Commit Graph

307 Commits

Author SHA1 Message Date
ZomgPonies
70469f7199 Fixed welding and shortsighted overlays 2014-07-20 05:18:59 -04:00
ZomgPonies
65d0da764c Revert "Test to make alt-click be usable at more than 1 tile away"
This reverts commit 28efcd9f22.
2014-07-19 16:31:41 -04:00
ZomgPonies
28efcd9f22 Test to make alt-click be usable at more than 1 tile away 2014-07-19 15:54:47 -04:00
ZomgPonies
98a99ebd1a Change middlemouseclick to point, removed point from right-click contextual menu 2014-07-19 04:19:58 -04:00
ZomgPonies
60b0659d43 Made update_power be at mob level since spells are at that level. 2014-07-18 12:11:13 -04:00
mwerezak
a07b7a5ce3 Thrown items can be targeted, has miss chance...
...based on distance, similar to projectiles.

Conflicts:
	code/defines/obj.dm
	code/game/machinery/kitchen/smartfridge.dm
	code/game/machinery/vending.dm
	code/game/mecha/equipment/weapons/weapons.dm
	code/modules/games/cards.dm
	code/modules/mob/living/carbon/carbon.dm
	code/modules/mob/living/living_defense.dm
2014-07-16 09:53:34 -04:00
ZomgPonies
5bd725af44 More work on spell action buttons. 2014-07-16 02:48:54 -04:00
ZomgPonies
aafa11712a Removal of virus1/disease1 system. So long GBS/Jungle Fever, you'll be missed! 2014-07-16 00:53:08 -04:00
ZomgPonies
ccb425bd44 Preperation for spell action buttons 2014-07-15 11:20:43 -04:00
ZomgPonies
fa8ed8a5b1 Gave more slots for dynamic object action buttons 2014-07-15 09:30:36 -04:00
ZomgPonies
3067d75891 Big UI changes in preparation with campaign to remove Objects tab 2014-07-15 04:59:24 -04:00
ZomgPonies
1eb02b5cf4 Overhauled holsters and webbings 2014-07-15 04:02:24 -04:00
Kelenius
c54b9e3626 Slime update
Conflicts:
	baystation12.dme
	code/modules/mob/living/carbon/metroid/death.dm
	code/modules/mob/living/carbon/metroid/metroid.dm
	code/modules/mob/living/say.dm
	code/modules/mob/transform_procs.dm
	code/modules/reagents/Chemistry-Recipes.dm
	maps/tgstation2.dmm
2014-07-15 00:50:41 -04:00
Kelenius
8b6bd9dca5 usr -> user
Conflicts:
	code/_onclick/hud/screen_objects.dm
	code/game/objects/items/devices/PDA/PDA.dm
2014-07-13 15:25:11 -04:00
Kelenius
a0609d0ce7 Two fixes
Double click made non-snowflake, cancel camera exploit patched
2014-07-13 15:20:53 -04:00
Kelenius
b6c6138c44 Gives the AI a hud
Conflicts:
	code/_onclick/hud/_defines.dm
	code/_onclick/hud/other_mobs.dm
	code/_onclick/hud/screen_objects.dm
	code/game/objects/items/devices/PDA/PDA.dm
	code/modules/mob/living/silicon/ai/ai.dm
	code/modules/mob/living/silicon/ai/say.dm
	code/modules/paperwork/photography.dm
2014-07-13 15:20:08 -04:00
Hubblenaut
8a0e43ae1e Turns movable chairs on click 2014-07-13 06:37:38 -04:00
Bone White
7aa89c1cdd Shock Gloves minor update
Just tidying up some leftover test lines and added a new test to let the
player know when they're not standing on a wire.
2014-06-17 20:19:34 +01:00
Bone White
26724e002b Shock Gloves fix
Two separate changes were required. 1) commenting out the (assumedly
bad) re-declaration of RangedAttack in other_mobs.dm and 2) moving the
line "if(!mutations.len) return" BELOW the power glove line.  This means
people without powers can use the gloves also.

