* Please merge 23876 first thanks
* whoops / fix
* she snakes on my case till I
* Apply suggestions from code review
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
* deconflicts, ready for TM
* Update code/_onclick/click.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
* lewcs good to them
* icon move and changes
* almost forgot to save this
* Update augments_arms.dm
* Inverted it, it seems.
* fixes lockers
* razorwire failsafes
* fuck
* razorwire one hand
* removes 2hand implant stuff
* Apply suggestions from code review
Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>
* s34ns changes
* Vampires can gain blood for a minute from people who succumb
* Revert "Vampires can gain blood for a minute from people who succumb"
This reverts commit 50a3cf87fe.
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Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>
* makes action buttons bindable to keybinds
* i'm just based like that
* zamn
* fix
* More alterations
* bruh
* runtime fix
* fixed up the jank
* Update code/_onclick/hud/action_button.dm
Co-authored-by: Gaxeer <44334376+Gaxeer@users.noreply.github.com>
* Update code/modules/input/keybindings_procs.dm
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Co-authored-by: Gaxeer <44334376+Gaxeer@users.noreply.github.com>
* Part 1
* Testing 1
* Revert "Testing 1"
This reverts commit fc06554b28.
* Part 1.1
* Part 2 - UI Style List
* Preferences lists
* Preferences lists - DONE
* More inputs
* MOOOOOORE
* UI style else
* Last ones
* Double name fix
* Pre-selected Search
* Return Pick Darkness
* Return Pick Darkness
* Missing users
* Some review changes
* Revert MULE lists
* I just hate MERGE CONFLICT label
* List window tweaks
* I think there it is
* why i am stopid
* Update tgui.bundle.js
* some thoughts
* I really forgot to commit all of this didn't I
* Rework vendor crits
* fixes some angle jank
* yeag
* Patches up most bugs with tilting things over
* Fixes up most of the AI logic
* rolling AI can now take teleporters, visual effect is now only seen by the AI
* better effects
* Remove a bunch of now useless code
* I keep forgetting this
* cleanup in aisle seven
* oops
* some more testing
* adminbus hours
* Fixes some buildmode stuff, does some more testing
* Add documentation
* Demo bugs
* Apply suggestions from code review
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
* rework crit damage amount
* Adapt recent tg changes
* Fix some small bugs in testing, contra review 1
* contra review 2
* Fixes tipping with pacifism
* restore removed icons
* Fix some remote untipping
* restore the roll action
* finally address contra's review (sorry)
* remove debug tool
* Move untilt logic into component
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Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
* undo all of it
* flags
* back
* head/mask
* left
* right
* Cuffs
* other name changes
* ID and PDA
* idk about calling them SLOT_HUD now
* glasses, gloves, and shoes, oh my!
* the rest
* comment
* Makes destructive analyzer stay in the same menu after deconstruction
* adds conditional check before toggling APC
* Revert
* Update and rename ai_onclick.dm to put the warning message in the right place
* Rename file back to ai_onclick.dm
* logic breakup
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
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Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
* proof-of-concept implementation
* clear being_hijacked on death
* it glows in the dark
* oops
* machinery interactions and some fixes
* consistency, correctness, fixes
* stop usage of the \the text macro
* list inits in Initialize
* fix control flow spacing
* review compliance
* event code and some tweaks
* upgradable spell abilities and some tweaks
* how did that happen
* cycle cameras spell
* stat upgrades (no sprites for now)
* tweaking
* sounds
* jecties code
* more tweaks and fixes
* some review stuff
* alt-click user param and charger icon fix
* Remove unused default amounts in objectives
* Comply with sirryan review (part 1)
* Move isapc definition
* Add autodoc comments to all pulse_demon vars
* Give random number in name on init
* Fix merge conflicts
* Remove pulse demon from traitors on Destroy
* Fix mulebot relaymove override
* Fix airlock TGUI actions
* Fix loop over mobs in cablehop
* Attempt to fix overload runtime
* Half-fix gun cooldown issue
* Fix chat related issues
* Attempt to fix overload runtime (take 2)
* Make ion projectiles collide
* Tweak pulse demon speed
* Make demon survive loc being deleted
* Send message when saved by self-sustaining
* Fix vv_edit_var for charge
* Stop people disabling hijacked bots
* Make demon lose more health when not on wires
* Increase costs of stat upgrades
* Allow demon to change its drain speed
* Stop demon obliterating xenos
* Comply with review (partial)
* Fix issues pointed out in reviews
* Allow demon to drain charge of reachable items
* Adjust volume of demon sounds
* Improve cell interactions
* Bump up event weight (for testmerge)
* Give pulse demon a highlight section on orbit menu
* Give demon an experimental soft-counter to insuls
* Reduce volume of most common sounds (again)
* Update demon cable overlay when required
* Stop AI using its tracking ability on pulse demons
* Add wizard spawner for pulse demon
* Tweak EMP behaviour and numbers
* Clear references in Destroy
* Make appear on end of round credits even when dead
* Prevent pulse demon from detonating cyborgs
* Generalise insulated structure check
* Clean up remaining review requests
* Add new sprites
* some addressed reviews
* Typepath changes, GC fixes
* I blame charlie
* good enough
* die or something
* Update code/game/gamemodes/miniantags/pulsedemon/pulsedemon.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
* Update code/game/gamemodes/miniantags/pulsedemon/pulsedemon_interactions.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
* Update code/game/gamemodes/miniantags/pulsedemon/pulsedemon_interactions.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
* even more changes
* final tweaks
* what
* Update code/game/gamemodes/miniantags/pulsedemon/pulsedemon_interactions.dm
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
* Update code/game/gamemodes/miniantags/pulsedemon/pulsedemon_abilities.dm
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
* Update code/game/gamemodes/miniantags/pulsedemon/pulsedemon.dm
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
* Update code/game/gamemodes/miniantags/pulsedemon/pulsedemon.dm
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
* bam
* Update code/game/gamemodes/miniantags/pulsedemon/pulsedemon.dm
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
* Update code/game/gamemodes/miniantags/pulsedemon/pulsedemon.dm
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
* Update code/game/gamemodes/miniantags/pulsedemon/pulsedemon.dm
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
* Update code/game/gamemodes/miniantags/pulsedemon/pulsedemon.dm
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
* Update code/game/gamemodes/miniantags/pulsedemon/pulsedemon.dm
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
* to_chatn't
* deconflicted
---------
Co-authored-by: unknownuser782 <126365777+unknownuser782@users.noreply.github.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>