63 Commits

Author SHA1 Message Date
MixityMaxity f7ba75e2d8 Resprites wallets, adds new wallet variants (#32136)
* new wallets

* fix id hanging

* adds pink and TSF variants - suggested

* adds crafting recipe for suggested wallets
2026-07-01 23:17:52 +00:00
Ahzpy 566dd6b990 recipe + sprite (#31922) 2026-04-28 23:55:11 +00:00
CRUNCH d030b8afb8 Migrates /obj/item/stack to the new attack chain (#31709)
* e

* stuff not in the stack folder

* A

* Update gift_wrappaper.dm

* golg

* dancing around SHOULD_NOT_SLEEP and storage still being legacy

* Update asteroid_floors.dm

* Update medical_packs.dm

* Update medical_packs.dm
2026-04-02 02:32:15 +00:00
CRUNCH da1ebd039d Adds Materials to Every Autolathe and Protolathe Item (except for ammo boxes, IK mags, and Dart Boxes) (#31445)
* Holy fuck there's so much shit I'm not even done

* oh god there's so many

* it is done

* Update autolathe_designs.dm

* Update circuitboard.dm
2026-01-30 21:25:40 +00:00
MixityMaxity d44ce634d9 Resprites Mech Armor Modules (#31428)
* Resprites Projectile and Melee Booster, aswell as Mining Armour

* Makes the groove on melee armour smaller

* Alters the description on the three items to make them fit the new sprites

* changes part of the melee armour description
2026-01-22 06:29:06 +00:00
kyunkyunkyun b0463d3c83 Convert most spans to defines (#31080)
* spanish?

* aaaagain

* keep maptext

* Update robot_items.dm

* Update span_defines.dm

* compiles

* Update silicon_mob.dm

* compile
2025-12-13 23:55:48 +00:00
kyunkyunkyun caa8343bf7 Repath some satchels (#30427)
* fix satchel interactions

* updatepaths name
2025-09-27 08:46:36 +00:00
PollardTheDragon 0cf3efcbc2 Makes smith bag craftable with leather (#30465) 2025-09-24 12:57:50 +00:00
kyunkyunkyun 8821ab9a66 Updates a couple of /obj/item variables (#29829)
* compiles checkpoint

* fix some

* updatepaths

* fix

* rrr

* linters

* fiexs

* icon fixes

* plasmemes

* fix

* fix

* fix bit more

* fix

* well

* cleanup

* fix glasses layer

* conflict

* fuck gun code

* fixes

* fix

* fixes to energy guns

* review

* conflict

* support that 1 unathi pixel

* fix
2025-09-14 15:23:56 +00:00
Contrabang 1504ed98be massive burndown (#29894) 2025-07-27 20:52:39 +00:00
Charlie Nolan 194e851b8f SSair performance improvements (#28271) 2025-02-12 22:39:09 +00:00
Bm0n 6a63097109 Converts a bunch of items into using neck slot (#27474)
* woe upon me

* update

* few changes

* critters

* critters

* THIS IS A CERTIFIED VOX CLASSIC

* removes comment from sql script

* i think i have a skill issue

* fuck

* TGUI Bundle Rebuild

* furcape

* attackby update

* cerefix

* buildstgui

* ajust size of loadout menu again

* tie layering toggle

* renames layer

* fucking map conflicts

* woe

* deconflict

* tgui

* conflicts again

* conflicts

* manual deconflict again

* oops

* TGUI Bundle Rebuild

* TGUI Bundle Rebuild

* give this one more try

* Update code/modules/clothing/neck/necklace.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: Bm0n <92271472+Bm0n@users.noreply.github.com>

* Update code/modules/clothing/neck/necklace.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: Bm0n <92271472+Bm0n@users.noreply.github.com>

* Update code/modules/clothing/neck/necklace.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: Bm0n <92271472+Bm0n@users.noreply.github.com>

* Update code/modules/clothing/neck/necklace.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: Bm0n <92271472+Bm0n@users.noreply.github.com>

* Update code/modules/clothing/neck/necklace.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: Bm0n <92271472+Bm0n@users.noreply.github.com>

