ZomgPonies
0804e21fde
Fixes people getting karma jobs
2014-05-03 14:55:57 -04:00
ZomgPonies
765f3c5c41
Tune chargers to new battery levels.
2014-05-02 19:10:31 -04:00
thatprogrammerguy
ac100a8568
A more strict dynamic room selection code, and fixed an incorrect area definition for the dynamic lobby south of customs.
2014-05-02 17:27:57 -04:00
thatprogrammerguy
303fb1e476
Dynamic room balancing - added initial code for a more stricter selection process.
2014-05-02 14:22:39 -04:00
thatprogrammerguy
95dfb85675
Added dynamic areas, currently the only one sits under customs.
2014-05-02 02:52:08 -04:00
ZomgPonies
1d751e7a8f
Moar rad damage from xray machine
2014-05-01 21:31:24 -04:00
ZomgPonies
40e0ff49ce
fml xray
2014-05-01 21:01:10 -04:00
ZomgPonies
bc2af1573a
Xray machine fixes
2014-05-01 18:14:56 -04:00
ZomgPonies
b46d76dccc
Made sure there's 2 slots for customs officers in code
2014-05-01 17:12:53 -04:00
ZomgPonies
cada2ce713
Requested X-Ray machine for customs
2014-05-01 17:08:47 -04:00
ZomgPonies
36b52731f0
Changing power numbers to balance gun upgrades
2014-05-01 16:23:09 -04:00
ZomgPonies
556ef83532
Metal detectors, for that feeling of FREEDOM
2014-05-01 00:46:14 -04:00
ZomgPonies
5746c7b6d4
Balancing for mining
2014-05-01 00:13:46 -04:00
Rob Nelson
10350239a5
Add some parts of genetics 2.0
2014-04-30 14:14:24 -04:00
Brian Cook
a78e54f33f
Added missing header to pAI Request Module
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Also changed max frequency of radio config to 159.9 instead of 159.1
2014-04-29 20:48:49 -04:00
Brian Cook
27a1d25b80
Added refresh button to host bioscan page
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Also tweaked all pAI GUI so the background doesn't repeat-y
2014-04-29 20:48:39 -04:00
Brian Cook
cd8fb70a0b
Centered background on pAI GUIs
2014-04-29 20:48:29 -04:00
Brian Cook
d0fa6b4fc6
Improved GUI for users interfacing with pAI
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Also minor tweak to GUI for requesting pAI.
Conflicts:
code/game/objects/items/devices/paicard.dm
2014-04-29 20:48:14 -04:00
Brian Cook
ce40b74fd7
Improved GUI for requesting pAI
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Made the pAI Request Module and the pAI Availability List pretty.
Conflicts:
code/modules/mob/living/silicon/pai/recruit.dm
2014-04-29 20:46:43 -04:00
Brian Cook
fa425b69a9
Fixed pAI Digital Messenger and layout tweaks
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Conflicts:
code/game/objects/items/devices/PDA/PDA.dm
2014-04-29 20:44:27 -04:00
Brian Cook
a93f864ae3
Refined GUI more
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pAI background updated and no longer externally referenced. Corrected
stray typos. Added more power on/off lights for certain downloaded
modules.
2014-04-29 20:39:24 -04:00
Brian Cook
9149e2df96
pAI GUI changes
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The pAI GUI background image still need to be properly linked.
2014-04-29 20:39:08 -04:00
Ccomp5950
143016dd07
Code effeciency project: HUD items rewrite
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Before: Every tick each HUD item would recalculate and redo images for every mob in view. For items like the secHUD where we're transversing implants and the various records this gets very expensive.
After: Mobs use their hud_list variable to store varius huditem images, when conditions change for those specific huditem images it updates the specific ones on demand. As a backup every 30 ticks or so the mob will update all of their hud_list.
Also: moved proc/RoundHealth() from 2 seperate locations into __HELPERS/mobs.dm
Conflicts:
code/modules/mob/living/living.dm
Conflicts:
code/__HELPERS/mobs.dm
code/datums/mind.dm
code/game/objects/items/weapons/implants/implanter.dm
code/modules/mob/dead/observer/observer.dm
code/modules/mob/living/carbon/human/human.dm
code/modules/mob/living/carbon/human/life.dm
code/modules/mob/living/living.dm
code/modules/mob/living/living_defines.dm
code/modules/mob/living/silicon/ai/ai.dm
code/modules/mob/living/silicon/silicon.dm
code/modules/virus2/helpers.dm
code/setup.dm
icons/mob/hud.dmi
2014-04-29 20:34:28 -04:00
suethecake
10b7a2e8d9
Initial commit containing all the necessary code files that allow Tajaran, Unathi, and Skrell to change both their hair and body color to match. NO MORE GREEN/GREY!
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Conflicts:
code/modules/client/preferences.dm
code/modules/mob/living/carbon/human/human_defines.dm
code/modules/mob/living/carbon/species.dm
code/setup.dm
2014-04-29 13:58:56 -04:00
ESwordTheCat
ebfcc9be79
Object pool for beam projectile, minor changes to object pool.
