00:00
kyunkyunkyun
b5a01b9dff
Adds labor camp cameras to security camera console network + code cleanup + fix ( #28595 )
...
* well..
* code review
2025-03-16 18:04:31 +00:00
Ahzpy
b2e463444e
Adds contortionist's envirosuit (Plasmaman contortionist's) ( #28481 )
...
* plasma in the vents (not literally)
* oops i pressed a random button while typing
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
Signed-off-by: Ahzpy <88119260+Ahzpy@users.noreply.github.com >
* formatting
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
Signed-off-by: Ahzpy <88119260+Ahzpy@users.noreply.github.com >
* Update code/modules/clothing/under/jobs/plasmamen/engineering_plasmasuits.dm
not sure what this is, code is copied from original contortionist's. might be worth fixing
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
Signed-off-by: Ahzpy <88119260+Ahzpy@users.noreply.github.com >
* false and true
0 to false and 1 to true
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
Signed-off-by: Ahzpy <88119260+Ahzpy@users.noreply.github.com >
---------
Signed-off-by: Ahzpy <88119260+Ahzpy@users.noreply.github.com >
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
2025-03-15 08:57:19 +00:00
Hayden Redacted
c2097c29ee
Adds more Poly Voicelines ( #28406 )
...
* Adds more Poly lines.
* HARDSUIT to MODSUIT
* made the requested changes
2025-03-15 08:29:12 +00:00
PopeDaveThe3th
587767c230
[LORE] Fixes a small issue in the Taj character blurb ( #28414 )
...
* certifiable oops
* Update tajaran.dm
Co-authored-by: chuga-git <98280110+chuga-git@users.noreply.github.com >
Signed-off-by: PopeDaveThe3th <80988376+PopeDaveThe3th@users.noreply.github.com >
---------
Signed-off-by: PopeDaveThe3th <80988376+PopeDaveThe3th@users.noreply.github.com >
Co-authored-by: chuga-git <98280110+chuga-git@users.noreply.github.com >
2025-03-15 03:26:51 +00:00
WenlockTheBritishHobo
7a24b9e58d
IPC "painkiller" - OIL! ( #28380 )
...
* Number of changes, read desc.
Added shock_reduction and view_true_health to Oil.
Made it so Oil can only be processed by Synthetics to avoid silly stuff.
Added a proc for the perceived health on the health doll, so that actual shock_reduction and the shock_reduction used for the health doll are separate.
* Forgot to define view_true_health in the reagents_datum.dm
* Added the view_true_health vars to the other painkillers. Realised I put the wrong value for oil.
* Remove unneeded variables. Replace most shock_reduction with shock_reduction_doll.
* Make the variables clearer.
* Make the compiler happy.
* Added comment
* revert changes for merge
* Proc for shock_reduction differently based on refactor, remove unneeded redefines.
* Make CI happy, add a comment explaining the check, reduce oil's metab rate
* Replace the bits of shock_reduction_doll I forgot about with shock_reduction.
* Apply suggestions from code review
Co-authored-by: chuga-git <98280110+chuga-git@users.noreply.github.com >
Signed-off-by: WenlockTheBritishHobo <168675688+WenlockTheBritishHobo@users.noreply.github.com >
* Actually remove the shock_reduction_doll proc.
---------
Signed-off-by: WenlockTheBritishHobo <168675688+WenlockTheBritishHobo@users.noreply.github.com >
Co-authored-by: chuga-git <98280110+chuga-git@users.noreply.github.com >
2025-03-15 02:54:19 +00:00
WenlockTheBritishHobo
f1840ff14a
Gives Poly Some More Lines ( #28519 )
...
* We don't have hardsuits for most roles anymore
* A few new lines
* Some more lines
* Add two more lines that I thought of before bed.
* Alter some lines
* Add 3 lines pertaining to station goals
* One more for the BSH
* Remembered that station shield goal exists.
