Commit Graph

1307 Commits

Author SHA1 Message Date
Codingale 79b527d82b Modify to implied src
Corrected typo in comment. Modified not to use src.
2016-09-24 08:55:33 -04:00
Codingale f231f8f27a Update blood.dm
Conform to agreed upon standards.
2016-09-23 17:10:42 -04:00
Codingale 4beac970c6 Fixes #5673 2016-09-23 16:49:20 -04:00
KasparoVy 1373070b98 More Conflict Resolution 2016-09-03 21:29:10 -04:00
Krausus cd4cb5df0a Fixes wound cleanup timer runtime 2016-08-30 01:23:37 -04:00
TheDZD f5577b4a8f add_logs() un-fuckery 2016-08-29 17:27:56 -04:00
KasparoVy 1c407a36a1 Sorts out some runtimes, adds randomization for a bunch more stuff in character preferences, adds species validation to undergarments, adds absolute pathing to sprite_accessories and repaths alot of stuff.
Also corrects some oversights.
2016-08-27 09:22:01 -04:00
Fox McCloud 4f590f27c4 Merge pull request #5537 from Crazylemon64/debug_log_to_error_viewing
Moves from `log_debug` to `log_runtime` for non-fatal abberant states
2016-08-26 21:15:31 -04:00
KasparoVy cd9b12086b Merge remote-tracking branch 'upstream/master' into repathing-sprite-accessories 2016-08-26 02:28:47 -04:00
Fox McCloud 8cd9e4864b Merge pull request #5522 from Crazylemon64/airlock_wire_runtime_fix
Fixes a runtime when an airlock set to `autoclose` is deleted
2016-08-25 22:55:59 -04:00
Crazylemon64 16dd4e9d21 Moves many uses of log_to_dd to log_runtime, to make the output
more visible at runtime, to someone who isn't watching DD first-hand
2016-08-24 09:55:19 -07:00
Crazylemon64 b633cf53af Moves from log_debug to log_runtime for non-fatal abberant states 2016-08-23 17:03:52 -07:00
KasparoVy e0bad95adc Adds Some Markings and a Vulp F.Hair Style, Fixes Preferences Marking Randomization, Fixes Species-change thru CMA Bug, Fixes Vulp Kita F.Hair Style Colouring, Fixes Fatness and Deformation.
Previously, your markings would only randomize if you clicked the randomize button and were of a species that had body markings. Fixes that and tidies up the proc calls for marking randomization a bit.

Furthermore, a bug existed where if you changed a mob's species via CMA, the mob's cosmetic attributes (hair, hair colour, skin colour, skin tone, marking styles and colours, head accessory style and colour) will not have changed correctly. Delaying appearance update fixed that.

Finally, a mob's body will now correctly render as fat if they become fat and skinny if they become skinny and show deformities immediately.
Further explaining this fix: It required an override to be implemented in update_body that re-cached the mob's bodyparts in order to reflect changes to the limbs (i.e. fatness/slimness).
As for deformation, I just needed to modify the existing update_body() proc call.
2016-08-23 09:06:03 -04:00
Crazylemon64 7a75910bb0 Peoples' limbs are no longer given a wound cleanup timer if they don't
need it
2016-08-23 02:50:51 -07:00
Crazylemon64 38adc54c77 Humans no longer spew debug messages when deleted 2016-08-22 23:40:57 -07:00
TheDZD 96f07927e9 Merge pull request #5512 from Crazylemon64/dont_worry_bones_grow_back
You can now cancel surgery after cutting someone's ribcage open again
2016-08-22 19:33:11 -04:00
Crazylemon64 4326b9383e Abductor surgery, Face repair, now all work again 2016-08-22 11:42:01 -07:00
Crazylemon64 80055208ec Forgot about this one, too 2016-08-21 13:26:31 -07:00
Crazylemon64 04dfa164b4 Don't worry, bones grow back (You can now mend incisions after
having cut someone's ribcage open, at Fox's request)
2016-08-21 13:13:56 -07:00
KasparoVy ab3f71b359 Conflict resolution again 2016-08-19 01:08:08 -04:00
Fox McCloud 08800863ad Merge pull request #5495 from Crazylemon64/organ_fixes_v2
Fixes a bunch of organ-related bugs
2016-08-18 23:49:52 -04:00
Crazylemon64 6aedd26beb Fixes a bunch of organ-related bugs 2016-08-18 19:08:29 -07:00
KasparoVy 29a90bff9f Conflict resolution. 2016-08-18 03:28:03 -04:00
Crazylemon64 d3d44529c6 Naked fat people are fat. 2016-08-17 20:48:57 -07:00
TheDZD db3a13a1d1 Merge pull request #5453 from Crazylemon64/ipc_surgery_fix
Makes IPC surgery much more reliable.
2016-08-17 20:15:53 -04:00
Fox McCloud c21299ddda Merge pull request #5447 from Crazylemon64/serialization_eyes_fix
Improves Serialization
2016-08-17 20:10:24 -04:00
Crazylemon64 f3b069a717 Makes the posibrain move correctly by default 2016-08-17 15:11:19 -07:00
Crazylemon64 09cace7eae Axe code, no commenting 2016-08-17 15:03:57 -07:00
KasparoVy e0bfbd0af6 Keeping up to date. 2016-08-17 02:56:34 -04:00
Crazylemon64 28de2252c6 Removes debugging code 2016-08-14 18:27:04 -07:00
Crazylemon64 7d2983b4bf Makes IPC surgery much more reliable, object insertion surgery
works better now, and `can_use` is actually called now.
2016-08-14 18:12:23 -07:00
Crazylemon64 3ca5a1f3f7 Removes eye color vars on the human, stores it on the eyes
Also adds a proc nifty for SDQL fans, which grants greater control over
spawning atoms.

