Commit Graph

73 Commits

Author SHA1 Message Date
CRUNCH 9ef47e7935 Enhances the Smoking Experience - Adds Many New Item Interactions for Cigarettes and Items Interacting With Them (#25571)
* Refactoring and other stuff.

* moar

* More smoking

* Update energy_melee_weapons.dm

* Update code/game/objects/items/robot/cyborg_gripper.dm

Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>
Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com>

* Apply suggestions from code review

Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>
Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com>

* Update cigs.dm

* Update cigs.dm

* Update cigs.dm

* Update code/game/objects/items/weapons/lighters.dm

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com>

* Apply suggestions from code review

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com>

* eee

* Apply suggestions from code review

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com>

* sigh

* Update cigs.dm

* Apply suggestions from code review

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com>

* hell

* Update cigs.dm

* aa

* cool

* Fixing some minor typos for cyborg upgrade flavour text

Throws in some missing apostrophes, capitalisation, and the letter "s."

* Briefcase Full of Cash buff

Increases the amount of cash in the Syndicate Briefcase Full of Cash from 600 Cr to 1000 Cr

* Reverts double-feature PR

* Reverts a broken revert

* Reverting again because Ebba told me to

* And reverting yet again

* Update robot_upgrades.dm

* aa

* aaa

* suffering

* Soon

* Is it done!? Am I finally free!?

* Apply suggestions from code review

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com>

* Update

* Update

* No longer assume the cig is in a mouth

* Update tools.dm

* Update pronouns.dm

* Fixing some minor typos for cyborg upgrade flavour text

Throws in some missing apostrophes, capitalisation, and the letter "s."

* Briefcase Full of Cash buff

Increases the amount of cash in the Syndicate Briefcase Full of Cash from 600 Cr to 1000 Cr

* Reverts double-feature PR

* Reverts a broken revert

* Reverting again because Ebba told me to

* And reverting yet again

* Update robot_upgrades.dm

* Fixing some minor typos for cyborg upgrade flavour text

Throws in some missing apostrophes, capitalisation, and the letter "s."

* Briefcase Full of Cash buff

Increases the amount of cash in the Syndicate Briefcase Full of Cash from 600 Cr to 1000 Cr

* Reverts double-feature PR

* Reverts a broken revert

* Reverting again because Ebba told me to

* And reverting yet again

* Update robot_upgrades.dm

* update

* Attack animations for sword lighting!

* Update

* indentation

* Update cigs.dm

* minor refactor

* Update items.dm

* Update items.dm

* Update welder.dm

* Update energy_melee_weapons.dm

* Apply suggestions from code review

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com>

* refactor

* Update items.dm

* Apply suggestions from code review

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com>

* Fixing some minor typos for cyborg upgrade flavour text

Throws in some missing apostrophes, capitalisation, and the letter "s."

* Briefcase Full of Cash buff

Increases the amount of cash in the Syndicate Briefcase Full of Cash from 600 Cr to 1000 Cr

* Reverts double-feature PR

* Reverts a broken revert

* Reverting again because Ebba told me to

* And reverting yet again

* Update robot_upgrades.dm

* Update flamethrower.dm

* clipping

* Update legion_loot.dm

* anti attack check

* Fixes a zippo runtime

* Fixes evil runtime and stops unnecessary violence.

* Apply suggestions from code review

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com>

* Update based on review

* Update cigs.dm

* Update energy_melee_weapons.dm

* Apply suggestions from code review

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com>

* Update toys.dm

* Update energy_melee_weapons.dm

* Update legion_loot.dm

* Update code/game/objects/items/weapons/melee/energy_melee_weapons.dm

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com>

---------

Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com>
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
2024-09-03 13:02:13 +00:00
Charlie Nolan d3584b1d1c LINDA -> MILLA (#25328)
* LINDA -> MILLA

* Tiles now change their atmos mode properly.

* Fixed a bug that made walls generate supercold air when deconstructed/destroyed.

* Apply suggestions from code review

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Co-authored-by: GDN <96800819+GDNgit@users.noreply.github.com>
Signed-off-by: Charlie Nolan <funnyman3595@gmail.com>

* Begone, var!

