ZomgPonies
70469f7199
Fixed welding and shortsighted overlays
2014-07-20 05:18:59 -04:00
ZomgPonies
65d0da764c
Revert "Test to make alt-click be usable at more than 1 tile away"
...
This reverts commit 28efcd9f22 .
2014-07-19 16:31:41 -04:00
ZomgPonies
28efcd9f22
Test to make alt-click be usable at more than 1 tile away
2014-07-19 15:54:47 -04:00
ZomgPonies
98a99ebd1a
Change middlemouseclick to point, removed point from right-click contextual menu
2014-07-19 04:19:58 -04:00
ZomgPonies
60b0659d43
Made update_power be at mob level since spells are at that level.
2014-07-18 12:11:13 -04:00
mwerezak
a07b7a5ce3
Thrown items can be targeted, has miss chance...
...
...based on distance, similar to projectiles.
Conflicts:
code/defines/obj.dm
code/game/machinery/kitchen/smartfridge.dm
code/game/machinery/vending.dm
code/game/mecha/equipment/weapons/weapons.dm
code/modules/games/cards.dm
code/modules/mob/living/carbon/carbon.dm
code/modules/mob/living/living_defense.dm
2014-07-16 09:53:34 -04:00
ZomgPonies
5bd725af44
More work on spell action buttons.
2014-07-16 02:48:54 -04:00
ZomgPonies
aafa11712a
Removal of virus1/disease1 system. So long GBS/Jungle Fever, you'll be missed!
2014-07-16 00:53:08 -04:00
ZomgPonies
ccb425bd44
Preperation for spell action buttons
2014-07-15 11:20:43 -04:00
ZomgPonies
fa8ed8a5b1
Gave more slots for dynamic object action buttons
2014-07-15 09:30:36 -04:00
ZomgPonies
3067d75891
Big UI changes in preparation with campaign to remove Objects tab
2014-07-15 04:59:24 -04:00
ZomgPonies
1eb02b5cf4
Overhauled holsters and webbings
2014-07-15 04:02:24 -04:00
Kelenius
c54b9e3626
Slime update
...
Conflicts:
baystation12.dme
code/modules/mob/living/carbon/metroid/death.dm
code/modules/mob/living/carbon/metroid/metroid.dm
code/modules/mob/living/say.dm
code/modules/mob/transform_procs.dm
code/modules/reagents/Chemistry-Recipes.dm
maps/tgstation2.dmm
2014-07-15 00:50:41 -04:00
Kelenius
8b6bd9dca5
usr -> user
...
Conflicts:
code/_onclick/hud/screen_objects.dm
code/game/objects/items/devices/PDA/PDA.dm
2014-07-13 15:25:11 -04:00
Kelenius
a0609d0ce7
Two fixes
...
Double click made non-snowflake, cancel camera exploit patched
2014-07-13 15:20:53 -04:00
Kelenius
b6c6138c44
Gives the AI a hud
...
Conflicts:
code/_onclick/hud/_defines.dm
code/_onclick/hud/other_mobs.dm
code/_onclick/hud/screen_objects.dm
code/game/objects/items/devices/PDA/PDA.dm
code/modules/mob/living/silicon/ai/ai.dm
code/modules/mob/living/silicon/ai/say.dm
code/modules/paperwork/photography.dm
2014-07-13 15:20:08 -04:00
Hubblenaut
8a0e43ae1e
Turns movable chairs on click
2014-07-13 06:37:38 -04:00
Bone White
7aa89c1cdd
Shock Gloves minor update
...
Just tidying up some leftover test lines and added a new test to let the
player know when they're not standing on a wire.
2014-06-17 20:19:34 +01:00
Bone White
26724e002b
Shock Gloves fix
...
Two separate changes were required. 1) commenting out the (assumedly
bad) re-declaration of RangedAttack in other_mobs.dm and 2) moving the
line "if(!mutations.len) return" BELOW the power glove line. This means
people without powers can use the gloves also.
