GDN
19a3f768c8
into the bin ( #24289 )
2024-03-07 11:04:57 +00:00
Deniz
aa5d68bf38
MULEBOT AI CALL Fix ( #24479 )
...
* test
* I hate mulebot
* no need to change this apparently
* INVOKE Begone, no change noticed
2024-03-07 11:03:36 +00:00
CRUNCH
d0d3d30d83
Makes the crowbars of non-construction borgs red ( #24281 )
...
* Gives non-engiborgs red crowbars
* Update code/game/objects/items/tools/crowbar.dm
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
* Update code/game/objects/items/tools/crowbar.dm
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
---------
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
2024-03-07 09:33:08 +00:00
Deniz
ce7c7f9885
Yet another Bot refactor. 2.0 ( #23900 )
...
* test 1
claim_job
comment spaces
start
* yay, its BROKE
* Update bot.dm
* alcohol is the only escape
* static
* it works
* spacing
* cleanbot list cleanup
* comments
* space AREA
This is what insanity looks like.
Every bot PR breaks something, without fail.
fixed replace tiles? broke hull breach
fixed hullbreach? broke cleanbots
fixed hullbreach? well also broke it
* Comment Sorting
* comments 2/2
* comments 3/?
* comments 4/?
* autodoc 1/?
* maketile doesnt drop
* maketile update
* floor - snake_case + if else
* Floor - comments
* floor - snake_case 2/?
* cleanbot turf reservation comment
* floorbot ignore list
* comments
* var/atom/A
* target check. null runtime
* tile clean comment removal
* again
* reviews. final_result removal
* comment block
* avoid bot TRUE
* comments ?/?
I lost track of how manny comment commits there are
* autodocs
* autodoc
* autodocs
* ignore_job -= target.UID() additions
* anchored
Noticed that, if a tile is in space, they will dance around it as they do not anchor. Now they do
* runtime fix
* ignore_job edits. clean after 30
* typo
* fix before replace, DUH
* ignore job clearing
* Time Dilation 106% no more
* eat tile fix, oops
* replace plating
* comment shift
* lets try again
* mode !
* process_type = null + to_chat cleanup + ignore_job bot_reset
* remove extra ignore_job
* target.loc
* TRUE
* ignore job and revert loc
* move speed and such
* comment with proc
* God I hate myself
* TRUE / FALSE
* comments :)
* else if
* pesky comment
* mods are asleep, rename the vars
* small edits
* Make ignore_job culling based on amount of bots alive. 1 job per bot
* Revert move speed changes. Bots move slower than security on cere
* Emag fixes oof
* ++
* + 1?
* ++
* comment
* dropped metal amount
* paranthesis
* no need for absolute
* Thanks VSC conflict resolver for duplicating this here
* Emag is a bool now, self remind comment removed
* Documentation
* move speed null nulled
* replace_tile lag / freeze fix + removed extra job stuff
* clarification about which list is being used in comment
2024-03-06 15:05:39 +00:00
Rerik007
6805e816a4
fix bot emag in ion storm ( #24424 )
2024-03-06 14:36:50 +00:00
Charlie Nolan
d6f7046e2e
Borgs without a client can be reset now ( #24466 )
2024-03-06 14:31:01 +00:00
GDN
00c0f22788
fixes deleted cultists still being considered cultists ( #24336 )
2024-03-06 14:28:18 +00:00
Adrer
980af06a6b
HUD is now updated properly when mob goes invisible. ( #24332 )
...
Co-authored-by: adrermail@gmail.com <adrermail@gmail.com >
2024-03-06 14:27:31 +00:00
Qwertytoforty
d7c7cacc52
Adds The Qani-Laaca Sensory Computer and mephedrone. Ready for review into merge ( #23926 )
...
* Surely this will not have any critical balance implications
* Apply suggestions from code review
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
* oops
* marm fixes
* fixes signal
* how on earth did I do that
* adds twitch to nanocalcium
* respect armor, lowers throw
* IPC can use, fuck up heartless people
* no crawl slowdown / meth
* *slightly* turns down the drug effect
* renames it will deal with pr desc soon
* finishes it
* rnd version empable
* Apply suggestions from code review
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
* Nerfs twitches visuals, due to a reported novastation bug where the visuals would endlessly stack
* Apply suggestions from code review
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
* C-C-C-Changes
* Epilepsy Warning: Drug has vibrant visual effects!
