Commit Graph

1004 Commits

Author SHA1 Message Date
Kyep
22857fcab4 Adds Syndicate Infiltration Team (#4816)
* Adds Syndicate Infiltration Team

Goals:
- Provide a way to introduce a group of co-operating traitors, e.g: for
events.
- Provide a way to draw several ghosts into the round at once.
- Provide a way to enable additional objectives (e.g: kidnap) traitors
don't currently have a way to complete.
- Provide an evil counterpart to the Emergency Response Team.

Main:
- Creates a new "Send Infiltration Team" verb under Secrets -> IC for
admins. This verb creates a team of syndicate infiltrators, drawn from
ghosts.
- The infiltrators themselves are prespawned with stealth items
(including 20 TC uplink implants, dust implants, chameleon jumpsuit,
etc).
- The admin who invokes the SIT chooses their mission. It can be
anything.
- This team has their own shuttle, with 3 docking points on the
Cyberiad: arrivals maint, eng maint, and sci maint.
- Their shuttle has blast doors, and a small shuttle brig for abducting
Cyberiad crew.

Misc:
- Creates an 'emag_immune' attribute for doors (and pod doors). Applies
it to SST, SIT and nuke ops main doors. SST application prevents an
exploit. SIT/nukeops application prevents failzerg.

* check_rights, color codes

* Improved Options

- Added PDA painter to SIT spawn room, to prevent SIT members from
metagaming the SIT by identifying them from their PDA color.
- Added food, drinks, and laundry machine/crayons (to recolor gloves) to
the SIT spawn room.
- Added team size prompt for issuing admin, to allow them to send larger
or smaller teams.
- Removed storage implant from the list of things SIT team members spawn
with. In most cases, they will have plenty of TC to buy one if they want
it.
- Fixed action button sprite on dust implant. No longer displays as
blank.
- Added the number of TC each team member gets on spawn as an
admin-configurable option when using the verb. 20-30 is suggested.
- Updated memories ("Notes") given to each SIT member upon creation.
- Fixed a bug with SIT team size which was sometimes causing one less
person to spawn than was intended.

* Minor Improvements

- Made SIT members show up on antaghud, and to each other. Rather like
nuke ops.
- Made SIT members start out with a flashlight in their backpack, so
they can more easily find their way into the station from maint, without
bumbling around in the dark.
- Removed manhack grenade from SIT shuttle, replaced it with a welding
tool. Subtle hint to break the wall into the station.
- Added option for admins to spawn a Syndicate Officer to brief the team
before they go. The officer does not go with the team. They're rather
like ERT Directors briefing ERTs before they are sent out. Optional
fluff.

* Map Area Tweak

* Fixes potential SST exploit with c4-ing mech door

* Tiger

* World's smallest merge/Travis fix

* Renames Officer to Management Consultant

* Removes protected var blocking C4 on poddoors

* Removes emag_immune property for doors
2016-08-17 17:21:51 -04:00
Mieszko Jędrzejczak
cb33fdc79e Goshdurn hoodies 2016-08-17 20:05:05 +02:00
Fox-McCloud
18a6523b68 Fixes Start Singulo 2016-08-12 20:48:59 -04:00
TheDZD
e944f176d6 Merge pull request #5418 from Fox-McCloud/malf-ai-rework
Malf AI Rework
2016-08-12 18:30:41 -04:00
Fox McCloud
a0520862d6 Merge pull request #5403 from monster860/red-blue-fix-4real
Makes boldnotice and danger classes be be used
2016-08-11 17:36:52 -04:00
monster860
19460ff4af Makes boldnotice and danger classes be be used 2016-08-11 12:20:02 -04:00
Fox-McCloud
41a74fb865 Malf AI Rework 2016-08-11 05:16:06 -04:00
Krausus
daad598b87 Fixes access on "equip as job..." IDs 2016-08-10 22:35:53 -04:00
Tigercat2000
58103757cc Merge remote-tracking branch 'upstream/master' into GAMEMODE_CODE_AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
Conflicts:
	code/game/gamemodes/newobjective.dm
	code/game/gamemodes/objective.dm
2016-08-10 14:16:42 -07:00
Tigercat2000
0821e5bd04 Merge remote-tracking branch 'upstream/master' into GAMEMODE_CODE_AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
Conflicts:
	code/game/gamemodes/objective.dm
2016-08-08 06:21:02 -07:00
Crazylemon64
031dd2bb3d Iiiiit's merge conflict time!
Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into space_allocation
2016-08-07 23:42:02 -07:00
Krausus
e9886d05fc Human overlay caching and minor overlay fixes 2016-08-04 11:14:56 -04:00
Fox-McCloud
5533c36af3 Field Generator Cleanup, Singularity Fixes, 2016-08-03 17:17:04 -04:00
Crazylemon64
7db4094a38 Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into space_allocation 2016-08-03 13:31:42 -07:00
TheDZD
241a41c064 Merge pull request #5285 from Fox-McCloud/cleanup
Cleans up MakeWizard
2016-08-02 13:34:58 -04:00
Tigercat2000
9f3cdb43f7 special_role/objective refactor
Refactored most instances of special_role setting/checking to use new
SPECIAL_ROLE_X defines in code/__DEFINES/gamemode.dm

