* Refactor /mob/unEquip.
* fix things found in testing
* more fixes from testing
* fix removal of hooded suits
* fix flayers inability to deploy swarmprod
* fix changeling blade activation
* unnecessary parens
* pass default unequip args to proc overrides
* fix belts being able to forceMove into full hands
* refactor: Attack chain, initial setup.
* migrate curtain to make dreamchecker happy
* update thurible
* don't call attacked_by separately for legacy attack chain
* remove duplicate proc
* condense similar code, put allowances for legacy code in new procs
* update docs, include diagram source
* add comment on how to update diagram
* fix admonition
* mindflayer updates
* remove commented out code
* clarify all steps
* after_attack should be overridable
* whoops
* retrofit recent changes
* duh, can't restrict this yet because of tool_acts
* i hate ore bags with the fire of a thousand suns
* return correct value for object attack logic
* Various cleanups.
We don't want to attempt to pull stuff out of `/obj/item/attackby`,
because those pieces are part of the related objects' migrations, not
`/obj/item` itself. Attempting to do this causes knockon effects where
things expected to call e.g. `/obj/item/storage/attackby` in the call
chain were not ferried over to the new item interaction code, because
the related objects hadn't actually been migrated over yet.
I've used refactoring /obj/vehicle as the example for migrating
`attackby` methods instead.
* simplify some argument names
* fuck it
* make it do the thing
* Rename CI module call
* Prove that CI works
* improve test output
* aaand fix it again
* fix curtain tool interactions
* fix compile error
* fix compile error
* Better docs, introduce migration plan tool.
* TGUI upgrade project: Port initial TGUI 4.0 changes from TG (#23440)
* tgui4.0
* bugfix for un-interaction
* fix for input not resetting on close
* NTOS restore
* fix all interfaces having scrollbars, fix colours
* bundle update
* dep bumps
* bumps the deps as much as possible
* button regression fix
* TGUI test map rev 1
* fix theme and some component regression
* fix login screen regression
* fixes regression with uplink cart
* bundle
* fix regressions
* fix the input issue, again
* regression fixes, stylesheet edition, hash restore
* fixes GPS BSOD
* draggable control regression
* dev server dep regression
* byondUI regression fix
* section regression fix
* fix secure storage weirdness
* Fixed mining vendor scrolling
* Arthri review pass 1
* mining vendor double-scroll
* fix for RPD, AirAlarm, and Radio
* arthri review pass 2
* arthri review pass 3
* sanitize var setting, fix colours, delete unused file
* adds CI to branch
* god damn AI making random changes
* I should remember to compile when changes are made
* fixes scrollbar issues
* fix camera console, fix flexGrow for sections
* CI fix
* nanomap fix
* Update code/modules/atmospherics/machinery/airalarm.dm
* restore margin
* style semicolon
* TGUIv4 - Moves TGUI Window Sizing from DM to JS (#23524)
* Initial commit
* Transferring the remaining windows to JS
* Resizing part 1
* Resizing part 2
* Some reverts and polish
* Forgot that
* undeployed nuke window size
---------
Co-authored-by: Aylong <alexanderkitsa@gmail.com>
* TGUIv4: Remove force_open (#23537)
* First state fixes
* Removes "force_open"
* TGUIv4 - TGUI Version 4.1 (#23547)
* Reduced Logging Changes
* setSharedState early return for non-interactive UI
* TGUI version bump to 4.1
* Fix sending updates for non-interactive UIs
* Scalablue UI Stylesheet Changes
* CSS Tgui Bundle
* JavaScript TGUI Style Changes
* Update tgui/packages/tgui/styles/base.scss
Co-authored-by: Aylong <69762909+Aylong220@users.noreply.github.com>
* Additional changes to Input and Button scalability
* TGUI logging proc update
* Indentation fix for logging proc
* Update code/__HELPERS/_logging.dm
Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>
* Additional log_tgui changes
---------
Co-authored-by: Aylong <69762909+Aylong220@users.noreply.github.com>
Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>
* dev server hotfix (#23584)
* ui_interact object constructor argument check (#23594)
* feat: add smart asset cache, add CDN support for assets, properly group assets (#23585)
* feat: add smart asset cache, add CDN support for assets, properly group assets
* fix: make tgui actually work
* fix: keeping local name for `tgui.bundle.js` and `tgui.bundle.css` for debug and dev server functioning