* Magboots
* I forgot a bit I meant to put in the new line
* Apply suggestions from code review
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
Signed-off-by: WenlockTheBritishHobo <168675688+WenlockTheBritishHobo@users.noreply.github.com >
* Apply suggestions from code review
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
Signed-off-by: WenlockTheBritishHobo <168675688+WenlockTheBritishHobo@users.noreply.github.com >
---------
Signed-off-by: WenlockTheBritishHobo <168675688+WenlockTheBritishHobo@users.noreply.github.com >
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
2025-03-12 15:31:23 +00:00
warriorstar-orion
e69c572b19
Attack chain migration: /mob ( #28211 )
...
* Attack chain migration: /mob
* always target zone on attack for tests
* thread corgi item interactions through to parent
* put away razor
* standardize test names
* fix harmbaton not beating + stunning
* fix ID cards not unlocking bots
* fix fulton
* fix fulton shenanigans
* fix tumor shards
2025-03-11 23:37:11 +00:00
Mira
f4dc140caa
fix ( #28599 )
2025-03-10 13:03:40 +00:00
Mira
a6e8f69c55
[PORT] Adds TG "busy" cogbar animation for players ( #27932 )
...
* looks like it works
* move to PREFTOGGLE_3 and add sneaky do_after
* linter
* param doc and some cleanup
* autodoc and comment signal
* fix wrong type in link_processing
* fix wrong var in preferences
* cover do_mob and do_after_once
* fix toggles total
* replace indent with space
* offset and helpers procs
* fix conditional statement
* Apply suggestions from code review
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
Signed-off-by: Mira <42539014+MiraHell@users.noreply.github.com >
* Update code/__HELPERS/mob_helpers.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
Signed-off-by: Mira <42539014+MiraHell@users.noreply.github.com >
* use SECONDS
* Update code/game/objects/items/weapons/weaponry.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
Signed-off-by: Mira <42539014+MiraHell@users.noreply.github.com >
---------
Signed-off-by: Mira <42539014+MiraHell@users.noreply.github.com >
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
2025-03-06 16:04:51 +00:00
ExusA
92ce115054
Adds the *chirp emote from nymphs to Diona ( #28464 )
...
* Add chirp to diona
* Make chirps have age-based pitch
2025-03-05 20:43:28 +00:00
PopeDaveThe3th
0c94b123e0
hephaestus ( #28474 )
2025-03-05 20:35:13 +00:00
kyunkyunkyun
a65b047598
Modsuit HUD now shows medical/security/employment records on examine() ( #28256 )
...
* modsuit huds a bit more useful
* just return true
---------
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
2025-03-05 20:33:42 +00:00
chuga-git
6605985ef8
Refactors reagent shock reduction ( #28385 )
...
* makes reagent shock reduction only apply to mobs that can process them
* Update code/modules/mob/living/carbon/human/human_life.dm
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com >
Signed-off-by: chuga-git <98280110+chuga-git@users.noreply.github.com >
---------
Signed-off-by: chuga-git <98280110+chuga-git@users.noreply.github.com >
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com >
2025-03-02 23:39:25 +00:00
Migratingcocofruit
ebf7fdbfd2
Radiation Rework ( #28320 )
...
* initial changes
* Rad wave is working. now to implement the rest
* Makes the waves square
* Makes wave square
* multiplies the strength in all instances of radiation_pulse by 4 because each pulse makes one wave instead of 4 now
* Undef thing and apply suggestion
* Make radiation_pulse() not radiate the radiation source and implements contamination
* Adds contamination to uranium walls and meteors
* Fixes stuff
* Handle some contamination on attack still need to take care of meteors
* Fixed the meteor stuff
* Introduce emission types
* moves contaminate_touch to an atom proc and renames it to contaminate_atom
* deduplicates some contamination code
* Move inherent radioactivity to a component and signals from the atom vars and behaviour
* fix some things with the new component
* Update inherent_radioactivity.dm
* implement contaminating things that hit things that are inherently radioactive
* window things
* adds emission type to the rad_act call
* Changes radiation insulation values on a bunch of stuff
* fixes radioactive component radiating the wrong type
* more adjustments
* refactros rad_act
* adjustments to collector power production
* Adds plastitaniumglass windows and makes further adjustments
* Adds sprites to the shards and plastitanium directional window
* Update misc_cleanables.dm
* removes alpha rad insulation from floor turfs
* Fixes a bug with the starting tile of radiation waves
* More adjustments
* Adjusting singularity rad production
* reduces window half life a bit to make power smoother and buffs full window rad conversion
* Strengthens gamma and beta radiation effect on mobs.
