Commit Graph

560 Commits

Author SHA1 Message Date
ESwordTheCat
c43652b33a Okay shards converted to pool usage now.
Conflicts:
	code/game/machinery/computer/arcade.dm
	code/game/machinery/doors/windowdoor.dm
	code/game/machinery/telecomms/traffic_control.dm
	code/game/objects/structures/displaycase.dm
	code/modules/mining/mine_turfs.dm
	code/modules/reagents/reagent_containers/food/drinks/drinkingglass.dm
2014-04-19 19:57:53 -04:00
Ccomp5950
1e5514e27e Code effeciency project: HUD items rewrite
Before: Every tick each HUD item would recalculate and redo images for every mob in view. For items like the secHUD where we're transversing implants and the various records this gets very expensive.

After: Mobs use their hud_list variable to store varius huditem images, when conditions change for those specific huditem images it updates the specific ones on demand. As a backup every 30 ticks or so the mob will update all of their hud_list.

Also: moved proc/RoundHealth() from 2 seperate locations into __HELPERS/mobs.dm

Conflicts:
	code/__HELPERS/mobs.dm
	code/game/objects/items/weapons/implants/implanter.dm
	code/modules/mob/dead/observer/observer.dm
	code/modules/mob/living/carbon/human/human_damage.dm
	code/modules/mob/living/carbon/human/life.dm
	code/modules/mob/living/living.dm
	code/modules/mob/living/living_defines.dm
	code/modules/mob/living/silicon/silicon.dm
	code/modules/virus2/helpers.dm
	code/setup.dm
	icons/mob/hud.dmi
2014-03-10 08:07:29 -04:00
d3athrow
977addd8fb merge MrPerson's qdel fixes 2014-03-05 20:30:56 -05:00
Ccomp5950
cd201dc3a5 NanoUI Optimizations.
We won't regenerate the list for Manifests every tick while viewing the manifest, instead we have a global variable for it PDA_Manifest that we Cut() if there is a change to the manifest then when the next player goes to view the manifest on their PDA it will recreate the list that one time.

Some sections of the PDA will no longer auto-refresh every tick because...well that's dumb.

Modes that will no longer autoupdate at all:  Viewing medical/sec records, viewing notes (will update when you change them of course), and the station alert menu.
Modes that will only autoupdate every 5 ticks:  APC list (Because it's a huge fuck off list), the manifest, mulebots and secbots screens, supply requests/orders, and janitor supply locator)

Some other things that I just can't remember right now.

Conflicts:
	code/defines/obj.dm
2014-03-04 00:37:44 -05:00
ZomgPonies
d0ba2cd0e3 Efficiency: Joblist 2014-03-01 00:41:18 -05:00
ZomgPonies
1ab8df4b13 Garbage collection fixes 2014-02-19 20:24:31 -05:00
Lokiamis
544c39f7c2 salvage
Conflicts:
	code/game/jobs/access.dm
	code/game/objects/items/weapons/cards_ids.dm
	maps/tgstation.2.1.0.0.1.dmm
2014-02-16 10:38:52 -05:00
Rob Nelson
7b7cfb605d Comm console is now NanoUI. Fixes github #489, hopefully.
Conflicts:
	code/game/machinery/computer/communications.dm
	code/modules/nano/nanoui.dm
2014-02-15 15:33:45 -05:00
SamCroswell
be3c95a9ff Changes 'n shit 2014-02-07 18:43:48 -05:00
SamCroswell
bd26d1b0b7 Various Pulse Rifle Fixes 2014-02-06 23:10:02 -05:00
SamCroswell
7442282b08 Ninja and DS Mass Driver fixes 2014-02-05 23:02:44 -05:00
ZomgPonies
3cedb27fe6 Bugfixes 2014-02-03 18:33:05 -05:00
Rob Nelson
c3b021e246 Added a garbage collector implementation based on rumors from Goon and proc references in released gooncode.
And holy shit it's fast

Conflicts:
	baystation12.dme
	code/ATMOSPHERICS/pipes.dm
	code/game/machinery/Sleeper.dm
	code/game/machinery/rechargestation.dm
	code/game/objects/structures/crates_lockers/crates.dm
	code/game/objects/structures/tables_racks.dm
	code/modules/mining/mine_turfs.dm
	code/modules/paperwork/photocopier.dm
	code/modules/power/cable.dm
	html/changelog.html
2014-01-29 23:45:21 -05:00
ZomgPonies
d1dc02063c Holodeck update / Holocarp 2014-01-24 17:24:38 -05:00
errorage
983b151e6b - Hacking borgs via robotics console will now also properly update their HUD with their hidden inventory.
Conflicts:
	code/game/machinery/computer/robot.dm
2014-01-22 11:14:30 -05:00
Rob Nelson
7892eeb7cc Standardize LASER, NOCLONE, and HUSK
Conflicts:
	code/game/gamemodes/changeling/changeling_powers.dm
	code/modules/mob/living/carbon/human/death.dm
	maps/RandomZLevels/wildwest.dm
2014-01-21 22:59:53 -05:00
ZomgPonies
cb5367ed96 Switching cable coils to stacks 2014-01-21 21:23:26 -05:00
Rob Nelson
6fe47cfc51 Standardize buffers on all DNA machines in an attempt to fix DNA modifiers. WILL BREAK SHIT
Conflicts:
	code/game/machinery/computer/cloning.dm
	code/game/objects/items/weapons/dna_injector.dm
2014-01-20 01:48:57 -05:00
Rob Nelson
1b2d09bb2d More fixings.
Conflicts:
	code/game/machinery/computer/medical.dm
2014-01-20 01:09:03 -05:00
JJRcop
e235bc94e6 Adds new nuke toy, plays nuke sound when attack_self'd
Cooldown of 5 minutes