* Update code/modules/clothing/neck/necklace.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: Bm0n <92271472+Bm0n@users.noreply.github.com>

* review

* scarffixforemerald

* tgui rebuild

---------

Signed-off-by: Bm0n <92271472+Bm0n@users.noreply.github.com>
Co-authored-by: Bmon <no@email.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
2025-01-02 22:47:50 +00:00
warriorstar-orion c68637011a /New -> /Initialize Migration §2: Stacks. (#27446)
* refactor: /New -> /Initialize §2: stacks

* remove named arg from phazon BS crystal removal

* whoops
2024-12-30 14:36:32 +00:00
warriorstar-orion 525c68d617 Attack chain, initial setup. (pull *immediately* for *any* TM issues) (#26834)
* refactor: Attack chain, initial setup.

* migrate curtain to make dreamchecker happy

* update thurible

* don't call attacked_by separately for legacy attack chain

* remove duplicate proc

* condense similar code, put allowances for legacy code in new procs

* update docs, include diagram source

* add comment on how to update diagram

* fix admonition

* mindflayer updates

* remove commented out code

* clarify all steps

* after_attack should be overridable

* whoops

* retrofit recent changes

* duh, can't restrict this yet because of tool_acts

* i hate ore bags with the fire of a thousand suns

* return correct value for object attack logic

* Various cleanups.

We don't want to attempt to pull stuff out of `/obj/item/attackby`,
because those pieces are part of the related objects' migrations, not
`/obj/item` itself. Attempting to do this causes knockon effects where
things expected to call e.g. `/obj/item/storage/attackby` in the call
chain were not ferried over to the new item interaction code, because
the related objects hadn't actually been migrated over yet.

I've used refactoring /obj/vehicle as the example for migrating
`attackby` methods instead.

* simplify some argument names

* fuck it

* make it do the thing

* Rename CI module call

* Prove that CI works

* improve test output

* aaand fix it again

* fix curtain tool interactions

* fix compile error

* fix compile error

* Better docs, introduce migration plan tool.
2024-12-02 23:36:36 +00:00
Burzah c434f08f4f Replaces info class with notice and purges info (#26421) 2024-08-13 09:46:58 +00:00
Сиротка 094d7bd13b Fix undestrictible armor from attachable armor (#25608)
* Fix undestrictible armor from ataacable armor

* also fix ash hide comsumption
2024-05-27 14:56:07 -05:00
Сиротка c9f44b1f29 Improve mecha circuit crates to make them useful + few fixes (#25516)
* Improve mecha circuit crates to make them useful

* fix

* Update ripley.dm
2024-05-27 16:42:02 +00:00
Сиротка b216289b41 FEAT: Two new attachable armor for Ripley (#25231)
* FEAT: Two new attachable armor for Ripley

* Delete mecha 32x48.dmi

* Update code/game/objects/items/stacks/sheets/leather.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* Update code/game/mecha/working/ripley.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* Update code/game/mecha/working/ripley.dm

Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com>

* Add defines into separate files, change descriptions a bit

* fix

* change (loc) to get_turf(src)

* mecha

* edit defines

* Update leather.dm

* Update code/game/mecha/working/ripley.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
Signed-off-by: Сиротка <114731039+ErdGinalD@users.noreply.github.com>

* Update leather.dm

* Update code/game/objects/items/stacks/sheets/leather.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
Signed-off-by: Сиротка <114731039+ErdGinalD@users.noreply.github.com>

* Update mechfabricator_designs.dm

* fix .dmi

* Update code/game/mecha/working/ripley.dm

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: Сиротка <114731039+ErdGinalD@users.noreply.github.com>

* Update code/game/mecha/working/ripley.dm

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: Сиротка <114731039+ErdGinalD@users.noreply.github.com>

* Update code/game/mecha/working/ripley.dm

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: Сиротка <114731039+ErdGinalD@users.noreply.github.com>

* Update ripley.dm

* Update code/game/objects/items/stacks/sheets/leather.dm

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: Сиротка <114731039+ErdGinalD@users.noreply.github.com>

* Update code/game/objects/items/stacks/sheets/leather.dm

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: Сиротка <114731039+ErdGinalD@users.noreply.github.com>