* safety
* Apply suggestions from code review
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
* removes twitch name, make mix explode
* oops
---------
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
2024-03-06 13:25:38 +00:00
YoursTrulyHollow
e43fb1ce34
fixes the error where chicks lose their custom name when growing into chickens ( #24409 )
...
* fixes chicks
* Update code/modules/mob/living/simple_animal/friendly/farm_animals.dm
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com >
* Update code/modules/mob/living/simple_animal/friendly/farm_animals.dm
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com >
---------
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com >
2024-03-06 13:22:35 +00:00
Charlie Nolan
7ae3bf6747
Stop using \improper improperly. ( #24410 )
2024-03-03 18:04:52 +00:00
Contrabang
87a318a7de
Refactors screen objects to /atom/movable ( #24068 )
...
* introduce helper + remove unused proc
* we love compatibility
* Update code/_onclick/hud/action_button.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
* Update code/_onclick/hud/action_button.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
* Update code/_onclick/hud/alert.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
* Update code/_onclick/hud/blob_overmind.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
* Update code/_onclick/hud/blob_overmind.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
* Update code/_onclick/hud/blob_overmind.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
* Update code/modules/martial_arts/martial.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
* Update code/modules/mining/lavaland/loot/tendril_loot.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
* Update code/modules/mob/living/carbon/human/species/shadow.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
* Update code/modules/mob/living/carbon/human/species/shadow.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
* Update code/modules/mob/living/living_update_status.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
* Update code/_onclick/hud/screen_objects.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
* Update code/_onclick/hud/screen_objects.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
* Update code/_onclick/hud/screen_objects.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
* Update code/game/objects/items/weapons/storage/internal.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
* Update code/game/machinery/computer/camera_advanced.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
* Update code/game/machinery/computer/camera_advanced.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
* Update code/game/objects/items/weapons/storage/internal.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
* Update code/game/mecha/mecha.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
* deconflict
---------
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
2024-03-03 17:37:51 +00:00
BiancaWilkson
cc433a3794
Fixes an exploit with robobrains ( #24394 )
...
* this hurts me more than it hurts you
* me when istype
2024-03-02 22:43:22 +00:00
Luc
06f89243f3
Spectral blade now shows orbs, not ghosts ( #24124 )
...
* Implements
* yeah I meant to do this
* this should probably be safer
* alpha
* Add some contingencies
* Update code/modules/mining/lavaland/loot/tendril_loot.dm
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
---------
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
2024-03-01 20:07:19 +00:00
warriorstar-orion
0667f20681
move all EOL comments on typepath names to dmdoc ( #23928 )
...
* move all EOL comments on typepath names to dmdoc
* Apply suggestions from code review
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
* Apply suggestions from code review
Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com >
---------
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com >
2024-03-01 20:05:49 +00:00
warriorstar-orion
e1614b9ecb
Add DMI/JSON export to local client admins. ( #23947 )
...
* Add DMI/JSON export to local client admins.
* switch to log_world, add if paren
2024-03-01 13:59:56 +00:00
GDN
5e79ae0f69
fixes xenos being nullspaced in rare situations ( #24362 )
2024-03-01 12:48:49 +00:00
DGamerL
900d19369b
Quick and easy replacing ( #24352 )
2024-03-01 12:47:07 +00:00
Nathan Winters
da34941fae
Minor pill/patch application refactor ( #23958 )
...
* Refactor pill/patch application
* I will come back to this
2024-03-01 11:39:25 +00:00
cybercapitalism
a280b87103
Fixes #24198 ( #24357 )
...
* make reinforcing grab only check if mob is restrained
* restrained was false advertising
2024-02-28 21:07:22 +00:00
GDN
b7a88c6da4
fixes #24313 ( #24315 )
2024-02-27 18:27:27 -05:00
DGamerL
5d79d45279
Buffs Carpfu ( #24120 )
...