* Makes radsuit block radiation completely
* Fixes Geiger Counters
* Fixes contamination not irradiating the contaminated thing
* Fixes inherent radioactivity not processing. Also makes it stop processing when a nuke core is contained
* Fixes ghost contamination
* Adds info to the collector
* Handles alpha radiation better on humans and changes some instances of rad_act to base_rad_act
* oops
* adjustments and fixes to alpha rad handling on mobs
* Make collector info more compact
* Core no longer radiates and contaminates from within the nuke until the plates are removed
* Contamination no longer counts as being inside a mob(it is supposed to be surface level)
* Adds inherent radioactivity to a bunch of uranium things. makes it all process.
* Nerf full windows
* Adjustments to collector and fulltile window radiation absorption
* Reduces passive contamination, especially while on the floor
* Adds different rad types to the geiger counter and fixes a runtime
* Makes full tile windows strong again and disallows building them on top of collectors
* adds emissive blockers to the rad blacklist and gives windows and collectors priority when irradiating for increased consistency
* Gives each contamination type it's own color.
* Gives each contamination type it's own color. And makes the rad hud display them separately
* Changes how much the radiation wave affects the source tile, adds decay for performance reasons and adjusts collector parameters as well as SM and singulo rad production
* improves performance at very high rad amounts
* Fixes supermatter sliver box not containing radiation
* Restores supermatter sliver to old behaviour(not inherently radioactive)
* Slight nerf to fulltile windows and removes an unnecessary multiplication from rad wave processing
* Removes redundant line from window rad act
* Fixes radiation waves ignoring walls
* fixes it better
* more adjustments to collector stats
* Adjustment to collector gamma absorption
* increases grille beta blocking
* Review changes
2025-03-02 20:34:45 +00:00
Toastical
7fa755a698
Fixes items being vended into cyborg hands ( #28548 )
...
* add silicon check
* Revert "add silicon check"
This reverts commit a240d3444a .
* overrode silicon put_in_hand_ procs
---------
Co-authored-by: Toastical <toastical@toaster.com >
Co-authored-by: Toastical <toast@toaster.com >
2025-03-02 18:46:57 +00:00
Silverplate
eb1d866fa7
Refactors SSTicker checks ( #28469 )
...
* SSTicker check update
* Wilk first pass
2025-03-01 03:29:36 +00:00
WenlockTheBritishHobo
2668bd4c9e
[FIX] Slimes no longer gain nutrition from IPCs ( #28389 )
...
* Should fix slimes not damaging IPCs
* Makes it work on non-human type mobs
* Apply suggestions from code review
Moves the comments above the code block.
Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com >
Signed-off-by: WenlockTheBritishHobo <168675688+WenlockTheBritishHobo@users.noreply.github.com >
* Prevents the IPC damage affecting Vox
* Change it from dealing damage to all species to instead stop gaining nutrition from IPCs.
* Hopefully fix the empty block. Realised that slimes were also able to heal by absorbing IPCs.
* Cast so that it doesn't break Xenos.
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com >
Signed-off-by: WenlockTheBritishHobo <168675688+WenlockTheBritishHobo@users.noreply.github.com >
* Make CI happy.
Signed-off-by: WenlockTheBritishHobo <168675688+WenlockTheBritishHobo@users.noreply.github.com >
* To make slimes stop feeding if they can't gain nutrition.