It's tested as working, but I haven't tested to see if it's broken any
other ranged attacks due to what I changed. You may want to text xeno
projectiles etc and anything else that uses RangedAttack.
2014-06-17 20:08:51 +01:00
ESwordTheCat
a6ee8dc678
Revert gun pool for now.
...
Conflicts:
code/game/machinery/turrets.dm
code/modules/projectiles/projectile/beams.dm
2014-05-19 19:34:20 -04:00
ESwordTheCat
ebfcc9be79
Object pool for beam projectile, minor changes to object pool.
...
Conflicts:
code/WorkInProgress/Cael_Aislinn/Rust/gyrotron.dm
code/WorkInProgress/Cael_Aislinn/Supermatter/ZeroPointLaser.dm
code/game/objects/structures/grille.dm
code/modules/power/singularity/emitter.dm
code/modules/projectiles/projectile.dm
code/modules/projectiles/projectile/beams.dm
2014-04-29 13:33:06 -04:00
ZomgPonies
c5c2f52500
Fixed some bugged intents
2014-04-22 11:02:11 -04:00
Rob Nelson
9227481a8a
Standardize windows.
...
Conflicts:
code/WorkInProgress/buildmode.dm
code/game/machinery/doors/airlock.dm
code/game/objects/items/stacks/sheets/glass.dm
code/game/objects/items/weapons/twohanded.dm
code/game/objects/structures/window.dm
code/modules/mining/mine_items.dm
code/modules/mob/living/carbon/metroid/metroid.dm
code/modules/mob/living/simple_animal/constructs.dm
code/modules/mob/living/simple_animal/friendly/corgi.dm
2014-04-19 19:36:33 -04:00
d3athrow
4601e9159f
Fix muh powergloves to work with new click code
2014-04-19 18:55:44 -04:00
ZomgPonies
41ea3775b4
Xenos update
2014-03-03 00:08:06 -05:00
ZomgPonies
6b01c45a51
compile fix
2014-02-28 19:38:55 -05:00
Rob Nelson
27be1f85a1
Ghosts now can shift-click to examine. (Fixes Redmine #93 )
...
Conflicts:
code/_onclick/observer.dm
2014-02-28 19:31:43 -05:00
Rob Nelson
639b5044f4
Add missing overmind clicks.
2014-02-28 19:19:49 -05:00
Rob Nelson
4017704032
Quick fix from /tg/ for cyborgs.
2014-02-15 15:36:26 -05:00
alex-gh
4776dfd94f
Telebaton now only stuns if it actually hits.
2014-02-14 14:13:03 +01:00
Ccomp5950
b79edf513c
Sniper Rifle fix.
...
You have no HUD when zoomed. None, I'm unable to move every HUD element while zoomed in so you lose it. Consider it part of your concentration while zoomed in.
If you move while zoomed in you automatically zoom out, you lose concentration.
If the rifle isn't in your active hand you can't zoom in.
Conflicts:
code/modules/projectiles/guns/energy/special.dm
2014-01-28 23:30:02 -05:00
errorage
4a0aa60443
- Emagged borgs' hidden inventory will now become visible in the module selection section.
...
- Also removed the now outdated module selection UI button and rearranged borg UI buttons to reflect this.
Screenshot: http://www.ss13.eu/borg_ui_smaller_bottom_right.png
Conflicts:
code/_onclick/hud/robot.dm
code/modules/mob/living/silicon/robot/robot.dm
2014-01-22 11:13:12 -05:00
Jesus Hussein Chris
95f7280781
Generic attack sounds for all melee weapons
...
Overrides the generic sounds with more suitable ones where needed.
Weapons that do no damage don't have sound effects.
Conflicts:
code/game/gamemodes/wizard/artefact.dm
code/game/objects/items/stacks/sheets/glass.dm
code/game/objects/items/weapons/melee/misc.dm
code/game/objects/items/weapons/storage/toolbox.dm
code/game/objects/items/weapons/stunbaton.dm
code/game/objects/items/weapons/weaponry.dm
code/game/objects/weapons.dm
code/modules/hydroponics/hydroitemdefines.dm
code/modules/surgery/tools.dm
2014-01-22 10:15:43 -05:00
Rob Nelson
7892eeb7cc
Standardize LASER, NOCLONE, and HUSK
...
