* Replica syndicate space suit sprites
* Revert "Replica syndicate space suit sprites"
This reverts commit 1fb5cf68ac.
* RPED can now put beakers into machine frames as well
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Co-authored-by: adrermail@gmail.com <adrermail@gmail.com>
* WIP
* changes
* more changes
* chnges
* update
* changes
* I suck at TGUI if you see this please help
* UI a bit better still figuring it out
* More things
* Eject Select, Select empty and autoselect empty implemented. can insert replaace stat/all stats from disk list
* Ready to make a PR
Disks can be loaded into the machine from boxed, an empty disk is automatically selected once an extraction is performed if one is available. All insert and replace buttons moved to the disk lists. Window size and scaling changed to fit LSD properly without wrapping.
* minor ui tweak, fixes core stat disk being auto selected unintentionally. Loading via box now makes a sound.
* rebuild TGUI
* rebuild tgui
* implemented RO button/indicator in UI, Added null checks for can_add
* slightly shrink some buttons rebuild TGUI
* Rebuild TGUI
* use istype for type checks
* removes the disk compartmentalizer from maps
* removes Disk Compartmentalizer
* actually removes the disk compartmentalizer
* rebuild tgui and remove all remaining disk compartmentalizer sprites
* fixes a message being output to world instead of the user
* auto doc and readability improvements.
* some fixes
adjusts display name to display the new doubled percentages. Stored seed no longer counts as a disk for the purpose of reaching the disk capacity.
* Rebuild TGUI
* Globals work
* Double access works
* All other things
* Revert "All other things"
This reverts commit 6574442eb6.
* More changes that compile and work
* IT WORKS AAAAAA
* Changes even more .len to length()
* Apply suggestions from code review
* Update code/datums/mind.dm
* Update code/__HELPERS/sorts/InsertSort.dm
Co-authored-by: Deniz <66401072+Oyu07@users.noreply.github.com>
* Update code/__HELPERS/sanitize_values.dm
Co-authored-by: Deniz <66401072+Oyu07@users.noreply.github.com>
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Co-authored-by: FunnyMan3595 (Charlie Nolan) <funnyman@google.com>
Co-authored-by: Deniz <66401072+Oyu07@users.noreply.github.com>
* Part 1
* Testing 1
* Revert "Testing 1"
This reverts commit fc06554b28.
* Part 1.1
* Part 2 - UI Style List
* Preferences lists
* Preferences lists - DONE
* More inputs
* MOOOOOORE
* UI style else
* Last ones
* Double name fix
* Pre-selected Search
* Return Pick Darkness
* Return Pick Darkness
* Missing users
* Some review changes
* Revert MULE lists
* I just hate MERGE CONFLICT label
* List window tweaks
* I think there it is
* why i am stopid
* Update tgui.bundle.js
* god this was a headache
* prevent decon if locked
* henri review
* dont feel like coming up with something, someone else can do later if they want
* sean review
Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>
* henri review
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Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>
* Add guard clause for boards that have no component
* Change check to Snowball's chunk and adds bin part
* Change board_name to Nanotrasen Merchandise Vendor
* screwdriver_act my beloved
* convert to returns instead of . / lewcc review
* it will be done
* i'm a little bit stupid, but now time to test
* sometimes I get excited and press the commit
* The great test has been completed
* oh wow oh wow, lewc review
* found one last one
* Steel review
* Lewc review
* quick sirryan review
* removes stupid comments (old coders I blame)
* sirryan review two
* whoops...
* hal review
* the fix to the fix to the fix
* Revert "the fix to the fix to the fix"
FUCK I pushed to the wrong branch
This reverts commit a96fe98781.
* Could use a refactor on its own, but
* Added other mapped in machines
* Making two lists was simpler
* List still had issues
* So var edited vendors with different names are a thing
* lawsets update
* Revert "lawsets update"
This reverts commit a68ddcb9ee.
* Lawsets update
* Remove quotes on ai module names
* fix map file
* Fix coding style
* Update hippocratic per review
Co-authored-by: Sean Williams <06sean@gmail.com>
* Update hippocratic per review
Co-authored-by: Sean Williams <06sean@gmail.com>
* Update hippocratic per review
Co-authored-by: Sean Williams <06sean@gmail.com>
* Fix merge conflict
* Update code/game/objects/items/weapons/AI_modules.dm
Co-authored-by: dearmochi <shenesis@gmail.com>
* Add a pilot seat to the ERT shuttle
* Revert "Add a pilot seat to the ERT shuttle"
This reverts commit 676bfa7d03.
* Update MetaStation.dmm
* deconflict
* Update code/game/objects/items/weapons/AI_modules.dm
Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>
Co-authored-by: Sean Williams <06sean@gmail.com>
Co-authored-by: dearmochi <shenesis@gmail.com>
Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>
* Circuit Names Refactor
* Some review stuff
* now with less runtimes
* Machine Boards and Computer Boards
* Only a little late
* YouTool fix
* Resupply crate too
* Supplycomp board
I'll do the other stuff tomorrow
* Computer Frame Refactor
Plus also removing the HONKputer to avoid a conflict.
* Don't need this diff anymore
* robot_module refactor
* some fixes
1. adds medical stacks of 25 for the syndi medical borg
2. fixes various construction steps that weren't using `use()` or `get_amount()`
* review tweaks + other stuff
1. Makes a bunch of for loops into istypeless loops
2. Adds a readout of the current out of stacks a borg has, in the status panel
3. Slightly reorganizes the medical, syndi medical, engineering and syndi engineering cyborgs items
* fixes after upstream merge
* blank line for travis
* fixes and improvements
1. Fixed welder icon's not updating periodically if you were charging in a borg recharger
2. Fixes solar panels dropping /cyborg type glass when they were deconstructed.
3. Band-aid fix (incase #2 doesn't fix this) for cyborg stack's `source` var being null which resulted in tons of "cannot read null.energy" runtimes
* more fixes + constructable frame runtime fix
* removes toy sword placeholder
remove comment
* remove these as well
* .amount to .get_amount(), really should have done this before
* refactors robot_upgrades to work with the new system
- more cleanup
- adds documentation
- fixed a bug I made where you could delete your robot stack via crafting
* moves some unemag logic to the module file, makes more loops typless
* farie review
* fox review
* affected review and more TM bugfixes
* fixes comment
Co-authored-by: SteelSlayer <SteelSlayer@users.noreply.github.com>
* Adds support for self-filling reagent containers
* Sets tool_behaviour on the default set of tools
* Fixing merge conflicts
* Refactors welder to use tool behaviour
* The refactor: part I
* The refactor: part II
* Tool Refactor Part III: Revenge of the Maint
* Tool Refactor Part IV: A New Hope
* Tool Refactor Part V: The Oldcoder Strikes Back
* Tool Refactor Part VI: Return of the Coder
* VII
* Holy shit, it compiles?!
* Nannek I completed your TODO, you owe me ice cream
* Tool helpers; telepad is compliant
* Bugtest, Round 1: Fight
Fuck refactoring disposals
* Buggfixing, Round 2: Electric Boogaloo
* Personal crafting uses tool behaviours now
* Construction datums use new tool behaviours; better way of handling fueltank refuelling; more bugfixing
* multitool_check_buffer change; removes some useless things in tool_helpers
* proc name change
* TRUE/FALSE changes
* Bugfixing, Round 3: A Good Day To Bugfix Hard
Fixes multiple issues raised by the testmerge
* Minor style changes