PollardTheDragon
4d5b0e1286
Crashed Vulpkanin Ship - Lavaland Ruin ( #32110 )
...
* Charon's Revolver
* Dog tags
* Ash Whelps
* Ash walkers and resist adjustment
* Some providence stuff
* Minor wording adjustment
* Desc change
* Ruin, salvage, and ruin assets
* linters
* Mo linters
* quick
* Various fixes
* Variety of fixes
* Update
* Naming
* FIX
2026-06-24 22:37:10 +00:00
PollardTheDragon
8f654dfcc7
Adds Kidan Ship Ruin ( #32081 )
...
* Kidan Warriors
* Linters
* Kidan mob AI adjustments and stat adjustments. Kidan Princess Megafauna
* Bug spray vulnerability
* Ragnarok props and kidan spear update
* The ship
* Fixes and adjustments
* Map update
* Linters
2026-06-24 21:49:27 +00:00
CRUNCH
9ea720ee03
The ORM Update ( #32074 )
...
* Update machine_redemption.dm
* Update freegolems.dm
* Update machine_redemption.dm
* Update machine_redemption.dm
* Update machine_redemption.dm
2026-06-13 22:25:01 +00:00
Hayden Redacted
28b2c14f41
Adds a New Space Ruin: The Gas Station ( #32004 )
...
* initial commits
* linter fix and makes it more messy
* linter pt 2
* linter pt 3
* webedit heresy
Signed-off-by: Hayden Redacted <91229275+haydenredacted@users.noreply.github.com >
* web editor heresy pt. 2
Signed-off-by: Hayden Redacted <91229275+haydenredacted@users.noreply.github.com >
---------
Signed-off-by: Hayden Redacted <91229275+haydenredacted@users.noreply.github.com >
2026-06-02 02:10:48 +00:00
Ahzpy
68fb77a19a
Wallening 2: Return of the attack of the girders [MDB IGNORE][IDB IGNORE] ( #30609 )
...
* WE HAVE LIFTOFF
* Reinforced wall + fixes
* (Reinforced) windows
* Adds nameless plasmaglass sprites
* Plasma windows
* Unnamed cult walls
* Add window edges back
* Wooden walls
* Plasma walls + THANK YOU CHAP
* Oops
* Wooden names
* Cult walls
* Plasma walls
* Uranium walls
* Golden walls
* Silver walls
* False wall basics
* All false walls
* Remove old walls
* Fixes
* First girders
* Build steps
* New floors and decalized floor tiles.
* satisfy linter
* Add command decals, remove old "blue tile" decal
* update script number
* have ATMs put their decals on last
* add engineering decals
* update spritesheets
* lots of tile coloring fixes
* more engi tile fixes
* more tile fixes
* linters
* fixes conflict?
* conflict fixes
* fix layering issue
* cult, necropolis, plastitanium, rocks, backrooms walls
* survival pod walls, prepare for titanium, plastitanium fwall fix
removes diagonal smoothing and the nodiagonal subtype from titanium walls as survival pod walls are a subtype of titanium
* linters
* linters again
* linters number 1 million and counting
* titanium walls
* brass walls, floors, windows
* titanium window, plastitanium window
* brass window smooths with wood and brass walls
* linters number 1 million and one
* all walls smooth with airlocks
in preparation for airlock sprites in a separate PR
* now all walls smooth with airlocks
* windows smooth with airlocks
* separate wallbumps, partially add apc
* tinted window
* survival pod windows
* oops i reverted apc.dm
* mapping fixes
* more mapping sprites
* more mapping stuff, fix my ungodly smooth rocks
* linters
* apc fix
* air alarm, apc, fire alarm offset preparations
* fire alarm implementation + rock fixes + firelock smoothing
* airlocks + supposed map fixes
* engi/atmos airlocks + overlays
* the rest of the doors lol
* linters + freezer fix
* fixes
* shuttle airlock + misc fixes
* firelocks
* fix
* oops
* i need to stop pushing fixes early
* shuttle airlock quickfix
* external airlocks + hatches + fixes
* centcom doors
* highsec airlocks
* vault airlock, double airlocks
* yaya deconflictsies
* lotsa fixes
* light fixes + blastdoor fixes
* firelock gap fix
* light construction fix + rcd fix
---------
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Co-authored-by: DGamerL <daan.lyklema@gmail.com >
Co-authored-by: Alexios <skillpointHD@Gmail.com >
Co-authored-by: warriorstar-orion <orion@snowfrost.garden >
2026-04-22 14:49:30 +00:00
PollardTheDragon
33652c77c9
Adds basic hostile silicon mobs: borgs and mechs ( #31481 )
...
