Commit Graph

668 Commits

Author SHA1 Message Date
CIB
20d00a44d2 Merge pull request #1014 from Erthilo/master
Custom items for madmalicemccrea, searif, serithi, thebreadbocks, themij. Changelog too!
2012-05-10 09:18:04 -07:00
Erthilo
08191c824d Merge branch 'DetectiveWork' of https://github.com/SkyMarshal/Baystation12 into SkyMarshal-DetectiveWork
Notes:
Fucking hell. Makes the detective backend shit non-retarded. <3 Hashtables.
Map changes. Some improvements/adjustments to code to work with the map changes.

Conflicts:
	baystation12.dme
2012-05-10 16:48:01 +01:00
Erthilo
b25e3781cf Custom items for madmalicemccrea, searif, serithi, thebreadbocks, themij. Changelog too! 2012-05-10 16:38:38 +01:00
unknown
cc770f80b7 Merge branch 'master' of git://github.com/Baystation12/Baystation12
Conflicts:
	icons/obj/items.dmi - Resolved
2012-05-10 15:53:38 +03:00
unknown
0b53e20d6b Fixed issues with new pohto system
Wall mounted things are displayed correctly now
No more x-ray cameras
Bonus: You can reanme photos, and write things on it with pen

Signed-off-by: unknown <comma@nanotras-da0607.(none)>
2012-05-10 15:17:45 +03:00
Erthilo
f484bdfb52 TG: Minor cigarette fixes, and added the DromedaryCo cigarette crate as a new
contraband crate.
Also added WJohnston's new rolled up poster sprite.
Revision: r3566
Author: 	 petethegoat
2012-05-10 02:47:23 +01:00
Erthilo
d651a99fe9 TG: Committing a new map update for Ikarrus-
http://nanotrasen.com/phpBB3/viewtopic.php?f=15&t=8481&start=20#p106280
Committing for Sieve: (and WJohnston, I suppose~)
Added WJ's alien hunt sprites.
Fix for the misplaced update ID line in the PDA.dm
Slightly updated mining turfs

Also adding a define for Cheri's balaclava sprites, and a new type of cigarette
packet (not available in game, currently)
Revision: r3540
Author: 	 petethegoat
2012-05-09 23:38:08 +01:00
SkyMarshal
ef7f71a963 Fucking hell. Makes the detective backend shit non-retarded. <3 Hashtables. 2012-05-09 12:01:27 -07:00
Erthilo
e6f8e87b6e Somehow unreverted a previous commit. 2012-05-09 03:34:19 +01:00
Erthilo
3f8be1e819 Switches normal cell drain for more module drain for cyborgs. Deactivate your modules people! Fixes cyborg law issues. Adds a note to the bar about shotgun usage. 2012-05-09 03:29:16 +01:00
Erthilo
8c0ff6564c Adds logging for AI uploads somewhat, makes rolling pin a normal weapon (seriously that thing is silly), hacky fix for hiding stealthmin names in PMs 2012-05-09 03:07:25 +01:00
Erthilo
76f88da735 Merge branch 'master' of github.com:Baystation12/Baystation12 into TGUpdates 2012-05-08 18:28:05 +01:00
unknown
cfae00fd43 Camera revamp.
Now instead of tiny image on huge icon with description of what was on tile, photo on examine pop ups window with 3x3 screenshot (sort of), and lists in description who's there and what are they holding (good luck guessing from picture)
Also you can toggle camera on/off by clicking on it in your hand. Indicator at camera will change to green/red.
Also bumped max photos fro mcamera to 30, since no way to reload.
2012-05-07 07:31:54 +03:00
Erthilo
ac6bf5d52f Stamp removers can now forge stamps as well. 2012-05-07 05:00:25 +01:00
Erthilo
026074d6c5 TG: (Might very possibly be broken. Didn't port most of the stuff due to it having been rewritten. - Erthilo)
Adds BS12 dismemberment.  Not all features of it are implemented yet, but it
should be equal to our previous system.
Adds greater changeling code, but doesn't change the genome count yet on it.
Renames registered to registered_name on IDs because bs12 had it and it seemed
like a good idea to do last night.  For some reason.
Adds an afterattack to mobs that can be used.  (In fairness, lots of shit in
attack_hand should be in there instead, like stungloves and stuff, to minimize
duplicated code)
Revision: r3537
Author: 	 VivianFoxfoot
2012-05-06 22:53:39 +01:00
Erthilo
6e1bc2b0fb TG: AI can now ctrl-click APCs to turn them off.
Purge module no longer gives robocop laws.
Revision: r3524
Author: 	 VivianFoxfoot
2012-05-06 19:14:59 +01:00
Erthilo
246e503bc6 TG: AIs and Juggernauts/Wraiths/Artificers should no longer have random names when
they ghost.

