Commit Graph

497 Commits

Author SHA1 Message Date
variableundefined
ee10addad1 Prevent stacks from being consumed by redspace. (#12661)
* Fix stacks being consumed by redspace.

Fixes #12606

* Add comment on why (I think) the stack fix happens to work.

* Fix a potential minor logic error.

If the stack has no items left, we drop it, it gets merged
with another stack on the ground, then we should still report
the stack as having zero items.

Otherwise there's a potential to accidentally use items on the ground
once you run out of items in hand, which is slightly surprising.
2020-02-15 22:53:40 -05:00
Citinited
fddff1049b [Testmerge ready] Ports tool behaviours; refactors all tools; adds functionality for self-filling reagent containers (#11700)
* Adds support for self-filling reagent containers

* Sets tool_behaviour on the default set of tools

* Fixing merge conflicts

* Refactors welder to use tool behaviour

* The refactor: part I

* The refactor: part II

* Tool Refactor Part III: Revenge of the Maint

* Tool Refactor Part IV: A New Hope

* Tool Refactor Part V: The Oldcoder Strikes Back

* Tool Refactor Part VI: Return of the Coder

* VII

* Holy shit, it compiles?!

* Nannek I completed your TODO, you owe me ice cream

* Tool helpers; telepad is compliant

* Bugtest, Round 1: Fight

Fuck refactoring disposals

* Buggfixing, Round 2: Electric Boogaloo

* Personal crafting uses tool behaviours now

* Construction datums use new tool behaviours; better way of handling fueltank refuelling; more bugfixing

* multitool_check_buffer change; removes some useless things in tool_helpers

* proc name change

* TRUE/FALSE changes

* Bugfixing, Round 3: A Good Day To Bugfix Hard

Fixes multiple issues raised by the testmerge

* Minor style changes
2020-02-15 13:31:08 -07:00
unknown
a071b23ff9 Made gauze and ointment heal for 10 brute or burn respectively. 2019-11-14 20:30:23 -05:00
moxian
6520b32e56 Fix a potential minor logic error.
If the stack has no items left, we drop it, it gets merged
with another stack on the ground, then we should still report
the stack as having zero items.