It's tested as working, but I haven't tested to see if it's broken any
other ranged attacks due to what I changed.  You may want to text xeno
projectiles etc and anything else that uses RangedAttack.
2014-06-17 20:08:51 +01:00
ESwordTheCat
a6ee8dc678 Revert gun pool for now.
Conflicts:
	code/game/machinery/turrets.dm
	code/modules/projectiles/projectile/beams.dm
2014-05-19 19:34:20 -04:00
ESwordTheCat
ebfcc9be79 Object pool for beam projectile, minor changes to object pool.
Conflicts:
	code/WorkInProgress/Cael_Aislinn/Rust/gyrotron.dm
	code/WorkInProgress/Cael_Aislinn/Supermatter/ZeroPointLaser.dm
	code/game/objects/structures/grille.dm
	code/modules/power/singularity/emitter.dm
	code/modules/projectiles/projectile.dm
	code/modules/projectiles/projectile/beams.dm
2014-04-29 13:33:06 -04:00
ZomgPonies
c5c2f52500 Fixed some bugged intents 2014-04-22 11:02:11 -04:00
Rob Nelson
9227481a8a Standardize windows.
Conflicts:
	code/WorkInProgress/buildmode.dm
	code/game/machinery/doors/airlock.dm
	code/game/objects/items/stacks/sheets/glass.dm
	code/game/objects/items/weapons/twohanded.dm
	code/game/objects/structures/window.dm
	code/modules/mining/mine_items.dm
	code/modules/mob/living/carbon/metroid/metroid.dm
	code/modules/mob/living/simple_animal/constructs.dm
	code/modules/mob/living/simple_animal/friendly/corgi.dm
2014-04-19 19:36:33 -04:00
d3athrow
4601e9159f Fix muh powergloves to work with new click code 2014-04-19 18:55:44 -04:00
ZomgPonies
41ea3775b4 Xenos update 2014-03-03 00:08:06 -05:00
ZomgPonies
6b01c45a51 compile fix 2014-02-28 19:38:55 -05:00
Rob Nelson
27be1f85a1 Ghosts now can shift-click to examine. (Fixes Redmine #93)
Conflicts:
	code/_onclick/observer.dm
2014-02-28 19:31:43 -05:00
Rob Nelson
639b5044f4 Add missing overmind clicks. 2014-02-28 19:19:49 -05:00
Rob Nelson
4017704032 Quick fix from /tg/ for cyborgs. 2014-02-15 15:36:26 -05:00
alex-gh
4776dfd94f Telebaton now only stuns if it actually hits. 2014-02-14 14:13:03 +01:00
Ccomp5950
b79edf513c Sniper Rifle fix.
You have no HUD when zoomed.  None, I'm unable to move every HUD element while zoomed in so you lose it.  Consider it part of your concentration while zoomed in.

If you move while zoomed in you automatically zoom out, you lose concentration.

If the rifle isn't in your active hand you can't zoom in.

Conflicts:
	code/modules/projectiles/guns/energy/special.dm
2014-01-28 23:30:02 -05:00
errorage
4a0aa60443 - Emagged borgs' hidden inventory will now become visible in the module selection section.
- Also removed the now outdated module selection UI button and rearranged borg UI buttons to reflect this.
Screenshot: http://www.ss13.eu/borg_ui_smaller_bottom_right.png

Conflicts:
	code/_onclick/hud/robot.dm
	code/modules/mob/living/silicon/robot/robot.dm
2014-01-22 11:13:12 -05:00
Jesus Hussein Chris
95f7280781 Generic attack sounds for all melee weapons
Overrides the generic sounds with more suitable ones where needed.
Weapons that do no damage don't have sound effects.

