PopeDaveThe3th and GitHub
58c7fa9a0d
Fairly Sizable Fed Lore Drop ( #26600 )
...
* the fedening
* Federation -> TSF
* Update outfit_admin.dm
* Update outfit_admin.dm
* i forgor
* few more
2024-09-03 13:04:56 +00:00
Christasmurf and GitHub
0db4c22804
Cargo Technician resprite + some hazard vests ( #25399 )
...
* cargotech and hazard vests
* deliveryboy and bomberjacket
* explorer merge changes
2024-05-29 13:40:08 +00:00
5a68c5f6d3
Explorer Redux ( #24202 )
...
* WE'RE SO BACK
* LET THERE BE SOUND
* More bugs
* fixes
* sound
* hmm
* clothing sprites + minor code changes to clothes
* meestake
* spritening
* YARR
* hiss
* Cyberiad explorer remap
* hand telover
* delta days
* rooms done
* VENDOR
* Mapping done
* Salvage mapped
* qol
* Forgot the hivelord.
* woops
* oops redux
* reviews and more
* consistency
* Update code/game/jobs/job_globals.dm
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
* character
* Update code/modules/mob/living/simple_animal/hostile/mining/hivelord.dm
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
* Update code/game/objects/items/sellable.dm
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
* Update code/game/objects/effects/spawners/random_spawners.dm
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
* Update code/modules/mob/living/simple_animal/hostile/pirate.dm
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
* Update code/modules/clothing/head/job_hats.dm
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
* Update code/game/objects/effects/spawners/random_spawners.dm
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
* Update code/game/objects/items/weapons/storage/boxes.dm
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
* Update code/modules/research/designs/machine_designs.dm
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
* some reviews
* Update code/game/machinery/constructable_frame.dm
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
* supply
* area repathing and ambience
* mapping
* metamapping
* Update code/game/objects/items/weapons/storage/belt.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
* the doorening
* redooring
* modsuit
* more reviews
* the plasmamamninigngg
* add random salvage generation across space ruins
* add blackbox tracking for salvage sold
* gun
* deconflicts and reviews
* Update code/game/objects/items/sellable.dm
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
* Update code/modules/clothing/head/job_hats.dm
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
* Update code/game/objects/items/sellable.dm
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
* Update code/game/objects/items/sellable.dm
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
* Update code/game/objects/items/sellable.dm
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
* Update code/game/objects/items/sellable.dm
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
* Update code/game/objects/items/weapons/storage/garment.dm
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
* all conversations resolved
* maybe work now?
* please no more, too many apcs
* Update code/modules/mob/living/simple_animal/corpse.dm
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
* Update code/modules/mining/machine_vending.dm
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
* Update code/modules/clothing/suits/misc_suits.dm
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
* Update code/game/objects/items/sellable.dm
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
* Update code/game/objects/items/sellable.dm
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
* henri review + action figure
* Update code/game/objects/items/toys.dm
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
* PDA
* conflicts
* more conflicts
* maybe all conflcits?
* wait fuck
* maybe fixed???
* KIDAN SPRITES
* MAYBE?
* access fixes
* explorer hotfixes 1:
- fixes space pirates dying in space
- gives explorers ORM access
- box: fixes access on NTR airlock
- box: fixes naming on BS airlock
- box: adds expedition access to mail sorting room
* add salvage selling back
* NOT FOR SALE
* oh my god actually sell the fucking salvage this time
* maybe fine now?
* carpover
* NO MORE CABLE
* balance tweaks
* some depot loot updates
* merge conflict
* deconflicted???
* woops more oversights
* skirts, bombers, exploredrobe code + sprites
* woops (again)
* deconflicting
* remove old explorer room again
* Hat fix
* minor changes to sprites and code for hats
* yarrr fix 1
* first fixes
* don't drop loot from syndies gibbed by depot destruction
* add selling back with new signal based system
* speedmerge this shit
* minor changes to collars/bomber resprite
* docking port in
* ruins
* WE DON'T NEED CONFIG CHANGES WE NEED PICTURES PICTURES OF SPIDERMAN
* no more murder hallway on whiteship
* undelete meson sunglasses, redelete uristrunes
* BOOTY BAGS
* don't drop ashdrake loot from crusher kills
* box: fix ntrep fax, add explorer access to ORMroom
* add meson sunglasses item icon back
* fix cere handtele, meta shutter control, death sound arg
* cleaning up
* she mosins on my russian till i dj station
* Update code/modules/clothing/head/soft_caps.dm
Co-authored-by: Matt <116982774+Burzah@users.noreply.github.com >
Signed-off-by: Marm <85680653+ItsMarmite@users.noreply.github.com >
* Update code/modules/clothing/suits/misc_suits.dm
Co-authored-by: Matt <116982774+Burzah@users.noreply.github.com >
Signed-off-by: Marm <85680653+ItsMarmite@users.noreply.github.com >
* Update code/modules/mining/machine_vending.dm
Co-authored-by: Matt <116982774+Burzah@users.noreply.github.com >
Signed-off-by: Marm <85680653+ItsMarmite@users.noreply.github.com >
* Update code/game/gamemodes/game_mode.dm
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com >
Signed-off-by: Marm <85680653+ItsMarmite@users.noreply.github.com >
* mapping
* Cleaning up
* revert changes in tools/{bootstrap,ci}
---------
Signed-off-by: Marm <85680653+ItsMarmite@users.noreply.github.com >
Co-authored-by: Christasmurf <25437893+Christasmurf@users.noreply.github.com >
Co-authored-by: warriorstar-orion <orion@snowfrost.garden >
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
Co-authored-by: github-actions <github-actions@github.com >
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com >
2024-05-27 19:27:59 +00:00
d587effe2c
Beret + softcap .dmi split ( #25314 )
...
