Rob Nelson
42897c12f9
Further optimize narsie.
2014-02-28 19:34:45 -05:00
Rob Nelson
e6ce757d4c
Update PA.
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Conflicts:
code/modules/power/singularity/particle_accelerator/particle_control.dm
compare_report_tg.txt
2014-02-28 19:22:20 -05:00
Aryn
fcf8509635
Reverted unrelated ZAS modification and unnecessary check.
2014-02-28 17:50:12 -05:00
Aryn
52e2a3d1c6
Lighting seems to be working now.
2014-02-28 17:48:55 -05:00
Aryn
5b2f811b71
Lighting system is too buggy to continue until I know wtf is going on
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Conflicts:
baystation12.dme
code/game/turfs/turf.dm
2014-02-28 17:47:50 -05:00
ZomgPonies
1ab8df4b13
Garbage collection fixes
2014-02-19 20:24:31 -05:00
Ccomp5950
a2e9bce1cb
Code effeciency project: apc update_icons
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Before: It updated the icons quite a bit at the start of the game.
After: It updates more often and quicker, but now it isn't as expensive
Conflicts:
code/modules/power/apc.dm
2014-02-19 19:31:10 -05:00
ZomgPonies
27950d0542
Merge branch 'master' of https://github.com/ZomgPonies/Paradise
2014-02-10 07:08:48 -05:00
Ravensdale
5eab43b3d2
Tweak APC self-naming so they read better when examined or interacted
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with. Thanks Sky for the suggestion and Mloc for the why.
2014-02-10 07:02:18 -05:00
Ravensdale
163f3ad5c4
Self-naming APC's! Now even mapped in APC's will rename themselves
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depending on what zone they're in. Makes more mapping sanity.
2014-02-10 07:02:06 -05:00
ZomgPonies
ceb322c1d0
Merge pull request #149 from alex-gh/vg_cherry-picks
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VG update_icon optimizations for APCs and canisters.
2014-02-08 20:47:03 -05:00
ESwordTheCat
2b627d29e9
Missed the comment for line (/obj/machinery/apc/update_icon()).
2014-02-07 06:51:56 +01:00
ESwordTheCat
8930ca5b58
"Else" clause removal (/obj/machinery/apc/update_icon()).
2014-02-07 06:51:33 +01:00
ZomgPonies
e7136ba6b6
Fix cable coil healing synth limb burn
2014-02-01 21:24:54 -05:00
Rob Nelson
6e1ddf8eac
Missed a qdel in narsie.
2014-01-31 02:35:10 -05:00
Rob Nelson
ec70d13056
SINGULOTH OPTIMIZATIONS - See full commit for details.
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* qdel() instead of del(), wherever possible.
* Optimized gravpull logic
* /atom/movables can override canSingulothPull() logic to add gravpull exceptions (unless singuloth is 2fat)
* assigned_role energy boosts changed into a switch() statement
Conflicts:
code/modules/mob/living/carbon/human/human.dm
code/modules/mob/mob.dm
code/modules/power/singularity/singularity.dm
2014-01-31 02:34:39 -05:00
Rob Nelson
c3b021e246
Added a garbage collector implementation based on rumors from Goon and proc references in released gooncode.
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And holy shit it's fast
Conflicts:
baystation12.dme
code/ATMOSPHERICS/pipes.dm
code/game/machinery/Sleeper.dm
code/game/machinery/rechargestation.dm
code/game/objects/structures/crates_lockers/crates.dm
code/game/objects/structures/tables_racks.dm
code/modules/mining/mine_turfs.dm
code/modules/paperwork/photocopier.dm
code/modules/power/cable.dm
html/changelog.html
2014-01-29 23:45:21 -05:00
Zuhayr
e3ce3d4b66
IPC feeding from APCs, IPC lack of reagent processing.
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Conflicts:
code/modules/mob/living/carbon/human/life.dm
code/modules/power/apc.dm
2014-01-29 16:51:11 -05:00
Rob Nelson
95cc6a27b5
Standardize mutation constants, remove ambiguity, remove non-implemented muts.
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Conflicts:
code/_onclick/click.dm
code/game/dna/genes/powers.dm
code/game/machinery/wishgranter.dm
code/modules/mob/living/carbon/alien/alien.dm
code/modules/mob/living/carbon/alien/humanoid/life.dm
code/modules/mob/living/carbon/alien/larva/life.dm
code/modules/mob/living/carbon/human/examine.dm
code/modules/mob/living/carbon/human/human.dm
code/modules/mob/living/carbon/human/human_movement.dm
code/modules/mob/living/carbon/human/life.dm
code/modules/mob/living/carbon/human/update_icons.dm
code/modules/mob/living/carbon/monkey/life.dm
code/modules/mob/living/carbon/species.dm
code/modules/mob/living/damage_procs.dm
code/modules/mob/living/living.dm
code/modules/power/lighting.dm
code/modules/reagents/Chemistry-Recipes.dm
code/setup.dm
maps/RandomZLevels/wildwest.dm
2014-01-21 22:36:19 -05:00
ZomgPonies
cb5367ed96
Switching cable coils to stacks
2014-01-21 21:23:26 -05:00
Loganbacca
f3354cf5de
Fixed rad collector toxin drain bug
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Removed bad code modifying variables directly and replaced it with a proc that correctly modifies the gas volume.