* MILLA -> milla

* Lint.

* More lint.

* Prevent negative/NaN atmos from spreading.

* Made fires start more reliably.

* Undef what the rest should not see.

* Enums are nice.

* Match LINDA better.

* Debugging verbs.

* Debug verb fixes.

* Labelled more lavaland stuff with ATMOS_MODE_LAVALAND

* Block superconductivity on a couple more things for Lavaland.

* Updated milla.dll

* Lavaland map fixes.

* Missed a spot.

* Begone, var! (again)

* Add libmilla_ci.so for continuous integration tests.

* Install/contributing instructions for MILLA.

* Directional plasmaglass windows on shuttles shouldn't stop protecting from heat after moving.

* Banish bad naming.

* Better naming and debug stats for SSair.

* Apply suggestions from code review

Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>
Signed-off-by: Charlie Nolan <funnyman3595@gmail.com>

* Magic numbers and formatting.

* Don't screw up the temperature during reactions.

* Efficiency and readability.

* Fix hotspots.

* Removed redundant safety (MILLA will already output an error)

* Optimizations.

* oops

* TGS build script update.

* Change API of gas_mixture and how you get one from a turf.

* Get in there.

* so many vars

* MILLA binary updates.

* Lint

* Made MT cost more honest.

* Gave MILLA a read-only mode.

* More read-only vs synchronized mode work.

* Even more.

* Synchronize disposals.

* Updated a bunch of stuff to use SSair.synchronize or GM.synchronize.

* MILLA <3 Tracy

* lint

* cargo fmt

* more lint

* Test needed MILLA sync.

* Silence atmos machinery that's behaving as intended, but continue objecting to other potential failures to synchronize.

* Push new MILLA DLL

* Build MILLA

* Update PR instructions for MILLA.

* Add some fancy plasmaglass windows to the Lifebringers' ship.

* The golems remembered that they should insulate *all* their engines.

* First round of TM bugfixes.

* Build MILLA

* fix two lavaland ruin turf types

* bunch more maps

* fixes milla ci and makes the interesting turf verb better

* Solid turfs can no longer conduct heat (for now...)

* Made indoor tiles in beach and winter biodomes not lavaland air.

* Re-added random IT teleport, adjusted warning message

* Fixed a tinted window on Lavaland to be a plasglass window instead.

* Made firelocks and holofans heatproof

* Made RPD auto-wrench pipes if you have a wrench in your offhand.

* Runtime fixes.

* Made visuals update more reliably.

* Lint

* Update .github/CONTRIBUTING.md

Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>
Signed-off-by: Charlie Nolan <funnyman3595@gmail.com>

* Build MILLA

* The Syndicate have installed tiny fans on their research base.

* The syndicate have figured out how to make plastitanium windows heatproof.

* This is getting out of hand. Now there are two of them.

* Un-break the auto-wrenching that I broke before committing.

* Build MILLA

* Build MILLA

* Massive MILLA refactor, assorted bugfixes.

* Build MILLA

* Explicit typing.

* Less sleeping/blocking.

* Build MILLA

* Yes, yes, this part can sleep.

* Build MILLA

* SSair reporting improvements.

* Build MILLA

* Please do not dock twice and splat yourself.

* Build MILLA

* Pls to not make SM go nuts.

* Build MILLA

* Build MILLA

* Added stricter lower bounds on plasmafire, fixing perpetually-burning SM.

* Build MILLA

* Lint

* Temporary logging, begone.

* Build MILLA

* Prevent hotspot strobing.

* Add in radiate_to_spess behavior.

* Build MILLA

* progress

* Compiling is good.

* bugfixes

* Progress.

* Ruins update.

* This one exists.

* Fixup temporary hotspots to last longer than one tick.

* Add/fix comments.

* Cut the slash.

* Fix test.

* No sleep for you.

* Build MILLA

* Prevent nested MILLA safety from runtiming.

* Build MILLA

* Runtime fix.

* Build MILLA

* Fix canisters not updating icon when gas contents change.

* Build MILLA

* Build MILLA

* Fixed an issue that made mechs very cold on environment air.