Conflicts:
code/game/gamemodes/changeling/changeling_powers.dm
code/modules/mob/living/carbon/human/death.dm
maps/RandomZLevels/wildwest.dm
2014-01-21 22:59:53 -05:00
Rob Nelson
22a2df1115
Standardize HULK.
...
Conflicts:
code/game/mecha/mecha.dm
code/game/objects/items/weapons/swords_axes_etc.dm
2014-01-21 22:45:40 -05:00
Rob Nelson
95cc6a27b5
Standardize mutation constants, remove ambiguity, remove non-implemented muts.
...
Conflicts:
code/_onclick/click.dm
code/game/dna/genes/powers.dm
code/game/machinery/wishgranter.dm
code/modules/mob/living/carbon/alien/alien.dm
code/modules/mob/living/carbon/alien/humanoid/life.dm
code/modules/mob/living/carbon/alien/larva/life.dm
code/modules/mob/living/carbon/human/examine.dm
code/modules/mob/living/carbon/human/human.dm
code/modules/mob/living/carbon/human/human_movement.dm
code/modules/mob/living/carbon/human/life.dm
code/modules/mob/living/carbon/human/update_icons.dm
code/modules/mob/living/carbon/monkey/life.dm
code/modules/mob/living/carbon/species.dm
code/modules/mob/living/damage_procs.dm
code/modules/mob/living/living.dm
code/modules/power/lighting.dm
code/modules/reagents/Chemistry-Recipes.dm
code/setup.dm
maps/RandomZLevels/wildwest.dm
2014-01-21 22:36:19 -05:00
ZomgPonies
bc9f8f6691
Moar Xeno bugfixes
2014-01-19 19:16:52 -05:00
ZomgPonies
65d023dd93
Facehugger to Full alien, all player controlled
2014-01-19 16:45:20 -05:00
ZomgPonies
86e3c1d25f
Alien auto ranged attacks + intent fixes
2014-01-19 11:16:47 -05:00
ZomgPonies
90496be20a
Standardized intent names so it's all harm. Fuck you hurt.
2014-01-19 08:30:50 -05:00
errorage
eeeb68638f
Partial commit for the cyborg UI upgrade, which gets rid of the pop-up window for module selection, instead displaying the available modules in storage-item like fashion.
...
Conflicts:
code/_onclick/hud/_defines.dm
code/_onclick/hud/robot.dm
code/game/objects/items.dm
code/modules/mob/living/silicon/robot/inventory.dm
code/modules/mob/living/silicon/robot/robot.dm
code/modules/mob/mob_defines.dm
2014-01-06 20:57:04 -05:00
ZomgPonies
6f3aef97e5
Merge pull request #103 from alex-gh/mech_inv_fix
...
mecha fixes
2014-01-03 11:17:42 -08:00
ZomgPonies
4bf60f4bbb
AI and borgs leave hiddenprints
2014-01-03 14:11:14 -05:00
DJSnapshot
8f9e08150e
mecha fixes
2014-01-02 20:51:47 +01:00
ZomgPonies
eadcfa3be9
Cannot rotate while unconscious or dead
2013-12-25 07:09:50 -05:00
ZomgPonies
9ad437b8c5
Adding checks for LAssailant everywhere whee
2013-12-23 04:57:44 -05:00
ZomgPonies
0f885c3afa
Item attack logging was reversed
2013-12-15 05:07:09 -05:00
ZomgPonies
591cfd1394
Better logging
2013-12-15 03:15:40 -05:00
ZomgPonies
87c56b4b23
Vampire commit 2
2013-12-14 05:19:54 -05:00
ZomgPonies
ebb29c625e
Custom HUD colors
2013-11-30 18:30:18 -05:00