* undo all of it
* flags
* back
* head/mask
* left
* right
* Cuffs
* other name changes
* ID and PDA
* idk about calling them SLOT_HUD now
* glasses, gloves, and shoes, oh my!
* the rest
* comment
* initial addition
* adds wall/airlock obliteration
this definitely needs to be tuned a bit numbers-wise
* adds TRAIT_SUPERMATTER_IMMUNE & gloves
* adds more checks for the supermatter immune trait
* removes SM tongs logic from the halberd
Realistically, you would never actually have the halberd and tongs
* makes slivers bulky
* dusting downed people
also removing a useless assigned variable i missed
* adds the (incomplete) loadout
* halberd buff
* adds robes + sprites
* oops
* halberd icons
* knockdown
* stuff
* timer shortening
* species sprites part 2
* animation for dusting walls
* Apply suggestions from code review
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
* early return
* parry numbers!
* Update code/modules/power/engines/supermatter/supermatter.dm
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
* dgamer review
* dgamer review + no more pulling
* reverts early return thingamajig
* Update code/modules/power/engines/supermatter/supermatter.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
* removes `get_turf`
* hal review pt 1
* hal review pt. 2
* Update code/game/objects/items/theft_items.dm
Co-authored-by: Charlie <69320440+hal9000PR@users.noreply.github.com>
* `carve_sliver` proc
* unfucks icons
* Apply suggestions from code review
Co-authored-by: Charlie <69320440+hal9000PR@users.noreply.github.com>
---------
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Co-authored-by: Charlie <69320440+hal9000PR@users.noreply.github.com>
* dignitary, human, items, spawning
* garment bag update
* dignitary icons
* ntrep cap
* gloves and hat fix
* dignitary icons part 2 and misc code
* minor stuff
* hat fix from updates also drask and grey suit slot
* minor description discrepancy
* cane resprite
* paperwork so boring it kills you
* it's worth a bit more now
* Backup in case you poison yourself
* Virologist gets it, accurate description
* I promise im literate
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
* No more charcoal, time for gloves
* Turns comments into auto-doc
---------
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
* The sprites and stuff
* Vox re-add
* Why did I do this
* Last tweaks
* Pixel differences
* I have decided that captains need a beret
* I have decided that Ian needs drip too
* This exists sadly
* I forgor the gloves 💀
* CONFLICTSSSSSS
* "empty" commit
* White tunic
I don't get the appeal still
* bluE
* Painful
This will most likely get closed anyway so whatever
* OLD TUNICCCCCCCCC
* Conflicts
* Loadout captain's berets
* More conflicts, yay
* Get pants that match or else you gonna look silly yo
* Posters
* Fix other hud elements
* Rereviewed
* Update shotglass.dm
* Fix for new merged PRs
* Typo
* Coming across other stuff
* Update theblob.dm
* No takebacksies
* smh i forget to leave a comment
* Updated for the detgun and cards
* Should have rerun langserver again
* No longer plastic, more in scope
* Damn you bluespace
* Reverting turret logic, out of scope at this point
* Tweak that part
* Went over energy guns again, and fixed UI White's sprite sheet
* Welding masks, glasses, and JUSTICE
* Update portable_atmospherics.dm
* Cleaning up, clearing things up
* Review and suggestions
* Update valve.dm
* More tweaks
* Missing character
* Not distinct lightmasks, so they can be overlays
* Update generator.dm
* Add parameter so holodeck doesn't try to make a perfect copy
* Update unsorted.dm
* Spiders
* Better fix for spiders, fix vamps too
* Ghosts
* Update telekinesis.dm
* Cleaning up old procs
* It's set up to not copy datums... Unless they're in a list
* Donuts, duct tape, and detgun. D3VR coming to Early Access
* Update procs that interact with doors so they call update_state instead
* Forgot one spot, and actually might as well just force lock
* Cleaning up other things... Sigh, and kitty ears
* oops
* Getting used to how it works
* blinds
* Going back to the suit obscuring thing, so it doesn't update all the time
* Missed that from merging master
* I made this PR and forgot about it
* Fix runtimes in cards
* Make things a bit more unified
* Update update_icons.dm
* yarn, really?
* Update library_equipment.dm
* Update shieldgen.dm
* Every time Charlie merges something, I go back and see if I can improve things further
* what's this? more?
* Update misc_special.dm
* wow, paper
* Review
* More reviews
* To be sure, seems like being broken messed something sometimes
* Brought airlocks closer to how TG works to iron out some stuff
* Pizza and morgue
* Doesn't seem to hurt, tried with holodeck
* Revert "Doesn't seem to hurt, tried with holodeck"
This reverts commit 158529302b.
* Icon conflict
* Fix organ damage
* Don't ask how. Why. It's like that on prod too.
* Cutting down on things and updating from TG.
* More flexible. Just in case the thing you stuck it on didn't destroy.
* Hydro was one the things I touched earlier on, better rework it
* Reviews
* Cleaning up further, also bri'ish
* Undo a change I did, and switch over to a more recent implementation
* Update biogenerator.dm
* Rolling back to old airlocks, but with new duct taped note
* Functionally the same. I'd just rather not have the smoothing happen there
* Went over APCs again
* Fix welding helmet names in species files
* Update airlock.dm
* Update persistent_overlay.dm
* Oh, topic
* Clothing grammar and the such
* Made the PR more \improper and other stuff
* Suggested stuff
* Removed 's where it made sense
There are more most likely
* Adds support for self-filling reagent containers
* Sets tool_behaviour on the default set of tools
* Fixing merge conflicts
* Refactors welder to use tool behaviour
* The refactor: part I
* The refactor: part II
* Tool Refactor Part III: Revenge of the Maint
* Tool Refactor Part IV: A New Hope
* Tool Refactor Part V: The Oldcoder Strikes Back
* Tool Refactor Part VI: Return of the Coder
* VII
* Holy shit, it compiles?!
* Nannek I completed your TODO, you owe me ice cream
* Tool helpers; telepad is compliant
* Bugtest, Round 1: Fight
Fuck refactoring disposals
* Buggfixing, Round 2: Electric Boogaloo
* Personal crafting uses tool behaviours now
* Construction datums use new tool behaviours; better way of handling fueltank refuelling; more bugfixing
* multitool_check_buffer change; removes some useless things in tool_helpers
* proc name change
* TRUE/FALSE changes
* Bugfixing, Round 3: A Good Day To Bugfix Hard
Fixes multiple issues raised by the testmerge
* Minor style changes