Fixed a typo in the borg manual
Remove ripley_construct.dmi as it was unused.
Revision: r3521
Author: 	 kortgstation
2012-05-06 19:01:01 +01:00
CIB
d5f353cf35 Merge pull request #984 from Erthilo/master
TG Updates up to r3502
2012-05-06 01:19:58 -07:00
Erthilo
a98327e267 Custom items for mangled, vinceluk, sparklysheep, silentthunder. 2012-05-06 05:00:56 +01:00
Erthilo
98ef1bdb18 TG: Changes rev objectives to use the proper objective so heads being off station
actually works
Changelings faking death can no longer have their brains cut out.
Revision: r3501
Author: 	 VivianFoxfoot
2012-05-06 00:54:50 +01:00
Erthilo
babf3ea66e TG: More sanity checks for:
- SecHUD Glasses
- Facehuggers
- Attack()

And a more likely fix for the Throwing runtime.
Revision: r3479
Author: 	 johnsonmt88
2012-05-05 22:15:20 +01:00
Erthilo
afd33125ab TG: - hand tools now fit on your belt slot
- added feedback logging for newscasters
- added feedback logging for admin verbs
- added shuttle timers to escape pods
- added feedback logging to chemical reactions
- clipboard can now fit on your belt
Revision: r3465
Author: 	 baloh.matevz
2012-05-05 21:34:34 +01:00
Ren Erthilo
9c40ed3e9f TG: Fixing dem runtimes:
Temp-fix for mob/say.dm It's being sent null from Tcomms, so I'll leave it to
somebody with experience with that.

Fix for items bein  in your inventory and on the floor

Fix to stop people pulling themselves and causing runtimes (lol)

Fixes a bunch of stuff in the flash code. EMPs will now cause flashes to flash
their holder. They don't runtime when flashing cadavers. They don't runtime when
being EMPed. They will (hopefully) rev those select few buggy people who weren't
getting reved previously. (I can't fix that totally without playing with a bunch
of mind stuff)

Fix for throwing nothing. :P

Fix for removing tanks that don't exist from transfer valves.
Revision: r3441
Author: 	 elly1...@rocketmail.com
2012-05-02 23:58:53 +01:00
Ren Erthilo
a4e04d2915 TG: Runtime fixes for:
runtime error: Cannot modify null.layer. proc name: done
(/obj/effect/equip_e/human/done) usr: Ramona Fawkes (/mob/living/carbon/human)
src: the human (/obj/effect/equip_e/human)
call stack: the human (/obj/effect/equip_e/human): done() the human
(/obj/effect/equip_e/human): process()

runtime error: Cannot execute null.use(). proc name: attackby
(/obj/structure/barricade/wooden/attackby) usr: Jeffery Long
(/mob/living/carbon/human) src: the wooden barricade
(/obj/structure/barricade/wooden) call stack: the wooden barricade
(/obj/structure/barricade/wooden): attackby(null, Jeffery Long
(/mob/living/carbon/human)) the wooden barricade
(/obj/structure/barricade/wooden): DblClick(the floor (159,129,1)
(/turf/simulated/floor), "mapwindow.map", "icon-x=15;icon-y=12;left=1;scr...")

Rewrote wielded weapons to be their own weapon subclass. There was no point
having a var/wielded var/twohanded var/force_unwielded var/force_wielded for
every damn item when there is only 1 wield-able weapon anyway. All the wield-
able stuff is now in twohanded.dm

Changed the adminhelpsound to some creative commons sound I pinched. Until
somebody can get a better one. I'm sick of MAAAAAAAAOOOOOOW.

All PMs trigger the adminhelp sound. That means when you OM a player they get
the sound, if a admin is PMed they only hear it if their adminhelp sounds are
enabled. This should allow people to get eachother's attention when t he chat is
busy.

