Commit Graph

93 Commits

Author SHA1 Message Date
Sam d0dde4f3d7 Uses more QDEL_NULLs 2017-06-15 00:49:00 +01:00
Tigercat2000 bbca8405ef -tg- Move Refactor
This commit ports /tg/'s move refactor.

The throwing system has been replaced entirely, removing the necessity
of throw_at_fast and resolving multiple outstanding issues, such as
crossbows being unusable.

Spacedrifting has also been upgraded to function with the new throwing
system. It is now it's own process.

Tickcomp has been killed, and the config values have been adjusted to
more or less match live Paradise.

All mobs now share a common Bump() proc. There are only four mobtypes
which do not, including humans and simple animals. With the exception
of mob types that do not ever want to Bump() or be Bumped(), they should
call the parent proc.

Human movement slowdown has been moderately tweaked in how it stacks effects;
It shouldn't be significantly different from a player perspective.

Mobs will now spread fire if they bump into another mob. I don't want to set
the world on fiiiire, I just want start a flame in your heart~

For player facing changes: Input delay has been reduced by roughly ~50ms for
any direction keys, by advantage of a previously unknown flag on byond verbs
which allow them to operate independently from the tick rate of the server.
You may need to clear your interface.dmf file if you have a custom skin for
this change to function.
2017-05-25 06:35:01 -07:00
Tigercat2000 29ae9612fd Fix morgue trays flying away 2017-05-18 11:32:20 -07:00
Markolie d9653c79f5 Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into findnreplace
# Conflicts:
#	code/game/machinery/recharger.dm
#	code/game/objects/items/devices/autopsy.dm
#	code/game/objects/items/devices/modkit.dm
#	code/game/objects/structures/lattice.dm
2017-04-14 18:15:12 +02:00
Fox-McCloud 5631d36ff8 Converts Most Destroys to use QDEL_NULL 2017-04-04 23:08:41 -04:00
Mark van Alphen cef5626f85 Merge branch 'master' into findnreplace 2017-03-09 17:32:42 +01:00
Markolie 3aa1399995 Implement usesound/toolspeed 2017-03-07 16:46:28 +01:00
Markolie 6982014a6e Replace all BYOND text macros 2017-02-21 15:41:37 +01:00
Markolie 2afd77a54a Split admin interaction into regular and advanced, make more devices ghost-interactable 2017-02-09 19:30:36 +01:00
Markolie 4a155bfb50 Admin interaction update 2017-02-08 23:27:08 +01:00
Mieszko Jędrzejczak 1b506aaf9f Switches over to the new system 2017-01-17 13:57:07 +01:00
Crazylemon64 27ada86bfa Morgue trays now have descriptions that correspond to their contents 2016-12-31 21:45:07 -08:00
Crazylemon64 6d3e66f41c Polishes up the reset_view proc, which is basically
`reset_perspective` from tgstation.

Also adds various support for remote viewing lenses - like cameras not
transmitting xray vision, among other things

Recommit because we're using different compiler versions
2016-12-21 17:56:57 -08:00
Markolie f5c9ebc068 Grammar fix 2016-11-14 00:22:24 +01:00
Krausus c8989b36e1 Fixes cremation of self-deleting mobs 2016-08-03 19:21:36 -04:00
Krausus 355fb3c080 Fixes morgue updating and removes VGhooks 2016-07-11 17:39:21 -04:00
Tigercat2000 71e5344a98 Mass replace 2016-07-07 19:34:02 -07:00
Tigercat2000 78f53553f8 Reduce lines by removing blank lines added by PJ's script 2016-04-05 08:25:57 -07:00
Tigercat2000 9d430844c3 Replace most (if not all) output << operators with to_chat(user, message)
Currently, to_chat is literally just a proc that does user << message.
But it'll let us do output modification in the future, especially for
something like Goon's HTML chat.