* fix: make `fontawesome` assets finally work
* fix: make proper identation for `if`
* fix: add `resolveAsset` to `NanoMap.js`
* refactor: update `claw_game` and `chess` to new asset framework
* refactor/tweak: don't use string concatenation for browser `content` and `head_content`, use list instead. Don't use `common.css` for paper UI, keep local name for stamp image assets, replace hard ref of browser to `atom` (rare case) to `UID`
* refactor: remove redundant debug logs
* refactor: remove space betwee `if` and `(`
* refactor: remove one more redundant log, properly reload UI resources
* rafactor: change names of asset files
* fix: adjust existing UIs to properly use assets
* fix: properly pass args to to `onclose` proc
* Update code/modules/asset_cache/transports/asset_transport.dm
Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>
* Update code/modules/asset_cache/transports/asset_transport.dm
Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>
---------
Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>
* TGUI 4.2: TGchat + Refactor Asset Delivery + Yarn Berry (#23643)
* tgchat
* Little cleanup
* Refactor Asset Delivery (Part 2)
* Little tweaks
* fix code styling issues
* fix file name duplications
* Browser window options fix @gaxeer
* transfer valve fixes
* yarn berry initial
* vsc tasks
* yarn berry working
* node 20
* fix dev server (lol wrong yarn)
* bloody regressions
* fixes that damn scrolltracking bug
* Some tweaks and flexGrow deletions
It still doesn't work as it should, which makes me nervous
* remove unneeded deps
* 514 regression fix
* change stuff to not conflict with other servers
* name it as requested
---------
Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>
* revert test_TGUI map addition
* TGUI 4.3: Stack, Webpack 5 & UI Tweaks, Yarn 3.6.4, TS support, Jest (#23677)
* Stack & UI's Refactor
Almost final, polish required
Stack & UI's Refactor (Part 1)
Stack & UI's Refactor (Part 2)
Stack & UI's Refactor (Part 3)
* Prettier
Maybe bad
* ClearChat & some tweaks
* Adds a Chat Reliability Layer https://github.com/tgstation/tgstation/pull/79479
* Fix chat BSOD
https://github.com/tgstation/tgstation/pull/79821
* WebPack 5 (Didn't work)
I hate this shit
* Yarn 3.6.4
* make it all work
* revert snowflake fix
* Stories
* adds TS support
* re-enable test and prettier
* update yarn sdk's
* Fix some box regression
* ping/reply
* Fixes regressions and some things
* Zebra and Fix chat button transfer
+rebuild
* make VSC use the proper local typescript lib
* Popper Tooltips https://github.com/tgstation/tgstation/pull/58980
* Popper Tooltips performancy fixes
* Dropdown v2 https://github.com/tgstation/tgstation/pull/75164
Without Icon.tsx
* BB test map
* run build
---------
Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>
* we moved these
* change test values
* ignore scss files
* change hash function
* TGUIv4: TGchat fix traitor codeword highlighting (#23720)
* Codeword highlighting for TGUIv4
* null safeties
* Apply suggestions from code review
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
---------
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
* TGUIv4 - updates standalone build tooling (#23721)
* swap `xxhash64` for `md4`
* remove hash function
* remove old file
* TGUI 4.3+4.4: Newscaster fix, `inline-block` replacements and other fixes (#23722)
* TGUI 4.3 fixes
Newscaster fix + inline-blocks
* Be gone Box
* Mod Chat -> Mentor Chat
* Some warning filters
* Rebuild
* Delete tgui-common.bundle.js
* please work
* try it like this
* 4.3.1
* 4.3.2
* fix
* i forgot to build
* 4.4.0
* give me more diff details please so I can fix you
* its not binary pls git
* test without svgs
* removes an un-needed SVG file
* inlined SVGs test
* fix code styling
* comment these
---------
Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>
* TGUIv4 - Removes resizable and improves drag code (#23719)
* Initial commit
* bundle rebuild
* Fixes Radio Sizing
* Updates Radio sizing to fix wrapping issues
* fix dev server
---------
Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>
* fix hotkeys not being passed to BYOND
* Apply suggestions from code review
* bump deps
* forgot these deps
* ci fix
* ChemDispenser fixes and HoloControl cooldown
* Station Traits TGUI
+Rebuild
* CI
* fix CI for real this time
* I have no idea
* fix station trait panel
* Update code/controllers/subsystem/SSping.dm