* Adds basic hostile silicon mobs: Cyborgs and Mechs
* DVORAK
* Map fix
* Apply suggestion from @Burzah
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com >
* Update code/modules/mob/living/basic/hostile/silicon/hostile_mechs.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com >
* Apply suggestion from @Burzah
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com >
* Update code/modules/mob/living/basic/hostile/silicon/hostile_mechs.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com >
* Update code/modules/mob/living/basic/hostile/silicon/hostile_mechs.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com >
* Update code/modules/mob/living/basic/hostile/silicon/hostile_mechs.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com >
---------
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com >
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
2026-02-11 22:20:27 +00:00
1080pCat
0a0071ae21
Update telecomns.dm ( #31275 )
2025-12-15 17:07:22 +00:00
kyunkyunkyun
b0463d3c83
Convert most spans to defines ( #31080 )
...
* spanish?
* aaaagain
* keep maptext
* Update robot_items.dm
* Update span_defines.dm
* compiles
* Update silicon_mob.dm
* compile
2025-12-13 23:55:48 +00:00
Contrabang
ef7e48db9c
Makes a ton of dirs into defines ( #31244 )
...
* Makes a ton of dirs into defines
* lol oops
* "fix"
* ignore everything
2025-12-12 20:32:33 +00:00
Ahzpy
d5a758c727
Update telecomns.dm ( #31081 )
2025-12-01 17:04:43 +00:00
kyunkyunkyun
f96b26b75a
/obj/item/projectile --> /obj/projectile (#30411 )
...
* yers
* vars
* map changes
* some comments (clearly not stolen from items)
* fix component
* summary
2025-11-12 10:23:20 +00:00
PollardTheDragon
932a81e0b9
Adds 4 New Asteroid Ruins ( #30557 )
...
* Pirate Ruin, Drakehound Ruin, Drakehound Mobs, Vox Mobs
* Vox ruin
* Adjusted vox ruin
* Adjusts mob AI
* Skullakin Mine, Minor Adjustments to Drakehounds
* Removes some koi, minor atmos adjustments
* Adds vox salvage
* Solars and small adjustments
* Linters
* Config fix
* Linters
* Map lints
* Address Code Review
---------
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com >
2025-11-07 16:39:08 +00:00
kyunkyunkyun
9b095a559d
Remove (almost) unused var/item_color from /obj/item ( #30453 )
...
* it's black and white
* Update soft_caps.dm
* bruh
* bruh
* tweaks
* comment
* Update abduction_gear.dm
* Update paradise.dme
* Update paradise.dme
* Update paradise.dme
---------
Co-authored-by: Mason <116982774+Burzah@users.noreply.github.com >
2025-10-06 17:59:46 +00:00
1080pCat
118a986373
Moves some notes in MB19 to be lore consoles ( #30518 )
...
* lore consoles
* warrior review
2025-10-04 17:27:23 +00:00
kyunkyunkyun
83509c3967
Some more armor tweaks ( #30398 )
...
* summary
* (required)
* undef
* oh this is unused, nice
* ok but.. why
* a tiny bit more
* Update human_defense.dm
* Update mass_hallucination.dm
2025-09-19 15:43:42 +00:00
Osetrokarasek
5e29e1ff0c
Resprites Medkits ( #30194 )
...
* vloebjud
* vmjencjsv
- added inhand sprites
* ldfsovjnah
- Fixed icon for tactical kit
* bmjuamkvbf
- Fixed icons for ancient kit
* Update firstaid.dm
* fjdyvygt
- Review thingy
* Update firstaid.dm
* adsdada
2025-09-18 06:09:10 +00:00
kyunkyunkyun
8821ab9a66
Updates a couple of /obj/item variables ( #29829 )
...
