Commit Graph
33 Commits
Author SHA1 Message Date
1080pCatandGitHub 2d48d02ad7 Fixes the B-RPED trying to upgrade machinery that dont have stock parts (#26400) 2024-08-05 18:26:46 +00:00
a8c9e14c9a Refactors the Attackby Proc of 40 Machines (Mostly Concerning the RPED) and RPED Afterattack (#26257)
* Refactor wooo!

* Apply suggestions from code review

Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>
Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com>

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Signed-off-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com>
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>
2024-07-26 14:30:05 +00:00
24aadc9212 cere: upgrade and expand telepad network (#25089)
* cere: upgrade and expand telepad network

* no parts in cere telepads to avoid taking advantage of high-level parts

* Apply suggestions from code review

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* fix a bunch of pre-merge issues

* whoopsies

* ahhhhhh

* review changes #1

* fix horrid doublewalls in evac

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Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
2024-04-19 18:04:54 +00:00
94c93c2537 Added beaker support to RPEDs. (#24664)
* Added beaker support to RPEDs.

* Apply suggestions from code review

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* Comment fix.

* Apply suggestions from code review

Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com>

* Prevented filled beakers from going in the bRPED.

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Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com>
2024-04-10 18:55:48 +00:00
AylongandGitHub 58e88eeec3 Tweak: Removes position randomization for some things (#22820)
* Tweak: Removes position randomization for some things

* Randomize when create in machines

* Review changes
2023-10-13 14:26:27 +01:00
larentounandGitHub a53796ef1d feat: BRPED tier4 for debugging (#21655) 2023-07-17 11:04:00 +01:00
AffectedArc07andGitHub 48b0210064 [READY] Widescreen (#20861)
* TM Needed - Widescreen

* A lot of fixes

* TM notice

* Feedback thread

* Minor tweaks

* Expans silicon view stuff

* Fix viewmods

* The preferential option

* Why were these global

* Fix clickcatch sizing, fix parallax issues

* Maybe fixes the runtime

* READY
2023-06-07 21:09:16 +01:00
13spacemenandGitHub baa55a88ef inhands sprites for bluespace RPED (#18040) 2022-06-23 12:50:50 +01:00
8c0ea90d19 BRPED provides user feedback for out-of-range exchanges and prevents false-positive logs (#17527)
* feedback change

* better fix

* even better fix

* Update code/game/objects/items/weapons/stock_parts.dm

Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>

Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>
2022-03-27 11:27:00 +01:00
AffectedArc07andGitHub 636e6b8505 Patches BRPED camera console exploit (#17222) 2021-12-13 12:36:53 +01:00
LordShekelsteinandGitHub f4e07cd148 Fixes a glaring grammatical error in the matter bin's description. (#16299)
* How did this get past S34N?

* Round 2, cleanup
2021-07-04 11:42:54 +01:00
AffectedArc07 f2770ed6be Merge remote-tracking branch 'ParadiseSS13/master' into brutal-part1 2021-03-11 18:41:17 +00:00
3ae6ef1fc2 Initialized Storage Items (#15057)
* Refactor V1

* And this too

Three commits already

* Review stuff

* hecking invisible runtimes

* Cleanup and Documentation

This part is NOT intended to be a refactor.
I just figured why not go through everything since I'm already messing with it.

* Hopefully got all of the . = ..()

Also fixed a massive bug that I somehow didn't notice.

Co-Authored-By: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>

* for() loops

Pretty sure I got everything.
Cutoff point is 4 items.

Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>
2021-02-28 21:45:24 +00:00
AffectedArc07 f5f97882cf BRUTAL Part 1 - No proc var/ in procs 2021-02-01 14:10:08 +00:00
dearmochiandGitHub 6ecc3d5234 Add ability to swap items in storage (#13648)
* Add ability to swap items in storage

Add ability to swap items in storage through
drag and drop
Fix "the the" message when putting item in storage
Clean code where possible

* Fix swap in stacked storages, clean up code (v3)

* Ignore restraints and lying for swapping items

* Clean up the code a bit, increase readability

* Clean up code, remove spawn(0)

* Fix some spacing issues

* Rename var, use crisp font
2020-12-22 16:15:40 -05:00
AffectedArc07 64dc83846e Main part works. but we still got a long way to go 2020-05-14 22:46:26 +01:00
joep van der velden fd913498bf Make every obj/.../New() call it's parents 2020-01-29 10:43:32 +01:00
Fox McCloudandvariableundefined affa319fab Removes Console Screens (#12512) 2019-10-08 21:07:50 -04:00
Aurorablade 86d2a1634c Casing correction 1 2018-12-17 00:07:37 -05:00
Fox McCloud 5c4aa9b3fd Removes All Weapons 2018-04-15 16:25:56 -04:00
FlattestGuitar 92eb5d458a typos 2017-06-03 20:08:27 +02:00
tigercat2000 633c972f46 RnD autolathe removal + tech level overhaul 2017-06-01 11:34:29 -07:00
Sam 07e0f768d6 Using Weight Defines 2017-05-27 16:34:49 +01:00
Markolie 3aa1399995 Implement usesound/toolspeed 2017-03-07 16:46:28 +01:00
Markolie 9d9e957df1 Tool overhaul (usesound & toolspeed), wire descriptions/ghost interaction, add additional tools, refactor can(t)_hold 2017-03-05 19:53:20 +01:00
monster860 3df85518e1 Removes .0 at the end of w_class numbers 2016-07-08 12:26:34 -04:00
monster860 14a6a575a9 Fix some origin_tech's 2016-06-06 05:47:10 -04:00
Fox-McCloud c83a36aa21 Ports Rapid Construction for Part Replacer 2015-12-16 23:42:39 -05:00
Markolie ca6c7d10ba In hand sprite overhaul 2015-09-13 22:44:18 +02:00
Fox-McCloud a019934e9e Pass I 2015-09-04 05:18:48 -04:00
DZD afa978a002 Preserves sanity
Forgot to lower the PSHOOM_2 chance after hearing what the sound was,
whoops.
Some logging fixes too.
2015-08-20 21:38:00 -04:00
DZD 5ce49bb3b3 Machine Upgrade Update
- Partial port of tgstation/-tg-station#9813
2015-08-20 21:03:19 -04:00
Tigercat2000 595f24bd1b Cleanup /defines/ folder.
This commit removes code/defines/obj.dm and code/defines/obj/weapon.dm.
These files were only kept for legacy compatibility and do not fit into
the tree system at all. It doesn't even make sense since the base defines
are all that were in these, the actual code for the items was in the right
file.

Any new ports that use this file on a different codebase should be sorted
into the tree system anyways, new files if necessary. A giant defines
file is just wasting space and searching effort.
2015-05-09 16:06:59 -07:00