Also fixes deserialization to make hair show up again
2016-08-13 23:05:32 -07:00
KasparoVy a5722fdfc4 Overhaul, adds color2R/G/B helper procs, adds marking/head accessory/body accessory (colours included) randomization in char prefs.
Color2R/G/B helper procs and PR overhaul suggested/co-authored by Krausus.
2016-08-12 22:37:40 -04:00
Tigercat2000 258f477eb3 /tg/ mecha - Part 1
Start of porting the /tg/station mecha update.
This commit only cleans up the code and adds the proper dependencies for
the mecha.

 - Removes relative pathing from /datum/events
 - Updated Process_Spacemove() to use
   atom/movable/proc/get_spacemove_backup()
   - Basically just makes launching off of unanchored objects in space an
     OOP behaviour
 - Removed styling atrocities and relative pathing from most of the mecha files.
  - Notable exceptions:
   - code/game/mecha/mech_bay.dm
   - code/game/mecha/mech_fabricator.dm
   - code/game/mecha/mecha_construction_paths.dm
   - code/game/mecha/mecha_parts.dm
   - code/game/mecha/mecha_wreckage.dm
   - code/game/mecha/paintkits.dm
 - Removed dyndomove/dyndoattackby/dyndobulletact. No more icky dynamic
   calls. Replaced by specific code for the 3 modules that used it.
 - Refactored module cooldown. It now uses addtimer, and power usage is
   hooked directly into the cooldown calls.
 - Added atom/movable/proc/has_buckled_mobs(). Currently not that useful,
   but, necessary for porting the multi-buckling system from /tg/.
 - Split code/game/mecha/equipment/tools/tools.dm into multiple files.
 - Removed snowflake behaviour from exosuit drill. It now calls
   turf.drill_act(src).
  - Different from /tg/: Allows you to drill any wall/floor normally.
 - Drill no longer gibs mobs. It deals 80 organ damage instead.
 - Drill can be used to harvest dead mobs.
 - Removed all global_iterator systems from mecha and mecha equipment.
   Everything now uses object processing.
 - Mecha now have a turn sound variable and step sound variable. Updated
   all subtypes to use these instead of snowflake domove procs.
 - Removed mecha_do_after, mecha now uses the normal do_after.
 - Removed enter_after, same as above.
 - /obj/mecha/Process_Spacemove no longer strangely calls the user's
   spacemove.
 - /obj/mecha/return_pressure now uses return_air instead of copypasted
   cabin air detection.
 - Same for /obj/mecha/return_temperature
 - Added /obj/mecha/Exited. Basically, properly clears occupant refs,
   even if they teleport out/otherwise exit improperly.
 - Added hooks for mecha action buttons; Didn't implement them yet.
 - Moved mecha UI to code/game/mecha/mecha_topic.dm
 - Fixed turfs not updating atmos when ChangeTurf(/turf/space) is used.
 - Updated visible_message and audible_message. Both now use
   get_mobs_in_view() to ensure that mobs inside containers can see
   messages.
 - Removed /obj/item/mecha_parts/mecha_equipment/tool subtype. It had no
   use. Any subtypes are now just subtypes of
   /obj/item/mecha_parts/mecha_equipment.
2016-08-12 06:14:00 -07:00
monster860 19460ff4af Makes boldnotice and danger classes be be used 2016-08-11 12:20:02 -04:00
KasparoVy 3610cfd4ea Markings refactor, body/marking/head accessory/hair sprite darkening, adds tail markings, more hair styles...
Tajara ears are on their head now, fixes a crash bug with tail wagging
with body accessories that are split-rendered, adds secondary
hair/facial hair themes, fixes issues with human/skrell arm/lower body
sprites etc.
2016-08-09 22:01:45 -04:00
Fox McCloud 607642d4ef Revert "Refactors Markings, Adds Tail (some body and head) markings, Adds Alt heads, Secondary (F)Hair Themes, Darkens Vulp/Taj + Unathi horns/frills, Sprite adjustments and more..." 2016-08-08 23:26:51 -04:00
Fox McCloud 86d0c0b2b9 Merge pull request #5147 from KasparoVy/tail-markings
Refactors Markings, Adds Tail (some body and head) markings, Adds Alt heads, Secondary (F)Hair Themes, Darkens Vulp/Taj + Unathi horns/frills, Sprite adjustments and more...
2016-08-08 21:58:45 -04:00
KasparoVy 39d3d64207 Staying up to date. 2016-07-28 17:02:07 -04:00
Crazylemon64 cc784f338e Adds bare bones for a persistence system
Admins can toy around with converting a character to text, and
placing them back elsewhere, independent of the round.