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Conflicts:
code/WorkInProgress/Cael_Aislinn/Rust/gyrotron.dm
code/WorkInProgress/Cael_Aislinn/Supermatter/ZeroPointLaser.dm
code/game/objects/structures/grille.dm
code/modules/power/singularity/emitter.dm
code/modules/projectiles/projectile.dm
code/modules/projectiles/projectile/beams.dm
2014-04-29 13:33:06 -04:00
d3athrow
49c11d1c9e
compile fuck
2014-04-29 13:27:06 -04:00
d3athrow
9951896b71
Can't greytide implant yourself
2014-04-29 13:26:45 -04:00
d3athrow
3a1d362c02
leap doesn't maker you higher than the lighting layer.
2014-04-29 13:26:35 -04:00
Mloc-Argent
fcdcef5931
human: move organ generation into a species proc
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New proc: /datum/species/create_organs
Called in set_species when no organs exist or it's forced.
Also shuffled set_species around a bit, adding a var to human/new to
specify a species to start as.
Should fix the adminspawn vox organ runtime.
Signed-off-by: Mloc-Argent <colmohici@gmail.com >
Conflicts:
code/game/machinery/cloning.dm
code/modules/mob/living/carbon/human/human.dm
code/modules/mob/new_player/new_player.dm
code/modules/organs/organ.dm
2014-04-28 21:09:45 -04:00
ESwordTheCat
3c6966526c
Object pool the sparks.
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Conflicts:
code/game/objects/effects/effect_system.dm
2014-04-28 20:40:38 -04:00
DJSnapshot
ab58107286
Fixes for Mloc, part 2.
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Conflicts:
code/game/objects/items/weapons/cigs_lighters.dm
2014-04-28 19:15:17 -04:00
DJSnapshot
cc9684fad5
fix for https://github.com/Baystation12/Baystation12/issues/4548
2014-04-28 19:10:39 -04:00
ZomgPonies
6d6592c60b
Fixed IPC getting high from smokables
2014-04-28 19:05:27 -04:00
Mloc-Argent
a5b3e3d567
turfs: fix some playsound ERRORs on areas
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Turf (de)construction playsound()s were using src.loc, instead of src
Signed-off-by: Mloc-Argent <colmohici@gmail.com >
Conflicts:
code/game/turfs/simulated.dm
code/game/turfs/simulated/floor.dm
2014-04-28 18:57:59 -04:00
RavingManiac
9bfd6f56ba
Inflatable barrier boxes readded to engineering. Inflatable barriers can no longer be deflated by ghosts.
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Conflicts:
maps/tgstation2.dmm
2014-04-28 18:47:15 -04:00
Giacomand
9d27cb5d76
Fixes a typo.
2014-04-26 17:28:10 -04:00
Giacomand
0232d945f4
Fixes transit tubes being stuck, it uses process() instead of a spawn'd loop.
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Segmented the transit tube code into its own folder and code files, for each part of the tube.
Conflicts:
baystation12.dme
code/game/objects/structures/transit_tubes.dm
2014-04-26 17:27:43 -04:00
alex-gh
02aab3f779
Temporary revert for the new say code.
2014-04-24 10:28:52 +02:00
ZomgPonies
c5c2f52500
Fixed some bugged intents
2014-04-22 11:02:11 -04:00
RavingManiac
850236a137
Shuttle windows replaced with reskinned reinforced glass windows. Number of doors into cockpit reduced to 1.
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Fitness room rearranged to make more sense, with glass around pool.
Conflicts:
maps/tgstation2.dmm
2014-04-22 09:24:46 -04:00
alex-gh
71151c0c57
Merge pull request #183 from alex-gh/event_area_rework
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Events can now strike all areas instead of few select ones
2014-04-20 14:07:27 +02:00
alex-gh
8a9130026a
Events can now strike all areas instead of few select ones
2014-04-20 14:04:15 +02:00
Mike
bf98751d8b
Clean up check for item being equipped
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Moved some common code to item.dm. Someone should probably take a look
at get_equipped_items() in inventory.dm sometime in the future.
2014-04-20 03:50:23 -04:00
ESwordTheCat
cd8bc1d878
Let depend on use_power var if we need to know the area.
2014-04-20 03:45:56 -04:00
Mloc-Argent
e179e95dea
atmos: remove a few force-deletes in merge code
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Removes del(giver) from pipeline/merge(), turf/assume_air() and
atom/assume_air().
Thanks to valzargaming on reddit/github for pointing it out.
fixes #4717
Signed-off-by: Mloc-Argent <colmohici@gmail.com >
2014-04-20 03:37:46 -04:00
ESwordTheCat
16d5d18e7c
Revert from area to text.
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Conflicts:
code/modules/power/power.dm
2014-04-20 03:37:00 -04:00
ESwordTheCat
51c8b9306d
Declare myArea as an area.
2014-04-20 03:27:41 -04:00
ESwordTheCat
b332bc7dec
Don't use get_area proc, introduce myArea variable.
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Conflicts:
code/modules/power/power.dm
2014-04-20 03:26:59 -04:00
Necaladun
9dff158fa2
Access changes
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EVA access to heads. Brig/sec doors to customs.
2014-04-20 12:28:10 +09:30
Necaladun
5e812fb047
Club needs power
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Club now needs power, APC is added
2014-04-20 12:27:53 +09:30