Removed relative pathing from objective.dm and split large if statements
into multiple, plus a bunch of styling fixes

Refactored every instance of `istype(ticker.mode` into a GAMEMODE_IS_X
define in code/__DEFINES/gamemode.dm. Done primarily for when someone gets
around to making gamemode code less AWFUL
2016-08-01 21:29:19 -07:00
Fox-McCloud
a8c61da0d6 Cleans up MakeWizard 2016-08-01 21:58:20 -04:00
Crazylemon64
bc93078da5 Merge conflicts begone 2016-08-01 18:28:47 -07:00
Fox-McCloud
2e69b0eec1 Removes More Del's 2016-08-01 21:24:38 -04:00
Crazylemon64
c48d216ebc Fixes negated conditions 2016-08-01 14:25:38 -07:00
Crazylemon64
bf2bcbce67 Removes most hard-coded z level checks 2016-07-31 21:29:03 -07:00
Crazylemon64
291fac97a0 Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into json_serialization2 2016-07-31 12:41:32 -07:00
Crazylemon64
ae43de3652 Integrates the z level manager with the space transition system 2016-07-29 19:11:36 -07:00
Crazylemon64
cc784f338e Adds bare bones for a persistence system
Admins can toy around with converting a character to text, and
placing them back elsewhere, independent of the round.

It's got a kink, though: The text given to you directly needs to be
printed once to remove all the escapes - otherwise the thing will choke.
I'd like advice on resolving that
2016-07-27 13:31:19 -07:00
Kyep
9d9d16a0a0 Admiral Headset 2016-07-27 00:09:12 -07:00
Kyep
8a5743591c Adds Mime Assassin, Tweaks
1) Adds Mime Assassin, counterpart to Tunnel Clown
2) Fixes backpack/internalsbox for some outfits
3) Fixes survivor/greytide lack of flashlight
4) Fixes xeno lack of gas mask
5) Fixes soviet soldier double-mateba, excessive c4, but insufficient
ammo
5) Fixes soviet admiral lack of ammo
2016-07-26 22:10:18 -07:00
Kyep
97446e611a Ensures all loadouts have internals boxes 2016-07-26 04:27:30 -07:00
Kyep
fbfc840cd1 Select Equipment: Vox / Greytide / Soviet Edition
1) Adds loadouts:
- Vox (also handles Armalis)
- Greytide
- Greytide Leader
- Greytide Fake Xeno
- Syndicate Bomber
- Soviet Tourist
- Soviet Soldier