---------

Signed-off-by: Сиротка <114731039+ErdGinalD@users.noreply.github.com>
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com>
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
2024-05-17 12:45:32 +00:00
warriorstar-orion 0667f20681 move all EOL comments on typepath names to dmdoc (#23928)
* move all EOL comments on typepath names to dmdoc

* Apply suggestions from code review

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>

* Apply suggestions from code review

Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>

---------

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>
2024-03-01 20:05:49 +00:00
DGamerL fad6509b5e Removes most hardsuits from the code, replaces with MODsuits where appropriate, alongside a small sprite cleanup (#23652)
* TODO: ERT HARDSUITS

* Drask and Taj

* Unathi, Vox and Vulp

* Last things

* Hats off to you

* Fixes a dumb drask corset issue
2024-01-06 23:04:33 +00:00
S34N c8418fa1b2 sinew (#20718) 2023-03-26 13:59:53 +01:00
S34N 5ce5a66c81 Ports a load of Pigeonverde322 sprites from beestation (#20588)
* initial

* second

* MORE

* spelling

* more spelling, rods

* qwik mafs
2023-03-26 12:11:01 +01:00
Qwertytoforty 1c05e8aa5e Mining borgs now have melee armor. (#19986)
* Mining borgs now have melee armor.

* oh, and one more thing

* Apply suggestions from code review

Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com>

* siryan code review

Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com>
2023-01-03 01:04:39 -05:00
Henri215 70762ba7e0 Adds briefcase/card box as leather recipes and reorganizes other recipes (#19342)
* adds briefcase and card box to leather and reorganizes recipes

* standardized the coded and removed unnecessary  \

* seconds
2022-10-16 13:47:33 +02:00
Vi3trice f4b37b4177 Port TG updating appearances (#17943)
* Get pants that match or else you gonna look silly yo

* Posters

* Fix other hud elements

* Rereviewed

* Update shotglass.dm

* Fix for new merged PRs

* Typo

* Coming across other stuff

* Update theblob.dm

* No takebacksies

* smh i forget to leave a comment

* Updated for the detgun and cards

* Should have rerun langserver again

* No longer plastic, more in scope

* Damn you bluespace

* Reverting turret logic, out of scope at this point

* Tweak that part

* Went over energy guns again, and fixed UI White's sprite sheet

* Welding masks, glasses, and JUSTICE

* Update portable_atmospherics.dm

* Cleaning up, clearing things up

* Review and suggestions

* Update valve.dm

* More tweaks

* Missing character

* Not distinct lightmasks, so they can be overlays

* Update generator.dm

* Add parameter so holodeck doesn't try to make a perfect copy

* Update unsorted.dm

* Spiders

* Better fix for spiders, fix vamps too

* Ghosts

* Update telekinesis.dm

* Cleaning up old procs

* It's set up to not copy datums... Unless they're in a list

* Donuts, duct tape, and detgun. D3VR coming to Early Access

* Update procs that interact with doors so they call update_state instead

* Forgot one spot, and actually might as well just force lock

* Cleaning up other things... Sigh, and kitty ears

* oops

* Getting used to how it works

* blinds

* Going back to the suit obscuring thing, so it doesn't update all the time

* Missed that from merging master

* I made this PR and forgot about it

* Fix runtimes in cards

* Make things a bit more unified

* Update update_icons.dm

* yarn, really?

* Update library_equipment.dm

* Update shieldgen.dm

* Every time Charlie merges something, I go back and see if I can improve things further

* what's this? more?

* Update misc_special.dm

* wow, paper

* Review

* More reviews

* To be sure, seems like being broken messed something sometimes

* Brought airlocks closer to how TG works to iron out some stuff

* Pizza and morgue

* Doesn't seem to hurt, tried with holodeck

* Revert "Doesn't seem to hurt, tried with holodeck"

This reverts commit 158529302b.

* Icon conflict

* Fix organ damage

* Don't ask how. Why. It's like that on prod too.

* Cutting down on things and updating from TG.

* More flexible. Just in case the thing you stuck it on didn't destroy.