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
* Update code/controllers/subsystem/SSticker.dm
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
* Update code/controllers/subsystem/SSping.dm
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
* deterministic module IDs
* TGUI fixes. Again... (#23762)
* TGUI Fixes: Part 1
ORM icon for reinforced glass now showing correctly
Mining vendor moved to Stack
Exofab UI buttons descended from the heavens to the earth
* TGUI Fixes: Part 2
DestTagger now works, forgot import LabeledList
PowerMonitor graph displays correct
Request Console updated to 2.0, BUT, problem with message priority, it was there before the changes, maybe even before the project, I'll have to check it out
* TGUI Fixes: Part 2
Fixed `onEnter` input
Fixed Cloning Console storage (Im dumbass)
Some windows resizing
Fixed bad picture in security and medical records console
Fixed scrollable dropdown
Added translucent color for buttons
* Fucking uplink DONE, and Button.Input fix
* NT Recruiter and Uplink polish
* Del LabeledList from dest. tagger
* ChemMaster and OreRedemption log deletion
* Update test_tiny.dmm
* Translucent button story
* Filter for SQL error
* del: `log_debug` in `hear_say.dm`
* Some little fixes and SpecMenu Stack
* Panel.js: mx -> mr
* fix ghost spawners
* null check
---------
Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>
* fix material name in protolathe
* fix various UI interacts
* card machine runtime fix
* remove legacy folders
* TGUIv4 - TGchat Theme Adjustments (#23772)
* Initial commit
* Changes rule grouping
* Robot class style changes and webpack config
* Reverts webpack/font changes and subs robot font
* revert a state changed in error
* fix uninteractable UIs due to chunky fingers
* TGUIv4: More fixes, tweaks and fixes for tweaks (#23781)
* I fuckin hate PDA
* Vending
* Add `|` to highlight splitters and some light mode tweaks
* Teleporter rewrite
* APC and AiAirlock (God forgive me)
* clarify highlight syntax
---------
Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>
* TGUIv4 - Abductor Experiment Machine TGUI (#23776)
* Experiment Console TGUI
* Update for TGUIv4
* UI Size adjustment
* ui state and ghost attack update
* remove this
---------
Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>
* fix
* TGUIv4 - Adjustments, Fixes, and Tweaks (#23785)
* Photocopier layout adjustments
* Autolathe Text and Button spacing adjustment
* Hotkey fix for moving bug
* Removes rule sets for visited links
* Fixes ordering multiples on cargo console
* fix possible wonky json payloads
* fix admin log input list stuff
* TGUIv4: Reconnect fix and some other fixes + tweaks (#23790)
* Fix reconnecting and transfer it to TSX
* RPD polish
* RCD, AccessList, GuestPass
* Focus reset fix when camera switched. God forgive me again...
* Purple box and identation fixes
For votes and health scanner
* ChemMaster and ChemDispenser
ChemMaster - translucent pills buttons and no grow produce section
ChemDuspenser - dynamic height
* ShuttleManipulator Tabs
* RCD buttons
* make input bar mode more prominent
* fix chem master icons
* tab fix
* Properly sanitizes loaded messages in tgui chat
* TGUIv4 - Adjustments, Fixes, and Tweaks v2 (#23795)
* Fixes icon spacing for nanobank tabs
* Tweaks Dropdown styling
* Fixes sending stuff to old chat
* OpenDream TGUI fix
* Resizes Station Traits window
* Adjusts health analyzer messages for chat tabs
* Revert "Properly sanitizes loaded messages in tgui chat"
This reverts commit 4c32a7094a.
* Revert "Revert "Properly sanitizes loaded messages in tgui chat""
This reverts commit 24afa55922.
* Changes how tgui handles static data
* Reenable no-undef rule. Enable Format On Save for VSCode (#23803)
* Enable Format On Save for VSCode
* Re-enable and fix no-undef
---------
Co-authored-by: Arthri <41360489+a@users.noreply.github.com>
* pda scanner message improvements
* fix mentor/admin PMs being sent to the "unsorted" category
* fix garbled custom vote messages
* moves cyborg analyser to use chatboxes
* fixes regression
* Prevent F5 reload
* TGUIv4: Themes polish and some new ones + misc fixes (#23814)
* Little themes tweaks
* NTOS chat theme
* Update tgui-panel.bundle.js
* Capitalize themes
* Paradise theme v1.0
* Little StationTraitsPanel cleanup
* Update member_content.dmi
* NoCapitalize
* Rebuild
* Delete Paradise.scss
* Create paradise.scss
* Forgot
* Rewritten Security Records Console
For Jesus fucking christ...