Fixed some bad code with poddoors (which is used for the shutters in QM)
Revision: r3435
Author: 	 elly1...@rocketmail.com
2012-05-02 23:09:19 +01:00
Ren Erthilo
2d7e329aeb TG: Sieve committed:
Adds disabled variables to borg and mech RCD
RCDs are disabled if they are used on the escape shuttle or hyperspace around it
This applies to what they are used on, not where the user is, so it is immune to
teleporting issues
Revision: r3434
Author: 	 petethegoat
2012-05-02 22:20:46 +01:00
Ren Erthilo
e1c69ed8a1 Commented out metadata and some other non-sensical stuff. 2012-05-02 21:22:19 +01:00
Ren Erthilo
b3420a9518 Merge branch 'master' of git://github.com/Baystation12/Baystation12 into TGUpdates 2012-05-02 00:37:35 +01:00
Ren Erthilo
d6d3d60e0d TG: Disposal and welding helmet exploit fixes:
- You can no longer toggle the welding helmet when stunned or restrained.

- You can no longer give yourself all-access via-disposals. Living mobs and
living mobs inside of a container cancel their holder's destination. This still
allows people wrapped in lockers to be sent to their proper destination, however
it would require someone on the other end to open it. So it's their fault for
not dragging it out before opening it.
Revision: r3400
Author: 	 johnsonmt88
2012-05-01 20:13:51 +01:00
Ren Erthilo
f6bed78ce5 TG: More Hydroponics content, mostly!
-Added pumpkin pie and slices. Made with 5 milk, 5 sugar, 1 pumpkin, 1 flour, 1
egg.
-Added carved pumpkins/jackolanterns. Carve them with any of the usual things
you use to carve things. They work similarly to hardhats.
-Eating corn now makes corn cobs. Carve them with a saw, a knife, or a hatchet
to make a corncob pipe. Set up class for smoking pipes to make it easy for
others to add more pipes as desired.
-Added the bit of transparency to biohelmets that they were always supposed to
have, fixed the scientist helmet being over too far by 1 pixel when facing right
(OCD)
Revision: r3389
Author: 	 d_h2...@yahoo.com
Date: 	Apr 1, 2012
2012-05-01 19:05:26 +01:00
Mloc
d3366602f4 Added extra data to ID cards. (fingerprint, blood type, dna)
Signed-off-by: Mloc <colmohici@gmail.com>
2012-05-01 18:54:44 +01:00
Ren Erthilo
e2b21ce916 TG: Runtime fix for paint
Shuttle call/recall announcements are now more noticeable. Removed a few ways
they could be spammed.
Cats and Dogs can see in the dark.
Recommitted some of the poop stuff by Doohl because, hell it's only one day and
I don't hate fun.
Revision: r3382
Author: 	 elly1...@rocketmail.com
Date: 	Mar 31, 2012
2012-05-01 14:09:47 +01:00
Ren Erthilo
14fea111a2 TG: - No more recursive photos to infinity
- APC COPY APC COPY APC COPY APC COPY has been removed
Revision: r3363
Author: 	 quartz235
2012-04-30 23:42:41 +01:00
Ren Erthilo
f08014e356 TG: Attacklogs now show the damage type done by a weapon.
Revision: r3359
Author: 	 VivianFoxfoot
2012-04-30 22:09:57 +01:00
Ren Erthilo
96406eebd3 TG: Fixes the way the safeguard module is written.
Adds a new high-risk module for fun.
Revision: r3355
Author: 	 VivianFoxfoot
2012-04-30 21:50:30 +01:00
Ren Erthilo
1c661ab5ea TG: Fixin runtimes and wooing the hot womenfolk
Revision: r3340
Author: 	 quartz235
2012-04-29 22:57:52 +01:00
Ren Erthilo
71d3dc5531 TG: - Telecomm traffic control now has its own circuitboard and doesn't transform in
to a server when the monitor is disconnected/reconnected

Small fix for flamethrower
- Using an igniter on a flamethrower that already has one attached no longer
uses up the igniter
Revision: r3324
Author: 	 quartz235
2012-04-29 20:21:58 +01:00
Ren Erthilo
4e07fa527c Adds and reorganises a bunch of custom items. 2012-04-29 02:27:02 +01:00
Ren Erthilo
c849edc30d TG: (Does not actually remove borg tasers) Secborgs no longer have a taser, but are now as fast as humans and are
unpushable. This is just a test so don't go crazy. It (probably) won't be
permanent.