2) Fixes issues:
- Fixes issue with storage implant in spy loadout
- Dramatically reduces access on most loadouts, making them more usable
without creating OP antags.
2016-07-26 04:17:02 -07:00
Fox McCloud
863ee10391 Merge pull request #5200 from TheDZD/admin-check-fixes
Assorted Admin Rights Check Fixes
2016-07-26 03:38:25 -04:00
TheDZD
c7f016a702 Makes CC admin-only jobs check for R_EVENT instead of R_ADMIN, fixes some message spam for mentors that don't have enough access, fixes me fucking up and not checking for rights correctly in the telecomms reset verb. 2016-07-25 19:40:55 -04:00
TheDZD
7fa74a1d1e Re-adds PDA slot 2016-07-21 13:04:02 -04:00
Fox McCloud
2aef88a0f1 Merge pull request #5111 from Kyep/select_equipment_2
Select Equipment 2: Syndicate Edition
2016-07-21 10:40:18 -04:00
Kyep
10435bf4c4 Select Equipment 2: Syndicate Edition 2016-07-20 03:11:00 -07:00
Fox McCloud
ceced8c832 Merge pull request #5095 from tigercat2000/ACTION_BUTTONS
Action Button Update
2016-07-19 23:40:51 -04:00
SamCroswell
7fc24c2688 Merge Conflicts Resolution. Again. 2016-07-18 19:43:38 -04:00
Tigercat2000
56a09db739 Action Button Update
- Refactors action button backend
   - Action buttons are no longer checked on Life(), items are responsible
     for adding/removing/updating them.
   - Item action buttons are no longer a static action_button_name define,
     items define actions_types, which is a list of paths.
   - Items can now have multiple action buttons.
     - This is handled by new arguments to ui_action_click, the first
       parameter is the user, the second is the path of the action datum
       that was invoked.
 - Refactored how internals function
   - You may now directly switch internals without breaking anything.
   - The internals icon has been updated to be more consistent.
 - Added action buttons for jetpacks
 - Added action buttons for oxygen tanks
 - Uses-based implants now qdel() themselves when they run out of uses.
   This is somewhat a buff to traitor implants, but it's such a minor
   change. The actual reasoning is so that the action buttons are properly
   removed.
 - Fixed a bug with the "Boo" spell which resulted in IsAvailable failing
   for certain ghosts.
 - You can now shift-click on movable HUD elements to reset them to the
   proper position (thank fucking christ)
2016-07-18 13:23:01 -07:00
Fox McCloud
f2010d590b Merge pull request #5044 from Kyep/select_equipment_improvements
Improves the admin 'select equipment' verb
2016-07-17 21:45:06 -04:00
Fox McCloud
d8b975e18a Merge pull request #5065 from Krausus/AdminLogTweaks
Admin Log Tweaks: Trialmin Visibility, Toggling, Spam Reduction
2016-07-16 23:42:43 -04:00
SamCroswell
15a8b1d7d6 Merge Conflict Resolution 2016-07-16 18:47:18 -04:00
Kyep
ab06e73fdf Fixes conflict with explosives PR 2016-07-16 02:59:19 -07:00
Fox McCloud
b76e2d19e0 Merge pull request #5041 from DaveTheHeadcrab/plastique_is_fun
Plastic Explosives Update
2016-07-16 04:07:12 -04:00
Fox McCloud
7c790a8b21 Merge pull request #4780 from Crazylemon64/space_ruins
Crazypilot's Space Ruins Port
2016-07-15 22:55:51 -04:00
Krausus
4c0f9ad01d Admin Log Tweaks
- Makes all admins see admin logs
- Adds a toggle for seeing admin log messages
- Removes admin log messages for jumping ghosts
2016-07-15 22:00:16 -04:00
Kyep
e24ab994d9 Adds flashlights to maint costumes 2016-07-14 23:25:50 -07:00
SamCroswell
e139f81412 PDA Slot Removal + PDA ID Changes 2016-07-15 00:54:14 -04:00
Kyep
78d3b321f6 Spacing 2016-07-14 21:25:38 -07:00
Kyep
e22d4abb0c Changes 'Strip before dressing' prompt 2016-07-14 03:21:47 -07:00
Kyep
47a06a739a Improves the admin 'select equipment' verb
The "select equipment" verb is a button used by admins to dress up
characters for events.
This PR tweaks it to fix some issues and add a few new options.

Major changes:
- All costumes now include ID cards. Including "as job..." options.
- ERT options now actually work. You can outfit a character as any kind
of ert (amber/red/gamma) and any role in that ERT
(sec/medical/eng/commander).
- "Spy", "NT VIP Guest", and "survivor" have been added to the list of
choices. Spy is a cheap traitor with a silenced gun and emag. NT VIP
Guest is a centcom guest with no gear. Survivor is a civilian who
survived some terrible event.

Other Changes:
- reaper: starts out dust implanted
- nanotrasen officer: renamed to nt navy officer
- nanotrasen captain: renamed to nt navy captain
- special ops officer: renamed to nt special ops officer, with different
(more combat-oriented) loadout than joining as this job from the job
screen
- all NT CC outfits: changed headset to centcom, added dust/death
implanters to backpacks
- Tunnel Clown: added full toolbelt
2016-07-14 01:27:07 -07:00
SamCroswell
cf90405f56 Plastic Explosives Update 2016-07-13 22:04:23 -04:00
Fox McCloud
a6323e0bde Merge pull request #5003 from Tastyfish/pipecheck
Fixes Check Piping verb
2016-07-12 17:13:15 -04:00