* initial
* i'll get fired
* update icons for mapping as well
* update maps
* tweak
* tweak and revert a bit
* tabs
* speak english, motherfucker
* oh
* updatepaths
* Refactor/deduplicate camera eye code
Camera Eyes previously had duplicated logic across several files. This
change uncooks the spaghetti. Additionally, half-baked support for TG's
multicam feature has been removed, as it was not functional or in use.
* lets ff now
* Camera Eye refactor fixes and finishing touches
This change completes a refactor of AI eyes, which were previously used
by xenobio consoles, syndicate and abductor camera consoles, shuttle
docking computers, holograms, and, of course, the AI. Duplicated logic
has been extracted to an abstract base mob, /mob/camera/eye, from which
new types for each of the above now derive.
Functionality is largely the same, with only a few minor cosmetic
differences (i.e. camera eyes are now appropriately named given their
type and user), as well as a quality-of-life enhancement for holograms,
slowing their movement speed to base run speed to prevent users from
accidentally zooming out of calls.
* Camera eye refactor: Fix AI acceleration toggle
The acceleration toggle was broken in the camera eye refactor, as
previously the boolean was stored on the AI rather than its eye. This
change fixes that.
* Camera eye refactor: Fix syndicate cam visibility
With the camera eye refactor, the syndicate advanced camera consoles
lost the ability to view maintenance tunnels and other areas without
active cameras, seeing static in their place instead (as all other
cameras do). This change reinstates the original behavior.
* Camera eye refactor: Convert spaces to tabs
* Camera eye refactor: Fix CRLF
* Apply suggestions from code review
General minor code quality improvements suggested by GDNgit
Co-authored-by: GDN <96800819+GDNgit@users.noreply.github.com>
* Apply suggestions from code review
Rename parameter names to avoid src accesses, remove an ambiguous and
unused mob_define and holopad range variable from a previous WIP, change
the for loop in /mob/camera/eye/relaymove to a for-to loop, and change
the chat message warning, sent when an AI Eye is created on an AI that
already has one, to a stack trace
* Adds toggle to AI commands for fast holograms
* Refactor ripped Hologram Eye relaymove
Previously, the relaymove proc for hologram eyes was redundant and
nearly impossible to read. It has been separated out into a few
different named procs, and has had its use of `spawn` removed.
* Remove unnecessary src access
* Fix bug involving shuttle placement outlines
The camera eye refactor that this commit is a part of introduced a bug
that prevented shuttle placement outlines from showing up on first use
of the shuttle console. This change fixes that bug.
* Unrevert some changes from #26306 lost in merge
* Remove erroneous free xray vision on advanced cams
* Autodoc camera acceleration vars
* Remove redundant null var initialization per code review
Co-authored-by: Drsmail <60036448+Drsmail@users.noreply.github.com>
Signed-off-by: asciodev <81930475+asciodev@users.noreply.github.com>
* Changed variables to camel_case, autodocs, cleanup
Changed a number of camera eye-related variables to camel_case style,
added appropriate autodoc comments, as per code review. Also removed an
unused cameranet function, modified the call signature of a cameranet
function to be more semantic, and changed a qdel-on-initialize in camera
eyes to return INITIALIZE_HINT_QDEL instead.
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
* Remove stray qdel(src) per code review
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: asciodev <81930475+asciodev@users.noreply.github.com>
---------
Signed-off-by: asciodev <81930475+asciodev@users.noreply.github.com>
Co-authored-by: GDN <96800819+GDNgit@users.noreply.github.com>
Co-authored-by: Drsmail <60036448+Drsmail@users.noreply.github.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
* Refactor /mob/unEquip.
* fix things found in testing
* more fixes from testing
* fix removal of hooded suits
* fix flayers inability to deploy swarmprod
* fix changeling blade activation
* unnecessary parens
* pass default unequip args to proc overrides
* fix belts being able to forceMove into full hands
* Nct ID
* Preferences, job creation, access and other stuff
* Sprites, defines, hidden job pref and other stuff!
* Missed a comma
* Sprites updated, clothing code, outfit and id
* Fix a small oops
* Data chip + Sechud icon
* Offstation, access, datachip code, ticket autoresponse and a lot of other stuff.
* Typo, spritesheet fixingg and icon color
* Telebaton removed, not allowed to scan ERT IDs, blacklisted some access
* Applies suggestion
Co-authored-by: Aylong <69762909+AyIong@users.noreply.github.com>
Signed-off-by: Pedro <79126660+LetXxx@users.noreply.github.com>
* Applying Suggestions!
* Forgot to increase the number of slots, oops
* Added a few items that I forgot, applying suggestions.