* compiles checkpoint
* fix some
* updatepaths
* fix
* rrr
* linters
* fiexs
* icon fixes
* plasmemes
* fix
* fix
* fix bit more
* fix
* well
* cleanup
* fix glasses layer
* conflict
* fuck gun code
* fixes
* fix
* fixes to energy guns
* review
* conflict
* support that 1 unathi pixel
* fix
2025-09-14 15:23:56 +00:00
kyunkyunkyun
626eaaeb79
Removes british spelling of armor from armor_penetration vars ( #30104 )
...
* spelling
* manually rename last armour pen
* Update code/game/objects/obj_defense.dm
Co-authored-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com >
Signed-off-by: kyunkyunkyun <120701975+kyunkyunkyun@users.noreply.github.com >
* Update code/modules/mob/living/simple_animal/hostile/megafauna/hierophant.dm
Co-authored-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com >
Signed-off-by: kyunkyunkyun <120701975+kyunkyunkyun@users.noreply.github.com >
* Update goldgrub.dm
---------
Signed-off-by: kyunkyunkyun <120701975+kyunkyunkyun@users.noreply.github.com >
Co-authored-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com >
2025-09-01 04:27:52 +00:00
warriorstar-orion
e3c177e27b
fix more duplicate procs ( #30232 )
...
* fix more duplicate procs
* gah
2025-08-26 01:51:17 +00:00
Osetrokarasek
7232c75561
bgfbfg ( #30117 )
2025-08-24 03:35:17 +00:00
Qwertytoforty
f419ada1e0
Updates the whiteship paper to a lore console ( #30059 )
2025-08-21 20:02:52 +00:00
1080pCat
633763c403
Update deepstorage.dm ( #30113 )
2025-08-16 12:40:14 +00:00
PollardTheDragon
247caee81d
Fixes double attack ( #30004 )
2025-08-13 22:34:54 +00:00
Qwertytoforty
5d0d394e7f
ensures dvorak always drops loot ( #30108 )
2025-08-13 19:29:09 +00:00
warriorstar-orion
26069d9f15
Adds lore consoles, an in-game information computer. ( #29896 )
...
* Adds lore consoles, an in-game information computer.
* fixes and review comments
* fix lint
* bundle update
---------
Co-authored-by: burzah <116982774+Burzah@users.noreply.github.com >
2025-08-10 14:31:13 +00:00
PollardTheDragon
6701e12613
Converts Pirates, Soviets, and Drakehounds to basic mob AI ( #29903 )
...
* Converts pirates, soviets, and drakehounds to basic mob AI
* Linters and fixes
* Pirate fire rate adjustment
* Merge fixes
* Better ranged attack code
* Even better ranged code
---------
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com >
Signed-off-by: Burzah <116982774+Burzah@users.noreply.github.com >
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
2025-08-06 06:30:29 +00:00
YoursTrulyHollow
072bebd088
Drip expansion: Syndicate garment bag ( #29764 )
...
* repair droid sprite update
* biochips
* syndie drip 1
* Update code/game/objects/items/weapons/storage/garment.dm
Indeed, my apologies
Co-authored-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com >
Signed-off-by: YoursTrulyHollow <100510026+Hollow1364781653786@users.noreply.github.com >
* Update code/modules/clothing/glasses/glasses.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
Signed-off-by: YoursTrulyHollow <100510026+Hollow1364781653786@users.noreply.github.com >
* Update code/modules/clothing/glasses/glasses.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
Signed-off-by: YoursTrulyHollow <100510026+Hollow1364781653786@users.noreply.github.com >
* Update code/modules/clothing/head/beret.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
Signed-off-by: YoursTrulyHollow <100510026+Hollow1364781653786@users.noreply.github.com >
* Update code/modules/clothing/neck/cloaks.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
Signed-off-by: YoursTrulyHollow <100510026+Hollow1364781653786@users.noreply.github.com >
* merge conflict resolve attempt 1
* Merge conflict resolve attempt 2
* mergre conflict RESOLUTION attempt 3
* Revert "mergre conflict RESOLUTION attempt 3"
This reverts commit 06e0f77564 .