* Vending and Wires sizes tweaks
* ThermoMachine
* Syndicate Theme
* Little darker
* Rewritten Medical Records Console
* PDA Nanobank fix
* Syndicate Theme Darker
* Rebuild TGUI
* Wires section grow fix
* fixes the enshittified paradise icon
* Sirryan+Warrior reviews
* bloody define comments
* comment correction
* unprivate these
* errant . begone (how did this not cause a compiler error)
* TGUIv4 - Adjustments, Fixes, and Tweaks v3 (#23807)
* Fixes ERT Manager silenced message function
* Adjusts progress bar on ExosuitFabricator
* Sets Dropdown selected to align left
* Removes the use of self_state select interfaces
* Exosuit Fabricator style adjustments
* fix sextractor UI
* remove empty tochat string
* fix human air alarm interactions
* fix modals
* add F12/IEChooser
---------
Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>
---------
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Co-authored-by: Aylong <alexanderkitsa@gmail.com>
Co-authored-by: Aylong <69762909+Aylong220@users.noreply.github.com>
Co-authored-by: Gaxeer <44334376+Gaxeer@users.noreply.github.com>
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Co-authored-by: Arthri <41360489+Arthri@users.noreply.github.com>
Co-authored-by: Arthri <41360489+a@users.noreply.github.com>
* Initial Commit - Trying to add DC to Travis
* Forgot to chmod
* This took too long
* Farie Fixes
* Fixes new code
* Job factions are fucking smelly
* Loadouts work again
* Runtime fixes
* Handlers converted, now to fix 3532 compile errors
* 3532 compile fixes later, got runtimes on startup
* Well the server loads now atleast
* Take 2
* Oops
Fixes more compile errors. Down to 65 now.
updates << into to_chat
Down to 60 errors, also starts to port the codex gigas and law 666 for cyborg devils.
Fixes more compile errors. Down to 41 now.
Replaces timers with spawns, and <<s with to_chats
40 compile errors.
Down to 34 compile errors.
whoops, actually down to 34 now.
Down to 25 compile errors.
Down to 15 compile errors, I'llprobably need some help at this point.
Woo! Down to 7 compile errors.
Ported over devil hud. Number of errors up to 19.
WOO! It compiles. It's completely untested, but it compiles.
Adds devils to traitor panel
Implements iron, silver and salt banes.
implements flashing lights bane
Selling your soul prevents cloning, and some other methods of revival.
Implements harvest bane
Merged and sorted icons/obj/bureaucracy.dmi
Adds toy codex gigas
Fixes compile errors, adds codex gigas sprite.
Lots of bug fixes. Contracts work, devil revival is more consistant, etc
Adds missing icons for flaming contracts, summon pitchfork, summon wealth, employment cabinet, and sintouch.
Converts DEEP LORE explanations from hell to inferno incorporated.
Banishes the compile errors.
Devils come from hell again.
replaces offer drink obligation with a much more lore appropriate devil's fiddle reference
Also fixes contract bashing brain damage chance.
Undoes some changes I accidentally did to example config files.
Fixes up a few remaining bugs.
Puts in the codex gigas and employment contract cabinets.
-- Lemon - I kinda skipped this one, I'll patch it back in later because
map conflicts are suffering incarnate
Solves the devil law problem in a REALLY hacky snowflake way.
Fixes a few methods in which a hellbound can be revived.
Devils respawn with a limited number of appropriate items, instead of COMPLETELY naked upon corpse destruction. Also adds lines to example config.
Updates devil laws to be less hacky.
Objective to sintouch x mortals now greentexts correctly.
Contracts no longer cause brain damage. I didn't realize it was lethal on this codebase. Oops.
Splits dust(visual_only) into dust() and dust_animation() procs
Fixes some defines.
Adds undef statements to improve compile times.
Fixes race changes from demonic form changes.
Fixes small runtime error. (Which somehow didn't break anything?)
Implements lots of small changes/corrections suggested by CrazyLemon64
I still need to test these changes, along with other potential issues he brought up.
Fixes harvest bane and power contracts. Also adds a few </span> tag enders.
Corrects some edge cases with revival contracts.
Fixes compile error.
Reverts unneccecary change to item/weapon/reagent_containers
Cleans up the code for readability.
Prevents cloning of hellbound individuals.