* Build MILLA

* oops

* Build MILLA

* Walls can make loud noises again.

* Build MILLA

* Fixes a rare runtime.

* Build MILLA

* Update .github/DOWNLOADING.md

Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>
Signed-off-by: Charlie Nolan <funnyman3595@gmail.com>

* Review suggestions

* Lint

* Build MILLA

* bound_mixtures now only contains mixtures that can be written

* Build MILLA

* Apply suggestions from code review

Co-authored-by: Matt <116982774+Burzah@users.noreply.github.com>
Signed-off-by: Charlie Nolan <funnyman3595@gmail.com>

* Build MILLA

* Restore the original async behavior of pyro anomalies.

* Build MILLA

* Build MILLA

* Make the safety assertion in /datum/milla_safe safer.

* Build MILLA

---------

Signed-off-by: Charlie Nolan <funnyman3595@gmail.com>
Co-authored-by: FunnyMan3595 (Charlie Nolan) <funnyman@google.com>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Co-authored-by: GDN <96800819+GDNgit@users.noreply.github.com>
Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>
Co-authored-by: paradisess13[bot] <165046124+paradisess13[bot]@users.noreply.github.com>
Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
Co-authored-by: GDN <Roanrichards1@Gmail.com>
2024-06-09 07:18:11 +00:00
larentoun 36f7c43c9c Better Gas Scans (Chatbox and Colored!) (#24975)
* feat: Better Gas Analyzer AND TGUI!
https://github.com/ss220-space/Paradise/pull/2333
https://github.com/ss220-space/Paradise/pull/2461
https://github.com/ss220-space/Paradise/pull/2522

* rename atmos helpers

* remove tgui

* more fixes

* better act self

* now scanner finally works again

* what if we want turf beneath the target?

* fix chatbox

* color code the gases

* unnecessary stuff removal

* ghosts can now scan portable atmospherics

* better code

* do we really need to know that?

* change colors

* add a space to separate gases from other info

* update tgui bundle

* update dark-theme CO2 color
2024-04-28 03:01:16 +00:00
Mikhail Dzianishchyts 7fa44a31fb Full Auto Gun Mode Component (#24998)
* Full Auto Gun Mode Component

* Apply some refactoring

* spaces mhmm

* Some signal movement

* Apply DGamerL suggestions

* Unknown SIGNAL_HANDLER no more

* Fix runtime if uid is passed

* Why the hell you even care

* god you serious

---------

Co-authored-by: Gottfrei <zweisen@gmail.com>
2024-04-22 21:32:49 +00:00
Contrabang 848c717771 More CI for conditionals (#24050)
* yay

* and thus, it was fixed

* and this fix too, so that the lang server stops complaining

* warrior review
2024-02-06 18:29:33 +00:00
Qwertytoforty 357c62b6d7 Ports hitscan from TG, adds it to *SELECT* things (#22754)
* this was just going to be a plasma cutter change but no had to make it look good, whats next, ai sat turrets (yes)

* ai turret

* Coca cola, don't forget the ice. Or the pulse

* almost done, pull master than map edit

* we ball

* ah, chasms.

* it's for the best. Fuck should not sleep checker though

* hitscan reflection limiting system

* Apply suggestions from code review

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* c-c-c-changes

---------

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>
2023-11-01 20:05:27 +00:00
Henri215 473a46ff5a Tweaks to autolathe design costs (#19469)
* first wave of tweaks

* Update code/modules/power/cable.dm

Co-authored-by: Edan <29551695+Edan52@users.noreply.github.com>

* Edan52 review

* missed one

Co-authored-by: Edan <29551695+Edan52@users.noreply.github.com>
2022-10-28 20:05:46 +02:00
Vi3trice 03ce2920e1 Defining Part 4 - Code cleanup toward defines (... and the rest) (#19388)
* I wasn't done

* nits
2022-10-28 19:28:23 +02:00
Vi3trice f4b37b4177 Port TG updating appearances (#17943)
* Get pants that match or else you gonna look silly yo