* Merge conflict resolution attempt 4: hooks edition
* maybe i shouldn't have commented that one thing out
* updated garment bag description, removed stashed change
* removed garment bag contents stashed changes
* removed syndie beret stashed changes
* removed syndie cloak stashed changes
* fixing my fuckup part 1
* fixing my shit part 2
* fixing my shit part 3
* fixing my shit part 4
---------
Signed-off-by: YoursTrulyHollow <100510026+Hollow1364781653786@users.noreply.github.com >
Co-authored-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com >
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
2025-08-02 05:27:06 +00:00
Burzah
6add63ee06
initial commit ( #29882 )
2025-08-01 07:10:40 +00:00
PollardTheDragon
3a03e29187
Converts hivebots to basic mob AI ( #29849 )
...
* Converts hivebots to basic mob AI
* Updatepaths
* Linters
* Hivebot beacon
* New linters
---------
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com >
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
2025-07-31 06:14:05 +00:00
Contrabang
1504ed98be
massive burndown ( #29894 )
2025-07-27 20:52:39 +00:00
kyunkyunkyun
fbc1ecdef8
Port-port-able turret icons ( #29749 )
...
* update turret icons
* a bit more
2025-07-24 14:07:34 +00:00
warriorstar-orion
b9ead6bd80
fix dvorak remote ai upload not working ( #29786 )
2025-07-20 19:37:48 +00:00
PopeDaveThe3th
55358fb3c7
mflrube ( #29555 )
2025-06-19 17:51:19 +00:00
Kyani
fdcf4899a2
Frankenstein Station 13: Introducing dissections and alien organs to xenobiology ( #29093 )
...
* ddsadsa
ddsadsa
* moderate again
* revert
* beginning with rebase
* organssssssssss
* organs now process!
* analyzer finished! + mapping
* tool bit implementation and quality
* organs and fixes and reworks
* more organ work
* more organs done
* more organ progress!
* more organ work
* MORE. ORGANS.
* temp
* more organsssss
* ITS DONE!!!!!!!!
* oops
* also oops
* linter stuff
* forgot this + oops
* linter
* i forgot to save!
* lots of improvements and tweaks
* move icon over
* icon tweaks
* icon mistake
* oops
* dumb
* more icon validations
* i think thisll fix it?
* Apply suggestions from code review
Co-authored-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com >
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com >
* fixes
* fixes+tweaks
* fix
* oops
* linter
* i didnt save....
* this should give -some- warning
* forgot a span
* Apply suggestions from code review
Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com >
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com >
* Apply suggestions from code review
Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com >
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com >
* beginning edits
* more fixed and tweaks with cooldowns
* Apply suggestions from code review
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com >
* lots of tweaks
* more review changes
* comment change
* Apply suggestions from code review
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com >
* returns start back to gland
* Apply suggestions from code review
Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com >
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com >
* code review fixes
* trying to make surgery work....
* might as well push this
* perfection. now i need text
* text + small tweaks and bugfixing
* linting
* forgot to implement this
* deconflicting maps
* modifying for xenos again
* i guess this wasnt needed???