* Now just test
* Testing was necessary, should work now
* Update code/modules/mob/living/carbon/human/human_defense.dm
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
* Fixes bolas not working
* Nullchecks
* Moar nullchecks
---------
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
2024-02-27 18:25:59 -05:00
Charlie Nolan
19cdfcdbef
Set the kitten's resting sprite properly. ( #24326 )
2024-02-27 17:25:24 -05:00
Deniz
6dc19d2cd6
reverts isspace lmao ( #24317 )
2024-02-27 17:23:26 -05:00
Qwertytoforty
dd8cf5a92c
Vampires can now gain blood for a minute after someone succumbs to death ( #24236 )
...
* Vampires can now gain blood for a minute after someone succumbs to death
* Apply suggestions from code review
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
* status effect it
---------
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
2024-02-27 17:13:54 -05:00
GDN
5c2f3170f5
[S] fixes a headslug exploit ( #24300 )
...
* fixes headslugs being able to double up on the dead
* Update code/modules/mob/living/simple_animal/hostile/headslug.dm
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com >
---------
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com >
2024-02-24 14:14:00 -06:00
Aylong
329398b4f0
Fixes some issues with TGUI Alerts, and Text Input ( #24282 )
...
* Well... maybe that's not better way
* PDA and all_channels encryptionkey
* Alert fixes
* Bad style
2024-02-24 18:28:26 +00:00
Mikhail Dzianishchyts
c761b48cef
Fix invisible carp hologram for AI ( #24264 )
...
* Fix invisible carp hologram for AI
* Update code/modules/mob/living/silicon/ai/ai_mob.dm
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
* Apply some formatting
---------
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
2024-02-24 18:21:57 +00:00
DGamerL
c41a803b9c
Refactors one ventcrawl proc and fixes a bug ( #24215 )
...
* Refactoring and fixing a bug
* GDN review
* Contra review
2024-02-24 18:20:55 +00:00
13spacemen
fc52cf014a
Repairs Vox Tail/Chest/Groin Sprites, Renames Skin Tones ( #24097 )
...
* repaired green tail e/w, changed green tail w to be mirror of e, added a proper green tail s sprite, repaired green chest e/w
added proper tail markings s sprites, tail markings w is now a mirror of e
* all vox tails done
* repaired all vox chests and groins
* replace all female torso/groin
* fixes more issues with vox tail sprites
* final sprite fixes for vox tails and tail markings, renamed "band" to "bands", deleted unused tail markings file
renamed vox "green" skin tone to "lime"
renamed vox "dark green" skin tone to "plum"
* edit icon_skin_tones
2024-02-24 18:15:27 +00:00
Aylong
f2223bb122
TGUI Input fixes ( #24270 )
...
* Some tgui input fixes and reverts
Add default to suit sensors and beaker transfer amount.
Revert languages list and paper text inputs
* Some tgui input fixes and reverts
Add default to suit sensors and beaker transfer amount.
Revert languages list and paper text inputs
* Meh
2024-02-24 18:14:03 +00:00
GDN
5ebefe9fa1
Reworks xenomorphs ( #23054 )
...
* reworks xenomorphs
* part 2 electric boogaloo
* more tweaks
* more tweaks
* lints
* Update code/modules/mob/living/carbon/alien/alien_death.dm
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
* Update code/modules/surgery/organs/subtypes/xenos.dm
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
* Update code/game/objects/structures/stool_bed_chair_nest/alien_nests.dm
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
* Update code/datums/spells/alien_spells/transfer_plasma.dm
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
* reviews
* sprite fix
* high priority fix
* reverts most alien nerfs
---------
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
2024-02-24 18:13:31 +00:00
HMBGERDO
ba98eb4d16
Bots refactor ( #23550 )
...
* ugh... bots refactor
* everyone uses pathfind and eyes
* most hunt logic to proc
* Update code/modules/mob/living/simple_animal/bot/ed209bot.dm
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com >
* Update code/modules/mob/living/simple_animal/bot/ed209bot.dm
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com >
* Sirryan review
* Update code/modules/mob/living/simple_animal/bot/honkbot.dm
Co-authored-by: warriorstar-orion <orion@snowfrost.garden >
* better var naming i guess?