* Fix check fail?
* Mapping Tools/Icons.
* Office added to all maps, a few modifications to fit.
* Adds ACCESS_TRAINER to who needs it.
* Fixing check fails.
* NCT Beret obj are now where they're supposed to be
* Suggestion
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Signed-off-by: Pedro <79126660+LetXxx@users.noreply.github.com>
* Sprites fix + NCT flag
* Code Suggestion
* Sprite update
* Suggestions
* Diagoras Office, conflict fix.
* Day 1 fixes, suggestions.
* bundle rebuild
* Fixing a few issues.
* Mapping review + Suggestions
* Fixed check fail.
* Conflict fix + You shouldn't be able to insert the NCT chip into an id console
* Fix map conflicts
* Plasmaman icons and Kidan icon fix
* Conflict fix?
* A few changes following feedback.
* Small description changed, as per requested feedback.
* Suggestions/Fix
* Forgot some mapping issues
* Suggestions
* Fixed?
* Fix linters
* More fixes
* aaaaaaaaaaa
* Christa's reviews
* Naming stuff
---------
Signed-off-by: Pedro <79126660+LetXxx@users.noreply.github.com>
Co-authored-by: Aylong <69762909+AyIong@users.noreply.github.com>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
* refactor: Attack chain, initial setup.
* migrate curtain to make dreamchecker happy
* update thurible
* don't call attacked_by separately for legacy attack chain
* remove duplicate proc
* condense similar code, put allowances for legacy code in new procs
* update docs, include diagram source
* add comment on how to update diagram
* fix admonition
* mindflayer updates
* remove commented out code
* clarify all steps
* after_attack should be overridable
* whoops
* retrofit recent changes
* duh, can't restrict this yet because of tool_acts
* i hate ore bags with the fire of a thousand suns
* return correct value for object attack logic
* Various cleanups.
We don't want to attempt to pull stuff out of `/obj/item/attackby`,
because those pieces are part of the related objects' migrations, not
`/obj/item` itself. Attempting to do this causes knockon effects where
things expected to call e.g. `/obj/item/storage/attackby` in the call
chain were not ferried over to the new item interaction code, because
the related objects hadn't actually been migrated over yet.
I've used refactoring /obj/vehicle as the example for migrating
`attackby` methods instead.
* simplify some argument names
* fuck it
* make it do the thing
* Rename CI module call
* Prove that CI works
* improve test output
* aaand fix it again
* fix curtain tool interactions
* fix compile error
* fix compile error
* Better docs, introduce migration plan tool.
* IT WORKS UP UNTIL THIS POINT
* Consolidates SLOT_FLAG and SLOT_HUD into one
* Remove cover_both_ears
* SLOT_HUD to ITEM_SLOT
* Remove clothing_trait changes for the time being
* Remove accidental copy-paste
* Re-add no-slip var
* More failure to copy-paste correctly
* Leftover flag
* Combine left and right slot flags where possible
* UNGOOF MY DEFINES, PHAND IS NOT A THING
* Minor spacing changes
* Some more fixes from merge
* Seperates ITEM SLOT AMOUNT into two defines
* ON SECOND THOUGHT LETS NOT DO THAT.
* Addresses Contra's review
* Thank you GREP
* Rename ITEM_SLOT_FEET to ITEM_SLOT_SHOES
* Added a comment to the bitmasks in clothing defines
* Rename ITEM_SLOT_TIE to ITEM_SLOT_ACCESSORY
* These are for a seperate PR.
* Magboot fixes
* Requested changes
* Re-add accidental removal
* Wrong flags
* Update code/__DEFINES/clothing_defines.dm
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
Signed-off-by: Chap <erwin@lombok.demon.nl>
* Requested changes
* Merge fixes
* Fix double headset
* Fixes multiple accessories
---------
Signed-off-by: Chap <erwin@lombok.demon.nl>
Co-authored-by: Adrer <adrermail@gmail.com>
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
* Globals work
* Double access works
* All other things
* Revert "All other things"
This reverts commit 6574442eb6.
* More changes that compile and work
* IT WORKS AAAAAA
* Changes even more .len to length()
* Apply suggestions from code review
* Update code/datums/mind.dm
* Update code/__HELPERS/sorts/InsertSort.dm
Co-authored-by: Deniz <66401072+Oyu07@users.noreply.github.com>
* Update code/__HELPERS/sanitize_values.dm
Co-authored-by: Deniz <66401072+Oyu07@users.noreply.github.com>
---------
Co-authored-by: FunnyMan3595 (Charlie Nolan) <funnyman@google.com>
Co-authored-by: Deniz <66401072+Oyu07@users.noreply.github.com>
* undo all of it
* flags
* back
* head/mask
* left
* right
* Cuffs
* other name changes
* ID and PDA
* idk about calling them SLOT_HUD now
* glasses, gloves, and shoes, oh my!