Conflicts:
	code/game/gamemodes/wizard/artefact.dm
	code/game/objects/items/stacks/sheets/glass.dm
	code/game/objects/items/weapons/melee/misc.dm
	code/game/objects/items/weapons/storage/toolbox.dm
	code/game/objects/items/weapons/stunbaton.dm
	code/game/objects/items/weapons/weaponry.dm
	code/game/objects/weapons.dm
	code/modules/hydroponics/hydroitemdefines.dm
	code/modules/surgery/tools.dm
2014-01-22 10:15:43 -05:00
Rob Nelson
7892eeb7cc Standardize LASER, NOCLONE, and HUSK
Conflicts:
	code/game/gamemodes/changeling/changeling_powers.dm
	code/modules/mob/living/carbon/human/death.dm
	maps/RandomZLevels/wildwest.dm
2014-01-21 22:59:53 -05:00
Rob Nelson
22a2df1115 Standardize HULK.
Conflicts:
	code/game/mecha/mecha.dm
	code/game/objects/items/weapons/swords_axes_etc.dm
2014-01-21 22:45:40 -05:00
Rob Nelson
95cc6a27b5 Standardize mutation constants, remove ambiguity, remove non-implemented muts.
Conflicts:
	code/_onclick/click.dm
	code/game/dna/genes/powers.dm
	code/game/machinery/wishgranter.dm
	code/modules/mob/living/carbon/alien/alien.dm
	code/modules/mob/living/carbon/alien/humanoid/life.dm
	code/modules/mob/living/carbon/alien/larva/life.dm
	code/modules/mob/living/carbon/human/examine.dm
	code/modules/mob/living/carbon/human/human.dm
	code/modules/mob/living/carbon/human/human_movement.dm
	code/modules/mob/living/carbon/human/life.dm
	code/modules/mob/living/carbon/human/update_icons.dm
	code/modules/mob/living/carbon/monkey/life.dm
	code/modules/mob/living/carbon/species.dm
	code/modules/mob/living/damage_procs.dm
	code/modules/mob/living/living.dm
	code/modules/power/lighting.dm
	code/modules/reagents/Chemistry-Recipes.dm
	code/setup.dm
	maps/RandomZLevels/wildwest.dm
2014-01-21 22:36:19 -05:00
ZomgPonies
bc9f8f6691 Moar Xeno bugfixes 2014-01-19 19:16:52 -05:00
ZomgPonies
65d023dd93 Facehugger to Full alien, all player controlled 2014-01-19 16:45:20 -05:00
ZomgPonies
86e3c1d25f Alien auto ranged attacks + intent fixes 2014-01-19 11:16:47 -05:00
ZomgPonies
90496be20a Standardized intent names so it's all harm. Fuck you hurt. 2014-01-19 08:30:50 -05:00
errorage
eeeb68638f Partial commit for the cyborg UI upgrade, which gets rid of the pop-up window for module selection, instead displaying the available modules in storage-item like fashion.
Conflicts:
	code/_onclick/hud/_defines.dm
	code/_onclick/hud/robot.dm
	code/game/objects/items.dm
	code/modules/mob/living/silicon/robot/inventory.dm
	code/modules/mob/living/silicon/robot/robot.dm
	code/modules/mob/mob_defines.dm
2014-01-06 20:57:04 -05:00
ZomgPonies
6f3aef97e5 Merge pull request #103 from alex-gh/mech_inv_fix
mecha fixes
2014-01-03 11:17:42 -08:00
ZomgPonies
4bf60f4bbb AI and borgs leave hiddenprints 2014-01-03 14:11:14 -05:00
DJSnapshot
8f9e08150e mecha fixes 2014-01-02 20:51:47 +01:00
ZomgPonies
eadcfa3be9 Cannot rotate while unconscious or dead 2013-12-25 07:09:50 -05:00
ZomgPonies
9ad437b8c5 Adding checks for LAssailant everywhere whee 2013-12-23 04:57:44 -05:00
ZomgPonies
0f885c3afa Item attack logging was reversed 2013-12-15 05:07:09 -05:00
ZomgPonies
591cfd1394 Better logging 2013-12-15 03:15:40 -05:00
ZomgPonies
87c56b4b23 Vampire commit 2 2013-12-14 05:19:54 -05:00
ZomgPonies
ebb29c625e Custom HUD colors 2013-11-30 18:30:18 -05:00