* added surgical belts to xeno
* minor swap
* quick fix
* small tweaks
* small tweak
* tiny tweak
* some slime updates
* more tweaks
* more updates
* first batch of fixes
* hiero audio fix
* robotic fauna fixes
* more rounds of bugfixes
* prevents teleporting
* tiny fix
* makes sharp more common
* misc fixes
* surgery and revenant fixes + extractor
* adds cursed organ logging
* small bananium organ tweak
* actually gives teleporter access
* adds a message to the analyzer
* can now drag naughts
* slime behavior tweaks
* headslug tweak, cant eat organs
* Update code/datums/components/special_tastes.dm
Co-authored-by: warriorstar-orion <orion@snowfrost.garden >
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com >
* Update code/datums/components/special_tastes.dm
Co-authored-by: warriorstar-orion <orion@snowfrost.garden >
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com >
* Update code/datums/components/special_tastes.dm
Co-authored-by: warriorstar-orion <orion@snowfrost.garden >
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com >
* Update code/modules/mob/living/simple_animal/slime/slime_mob.dm
Co-authored-by: warriorstar-orion <orion@snowfrost.garden >
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com >
* Update code/modules/mob/living/simple_animal/slime/slime_mob.dm
Co-authored-by: warriorstar-orion <orion@snowfrost.garden >
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com >
* Update code/game/gamemodes/miniantags/revenant/revenant.dm
Co-authored-by: warriorstar-orion <orion@snowfrost.garden >
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com >
* Update code/datums/components/special_tastes.dm
Co-authored-by: warriorstar-orion <orion@snowfrost.garden >
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com >
* Update code/game/gamemodes/miniantags/abduction/gland.dm
Co-authored-by: warriorstar-orion <orion@snowfrost.garden >
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com >
* Update code/game/gamemodes/miniantags/abduction/gland.dm
Co-authored-by: warriorstar-orion <orion@snowfrost.garden >
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com >
* moved this
* major rework prep
* didnt save
* rework done
* small fix
* makes aliens draggable by crew after death
* shouldnt have cut this
* xeno organ tweak + tips
* oops
* fixes and tweaks to slimes
* not used
* temp revert
* rebase map files to master
* re-applying changes
* access fix
* access tweak
* big fix for new refactor
* more refactoring
* forgot a span
* Update code/datums/components/surgery_initiator.dm
Co-authored-by: warriorstar-orion <orion@snowfrost.garden >
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com >
* hiero only doesnt target dead megafauna
* various fixes
* fix requests
* fixed weird conflict markers
* deconflict
* deconflicting
* antimagic flags
* merge fixing
* Update code/modules/mining/lavaland/loot/hierophant_loot.dm
Signed-off-by: Burzah <116982774+Burzah@users.noreply.github.com >
* regen mesh fix
* small fixes
* tick fix
* Apply suggestions from code review
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com >
* grammar
* Update code/modules/surgery/organs/organ_internal.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com >
* Update code/modules/surgery/organs/organ_internal.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com >
* Update code/modules/research/xenobiology/xenobiology_organs.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com >
* Update code/modules/research/xenobiology/xenobiology_organs.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com >
* Update code/modules/research/xenobiology/xenobiology_organs.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com >
* tweaks
---------
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com >
Signed-off-by: Burzah <116982774+Burzah@users.noreply.github.com >
Co-authored-by: BeagleGaming1 <56142455+BeagleGaming1@users.noreply.github.com >
Co-authored-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com >
Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com >
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
Co-authored-by: warriorstar-orion <orion@snowfrost.garden >
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
2025-06-10 16:46:56 +00:00
warriorstar-orion
e690c3b916
tweak casino mobs and loot ( #29389 )
2025-05-25 15:50:03 +00:00
warriorstar-orion
d69f5a2e14
fix new golem ship docking port dimensions ( #29361 )
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* fix new golem ship docking port dimensions
* Update shuttle.dm
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com >
Signed-off-by: warriorstar-orion <orion@snowfrost.garden >
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Signed-off-by: warriorstar-orion <orion@snowfrost.garden >
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com >
2025-05-21 15:09:19 +00:00
warriorstar-orion
1ace49ec1a
Golem ship remap and equipment tweaking. ( #29294 )
2025-05-17 13:18:47 +00:00
warriorstar-orion
160abdbbd3
add siegedlab loot, add research paper noticeboard ( #29204 )
2025-05-15 07:46:42 +00:00
warriorstar-orion
d746150bcf
move tendrils and fauna into spawn pools, enforce minimum megafauna spawn distance from base ( #28968 )
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* move tendrils into a spawn pool
* update formula from feedback
* increase certainty we get enough spawn pool placements
* bleh
* whitespace
* fuck it everyone gets a pool
2025-04-15 14:14:32 +00:00
warriorstar-orion
e5b7eb9559
Space ruin: The sieged lab, a submap extravaganza. ( #28393 )
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* Space ruin: The sieged lab, a submap extravaganza.