* beret softcap dmi split
* icon rename
* dme crlf to lf
* tsf cap fixes
* Apply suggestions from code review
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
Signed-off-by: Christasmurf <25437893+Christasmurf@users.noreply.github.com >
* vox cap icon name
* remove beret subtype on fluff
* Update code/modules/clothing/head/soft_caps.dm
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
Signed-off-by: Christasmurf <25437893+Christasmurf@users.noreply.github.com >
---------
Signed-off-by: Christasmurf <25437893+Christasmurf@users.noreply.github.com >
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
2024-05-02 11:37:44 +00:00
Luc and GitHub
1fe7819c1b
Ports action button refactor from /tg/ ( #24482 )
...
* add the new stuff
* guh
* add the brunt of it
* action button stuff
* adds a lot of other stuff
* careful find and replace
* it loads
* so many huds
* ehh yeah this kinda works
* fixes this runtime
* hacks in some DMI stuff, we'll fix it later
* Adds better mouse pointer for dragging buttons
* gets dragging into place working again, updates DMI
* moves define
* remove extra hud defines, now it compiles
* CHECK GREP
* owww
* rename action defines
* ticks
* are we good
* let's try that again
* renames mob vars
* renames
* fixes some hud issues with huds getting the wrong variable
* fixes some alignment issues
* Adds mouse-wheel scroll support
* left -> right
* I am the entire circus
* first self-review pass
* Another review pass -- just realized I need to fix keybinds
* more testing
* update icons
* oops
* Fix spell icons not appearing properly
* fixes some outstanding issues
- Action button backgrounds now work properly
- Fixes some runtimes on dropping
- Fixes some misplaced icons
* hmm
* weh
* again?
* nah?
* maybe this?
* asdf
* should finally fix CI
* add client check
* move the ?
* add missing override causing runtimes
* shift-clicking now doesn't trigger the button
* better docs
2024-03-24 17:38:53 +00:00
Christasmurf and GitHub
7dd4ecf151
Janitorial Drip ( #24141 )
...
* custodial time
* balls ass
* drask glove fix
* drask sleeve adjustment
2024-02-27 17:37:16 -05:00
Henri215 and GitHub
dfe6a99e5e
Fixes some issues with soft caps ( #22541 )
2023-09-28 19:32:12 -04:00
7cd7102663
Deliveryboy ( #22185 )
...
* sprites
* code1
* test
* more code and testings done
* i am loosing it
* if only i didnt make stupid mistakes
* good boy can be delivery boy
* Update code/modules/client/preference/loadout/loadout_hat.dm
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
* Update code/modules/client/preference/loadout/loadout_uniform.dm
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
* Update code/modules/clothing/head/soft_caps.dm
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
* Update code/modules/clothing/under/jobs/cargo.dm
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
* Apply suggestions from code review
---------
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com >
2023-09-20 14:19:10 +01:00
DGamerL and GitHub
173bfb92f5
Removes bio resist from the code ( #21108 )
...
* BIO armor is kill
* some more stuff that uses bio resist
* I did a scuffed merge conflict solve but it works
2023-06-03 09:50:22 +01:00
Edan and GitHub
1d552ab0e4
Armour Refactor ( #18547 )
...
* initial commit
* bullet fix + 100% armour pen
* equivalent armour values
* percentage armour pen
* updates bombing
* adds more defines
* i like armour too much
* review pass 1
* review pass 2
* updates with lavaland elites
* armour penetration value tweaks
* wt550 AP round change
2022-08-01 20:23:49 +01:00
1ba1f89a96
Code Readability - Clothing ( #18178 )
...