* Posters

* Fix other hud elements

* Rereviewed

* Update shotglass.dm

* Fix for new merged PRs

* Typo

* Coming across other stuff

* Update theblob.dm

* No takebacksies

* smh i forget to leave a comment

* Updated for the detgun and cards

* Should have rerun langserver again

* No longer plastic, more in scope

* Damn you bluespace

* Reverting turret logic, out of scope at this point

* Tweak that part

* Went over energy guns again, and fixed UI White's sprite sheet

* Welding masks, glasses, and JUSTICE

* Update portable_atmospherics.dm

* Cleaning up, clearing things up

* Review and suggestions

* Update valve.dm

* More tweaks

* Missing character

* Not distinct lightmasks, so they can be overlays

* Update generator.dm

* Add parameter so holodeck doesn't try to make a perfect copy

* Update unsorted.dm

* Spiders

* Better fix for spiders, fix vamps too

* Ghosts

* Update telekinesis.dm

* Cleaning up old procs

* It's set up to not copy datums... Unless they're in a list

* Donuts, duct tape, and detgun. D3VR coming to Early Access

* Update procs that interact with doors so they call update_state instead

* Forgot one spot, and actually might as well just force lock

* Cleaning up other things... Sigh, and kitty ears

* oops

* Getting used to how it works

* blinds

* Going back to the suit obscuring thing, so it doesn't update all the time

* Missed that from merging master

* I made this PR and forgot about it

* Fix runtimes in cards

* Make things a bit more unified

* Update update_icons.dm

* yarn, really?

* Update library_equipment.dm

* Update shieldgen.dm

* Every time Charlie merges something, I go back and see if I can improve things further

* what's this? more?

* Update misc_special.dm

* wow, paper

* Review

* More reviews

* To be sure, seems like being broken messed something sometimes

* Brought airlocks closer to how TG works to iron out some stuff

* Pizza and morgue

* Doesn't seem to hurt, tried with holodeck

* Revert "Doesn't seem to hurt, tried with holodeck"

This reverts commit 158529302b.

* Icon conflict

* Fix organ damage

* Don't ask how. Why. It's like that on prod too.

* Cutting down on things and updating from TG.

* More flexible. Just in case the thing you stuck it on didn't destroy.

* Hydro was one the things I touched earlier on, better rework it

* Reviews

* Cleaning up further, also bri'ish

* Undo a change I did, and switch over to a more recent implementation

* Update biogenerator.dm

* Rolling back to old airlocks, but with new duct taped note

* Functionally the same. I'd just rather not have the smoothing happen there

* Went over APCs again

* Fix welding helmet names in species files

* Update airlock.dm

* Update persistent_overlay.dm

* Oh, topic
2022-07-21 08:11:59 +02:00
SabreML 04c689817e Fire + Cloth = Bad things (#15635) 2021-07-08 22:57:08 +01:00
hal9000PR d85f2261e5 Fixes firing flamethrowers when you cannot fire guns (#15935)
* fixes

* code review

* code review

* Henk review 2

Co-authored-by: Farie82 <farie82@users.noreply.github.com>

Co-authored-by: Farie82 <farie82@users.noreply.github.com>
2021-07-08 22:35:23 +01:00
Fox McCloud 003a1f7cba Tank Refactor; Breathing Retool (#15371)
* Tank Refactor Breathing Retool

* missed maps and doc

* just in case
2021-01-28 20:57:37 +00:00
AffectedArc07 04ba5c1cc9 File standardisation (#13131)
* Adds the check components

* Adds in trailing newlines

* Converts all CRLF to LF

* Post merge EOF

* Post merge line endings

* Final commit
2020-03-17 18:08:51 -04:00
Citinited fddff1049b [Testmerge ready] Ports tool behaviours; refactors all tools; adds functionality for self-filling reagent containers (#11700)
* Adds support for self-filling reagent containers

* Sets tool_behaviour on the default set of tools

* Fixing merge conflicts

* Refactors welder to use tool behaviour

* The refactor: part I

* The refactor: part II

* Tool Refactor Part III: Revenge of the Maint

* Tool Refactor Part IV: A New Hope

* Tool Refactor Part V: The Oldcoder Strikes Back

* Tool Refactor Part VI: Return of the Coder

* VII

* Holy shit, it compiles?!