Co-authored-by: chuga-git <98280110+chuga-git@users.noreply.github.com >
Signed-off-by: WenlockTheBritishHobo <168675688+WenlockTheBritishHobo@users.noreply.github.com >
* Apply suggestions from code review
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com >
Signed-off-by: WenlockTheBritishHobo <168675688+WenlockTheBritishHobo@users.noreply.github.com >
---------
Signed-off-by: WenlockTheBritishHobo <168675688+WenlockTheBritishHobo@users.noreply.github.com >
Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com >
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com >
Co-authored-by: chuga-git <98280110+chuga-git@users.noreply.github.com >
2025-02-28 19:57:26 +00:00
kyunkyunkyun
488f232d68
tweak syndie mobs ( #28486 )
2025-02-26 22:06:14 +00:00
Charlie Nolan
43d48e5f3d
AI eyes see emotes. ( #28247 )
2025-02-26 10:18:20 +00:00
Toastical
202249a137
migrates /obj/effect to the new attack chain ( #28066 )
...
* the great migration
* pleasing the linter
* whoops
* smol fixes
* review
* hallucination attack proc
---------
Co-authored-by: Toastical <toast@toaster.com >
Co-authored-by: Toastical <toastical@toaster.com >
2025-02-26 09:45:18 +00:00
Kyani
222b811871
Allows Malf AI to give special statuses ( #28255 )
...
* it begins, end me now
* PROGRESS?
* PROGRESS!
* progress... kinda
* oops forgot to save this
* fixed comment
* finally....
* updated some sprites
* progress, but borg hud wont remove
* got it working!
* redoing icons
* almost there
* finished
* oops
* removed debug goggles
* Update code/__HELPERS/mob_helpers.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com >
---------
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com >
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
2025-02-24 15:57:10 +00:00
kyunkyunkyun
cfe71b41c4
Fix Legion megafauna being able to enrage() for more than 1 time and remove /datum/nothing ( #28509 )
...
* fix
* not a single thing
2025-02-24 14:28:07 +00:00
Qwertytoforty
3f60bb37e7
Dead carp no longer block lasers / interact weirdly ( #28487 )
...
* fucking carp
* dead carp don't swarm
* Apply suggestions from code review
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Signed-off-by: Qwertytoforty <52090703+Qwertytoforty@users.noreply.github.com >
---------
Signed-off-by: Qwertytoforty <52090703+Qwertytoforty@users.noreply.github.com >
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
2025-02-22 17:47:38 +00:00
1080pCat
bc93821aba
You can no longer grab terrors ( #28402 )
...
* no more grabbing terrors to toss them off vents
* Update code/modules/mob/living/simple_animal/hostile/terror_spiders/terror_spiders.dm
Co-authored-by: chuga-git <98280110+chuga-git@users.noreply.github.com >
Signed-off-by: 1080pCat <96908085+1080pCat@users.noreply.github.com >
---------
Signed-off-by: 1080pCat <96908085+1080pCat@users.noreply.github.com >
Co-authored-by: chuga-git <98280110+chuga-git@users.noreply.github.com >
2025-02-20 19:59:14 +00:00
DGamerL
ec8d070b4d
Adds linters ( #28396 )
2025-02-20 15:08:50 +00:00
chuga-git
a08280714c
removes check_block() and martial art block_chance ( #28399 )
2025-02-20 15:08:21 +00:00
warriorstar-orion
6359d3f41b
test suite: mob attack chain ( #28440 )
...
* test suite: mob attack chain
* 100% random zone probability in tests
2025-02-20 15:03:21 +00:00
CRUNCH
d05cc7c5cb
Migrates /obj/item/melee/baton to the new Attack Chain, Adds Universal Poking ( #28241 )
...
* Update stunbaton.dm
* Update stunbaton.dm
* update
* Update stunbaton.dm
* Update code/game/objects/items/weapons/stunbaton.dm
Co-authored-by: warriorstar-orion <orion@snowfrost.garden >
Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com >
* update based on review
* Create test_attack_chain_stunbaton.dm
* update
---------
Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com >
Co-authored-by: warriorstar-orion <orion@snowfrost.garden >
2025-02-18 11:11:13 +00:00
Qwertytoforty
e72967152b
le fish au chocolate ( #28418 )
2025-02-18 10:37:48 +00:00
warriorstar-orion
553601fb55
don't let mice chew through cables in map tests ( #28395 )
2025-02-14 18:24:42 +00:00
Charlie Nolan
cb7c6586c9
Fix jetpacks and speedbikes ( #28222 )
...