2014-01-20 00:20:44 -05:00
ZomgPonies
ad46e68054
SMES fix (bis)
2014-01-20 00:20:18 -05:00
ZomgPonies
e0dff91cb5
SMES fix?
2014-01-19 21:27:43 -05:00
Pete Goodfellow
331cf1df95
Updated all suicide_act()s to use a new span class, 'suicide'.
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Conflicts:
code/game/objects/items/stacks/sheets/glass.dm
code/game/objects/items/weapons/melee/energy.dm
code/game/objects/items/weapons/melee/misc.dm
code/game/objects/items/weapons/stunbaton.dm
code/game/objects/items/weapons/weaponry.dm
code/modules/hydroponics/growninedible.dm
code/modules/hydroponics/hydroitemdefines.dm
code/modules/surgery/tools.dm
code/stylesheet.dm
2014-01-19 21:25:47 -05:00
ZomgPonies
258784dea7
Cccomp is Sssilly
2014-01-19 17:32:04 -05:00
ZomgPonies
90496be20a
Standardized intent names so it's all harm. Fuck you hurt.
2014-01-19 08:30:50 -05:00
ZomgPonies
09e74e4406
AI SMES fix
2014-01-19 07:16:56 -05:00
Rob Nelson
cd2c20a6fe
NEW BOO SYSTEM!
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Conflicts:
code/datums/spell.dm
code/modules/mob/dead/observer/observer.dm
2014-01-19 05:22:20 -05:00
Rob Nelson
55e918cc6a
Wire hacking recode from /tg/.
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Conflicts:
baystation12.dme
code/__HELPERS/mobs.dm
code/defines/obj/weapon.dm
code/game/machinery/alarm.dm
code/game/machinery/doors/airlock.dm
code/game/machinery/machinery.dm
code/game/machinery/vending.dm
code/game/objects/items/devices/paicard.dm
code/game/objects/items/weapons/explosives.dm
code/global.dm
code/modules/assembly/signaler.dm
code/modules/mob/living/silicon/mommi/life.dm
code/modules/mob/living/silicon/mommi/mommi.dm
code/modules/mob/living/silicon/robot/robot.dm
code/modules/mob/living/silicon/robot/wires.dm
2014-01-12 22:37:55 -05:00
Mark Aherne (Faerdan)
7fdb4ac503
APC NanoUI
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* Created new APC UI
* Tweaked Chem Master UI width.
Conflicts:
code/modules/power/apc.dm
nano/templates/apc.tmpl
2014-01-12 21:52:06 -05:00
Mark Aherne (Faerdan)
11ff90b718
SMES NanoUI
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* Converted SMES to NanoUI.
Conflicts:
code/modules/power/smes.dm
2014-01-11 22:07:00 -05:00
d3athrow
64d8903802
Following /tg/'s lead, removes set background 1 for smoother gameplay.
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Conflicts:
code/game/objects/effects/glowshroom.dm
code/modules/mob/living/carbon/zombie/zombie.dm
code/modules/mob/living/silicon/mommi/life.dm
2014-01-08 01:25:20 -05:00
ZomgPonies
60994c591d
/tg/ Wire Datum method pass 1: APC, Airlocks, Vending Machines\
2013-11-10 13:14:22 -05:00
ZomgPonies
db557c0187
AI shunting
2013-10-27 04:52:34 -04:00
ZomgPonies
0d42f95633
Fixes
2013-10-22 03:41:32 -04:00
ZomgPonies
4b39f22e09
Invis APC bug
2013-10-20 00:41:53 -04:00
ZomgPonies
5daf979b72
Pretty much all new click code
2013-10-12 14:44:36 -04:00
ZomgPonies
63421d58e0
Image caching optimizations
2013-10-05 09:49:55 -04:00
ZomgPonies
f64c553db2
Goonstation APC optimization
2013-10-05 07:19:13 -04:00
ZomgPonies
b0aff645a3
Massive traitor item overhaul
2013-09-23 05:41:53 -04:00
ZomgPonies
420bb6f506
Fixed up AI Malfunction
2013-09-17 23:06:51 -04:00
ZomgPonies
9580552fd3
Re-added ninjas
2013-09-16 22:34:28 -04:00
ZomgPonies
640e38ce23
Massive code fix to get the codebase ready to compile in BYOND 500
2013-09-15 23:58:16 -04:00
ZomgPonies
c1222034ee
BS12 -> Ponies merge
2013-09-09 10:51:16 -04:00
ZomgPonies
a935863200
Made blob gamemode work, removed ninjas because needs overhaul, optimized some strings
2013-09-08 11:39:33 -04:00
Mloc-Argent
a084f74c7d
Expansion of every "icon = ''" path.
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Supposed to help compilation times. Who knows.
Signed-off-by: Mloc-Argent <colmohici@gmail.com >
2013-09-01 21:53:36 +01:00
Spamcat
11e27c5999
Merge branch 'bleeding-edge-freeze' of github.com:Baystation12/Baystation12 into loops
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Conflicts:
code/game/gamemodes/objective.dm
2013-07-01 19:49:29 +04:00
Spamcat
10ee1fbcfe
World loops 2: Electric Boogaloo.
2013-07-01 19:43:56 +04:00
Zuhayr
6f207a3a14
Fixes #2424
2013-06-27 18:09:48 -07:00
Zuhayr
e41c47c52b
Fixes #3082 .
2013-06-19 00:21:15 -07:00