* crawling?
* knockdown. CONTAINS CHANGES THAT NEED REVERTING
* plotting can_moves death
* CANMOVE IS DEAD
* mappers are insane
* removes todos as the are todone
* decreases crawling speed
* silly-con fixes
* surgery fixes
* fixes death
* pAI fixes
* removes var/lying
* runtime fix
* decreases default crawling speed
* correct crawling dir
* some more fixes
* stunbaton tweak, revert later
* rejuv fix
* restraint and incapacitated refactor
* crawling dir in line with TG
* fixes vehicle movement and grabs
* alien rest fixes
* antistun fixes
* fixed fall sounds
* forgor to stage this
* first review
* canmove zombie dispersal
* fix
* lots of fixes
* defines
* fixes the trait helper
* if you got no legs you can still crawl
* sillyconfix
* no reverty keepy
* jaunt fix
* hopefully fixes perma sleepy zzz
* admin rejuv temp fix
* rest canceling
* antistun chems now remove knockdown
* buckle offset fix
* fixes some stuff
* crawling delay = 4
* descuffs bed
* sleeping hotfix
* fixes simple mob resting
* V is the macro for resting
* projectiles no dodgy
* refines the projectile check
* god I hate strings
* MORE FIXES
* I hate buckling
* fixes capulettium plus
* winding down
* farie review
* bugs did stop showing up
* SEAN
* todo
* sean review
* ed209
* i HATE cyborgs
* steel review
* laaaaaast things
* reverts stun baton changes
* and done
* Initial defines
* more work
* icon
* more stuff
* UID not hard ref
* tidying
* overload go brrt
* le sound and dead cell
* delet gap
* initial chargepack stuff
* simplify
* oops
* yeet this
* placeholder sprites
* oops magic number
* the gun speaks!
* consolidation
* tweaking and tidying
* so long old gun
* icon purge
* reapplies placeholder
* 1 minute tracker, not two
* makes it use a pinpointer
* revert tiny map changes
* cease your tracking, fool
* oops
* soft refs
* charlie review
* projectile ref to firing obj, removes testing overrides
& cleans up signals
* some more UID null checks
* ICONS
* ICONS CONFLICT
* MORE ICONS
* makes it freaking work
* first pass fixes
* charlie review
* charlie review 2, variable boogaloo
* fixes holsters
* colours the overcharged shot
* and recolours tracker to be yellow to match charge
* yellow laser icon
* widen overcharge misfire %
* fixes unlinkable pinpointers
* fixes gun not speaking when tcomms setup is changed
* steel request
* no chargey
* loudening 2022
* steel part 1
* Apply suggestions from code review
Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>
* restores missing sprites
Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>
* it's finally here
unfucks tgui
* oops, I don't want to change the mode
* charlie and moxian review
* charlie review II + some GC fixes
* rebase to fix conflicts + tgui bundle deconflict
* charlie review III + affected review
* final? tweaks
* Light
* Righto
* West solar screen was offset by two pixels
* Turns out the optimization makes most matrices moot
* Gotta do it like or else you get upwards of 6 extra atoms instead of 1
* Stuff
* Grammar reviewer review
Co-authored-by: Sean Williams <12197162+S34NW@users.noreply.github.com>
* Shuttle call HTML fix
And multiline announcements too, à la #15645.
The clean_input() was causing the message to be encoded twice, and only decoded once. Removing it still encodes the string.
* Loadout revert
Co-authored-by: Sean Williams <12197162+S34NW@users.noreply.github.com>
* robot_module refactor
* some fixes
1. adds medical stacks of 25 for the syndi medical borg
2. fixes various construction steps that weren't using `use()` or `get_amount()`
* review tweaks + other stuff
1. Makes a bunch of for loops into istypeless loops
2. Adds a readout of the current out of stacks a borg has, in the status panel
3. Slightly reorganizes the medical, syndi medical, engineering and syndi engineering cyborgs items
* fixes after upstream merge
* blank line for travis
* fixes and improvements
1. Fixed welder icon's not updating periodically if you were charging in a borg recharger
2. Fixes solar panels dropping /cyborg type glass when they were deconstructed.
3. Band-aid fix (incase #2 doesn't fix this) for cyborg stack's `source` var being null which resulted in tons of "cannot read null.energy" runtimes
* more fixes + constructable frame runtime fix
* removes toy sword placeholder
remove comment
* remove these as well
* .amount to .get_amount(), really should have done this before
* refactors robot_upgrades to work with the new system
- more cleanup
- adds documentation
- fixed a bug I made where you could delete your robot stack via crafting
* moves some unemag logic to the module file, makes more loops typless
* farie review
* fox review
* affected review and more TM bugfixes
* fixes comment
Co-authored-by: SteelSlayer <SteelSlayer@users.noreply.github.com>