* the rest
* comment
* remote
* more additions
* tgui + ssu
* map edits
* Shut your mug
More changes, huds, mugs and icons.
* mug time
* aaaa
* fixes cere edits
* should fix it
* Update tgui/packages/tgui/interfaces/common/CrewManifest.js
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
* Update code/game/machinery/suit_storage_unit.dm
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
* Revert "Update tgui/packages/tgui/interfaces/common/CrewManifest.js"
This reverts commit 5de07cba58.
* mugs all the way down
Fixes locker headset oversight, adds icon for supply management console, new QM mug sprite
* more map changes
* wow this worked?
* Misplaced comma
Removes a misplaced comma.
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
* Mr QM's Wild Ride
Resolves a number of review comments, including preventing the QM slot being altered by the B/E event, adds a flash to the locker and reverts removal of basic cargo access from the HOP.
* Forgot a var name change, I'm gonna cry edition.
Renames name to board_name for supply ID computer.
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
* genesis 1:3
Alters light_color of supply management console to brown_orange from light_color_red
* Update code/modules/events/bureaucratic_error.dm
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
* another misplaced comma
Removes a comms where there should not be one.
* saving private ryan
Removes plasmacutter, adds mining GPS and crew monitor to QM locker contents.
* redone map changes
* oop
* the last of it
* merge time
---------
Co-authored-by: GDN <Roanrichards1@Gmail.com>
Co-authored-by: GDN <96800819+GDNgit@users.noreply.github.com>
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
* paramedic grindset
Adds Paramedic headset with associated encryption key. Gives Paramedic mining access+supply comms. Adds Lavaland corpse related recovery equipment to Paramedic locker.
* goodbye soul hello garment bags
Adds a Paramedic garment bag. Cuts back on Paramedic locker clutter by adding crew monitor and crew pinpointer to loadout.
* headset, i barely know her
Paramedic headset moved out of garment bag and into main locker.
* lore???
Turns out I've been spelling Nanotrasen wrong all this time.
* Update code/game/objects/items/devices/radio/headset.dm
Co-authored-by: matttheficus <57759731+matttheficus@users.noreply.github.com>
---------
Co-authored-by: matttheficus <57759731+matttheficus@users.noreply.github.com>
* Custom USSP roles for admins
* Added the sprites for new USSP
* conflict part 2
* Elder Gods please make this work
* new style for soviet box
* Added Soviet headset
* lets fix this conflict
* Die conflict!
* Sirryan review
* Apply suggestions from code review
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>
* Lets solve this conflict
* Die conflict!
---------
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>
* a new coat of paint
* no shooting teammates on spawn for 100 damage
* datumization part 1, makes DS more OP, spacing fix
* hnng still broken but better
* breaks stuff less 99%
* mostly tgui
* oops, removes left over things from testing
* seperate tgui
* undo changes to ERT file and ERT manager
* build TGUI, front end is working
* minor fix, still broken
* this hurts me
* few small changes
* please dont fail
* mind code runs, but it doesnt work
* logging good, tgui built, will finish later
* mind code hurts, tgui should deconflict
* part one of giving up on TGUI
* 3 days of debugging, 2 lines of errors fixed
* no more unneccessary spawners
* Revert "no more unneccessary spawners"
* wow it works
* tgui, deconflict please
* a little clean up
* little more cleanup
* Sirryan addressed pt1
* Oops should commit this before the next commit
* DS isnt an option in one click antag, nuke it
* oops forgot this one small bit
* wow, simple code works
* oops, forgot to address, doesnt fix headset
* ds headset was broken long ago
* removes testing implants
* addresses requests
* get addressed code, you will be good
* few code improvements
* address moxian
* Makes deathsquad naming consistent
* this comment is true again
* a little precaution to stop AFKs
* no nuke code? no problem
* bing bam boom, more addressing
* no more runtimes I think
* clarified a few things
* gloves now show again following #18190
* Update code/game/objects/items/weapons/explosives.dm
Co-authored-by: Charlie <69320440+hal9000PR@users.noreply.github.com>
* okay I'm a bit stupid
* deathsquad jumpsuit desc update
* CI my beloved, have a fix
* deathsquad gets their proper icon
* Revert "deathsquad gets their proper icon"
This reverts commit a52519305b.
Co-authored-by: Charlie <69320440+hal9000PR@users.noreply.github.com>