* Update code/modules/mob/living/simple_animal/bot/ed209bot.dm
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com >
* Update code/modules/mob/living/simple_animal/bot/griefsky.dm
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com >
* Update code/modules/mob/living/simple_animal/bot/secbot.dm
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com >
* Update code/modules/mob/living/simple_animal/bot/secbot.dm
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com >
* Update code/modules/mob/living/simple_animal/bot/secbot.dm
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com >
* Update code/modules/mob/living/simple_animal/bot/secbot.dm
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com >
* Update code/modules/mob/living/simple_animal/bot/secbot.dm
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com >
* Update code/modules/mob/living/simple_animal/bot/secbot.dm
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com >
* review
* uh oh
* Update code/modules/mob/living/simple_animal/bot/secbot.dm
Co-authored-by: Deniz <66401072+Oyu07@users.noreply.github.com >
* Update code/modules/mob/living/simple_animal/bot/secbot.dm
Co-authored-by: Deniz <66401072+Oyu07@users.noreply.github.com >
* return FALSE
---------
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com >
Co-authored-by: warriorstar-orion <orion@snowfrost.garden >
Co-authored-by: Deniz <66401072+Oyu07@users.noreply.github.com >
2024-02-21 23:01:48 +00:00
Qwertytoforty
ac32162dbc
Adds the razorwire implant. Ready for review into merge ( #23911 )
...
* Please merge 23876 first thanks
* whoops / fix
* she snakes on my case till I
* Apply suggestions from code review
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
* deconflicts, ready for TM
* Update code/_onclick/click.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
* lewcs good to them
* icon move and changes
* almost forgot to save this
* Update augments_arms.dm
* Inverted it, it seems.
* fixes lockers
* razorwire failsafes
* fuck
* razorwire one hand
* removes 2hand implant stuff
* Apply suggestions from code review
Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com >
* s34ns changes
* Vampires can gain blood for a minute from people who succumb
* Revert "Vampires can gain blood for a minute from people who succumb"
This reverts commit 50a3cf87fe .
---------
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com >
2024-02-21 22:51:33 +00:00
GDN
335199b55b
fixes new players getting an unusable verb ( #24251 )
2024-02-21 09:08:23 +00:00
DGamerL
766704700e
Refactors the atmos watertank backpack ( #24177 )
...
* Refactors the atmos watertank backpack
* Update code/game/objects/items/weapons/tanks/watertank.dm
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
* Update code/game/objects/items/weapons/tanks/watertank.dm
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
* Adds spans
* Henri review
---------
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
2024-02-19 19:07:11 +00:00
Aylong
ac5add482f
[READY] TGUI Input Collection ( #23891 )
...
* List Input refresh
* Modal Alerts
* Text Input
* Number Input
* Split Button
* Renaming
* Alert converts
* Text Input Conversion (Part 1)
And TextArea Autofocus + maxLength
* Text Input Conversion (Part 2)
* AAAAAAAAAAAAAAAAAAAA
* I'm FUCKED
* @GDNgit review changes
* "'" fixes
* Revert TGUI Alert from admin delete
* NumberInput Window size
* CRASH if empty list
* Update code/modules/tgui/tgui_input/list_input.dm
* TGUI Rebuild
* TGUI Rebuild
* Update code/modules/paperwork/faxmachine.dm
* _char
* compile
* Rebuild
---------
Co-authored-by: Aylong <69762909+Aylong220@users.noreply.github.com >
Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com >
2024-02-19 11:55:01 +00:00
Luc
b279d3bd4a
Shotglasses now go down in one sip ( #24134 )
...
* Shotglasses now actually let you shoot them down
* Update code/modules/food_and_drinks/drinks/drinks/shotglass.dm
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
* thanks snowball
---------
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
2024-02-19 11:43:40 +00:00
Deniz
a77eac915a
process_type fix ( #24136 )
2024-02-19 11:43:17 +00:00
Deniz
fb75c9ae65
Fixed emagged secbots being broken ( #24149 )
...