* Nannek I completed your TODO, you owe me ice cream

* Tool helpers; telepad is compliant

* Bugtest, Round 1: Fight

Fuck refactoring disposals

* Buggfixing, Round 2: Electric Boogaloo

* Personal crafting uses tool behaviours now

* Construction datums use new tool behaviours; better way of handling fueltank refuelling; more bugfixing

* multitool_check_buffer change; removes some useless things in tool_helpers

* proc name change

* TRUE/FALSE changes

* Bugfixing, Round 3: A Good Day To Bugfix Hard

Fixes multiple issues raised by the testmerge

* Minor style changes
2020-02-15 13:31:08 -07:00
Fox McCloud 9097dfcacf Merge remote-tracking branch 'upstream/master' into universal-damage
# Conflicts:
#	code/game/machinery/machinery.dm
#	code/game/objects/items.dm
#	code/game/objects/structures.dm
#	code/game/objects/structures/inflatable.dm
#	code/game/objects/structures/mirror.dm
#	code/modules/clothing/spacesuits/hardsuit.dm
#	code/modules/clothing/suits/wiz_robe.dm
#	code/modules/mob/living/carbon/alien/alien_defense.dm
#	code/modules/mob/living/carbon/slime/slime.dm
#	code/modules/mob/living/simple_animal/friendly/slime.dm
2019-09-28 00:16:11 -04:00
farie82 0e8ddb2afe Refactors the examine proc to return a list of strings (#12280) 2019-09-25 22:05:01 -07:00
Fox McCloud af92373d33 though-this-world-may-be-broken 2019-09-15 05:53:43 -04:00
Fox McCloud 6f516d0303 Merge remote-tracking branch 'upstream/master' into ash-drake-rework 2019-09-12 00:42:34 -04:00
variableundefined db211cfc54 Deconflict 2019-09-11 23:00:13 -04:00
variableundefined 69537dd60c Port TG hitby refactor and detonation of items by projectiles 2019-09-09 22:57:31 -04:00
Fox McCloud 42564c65f3 Refactors Atmos Air Current Pushing 2019-09-09 20:11:26 -04:00
Fox McCloud 0034e851a1 Kills off Object and Fast Object Processes 2019-04-23 23:53:40 -04:00
Fox McCloud 8c7b543415 The Great Conflictening 2.0: Removes /obj/item/device 2018-04-25 23:07:35 -04:00
tigercat2000 c03621c508 Completely Overhaul Logging
This is a merged port from /tg/station and Virgo on logging standards.
The diary has been replaced with GLOB.world_game_log, diaryofmeanpeople
is gone (because it wasn't actually used) and a whole bunch of logging
procs have been changed to optimize Splunk.
2018-04-19 15:07:59 -08:00
Fox McCloud 5c4aa9b3fd Removes All Weapons 2018-04-15 16:25:56 -04:00
tigercat2000 dca16e60cf PS -> SMC Ports: LINDA, Spacedrift, Throwing
This commit ports LINDA, spacedrifting, and throwing to the SMC.
2018-03-02 23:58:57 -08:00
Alffd 7b67eec6f0 Fastest linda 2017-10-14 23:38:39 -04:00
Crazylemon64 72841c9e70 Refactors TK to work a bit more consistently
Also allows remote stack manipulation shenanigans
2017-06-22 23:24:37 -07:00
tigercat2000 633c972f46 RnD autolathe removal + tech level overhaul 2017-06-01 11:34:29 -07:00
Sam 07e0f768d6 Using Weight Defines 2017-05-27 16:34:49 +01:00
Fox-McCloud 5631d36ff8 Converts Most Destroys to use QDEL_NULL 2017-04-04 23:08:41 -04:00
Fox-McCloud 50051ee851 Garbage Collection and Code Cleanup 2017-03-27 18:37:44 -04:00
Krausus 92405288d2 UID mass replace: src=\ref[src] 2016-09-05 23:02:10 -04:00
TheDZD f5577b4a8f add_logs() un-fuckery 2016-08-29 17:27:56 -04:00
Fox-McCloud 47b15bec0f More Makeshift Items/Weapons 2016-07-25 02:35:01 -04:00
SamCroswell 0466499f86 Personal Crafting - Initial Commit 2016-07-15 16:25:37 -04:00
monster860 009dcaa2d8 Merge branch 'master' into w_class 2016-07-10 09:29:12 -04:00
monster860 3df85518e1 Removes .0 at the end of w_class numbers 2016-07-08 12:26:34 -04:00
Fox-McCloud 14cfc90ff9 TG Hit Reaction Port+Armor Fixes 2016-07-07 21:17:03 -04:00
Tigercat2000 78f53553f8 Reduce lines by removing blank lines added by PJ's script 2016-04-05 08:25:57 -07:00
Tigercat2000 9d430844c3 Replace most (if not all) output << operators with to_chat(user, message)
Currently, to_chat is literally just a proc that does user << message.
But it'll let us do output modification in the future, especially for
something like Goon's HTML chat.