* clothing
* removed implied src
* Remove 'as mob' as per suggestion
Co-authored-by: Charlie <69320440+hal9000PR@users.noreply.github.com >
* use #define SECONDS as per suggestion
Co-authored-by: Charlie <69320440+hal9000PR@users.noreply.github.com >
* Apply suggestions from code review
Co-authored-by: Farie82 <farie82@users.noreply.github.com >
* Prefer BURN to "fire"
Co-authored-by: Farie82 <farie82@users.noreply.github.com >
Co-authored-by: Charlie <69320440+hal9000PR@users.noreply.github.com >
Co-authored-by: Farie82 <farie82@users.noreply.github.com >
2022-07-06 12:49:21 +02:00
Kugamo and GitHub
630a88ab96
new variable ( #18025 )
2022-06-21 12:01:58 +01:00
variableundefined and GitHub
fa3fa1dc6a
Merge pull request #16579 from FlattestGuitar/armor-defines
...
Adds defines for damage flags
2021-09-17 22:10:20 -05:00
SabreML
6648d3131f
Clothing Organisation V1
2021-08-24 18:37:48 +01:00
Mieszko Jedrzejczak
559fa37756
add defines for damage flags
2021-08-20 21:09:21 +02:00
S34NW
ba45742fe9
loadout update, armour tweaks
2021-06-13 16:56:57 +01:00
S34N and GitHub
ae6f6148c2
Solgov tweaks ( #15896 )
...
* marines, solgov, and more!
* belts are belts
* forgot da hat
* swapped guns around, loadout hat no longer strong
* Update code/datums/outfits/outfit_admin.dm
* updated shading on uniforms
* yeets a null entry
* gas masks, flipped caps
* renamed gas masks
* merge conflicts
* dmi conflicts confuse me
* ARG mag update
2021-05-16 11:38:16 +01:00
warriorstar-orion and GitHub
ea38c69633
Support 28 additional hats for corgis. ( #15669 )
...
- /obj/item/clothing/head/HoS
- /obj/item/clothing/head/HoS/beret
- /obj/item/clothing/head/beret/sec
- /obj/item/clothing/head/bowlerhat
- /obj/item/clothing/head/caphat/parade
- /obj/item/clothing/head/hardhat/dblue
- /obj/item/clothing/head/hardhat/orange
- /obj/item/clothing/head/hardhat/red
- /obj/item/clothing/head/helmet/roman
- /obj/item/clothing/head/justice_wig
- /obj/item/clothing/head/soft/black
- /obj/item/clothing/head/soft/blue
- /obj/item/clothing/head/soft/green
- /obj/item/clothing/head/soft/grey
- /obj/item/clothing/head/soft/mime
- /obj/item/clothing/head/soft/purple
- /obj/item/clothing/head/soft/rainbow
- /obj/item/clothing/head/soft/red
- /obj/item/clothing/head/soft/sec
- /obj/item/clothing/head/soft/yellow
- /obj/item/clothing/head/surgery/black
- /obj/item/clothing/head/surgery/blue
- /obj/item/clothing/head/surgery/green
- /obj/item/clothing/head/surgery/purple
- /obj/item/clothing/head/wizard/black
- /obj/item/clothing/head/wizard/magus
- /obj/item/clothing/head/wizard/marisa
- /obj/item/reagent_containers/glass/bucket
2021-04-05 17:44:51 +01:00
E-MonaRhg and GitHub
6d06dc97a4
Clothing grammar tweaks and the such ( #15761 )
...
* Clothing grammar and the such
* Made the PR more \improper and other stuff
* Suggested stuff
* Removed 's where it made sense
There are more most likely
2021-03-30 12:27:55 +01:00
Deelite34
e2bd916425
Fix typos
...
Fixes typos in baseball cap and searching for items under seat in space pod.
2020-07-02 23:09:40 +02:00
Aquilar
cb926d7074
thanks travis
2020-05-19 06:58:07 +08:00
Aquilar
5df41300fd
some value changes
...
Signed-off-by: Aquilar <20759278+Aquilar@users.noreply.github.com >
2020-05-19 06:44:08 +08:00
Aquilar
4d61487f9b
This commit changes armour values of existing sec gear and adds armour values to some of the plasmamen helmets so they in line with everything else.
...
Lowers the protective values of the security beret to be line with the security cap, also removes bomb protection from both.
Lower the protective values for the security winter coat to be in line with the security security. (no more power gaming with custom load outs)
Adds armour values to the following plasmamen helmets so they not unnecessarily held back in those jobs; mining, hop, captain, security and blueshield.
Signed-off-by: Aquilar <20759278+Aquilar@users.noreply.github.com >
2020-05-19 06:43:54 +08:00
Sgtdevel
ce9f1597f3
Update soft_caps.dm
2020-05-13 11:50:15 -04:00
Sgtdevel
dd7ea13bf6
Update soft_caps.dm
2020-05-13 11:07:33 -04:00
AffectedArc07 and GitHub
04ba5c1cc9
File standardisation ( #13131 )
...
