Silver Slime Cores now should only spawn drink containers that come
pre-filled with a drink.
- This means no more empty cups/trophies/bottler containers/flasks
Silver Slime Core no longer can summon a random reagent bottle which can
contain ANY reagent
- Adminordrazine was stupidly included in the possibilities
- The core can still summon forth a random drink bottle, which contains
a random drink reagent
Removed a file's worth of relative pathing (random_items.dm)
- Additionally adjusted the code for picking random reagents to use
copied lists or `get_random_reagent_id()` as appropriate to keep things
sanitized and respect blacklisted chems
Also removed nanites, xenomicrobes, and adminordrazine from lists used
to generate random reagent things (like bottles and pills), replaced
with syndicate nanites (which are found in syndicate medical borgs and
much safer to have accessible)
🆑
tweak: Silver Slime Core reactions can only summon forth drinks that
actually contain a drink. Begone thirst!
tweak: Removes some "unsafe" chemicals from lists of potential chemicals
for inclusion in things like random pills or bottles, added one to
replace them.
/🆑
Blood that would splatter onto windows is now pixel-shifted and renders
above them so you can A: Clean it with ease and B: See it in all its
gorey glory.
I had to get creative with how I detected structures blocking blood
splatter.
Janiborgs riding, sprayers spraying and cleaner grenades foaming over
adjacent tiles won't clean off wall/windowblood. You have to use soap
and click on the blood.
No front-end changes. This just means that mob colours now take up less columns in the database, incur less processing (reduced rgb() calls) and reduces the amount of code dedicated to them.