Big thanks to PJB for his to_chat script, see
https://github.com/d3athrow/vgstation13/pull/6625 for more details.
2016-04-05 08:15:05 -07:00
FalseIncarnate a744ffdc3c Assorted Sprite-Related Fixes
Candy canes no longer have transparent stripes
- Fixes #2876
- Moved candy.dmi into the icons/obj/food/ folder
- Removed the candy sprites from the food.dmi file

Replaced reagentchocolatebar with cocoa_pile
- This is what is made when you spill chocolate reagent on the floor,
and is not the same as the chocolate bars you use for making stuff
- Should avoid confusion and also fixes a potential infinite-generation
exploit of chocolate and sugar
- Fixes #2614

Flamethrower in-hand icons now display properly
- Fixes #2856
- Will always show a tank in the in-hand, regardless of if a tank is
attached

Smartfridges will now remain visible when you open their panels with a
screwdriver
- Fixes #2847

Hand-rolled cigarettes now show on sprite when equipped as a mask
- Fixes #2427

Apple seeds now have a proper seed packet
- Fixes #1409
- Will make the xenobotany machines mentioned in the issue buildable in
a separate PR, as that is beyond scope / feature-request
2015-12-18 08:45:30 -05:00
Fox-McCloud 46f9f68f31 more de-referencing 2015-10-12 04:18:49 -04:00
Markolie 6825c33cb9 Fix flamethrower logs 2015-09-29 00:51:17 +02:00
Fox-McCloud a019934e9e Pass I 2015-09-04 05:18:48 -04:00
Markolie a397c730b5 Admin jump overhaul, add watchlist functionality, other admin updates 2015-08-16 23:28:02 +02:00
Fox-McCloud 389eab6e32 Analyzer Scan Refactor 2015-07-02 02:01:13 -04:00
Tigercat2000 d20298e996 -tg- atom pooling system, qdel changes
This commit first and foremost ports the -tg- atom pooling system, and
removes the old experimental system entirely.

Secondly, this PR modifies the qdel system to use a -tg- lookalike
"destroy hint" system, which means that individual objects can tell qdel
what to do with them beyond taking care of things they need to delete.
This ties into the atom pooling system via a new hint define,
QDEL_HINT_PUTINPOOL, which will place the atom in the pool instead of
deleting it as per standard.

Emitter beams are now fully pooled.

Qdel now has semi-compatibility with all datum types, however it is not
the same as -tg-'s "Queue everything!" system. It simply passes it through
the GC immediately and adds it to the "hard del" lists. This means that
reagents can be qdel'ed, but there is no purpose as of yet, as it is more
or less the same as just deleting them, with the added effect of adding
logs of them being deleted to the garbage collector.
2015-06-21 15:47:57 -07:00
Fox-McCloud 8a5e3663df Fixes and Tweaks 2015-05-15 21:58:24 -04:00
Tigercat2000 4f1053f5b7 LINDA, Stage 1
This commit ports the base system of LINDA from TG. This version of linda
is the original version, with none of -tg-'s fixes, rewrites, or other
such improvements attached.

The mob ignite system has been 100% removed, as LINDA does not support
this normally. It may be added back in when the improvements and refactors
to LINDA have been ported.
2015-04-28 08:43:42 -07:00