* Adds the check components
* Adds in trailing newlines
* Converts all CRLF to LF
* Post merge EOF
* Post merge line endings
* Final commit
2020-03-17 18:08:51 -04:00
Fox McCloud
f998cb74ad
then-we-shall-reforge-the-armor-from-what-remains
2019-09-10 07:03:05 -04:00
Fox McCloud
dca6d98f5f
Refactors Corgis
2019-09-04 18:40:34 -04:00
Mark van Alphen
90f71f164a
Remove unused species_fit and move chameleon file
2019-05-05 20:37:53 +02:00
FlattestGuitar
4445a34650
Merge branch 'master' into outfiterinos
2017-03-25 21:20:51 +01:00
FlattestGuitar
c0ac235704
Touching up the admin outfits...
2017-03-25 18:45:36 +01:00
Jovan
3fde1afd65
Vox hats yaya
2017-03-18 04:20:56 -04:00
Fox-McCloud
4c93215158
Removes A Few Object Verbs
2016-08-14 21:37:24 -04:00
Fox-McCloud
1dc331b5a4
TG Armor Rebalance
2016-07-01 18:35:01 -04:00
Tigercat2000
78f53553f8
Reduce lines by removing blank lines added by PJ's script
2016-04-05 08:25:57 -07:00
Tigercat2000
9d430844c3
Replace most (if not all) output << operators with to_chat(user, message)
...
Currently, to_chat is literally just a proc that does user << message.
But it'll let us do output modification in the future, especially for
something like Goon's HTML chat.
Big thanks to PJB for his to_chat script, see
https://github.com/d3athrow/vgstation13/pull/6625 for more details.
2016-04-05 08:15:05 -07:00
Fox-McCloud
5069d949bd
Ports TG's Tesla Engine
2015-12-24 00:40:20 -05:00
Fox-McCloud
a32b31d9b4
Adds Custom Strip Delays
2015-11-06 22:34:55 -05:00
Markolie
bff7a9a80c
Replace _color with item_color
2015-10-05 19:55:14 +02:00
DZD
b3a0c9a975
Removes TABLEPASS and FPRINT flags
...
- Also adds ABSTRACT and NODROP flags in preparation for removal of
canremove and abstract vars.
- Sorts some of the setup.dm flags so they're in order.
- Replaces 'flags & 2' in policetape.dm with pass_flags & PASSTABLE,
should have the same effect.
2015-02-10 17:41:37 -05:00
Fox-McCloud
ff2b7cedb2
Clothing Restructuring
2015-01-02 12:40:42 -05:00
Fox-McCloud
525bb1a96f
Stun Changes
2014-12-30 12:30:14 -05:00
John Smith and ZomgPonies
7a10f3c626
Black Baseball Caps [FIXED]
...
Conflicts:
code/game/objects/structures/crates_lockers/closets/job_closets.dm
icons/mob/head.dmi
icons/obj/clothing/hats.dmi
2014-01-22 11:07:39 -05:00
ZomgPonies
640e38ce23
Massive code fix to get the codebase ready to compile in BYOND 500
2013-09-15 23:58:16 -04:00
ZomgPonies
c1222034ee
BS12 -> Ponies merge
2013-09-09 10:51:16 -04:00
MisterBook
fd8d61aa8b
New taser fix is now in place. Rather than full deflection, armor mitigates the damage. Updates along all sorts of Clothing for minor mitigations to major mitigations.
...
New define - AGONY. Used as an effect (Like STUN, WEAKN, etc) to cause HALLOSS. Allows use of HALLOSS projectiles without having to worry about them shattering windows/grilles. Future use? Torture tools, pain inducers for interrogation, 'Be Good' modules, Meme, etc.
HALLOSS now regens while standing up (2 per tick), and laying down (Resting, unconscious, paralyzed - 6 per tick). This fixes the 'real damage + HALLOSS = forever crit'.
Sticking a gun in your mouth (Non-stun, damage inducing) and pulling the trigger kills you.
Icon adjustments.
2013-06-04 22:41:23 -05:00
johnsonmt88@gmail.com
e9671308bf
Reorganized clothing as a whole.
...
Everything related to clothing should now be defined in modules/clothing. I'm almost certain there's clothing code hidden elsewhere but this should be the vast majority of it finished.
Everything is set up related to the object types themselves (meaning paths.)
So all hats will be in modules/clothing/head, all gloves will be in modules/clothing/gloves, ect...
I've removed 'modules/clothing/random.dm' and 'objects/items/clothing.dm' which both seemed to just be a place where people would put stuff they were too lazy to find a proper home for.
I've also moved files that had no, or very few blocks of code into more catagorized areas.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4388 316c924e-a436-60f5-8080-3fe189b3f50e
2012-08-13 02:17:14 +00:00