* Fix jetpacks
* All mobs LONG_GLIDE
* Don't disturb the drift loop on Z level changes.
* Fix speedbikes
2025-02-13 02:08:43 +00:00
Kapu1178
444000c165
Ports visible examines from Daedalus Dock ( #27721 )
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* make it all work
* unneeded line
* weird linter but ok
* Update code/modules/mob/mob.dm
Signed-off-by: Kapu1178 <75460809+Kapu1178@users.noreply.github.com >
* remove span macro
* Update code/modules/mob/mob.dm
Co-authored-by: Spaghetti-bit <yumyumkillkill@gmail.com >
Signed-off-by: Burzah <116982774+Burzah@users.noreply.github.com >
* unconscious people arent blind i guess
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Signed-off-by: Kapu1178 <75460809+Kapu1178@users.noreply.github.com >
Signed-off-by: Burzah <116982774+Burzah@users.noreply.github.com >
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
Co-authored-by: Spaghetti-bit <yumyumkillkill@gmail.com >
2025-02-13 02:05:49 +00:00
Coolrune206
b5b78b7205
Reduces Juggernaut laser resistance ( #28290 )
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* reduces juggernaut laser resistance
* documentation
2025-02-13 01:45:32 +00:00
Charlie Nolan
194e851b8f
SSair performance improvements ( #28271 )
2025-02-12 22:39:09 +00:00
Sheep
2e2a778a71
Paraplegia! ( #27999 )
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* Can pick paraplegic in character menu, will start floored+wheelchaired
* Why won't you show up on scanners
* Forgot the description.
* Got the scanners to show Paraplegia!
* block off some roles from paraplegics
* Use stance instead of the floored trait for paraplegic
* Prevent paraplegics from using/being hit by legsweeps, change get_num_legs()
* Add DNA injectors for paraplegia
* change legsweep to use traitcheck, get_num_leg() solution screwed up beartraps
* Can pick paraplegic in character menu, will start floored+wheelchaired
* Why won't you show up on scanners
* Forgot the description.
* Got the scanners to show Paraplegia!
* block off some roles from paraplegics
* Use stance instead of the floored trait for paraplegic
* Prevent paraplegics from using/being hit by legsweeps, change get_num_legs()
* Add DNA injectors for paraplegia
* change legsweep to use traitcheck, get_num_leg() solution screwed up beartraps
* whoops.
* TGUI.
* How did I miss that in testing
* Add the point interaction that nuggets get to armless paraplegics
* Update code/modules/mob/living/carbon/human/human_organs.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
Signed-off-by: Sheep <46016730+Scribble-Sheep@users.noreply.github.com >
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Signed-off-by: Sheep <46016730+Scribble-Sheep@users.noreply.github.com >
Co-authored-by: Scribble-Sheep <15377810-AlyxisDrayko@users.noreply.gitlab.com >
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
2025-02-12 22:36:22 +00:00
Spaghetti-bit
4195958b45
Adjusts Y_Pixel translate to properly sit the mob on the tile they're standing on ( #28251 )
2025-02-12 22:23:16 +00:00
Qwertytoforty
f977cc5d24
fishe ( #28282 )
2025-02-12 22:19:31 +00:00
warriorstar-orion
81b3a20130
/tg/ AI controllers, part 1: core implementation. ( #28065 )
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* /tg/ AI controllers, part 1: core implementation.