* fix airlock access
* fix skiff, make whole lab teleproof for now
* indestructible rivet command room
* add strategically placed helpful items/spawners
* fix gun rack placement
* no butchering on harbinger murder
* small adjustments
* esword drop as a treat, m90 seems excessive
* make boss door obvious
* Lots of map/boss fixes
* Update everything for razor wire, try and unfuck some weird AI behavior
* stupid mines
* sort and fix comments for different ruin categories
* always place ruin for TM
* first batch of fixes
* reinforce hard rock walls
* tweaks
* improve hard rock design
* tiny cleanups
* singleton out med and sci rooms
* kitchen rework updatepath
* run updatepaths
* update maplint exceptions
2025-04-08 18:16:28 +00:00
Contrabang
fde22d1c43
Adds more reasons to explosion logging ( #28812 )
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* explos
* yeah good enough
* shorten that
* use ckey
* forgot this cause
* unfuck it
2025-03-28 18:49:57 +00:00
kyunkyunkyun
f948107347
a new very important var ( #28669 )
2025-03-20 14:22:22 +00:00
Qwertytoforty
459ab2d565
moves ai upgrades to new attack chain, fixes bugs ( #28668 )
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* ai upgrade fix
* duplicate icon and icon state
2025-03-15 08:15:19 +00:00
warriorstar-orion
5b516c3166
Scatter depot loot to the solar winds. ( #27954 )
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* Scatter depot loot to the solar winds.
* make zoo spawners guaranteed
* INFINITY also used for spawn_all_loot, whoops
* move abandoned sec shuttle spawner to locked crate
* Can't use spawn_all_loot and nested lists together
* Reduce pixel offset on mech transport spawn scatter
* set updatepaths script number
* incorporate changes from #27398 and remove old spawners
* some numbers tweaking
* pct -> %
* move briefcase from common to rare for ruins
* lower loot budget from 1800 -> 1700
2025-01-23 07:41:04 +00:00
PopeDaveThe3th
4bdd8a06ba
[LORE] Bluespace Lore Pass Pt. 1 ( #27809 )
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* when the space is blue
* Update bio_chip_fluff.dm
* Update wormhole_jaunter.dm
* Update magazines.dm
* Update bags.dm
* Update magazines.dm
* Update dance_machine.dm
Co-authored-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com >
Signed-off-by: PopeDaveThe3th <80988376+PopeDaveThe3th@users.noreply.github.com >
* Update closets.dm
Co-authored-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com >
Signed-off-by: PopeDaveThe3th <80988376+PopeDaveThe3th@users.noreply.github.com >
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Signed-off-by: PopeDaveThe3th <80988376+PopeDaveThe3th@users.noreply.github.com >
Co-authored-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com >
2025-01-23 05:21:16 +00:00
warriorstar-orion
157276d6cb
Port /tg/ move manager, drift and jetpack components. ( #27698 )
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* Port /tg/ move manager, drift and jetpack components.
* don't add go through newtonian movement if not moved to a turf
* various cleans for blood drifts and mob speed
* fix slow meteors
* why on fuck's earth aren't speedbikes vehicles
* style lint
* also wtf
* okay i'm an idiot
* fix meaty ore speed and blood decal double stepping
* fix not unbuckling pulled object occupants
* don't bother dealing with immovable rods just yet
* exclude bubblegum and vetus from move manager for now
* fix issues related to null weightless blood icons
* reset blood icon state properly
* fuck it, we'll deal with mobs when basic mobs happen
* break infinite loop in decal splat
2025-01-22 22:49:58 +00:00
warriorstar-orion
79bad427c8
Movement cross/uncross implementation. ( #26762 )
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* refactor: Movement cross/uncross implementation.
* wrong var name
* fix unit tests dropping PDAs into nowhere
* Add documentation.
* remove unused constants
* say which procs are off limits
* fix simpleanimal z change runtime
* helps not to leave merge conflicts
* kill me
* fix typecast
* fix projectile/table collision
* treadmills don't cause MC to crash anymore
* connect_loc is appropriate here
* fix windoors and teleporters
* fix bonfires and clarify docs
* fix proximity sensors
Tested with sensors in crates, sensors in modsuits
Tested new proximity component with firing projectiles at singularity
Tested new proximity component with portable flashes
Tested new proximity component with facehuggers
* lint
* fix: polarized access helper false positives
* Revert "fix: polarized access helper false positives"
This reverts commit 9814f98cf6 .