* Hydro was one the things I touched earlier on, better rework it

* Reviews

* Cleaning up further, also bri'ish

* Undo a change I did, and switch over to a more recent implementation

* Update biogenerator.dm

* Rolling back to old airlocks, but with new duct taped note

* Functionally the same. I'd just rather not have the smoothing happen there

* Went over APCs again

* Fix welding helmet names in species files

* Update airlock.dm

* Update persistent_overlay.dm

* Oh, topic
2022-07-21 08:11:59 +02:00
Kugamo d4d4615fe2 Inhand sprites for metal sheets and ores (#17952)
* amogus

* Revert "amogus"

This reverts commit ebaa99c77b.

* okay

* fix merge conflict
2022-06-14 13:34:08 +01:00
Charlie e979201a57 Removes tribbles (#17524)
* removes tribbles

* forgot this

* styling
2022-03-28 09:57:10 +01:00
Mieszko Jedrzejczak 559fa37756 add defines for damage flags 2021-08-20 21:09:21 +02:00
AffectedArc07 f5f97882cf BRUTAL Part 1 - No proc var/ in procs 2021-02-01 14:10:08 +00:00
E-MonaRhg 9b31f9e645 Leather shoes from leather instead of laceup (#14488) 2020-09-30 20:25:45 -04:00
joep van der velden fffe72e258 Fixes dupe with wet leather 2020-07-24 21:00:59 +02:00
mochi 096bc87dd3 Actually plug armor procs to armor modification code 2020-06-23 09:41:48 +02:00
ZomgPonies defbf5b6df Lizard skin handbag (#13477)
* lizard handbag crafting recipe

* lizard handbag item

* lizard handbag sprites

* Fix styling of skin recipes
2020-05-24 14:07:41 -04:00
AffectedArc07 210f8badf4 Makes all global variables handled by the GLOB controller (#13152)
* Handlers converted, now to fix 3532 compile errors

* 3532 compile fixes later, got runtimes on startup

* Well the server loads now atleast

* Take 2

* Oops
2020-03-20 21:56:37 -06:00
AffectedArc07 04ba5c1cc9 File standardisation (#13131)
* Adds the check components

* Adds in trailing newlines

* Converts all CRLF to LF

* Post merge EOF

* Post merge line endings

* Final commit
2020-03-17 18:08:51 -04:00
AffectedArc07 c64bc93649 Replaces all var/const with #define 2020-01-28 21:25:20 +00:00
Fox McCloud c8eebd1b4b Adds Leather to Biogenerator (#12514) 2019-10-08 21:12:09 -04:00
Fox McCloud 20c4cf0a08 for-if-I-stand-I-stand-by-his-will-alone 2019-10-03 19:52:03 -04:00
Fox McCloud 5810d28571 Refactors Simple Mob Creation: Adjusts Which Mobs are Available (#12325) 2019-09-17 16:06:43 -07:00
Fox McCloud 39c9e9abde Reworks Plasmamen 2019-08-11 18:56:32 -04:00
Mark van Alphen c6e6c6cefd Even better water handling 2019-06-03 00:31:03 +02:00
Mark van Alphen fd8a9e4909 Water handling improvement 2019-06-03 00:06:29 +02:00
Mark van Alphen c9e87f6593 Add more explosive power to Syndicate base, add species specific sprites for explorer equipment (thanks Ionward), fix Drake explosive sound, clarify ash walker/syndicate base personnel flavor text 2019-06-01 21:17:17 +02:00
Mark van Alphen c878f8e36e Lavaland code review fixes - also integrates flyswatter and cat toy 2019-04-20 00:24:58 +02:00
CornMyCob 7eb4277a01 MORE UPDATES! 2019-04-03 20:29:16 +01:00
CornMyCob 9f5b3fc796 updates 2019-04-02 20:26:23 +01:00
Fox McCloud 5c4aa9b3fd Removes All Weapons 2018-04-15 16:25:56 -04:00
tigercat2000 633c972f46 RnD autolathe removal + tech level overhaul 2017-06-01 11:34:29 -07:00
Sam 07e0f768d6 Using Weight Defines 2017-05-27 16:34:49 +01:00
Markolie 3aa1399995 Implement usesound/toolspeed 2017-03-07 16:46:28 +01:00