Nuke teleporter board now costs ten crystals.
Revision: r3271
Author: 	 kortgstation
2012-04-26 22:41:39 +01:00
Ren Erthilo
ba0e5809d7 TG: Fixed issue 286 . DNA machines now have to recharge the injector when they're
first built.
Fixed  issue 388 .
Fixed  issue 403 .
Fixed spaceheaters appearing to be off when they are both off and the hatch is
open.
Fixed being able to waste rods out of existence by building them where lattice
already exists.
Revision: r3268
Author: 	 petethegoat
2012-04-26 00:34:41 +01:00
Ren Erthilo
1b5e0b5588 TG: (Paperwork overhaul, not actually added until we decide what to do with it.)
Large bureaucracy overhaul.
This affects clipboards, hand labelers, paper, paper bins, pens, photocopiers,
and stamps.
Everything (that I've changed significantly) should be BETTER.

NO paths have been changed.
All of the above have been added to the paperwork module (pending rename to
bureaucracy, which is COOLER).
SPRITES for most of the above (except photocopiers) are now in bureaucracy.dmi.

Clipboards in particular are MASSIVELY IMPROVED.
Hand labelers can now be turned ON AND OFF, to make it simpler to avoid
labelling tables.
This includes work in progress FOLDERS, which currently do NOTHING.
Revision: r3253
Author: 	 petethegoat
2012-04-25 23:17:21 +01:00
Ren Erthilo
37f4d550a1 TG: Modified TK to be more effective and polished. You can use the TK grab to
interact with machines and stuff from far away (but you cannot pick them up!).
This means you can also bonk people with items you are holding with your TK
grab.

Changed the energy gun sprites to a better-looking version, made by Khodoque!

More work on NTSL. Including the ability to create comments by using // and /*
insert comment here */.

Removed the traffic control machine from telecomms, as requested by Urist. NTSL
is still a work in progress, and needs to be completely fool-proof before
players can get anywhere near it.
Revision: r3252
Author: 	 vageyenaman
2012-04-25 22:22:05 +01:00
Ren Erthilo
91da6814c5 TG: Added proper handling of fingerprints to fingerprint cards, added more info to a
function on the detective's computer.
Revision: r3248
Author: 	 joe.heinemeyer
2012-04-25 22:11:09 +01:00
Ren Erthilo
c5a7bdc907 Fixes welding healing shortsightedness. Fixes changing rank on Security Records. 2012-04-25 21:06:07 +01:00
Ren Erthilo
f8f1ec8391 TG: !!! The insane crashing has FINALLY been fixed !!!
Metroids can no longer pick up donut boxes by drag/drop methods.

Fixed a disposal runtime error.
Revision: r3203
Author: 	 vageyenaman
2012-04-24 21:34:00 +01:00
Ren Erthilo
7d04c9c169 TG: Added Spacevines to the random events. Added a spawn space-vines option to the
secrets panel.
Fixes  issue 250  (borg door bug)
Fixed silicon interactions with engineering equipment.
Fixed access lists for radiation collectors, so locking them actually serves a
purpose. Fixed using crowbars on them.
Borgs can name themselves upon module selection (unless a roboticist has named
them previously by using a pen)
To avoid Borgs griefing and then changing their name by selecting a module,
borgs are now unable to move independently until they choose a module.
New sprites for spacevines are on the way. So you'll have to tolerate my crappy
stand-ins for a bit until he is finished with them.
Revision: r3128
Author: 	 elly1...@rocketmail.com
2012-04-23 21:07:55 +01:00
Ren Erthilo
c23a674710 TG: - Using robot parts on a suit that already has that part no longer eats up the
part you used on it
Revision: r3127
Author: 	 quartz235
2012-04-23 19:30:06 +01:00
Ren Erthilo
d823d5ef0d Clean up Syringe and Notebook code. 2012-04-22 02:29:21 +01:00
Ren Erthilo
43d36dec6e Reverts throwing and cigarette code for fear of trout. Also updates object paths. 2012-04-21 17:09:29 +01:00
Ren Erthilo
616b75806a Update clothing fix. 2012-04-20 00:39:55 +01:00
Ren Erthilo
fea287e1fc TG: Added throwing items over tables, thanks to SkyMarshal.
Improved cigarette code, mostly grammatical fixes.
Revision: r3036
Author: 	 petethegoat
2012-04-20 00:33:42 +01:00