Otherwise there's a potential to accidentally use items on the ground
once you run out of items in hand, which is slightly surprising.
2019-10-31 03:42:04 +00:00
moxian
4fab6f14e6 Add comment on why (I think) the stack fix happens to work. 2019-10-28 10:34:47 +00:00
moxian
a24013be5b Fix stacks being consumed by redspace.
Fixes #12606
2019-10-28 10:21:06 +00:00
Fox McCloud
c8eebd1b4b Adds Leather to Biogenerator (#12514) 2019-10-08 21:12:09 -04:00
Fox McCloud
5194094d3a Refactors Zone Selection (#12523) 2019-10-08 21:11:09 -04:00
SteelSlayer
e9d463576f Reaper cult sprite overhaul (#12513) 2019-10-08 20:55:16 -04:00
variableundefined
3ae71f7932 Merge pull request #12245 from Fox-McCloud/universal-damage
Universal Object Damage
2019-10-06 23:22:48 -04:00
Fox McCloud
5170f3fbae the-strength-of-this-world-fades 2019-10-04 19:34:08 -04:00
Fox McCloud
20c4cf0a08 for-if-I-stand-I-stand-by-his-will-alone 2019-10-03 19:52:03 -04:00
Fox McCloud
a97d050f4b Syringe Refactor. Overhauls Lethal Injection Syringe 2019-09-30 18:25:36 -04:00
Fox McCloud
9097dfcacf Merge remote-tracking branch 'upstream/master' into universal-damage
# Conflicts:
#	code/game/machinery/machinery.dm
#	code/game/objects/items.dm
#	code/game/objects/structures.dm
#	code/game/objects/structures/inflatable.dm
#	code/game/objects/structures/mirror.dm
#	code/modules/clothing/spacesuits/hardsuit.dm
#	code/modules/clothing/suits/wiz_robe.dm
#	code/modules/mob/living/carbon/alien/alien_defense.dm
#	code/modules/mob/living/carbon/slime/slime.dm
#	code/modules/mob/living/simple_animal/friendly/slime.dm
2019-09-28 00:16:11 -04:00
farie82
0e8ddb2afe Refactors the examine proc to return a list of strings (#12280) 2019-09-25 22:05:01 -07:00
Fox McCloud
238ea19d09 Merge remote-tracking branch 'upstream/master' into universal-damage
# Conflicts:
#	code/modules/clothing/suits/labcoat.dm
#	code/modules/clothing/under/miscellaneous.dm
#	code/modules/mob/living/carbon/human/species/golem.dm
#	code/modules/mob/living/simple_animal/bot/ed209bot.dm
2019-09-21 12:40:07 -04:00
Fox McCloud
5810d28571 Refactors Simple Mob Creation: Adjusts Which Mobs are Available (#12325) 2019-09-17 16:06:43 -07:00
Fox McCloud
aa49033844 nor-shall-our-souls-falter 2019-09-17 16:06:09 -04:00
Fox McCloud
788f1926fb though-our-bodies-be-ravaged 2019-09-15 19:49:52 -04:00
Fox McCloud
af92373d33 though-this-world-may-be-broken 2019-09-15 05:53:43 -04:00
Fox McCloud
1bfb442d40 Merge remote-tracking branch 'upstream/master' into universal-damage 2019-09-14 21:15:31 -04:00
variableundefined
18b270cb7e Remove the structure/chair/wood/normal subtype, moving all properties to its parent. 2019-09-11 00:28:27 -04:00
Fox McCloud
f998cb74ad then-we-shall-reforge-the-armor-from-what-remains 2019-09-10 07:03:05 -04:00
Fox McCloud
8587f63982 Refactors Spawners/Tendrils 2019-09-07 20:02:53 -04:00
Fox McCloud
9f2f9cfa6c Merge remote-tracking branch 'upstream/master' into ports-tailoring 2019-08-27 18:23:11 -04:00
Fox McCloud
eef0bc919d Implements Tailoring 2019-08-26 17:41:39 -04:00
Fox McCloud
1befa092be Adds Sandbags Reworks Security Barricades 2019-08-26 03:21:45 -04:00
Fox McCloud
85c6997584 Merge remote-tracking branch 'upstream/master' into plasmamen-rework
# Conflicts:
#	code/modules/mob/living/carbon/human/update_icons.dm
#	icons/obj/device.dmi
#	paradise.dme
2019-08-25 16:51:21 -04:00
Fox McCloud
3667557b60 More Lavaland Updates: Primal and Bayonets 2019-08-19 20:02:53 -04:00
Fox McCloud
39c9e9abde Reworks Plasmamen 2019-08-11 18:56:32 -04:00
variableundefined
9eff8a8663 Merge pull request #11696 from Markolie/shuttlechairs
Add shuttle chairs (and fix newlines on all maps)
2019-08-11 16:32:14 +08:00
variableundefined
673d1c9f78 Merge pull request #11611 from farie82/blindfold-craftable
Blindfolds are now craftable from 3 cloth
2019-08-11 15:00:34 +08:00
Mark van Alphen
2ae1fc7ac2 Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into shuttlechairs
# Conflicts:
#	icons/obj/chairs.dmi
2019-08-09 23:41:07 +02:00
Mark van Alphen
14e8022daf Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into portalfix
# Conflicts:
#	code/game/objects/effects/step_triggers.dm
2019-08-09 23:38:49 +02:00
Fox McCloud
f1899f0050 Merge pull request #11697 from Markolie/tribalhealing
Add tribal splints, ash walker tweaks and Lavaland tweaks
2019-08-09 17:22:22 -04:00
Mark van Alphen
8c8950bf07 Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into shuttlechairs
# Conflicts:
#	_maps/map_files/cyberiad/cyberiad.dmm
2019-07-15 20:37:44 +02:00
Mark van Alphen
88fa0d27df Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into ruinsport
# Conflicts:
#	paradise.dme
2019-07-15 20:30:54 +02:00
Mark van Alphen
fd579015b1 Portal fixes - adds oldloc to Crossed() 2019-07-15 20:16:17 +02:00
variableundefined
e42e1af87a Merge pull request #11634 from Markolie/laborstacker
Updates the prison labor point system
2019-07-09 18:21:58 +08:00
Mark van Alphen
e0a21759fb Add tribal splints 2019-06-07 04:06:12 +02:00
Mark van Alphen
bc12891f02 Move shuttle seat out of comfy chairs category 2019-06-07 03:59:45 +02:00
Mark van Alphen
f56854292a Add shuttle chairs (and fix newlines on all maps) 2019-06-07 03:39:24 +02:00
Mark van Alphen
ba3f65049d Port over remaining Lavaland ruins 2019-06-07 01:19:55 +02:00
Crazy Lemon
1988ae34d8 Merge pull request #11643 from Markolie/turfs
Lavaland fixes, continued
2019-06-02 17:58:56 -07:00
Crazy Lemon
d94906e19a Merge pull request #11656 from Markolie/multiplier
Fixes an exploit with the sheet multiplier
2019-06-02 15:52:37 -07:00
Mark van Alphen
c6e6c6cefd Even better water handling 2019-06-03 00:31:03 +02:00
Mark van Alphen
8a70f6aa65 Sheet multiplier exploit fix 2019-06-03 00:16:39 +02:00
Mark van Alphen
fd8a9e4909 Water handling improvement 2019-06-03 00:06:29 +02:00
Mark van Alphen
697bb8eee5 More Lavaland fixes:
- Air alarm computers will no longer display alarms that can't be remote controlled
- Survival capsules now have a NanoMed
- Fixed the disk compartmentalizer not having a sprite when something is put in
- Fixed the drying rack not having a sprite when something is put in
- Turned water bottles into glass containers so they have more functionality
- Hairless hide can now be made wet using water
- Reagents in glass containers can now be fed to others
2019-06-02 23:29:50 +02:00
Mark van Alphen
c9e87f6593 Add more explosive power to Syndicate base, add species specific sprites for explorer equipment (thanks Ionward), fix Drake explosive sound, clarify ash walker/syndicate base personnel flavor text 2019-06-01 21:17:17 +02:00