* hopefully the right change for mindflayer steam
* Changes following cameras
* fix glass table collision
* appears to fix doorspam
* fix ore bags not picking up ore
* fix signatures of /Exited
* remove debug log
* remove duplicate signal registrar
* fix emptying bags into locations
* I don't trust these nested Move calls
* use connect_loc for upgraded resonator fields
* use moveToNullspace
* fix spiderweb crossing
* fix pass checking for windows from a tile off
* fix bluespace closet/transparency issues
* fix mechs not interacting with doors and probably other things
* fix debug
* fix telepete
* add some docs
* stop trying to shoehorn prox monitor into cards
* I should make sure things build
* kill override signal warning
* undef signal
* not many prox monitors survive going off like this
* small fixes to storage
* make moving wormholes respect signals
* use correct signals for pulse demon
* fix pulse heart too
* fix smoke signals
* may have fucked singulo projectile swerve
* fix singulo projectile arcing
* remove duplicate define
* just look at it
* hopefully last cleanups of incorrect signal usage
* fix squeaking
* may god have mercy on my soul
* Apply suggestions from code review
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
Signed-off-by: warriorstar-orion <orion@snowfrost.garden >
* lewc review
* Apply suggestions from code review
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
Signed-off-by: warriorstar-orion <orion@snowfrost.garden >
* burza review
* fix bad args for grenade assemblies
* Update code/__DEFINES/is_helpers.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
Signed-off-by: warriorstar-orion <orion@snowfrost.garden >
---------
Signed-off-by: warriorstar-orion <orion@snowfrost.garden >
Co-authored-by: DGamerL <daan.lyklema@gmail.com >
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
2024-12-21 08:07:44 +00:00
warriorstar-orion
af2a3daf22
Migrate /obj/effect/spawner/lootdrop to /obj/effect/spawner/random. ( #27445 )
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* refactor: Migrate /obj/effect/spawner/lootdrop to /obj/effect/spawner/random.
* set script PR number
* fix broken updatepaths for three course meal
* make filenames unique
* goddamnit
* redirect incorrect icon states
* ugh
* fix typepath fixes
2024-12-06 15:05:38 +00:00
AffectedArc07
d663dfc3fb
[READY FOR TM] R&D Rework Part 2 - Death to the experimentor ( #27472 )
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* PT1 - Death to experimentor
* I cant fail CI this fast come on
* PT2 - DA -> SA
* CRLF to LF
* Strange icons in the SA now
* Lets give this a go
* AGH
* Dirt
* WORK
* Oops - cere was missing the RD locker
* Map fixes
* Adds delivery chute back
* Warrior review
* Also removes magnetics
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Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
2024-12-04 17:55:39 +00:00
warriorstar-orion
525c68d617
Attack chain, initial setup. (pull *immediately* for *any* TM issues) ( #26834 )
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* refactor: Attack chain, initial setup.
* migrate curtain to make dreamchecker happy
* update thurible
* don't call attacked_by separately for legacy attack chain
* remove duplicate proc
* condense similar code, put allowances for legacy code in new procs
* update docs, include diagram source
* add comment on how to update diagram
* fix admonition
* mindflayer updates
* remove commented out code
* clarify all steps
* after_attack should be overridable
* whoops
* retrofit recent changes
* duh, can't restrict this yet because of tool_acts
* i hate ore bags with the fire of a thousand suns
* return correct value for object attack logic
* Various cleanups.
We don't want to attempt to pull stuff out of `/obj/item/attackby`,
because those pieces are part of the related objects' migrations, not
`/obj/item` itself. Attempting to do this causes knockon effects where
things expected to call e.g. `/obj/item/storage/attackby` in the call
chain were not ferried over to the new item interaction code, because
the related objects hadn't actually been migrated over yet.
I've used refactoring /obj/vehicle as the example for migrating
`attackby` methods instead.
* simplify some argument names
* fuck it
* make it do the thing
* Rename CI module call
* Prove that CI works
* improve test output
* aaand fix it again
* fix curtain tool interactions
* fix compile error
* fix compile error
* Better docs, introduce migration plan tool.
2024-12-02 23:36:36 +00:00