It's got a kink, though: The text given to you directly needs to be
printed once to remove all the escapes - otherwise the thing will choke.
I'd like advice on resolving that
2016-07-27 13:31:19 -07:00
TheDZD bcfa4d1863 Merge pull request #5171 from Fox-McCloud/apply-damage
Fixes up apply_damage
2016-07-26 13:28:43 -04:00
Fox-McCloud 25c01ef3ba Fixes up apply_damage 2016-07-22 21:03:17 -04:00
Fox-McCloud a4e7a41426 Refactors Medical Stacks 2016-07-21 12:26:21 -04:00
KasparoVy 0232a7a427 Keeping up to date. 2016-07-21 11:57:15 -04:00
Fox-McCloud 0a8dca713c proper ear damage proc 2016-07-21 04:24:12 -04:00
Fox-McCloud 00a470fd6d removes stupid sdisabilities 2016-07-21 02:24:54 -04:00
Fox-McCloud 1ac09a962c Cleans up Vars 2016-07-21 01:43:16 -04:00
KasparoVy eb4a14cdfb Adds secondary hair themes, darkens Tajara, fixes Skrell/human sprite issues, Skrell secondary hair-themes, CMA and Morph support and more.. 2016-07-20 15:35:29 -04:00
KasparoVy b497aafb90 Darkens Unathi Horns/Spines/Frills, Adds Secondary Facial Hair Colours/Support, Further Adjustment to Tigerhead/TigerheadFace Sprites
You can now colour the webbing of webbed Unathi frills independently.
Morph and CMA support has been included.
Splits tigerhead sprites into 3 versions in order to better fit the
different ears of the three species that can use it.
2016-07-19 05:58:50 -04:00
KasparoVy b84a941488 Adds Tajaran Nose marking, Doubles up Ear Stuff for added Customization, Fixes Alt Head Prefs Bug + More Sanity, Refactors Morph Again, ....
Adds 5 more Tajaran hair styles, sprites from Polaris and fixes an issue
where Tajara and Vulpkanin couldn't be bald in character preferences.

The alt head prefs bug became prevalent if you spammed the 'reload slot'
button on certain characters. They'd get an alt head and if you switched
slots it wouldn't go away-- breaking head icon generation. Woops. Not a
problem anymore because the var isn't initialized to null and is
corrected in the prefs screen. Also refactors the morph ability to use
the change_whatever procs from appearance.dm. Removes redundant
update_body from force_update_limbs.
2016-07-18 20:11:01 -04:00