* lewc review
* remove unused arg
* lewc review 2
* lint fix
2025-02-12 22:16:06 +00:00
BiancaWilkson
4fdc79ca90
Cyborg Inventory Refactor ( #27788 )
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* Initial variable changes
* Add defines
* oh my god huds
* Removes update_items(), it seems useless but this might need reverting later
* the hud doesn't work but the inventory itself seems to
* Renames a var, gets inventory working properly
* Activation/Deactivation support, ore bag fixed
* Fixes CL and also this would have been a massive, hilarious bug
* Apply suggestions from code review
Dr and Lewc reviews
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
Co-authored-by: Drsmail <60036448+Drsmail@users.noreply.github.com >
Signed-off-by: BiancaWilkson <42818125+BiancaWilkson@users.noreply.github.com >
* Update code/_onclick/hud/robot_hud.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
Signed-off-by: BiancaWilkson <42818125+BiancaWilkson@users.noreply.github.com >
* Fixes a comment
* Wait I forgot this worked like this for a reason
* Lewc Suggestions
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
Signed-off-by: BiancaWilkson <42818125+BiancaWilkson@users.noreply.github.com >
* Burza Suggestions
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
Signed-off-by: BiancaWilkson <42818125+BiancaWilkson@users.noreply.github.com >
---------
Signed-off-by: BiancaWilkson <42818125+BiancaWilkson@users.noreply.github.com >
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
Co-authored-by: Drsmail <60036448+Drsmail@users.noreply.github.com >
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
2025-02-12 21:55:11 +00:00
Vi3trice
baad3135c9
I question some people ( #28208 )
2025-02-12 13:19:06 +00:00
Spaghetti-bit
3fe1cd3521
Large patch to Slime/IPC PR - Character Creator + General Imitation Fixes ( #28348 )
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* add: slimify icon proc, clamps L in HSL.
fix: skin tones, corrupted character slots, species subtype accessories, and spawning without the proper DNA set.
character creator fixes.
reduces the eye strain from super bright slime people :pain:
* fix
2025-02-12 00:08:39 +00:00
Kapu1178
2793a1c7f4
Medbot code cleanup + extras ( #27749 )
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* mode = -> set_mode
* medbot_phrase()
* medbot cleanup
* code cleanup
* forgot this!
* your linter is gay
* oops
* Update code/modules/mob/living/simple_animal/bot/medbot.dm
Co-authored-by: chuga-git <98280110+chuga-git@users.noreply.github.com >
Signed-off-by: Kapu1178 <75460809+Kapu1178@users.noreply.github.com >
* Update code/modules/mob/living/simple_animal/bot/medbot.dm
Co-authored-by: chuga-git <98280110+chuga-git@users.noreply.github.com >
Signed-off-by: Kapu1178 <75460809+Kapu1178@users.noreply.github.com >
* Update code/modules/mob/living/simple_animal/bot/bot.dm
Co-authored-by: chuga-git <98280110+chuga-git@users.noreply.github.com >
Signed-off-by: Kapu1178 <75460809+Kapu1178@users.noreply.github.com >
* Update code/modules/mob/living/simple_animal/bot/medbot.dm
Co-authored-by: warriorstar-orion <orion@snowfrost.garden >
Signed-off-by: Kapu1178 <75460809+Kapu1178@users.noreply.github.com >
* Update code/modules/mob/living/simple_animal/bot/medbot.dm
Co-authored-by: warriorstar-orion <orion@snowfrost.garden >
Signed-off-by: Kapu1178 <75460809+Kapu1178@users.noreply.github.com >
* fix medbots getting deadlocked
* Update code/modules/mob/living/simple_animal/bot/bot.dm
Co-authored-by: Charlie Nolan <funnyman3595@gmail.com >
Signed-off-by: Kapu1178 <75460809+Kapu1178@users.noreply.github.com >
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Signed-off-by: Kapu1178 <75460809+Kapu1178@users.noreply.github.com >
Co-authored-by: chuga-git <98280110+chuga-git@users.noreply.github.com >
Co-authored-by: warriorstar-orion <orion@snowfrost.garden >
Co-authored-by: Charlie Nolan <funnyman3595@gmail.com >
2025-02-11 20:20:42 +00:00
CRUNCH
d9e6e40ed0
The Great Fire Extinguisher Refactor ( #28005 )
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* Creation (suffering), success
* AGHHHH! SPACES!
* Update watertank.dm
* comment update
* Apply suggestions from code review
Co-authored-by: Charlie Nolan <funnyman3595@gmail.com >
Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com >
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Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com >
Co-authored-by: Charlie Nolan <funnyman3595@gmail.com >
2025-02-09 18:13:20 +00:00