Conflicts:
	code/game/machinery/computer/arcade.dm
	code/game/objects/items/toys.dm
	icons/obj/toy.dmi
2014-01-11 12:40:19 -05:00
YotaXP
b7efb1b7ed Optimized and refactored list2text, text2list, and replacetext.
Also fixed some grammar in the station blueprint code.

Conflicts:
	code/game/objects/items/blueprints.dm
	code/game/objects/items/devices/uplinks.dm
	code/modules/admin/verbs/debug.dm
	code/modules/clothing/masks/gasmask.dm
	code/modules/detectivework/scanner.dm
	code/modules/flufftext/TextFilters.dm
	code/modules/mob/living/carbon/human/say.dm
	code/modules/mob/living/silicon/ai/say.dm

Conflicts:
	code/modules/admin/verbs/debug.dm
	code/modules/detectivework/scanner.dm
2014-01-08 07:14:16 -05:00
ZomgPonies
aa8fcc9b15 Randomized lawset system + config options 2014-01-05 17:50:13 -05:00
ZomgPonies
7bbf936f45 Added space cleaner refiller 2014-01-03 14:09:30 -05:00
ZomgPonies
04542065e5 Tons of new Mafia-theme stuff 2013-12-29 14:30:29 -05:00
ZomgPonies
af524fef02 New arcade machines 2013-12-28 09:49:00 -05:00
ZomgPonies
2573088771 PDA NanoUI 2013-12-22 16:03:21 -05:00
ZomgPonies
62b0b49659 Brain Borer Overhaul 2013-12-19 03:32:19 -05:00
ZomgPonies
c2b596e31d Xeno Gamemode Fixes 2013-12-11 19:22:57 -05:00
ZomgPonies
348faebe7c Pretty much finished new sec levels Yay 2013-11-26 14:36:36 -05:00
ZomgPonies
256d0ae5b6 Made computers slightly backlit. 2013-11-23 21:39:06 -05:00
alex-gh
6819c817df Fixed store computer overriding a proc of the clone computer 2013-11-21 20:09:31 +01:00
ZomgPonies
8bf368f547 Telescience! 2013-11-04 07:48:43 -05:00
ZomgPonies
4630518535 Player menu overhaul! 2013-11-01 08:17:05 -04:00
ZomgPonies
28d8f6f738 Re-education campt for naughty players. Glory to Cyberiad! 2013-10-30 03:13:47 -04:00
ZomgPonies
5daf979b72 Pretty much all new click code 2013-10-12 14:44:36 -04:00
ZomgPonies
e4145fdac3 Added store computer & minor updates 2013-10-05 03:24:22 -04:00
ZomgPonies
e2826f3675 New Vox gamemode -- Trade 2013-09-28 20:42:32 -04:00
ZomgPonies
3ea972025a DNA modifier Nano UI update 2013-09-19 16:21:15 -04:00
ZomgPonies
f8e2b812dc Fixed up videocam code, need to test 2013-09-17 23:07:35 -04:00
ZomgPonies
9580552fd3 Re-added ninjas 2013-09-16 22:34:28 -04:00
ZomgPonies
640e38ce23 Massive code fix to get the codebase ready to compile in BYOND 500 2013-09-15 23:58:16 -04:00
ZomgPonies
6b4bf87887 Added video camera, still work in progress 2013-09-15 20:21:28 -04:00
ZomgPonies
3484cf6512 HONKputer fixes, should be able to be fully built and deconstructed now 2013-09-12 09:51:49 -04:00
ZomgPonies
9827f7d02f HONKputer itself, first iteration 2013-09-11 23:01:49 -04:00
ZomgPonies
e38d18b7f9 HONKputer sprites and files 2013-09-11 21:02:42 -04:00
ZomgPonies
c1222034ee BS12 -> Ponies merge 2013-09-09 10:51:16 -04:00
ZomgPonies
a935863200 Made blob gamemode work, removed ninjas because needs overhaul, optimized some strings 2013-09-08 11:39:33 -04:00
Mloc-Argent
a084f74c7d Expansion of every "icon = ''" path.
Supposed to help compilation times.  Who knows.

Signed-off-by: Mloc-Argent <colmohici@gmail.com>
2013-09-01 21:53:36 +01:00
Segrain
7dae19a3f9 Fix for #3498. 2013-08-30 04:40:39 +03:00
Zuhayr
9c58348879 Holodeck exploit fix. 2013-08-17 04:41:28 -07:00