Big thanks to PJB for his to_chat script, see
https://github.com/d3athrow/vgstation13/pull/6625 for more details.
2016-04-05 08:15:05 -07:00
Tastyfish 25195208a9 Ports tg simple_animal bots 2016-03-28 00:22:04 -04:00
Crazylemon64 6fed7d7648 Somewhat desnowflaked resistance 2015-12-06 00:17:25 -08:00
Fox-McCloud 9795dc761b Removes Nations and Unused Game Modes 2015-10-11 19:51:19 -04:00
Markolie a397c730b5 Admin jump overhaul, add watchlist functionality, other admin updates 2015-08-16 23:28:02 +02:00
Fox-McCloud eb694a50eb Updates Nuke Disk Spawning 2015-07-24 17:33:25 -04:00
Krausus 8e753ac1a6 Removes redundant timestamp 2015-07-14 04:18:35 -04:00
Krausus 6376907560 Further fixes to morgues and crematoriums 2015-07-14 04:08:56 -04:00
Krausus 5d342baffb Fixes morgues and crematoriums (includes resisting)
Fixes their trays breaking for 30 seconds, not logging cremations, not
being able to resist out of them, and all these damn uses of src.
2015-07-13 07:31:48 -04:00
Fox-McCloud 0dbea7621f The Great Del() Cull of 2015 2015-07-09 02:48:34 -04:00
ZomgPonies e056abfb82 3/3 port done 2015-05-25 20:16:34 -04:00
Markolie 672305e034 Adds a "params" parameter to attackby(), so it keeps track of pixel_x and pixel_y among other things 2015-02-22 22:12:11 +01:00
Markolie 9fedfc7c62 Switch copytext and sanitize proc 2015-02-20 22:17:13 +01:00
Artorp a631697f91 Morgue Cleanup 2015-02-07 03:58:20 +01:00
Artorp c616b42f67 Morgue indicator changes
- Fixed indicator not updating when clients log in/out
- Indicator added for when ghost can be cloned but not inside corpse
- Morgue now has a sprite for when a note is added to it
2015-02-06 15:07:15 +01:00
ZomgPonies 06bbfcf150 Final Nations patch before live testing. This is going to be painful. 2014-05-27 20:09:10 -04:00
alex-gh 521ad31671 Revert the new lighting system. 2014-04-07 23:51:35 +02:00
Aryn 072bdcde60 I think I fixed everything it is possible to stuff a light source into.
Conflicts:
	code/game/dna/dna_modifier.dm
	code/game/machinery/Sleeper.dm
	code/game/objects/structures/transit_tubes.dm
	code/modules/reagents/Chemistry-Machinery.dm
	code/modules/recycling/disposal.dm
2014-03-21 09:58:54 -04:00
Rob Nelson c3b021e246 Added a garbage collector implementation based on rumors from Goon and proc references in released gooncode.
And holy shit it's fast

Conflicts:
	baystation12.dme
	code/ATMOSPHERICS/pipes.dm
	code/game/machinery/Sleeper.dm
	code/game/machinery/rechargestation.dm
	code/game/objects/structures/crates_lockers/crates.dm
	code/game/objects/structures/tables_racks.dm
	code/modules/mining/mine_turfs.dm
	code/modules/paperwork/photocopier.dm
	code/modules/power/cable.dm
	html/changelog.html
2014-01-29 23:45:21 -05:00
ZomgPonies e9feda83cb Crematorium typo 2014-01-04 21:33:04 -05:00
ZomgPonies 1a58a959b6 Morgue fix 2013-12-29 13:52:58 -05:00
ZomgPonies ae3ff027a9 Morgue/Crematorium Update 2013-12-29 13:25:31 -05:00
ZomgPonies 5daf979b72 Pretty much all new click code 2013-10-12 14:44:36 -04:00
Chinsky 8a3758af72 Morgue trays now can open in different direction depending on how they are placed.
No way to rotate ingame though, mapping and badminning only.
2013-01-12 09:32:08 +04:00
johnsonmt88@gmail.com 867b21c7ce File restructuring!
This brings down a bunch of defines from /code/defines/obj.dm unto their appropriate files.

I've moved morgue.dm from game/machinery into game/objects/structures since that file contains no machines.

I've reorganized the objects/items/stacks folder and made a 'sheets' and 'tiles' folder to keep things separate

I've separated stool_chair_bed.dm into its own folder which now contains the files: stools.dm, chairs.dm, bed.dm and alien_nests.dm to make it a little easier to go through.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4582 316c924e-a436-60f5-8080-3fe189b3f50e
2012-08-29 18:00:30 +00:00