Latejoins now properly have employment contracts added to employment cabinets (provided they still exist)
Infernal contracts are no longer rendered unreadable by fire and alcohol.
All fireproof paper remains readable after being fireballed, not just infernal contracts. (Though infernal contracts are the only fireproof paper atm)
Fixes an edge case problem with cloning.
Adds is_revivable proc to mind.
Removes snowflake code involving preventing soulseller resurrection.
Indulges in the sin of sloth, and copies tg's lazy list macros
Proc calls that transform the user no longer go to a null target
Fixes devil UI, human regression will keep appearance, and adds danceoff
Devil's base forms no longer suffocate inside the devil
Fixes runtimes, gets stuff working
The arch devil can now blast down walls with their pitchfork
EXTERMINATE ALL SPIRITS
Activates devil clause in voice of god
Fawks Mcclood
Feature P A R I T Y
Fixes devil bugs from testing
- Does a death refactor to make sure that diabolical resurrection works
- Walls no longer leave girders when blasted by the devil
- Getting a new body gives you a rudimentary amount of equipment to work
with to get out of maintenance or whereever
Does all the icons in a single commit on their own because icon
conflicts suck
Starting point of extra devil rebalance/fixes
Ports devil friends
Also oops tramples all over Fethas' corpse PR that's still up I need
to take care of that one
Styling fixes
This converts the machine and mob processes to the SMC. Additionally, it
adds the Atom subsystem, which handles all Initialize() calls in place
of the old gameticker. Due to incompatibility with our atmospherics
(FUCK OUR ATMOSPHERICS FOR FUCKING EVER JESUS CHRIST WHO THE FUCK MADE
THIS PIECE OF GODDAMN SHIT) atmospherics machines do not use
Initialize() as they should, instead opting for a custom atmos_init
proc that the air controller handles.
Currently, to_chat is literally just a proc that does user << message.
But it'll let us do output modification in the future, especially for
something like Goon's HTML chat.
Big thanks to PJB for his to_chat script, see
https://github.com/d3athrow/vgstation13/pull/6625 for more details.
- Maroon objective: Prevent person from escaping on the shuttle, this
can include killing them. (Not in rotation)
- Escape with identity objective: Changeling objective, steal a person's
identity and ID, and escape on the shuttle with it. (Not in rotation)
- Exchange objective: 2 traitors are each given documents, one has the
red documents, one has the blue. They must meet and exchange the
documents. However, there is a 20% chance each one of them will have a
backstab objective, where he must escape with both documents. (Should be
in rotation)
- Destroy objective: Kill the station AI. (Not in rotation)
- Adds steal objective to steal the station secret documents, which are
located in the vault filing cabinet. (Should be in rotation)
- Adds special (mostly just used by ninja) objective to steal a
pinpointer. (Should be in rotation)
- Folders and filing cabinets can now store top secret documents.
All associated sprites are ported along with these features from TG.
Added a pig mask.
Changes to the map:
Added a safe to the vault, and a stethoscope on the nuke shuttle.
Added a camera and hand labeler to art storage.
Added a medical cabinet to the Detective's office.
Updated the changelog.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4962 316c924e-a436-60f5-8080-3fe189b3f50e
-Atmos delay is now based on active players, to help fight lag for massive player rounds.
-Changed some for(blah in world) loops to use the correct lists.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4958 316c924e-a436-60f5-8080-3fe189b3f50e
Updated flashlight code a little.
Added inhand sprites for desk lamps.
Standardised modules/paperwork.
Decapitalised a bunch of mining items.
Slightly reverted update_icons.dm, so we're not looping through mutations more than we need to. Also, skeletons can now wear lipstick!
A few other things which aren't worth listing individually.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4855 316c924e-a436-60f5-8080-3fe189b3f50e
You can now photocopy photos! Hurray, the entire crew can have pictures of Ian to keep in their wallets.
Filing cabinets now accept photos, and update properly.
Also committing a new (unused) vending machine sprite from old BS12 code.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4705 316c924e-a436-60f5-8080-3fe189b3f50e
All credits to the author for this handy little script.
I Committed the modified python script to tool directory. Although it needs to be in the root folder of your repo to work.
To notice the improved compile times, in dreammaker go to Build > Preferences > and untick "automatically set file_dir for subfolders"
If this commit inteferes with any large projects just revert it, do your thing, then rerun the script. Easy-peasy.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4488 316c924e-a436-60f5-8080-3fe189b3f50e