* emagged == 2 begone
* one slipped by
2024-02-19 11:42:24 +00:00
GDN
d72d0aebb7
Removes unneeded verb settings ( #24152 )
2024-02-19 11:42:11 +00:00
Adrer
47a288f5a6
Cyborg now always updates damage when taking damage ( #24194 )
...
Co-authored-by: Adrer <adrermail@gmail.com >
2024-02-19 11:39:16 +00:00
GDN
883fd6881d
camera bugs now stick to things they're thrown at ( #24053 )
...
* Implements camera fu
* camera bugs now stick on things they're thrown at
* removes dupe code
2024-02-17 14:30:34 -05:00
GDN
28b79dc91c
fixes some pulse demon issues ( #24129 )
...
* fixes some pulse demon issues
* Update code/game/gamemodes/miniantags/pulsedemon/pulsedemon.dm
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
---------
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
2024-02-16 20:15:56 -05:00
Contrabang
22728cf7b2
Fixes an issue with limited martial arts ( #24187 )
...
* GDNNNNNNNN
* This too
2024-02-15 19:47:37 -05:00
S34N
3be2d5f8b6
TGUI say: Upgrades chat input with modern features ( #23907 )
...
* initial stuff (broken)
* initial stuff (works)
* fix most other things
* fix thinking indicator
* file name moment
* contra review
* better logs
* snowball feedback
* expanded drag handles
* Update code/modules/tgui_input/say_modal/tgui_say_modal.dm
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com >
* Update code/modules/tgui_input/say_modal/tgui_say_modal.dm
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com >
* Drag handle
* fix missing colours
* TGUI rebuild (im clever)
* Make msay useable by admins again (i hope)
* fixed blacklist channel leaks due to lack of user eyes
* clear old TGUIsay macros on keybind update
* TGUI say tweaks
* Update code/modules/tgui_input/say_modal/tgui_say_modal.dm
* whisper is now a channel
* remove placeholder, shorten width
* tidies prefs, fix lightmode, refactor typing/thinking indicators
* clarify more prefs
* TG Typing Indicators and increace layer
* modifiers?
* makes the TGUI say macros serverside
* add checks for muted stuff
* dgamer review
* fix talk and type issue
* Update code/datums/keybindings/communication_keybinds.dm
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
* review and binary stuff
* Removes force say from TGUI say
* updated
* Apply suggestions from code review
Co-authored-by: Aylong <69762909+AyIong@users.noreply.github.com >
* remove verb
* le rebuild
* better behaviour on illegal entries
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Co-authored-by: Aylong <alexanderkitsa@gmail.com >
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com >
Co-authored-by: GDN <Roanrichards1@Gmail.com >
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
Co-authored-by: Aylong <69762909+AyIong@users.noreply.github.com >
2024-02-15 19:31:29 +01:00
GDN
82b863cefd
Converts over the missing TGUI input lists ( #23859 )
...
* Converts over the missing TGUI input lists
* last fixes
* num revert
2024-02-14 21:17:29 +00:00
GDN
13a2630028
Removes comparisons to true and false ( #24083 )
...
* Removes comparisons to true and false
* Update .github/CONTRIBUTING.md
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
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Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
2024-02-14 19:45:37 +00:00
PhantornRU
d2fd30e7b2
cyborg crowbar ( #24014 )
2024-02-14 19:43:10 +00:00
Qwertytoforty
c398e4a617
Adds 2 cybernetic implants, makes emag_act return TRUE ( #23876 )
...
* Adds 2 cybernetic implants, makes emag_act return TRUE
* the rest of the fucking owl
* yeah that would do it
* remove this
* Apply suggestions from code review
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
* request changes, scaling burn damage, 3 tile range, lowers tech level
* Apply suggestions from code review
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
* Update code/game/objects/structures/crates_lockers/crates.dm
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
* Update scanners.dm
* Apply suggestions from code review
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
* Apply suggestions from code review
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
* Lewcs good to them?
* Apply suggestions from code review
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
* fuck me
* there are no message admins in ba-sing
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Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com >
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com >
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com >
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com >
2024-02-08 12:52:11 +00:00