Commit Graph

140 Commits

Author SHA1 Message Date
Tom Heeren
9e4b00bd0d Fixes cardboard boxes confusion 2016-07-25 14:42:07 -05:00
monster860
009dcaa2d8 Merge branch 'master' into w_class 2016-07-10 09:29:12 -04:00
monster860
3df85518e1 Removes .0 at the end of w_class numbers 2016-07-08 12:26:34 -04:00
Tigercat2000
71e5344a98 Mass replace 2016-07-07 19:34:02 -07:00
TheDZD
f17f4ccdeb Crossbows and piescannons 2016-06-02 22:17:19 -04:00
TheDZD
a4e950d21a Compiles, and guns work™ 2016-05-31 22:50:55 -04:00
Fox-McCloud
2453735d3f part 2 2016-04-17 00:21:31 -04:00
Fox-McCloud
f817351d2a part1 2016-04-16 10:40:21 -04:00
TheDZD
eba294357a It's the bees 2016-04-14 20:30:30 -04:00
Tigercat2000
dd79aaa967 Merge remote-tracking branch 'upstream/master' into to_chat
Conflicts:
	code/game/machinery/door_control.dm
2016-04-05 21:10:36 -07:00
FalseIncarnate
8a558a7c96 Merge Conflict 2016-04-05 19:26:30 -04:00
FalseIncarnate
40ee9bb99d Merge remote-tracking branch 'refs/remotes/ParadiseSS13/master' into logic 2016-04-05 19:15:11 -04:00
Tigercat2000
78f53553f8 Reduce lines by removing blank lines added by PJ's script 2016-04-05 08:25:57 -07:00
Tigercat2000
9d430844c3 Replace most (if not all) output << operators with to_chat(user, message)
Currently, to_chat is literally just a proc that does user << message.
But it'll let us do output modification in the future, especially for
something like Goon's HTML chat.

Big thanks to PJB for his to_chat script, see
https://github.com/d3athrow/vgstation13/pull/6625 for more details.
2016-04-05 08:15:05 -07:00
ProperPants
0f9797a7c2 Cyborg wood is gone. I don't know why it was there in the first place. 2016-03-31 08:18:39 -04:00
ProperPants
b764f18840 I forgot to change the cyborg modules back to normal for the tiles. 2016-03-30 22:16:09 -04:00
ProperPants
2b4456c12f Cleaned up some cyborg stacks to take almost everything from the parent. 2016-03-30 22:13:28 -04:00
Fox McCloud
0f8085e1d8 Merge pull request #3980 from Aurorablade/ArtsAndCrafts
Fethas Carnival of Horrors:Rusty Iron Chef
2016-03-30 16:25:27 -04:00
ProperPants
15946be225 Operating tables can now be destroyed with a wrench. They give back as much plasteel as they cost to allow them to be moved. Trimmed dumb description for metal sheets. 2016-03-29 19:50:38 -04:00
FalseIncarnate
1caf39230a Logic Gates WIP 3
Allows mass driver buttons to send logic signals
- They send LOGIC_FLICKER, since they are only on when pressed, then
turn off when released
- Can send logic signals to a different ID tag than their associated
driver/door ID tag, configurable from the multitool menu

Allows light switches to send logic signals
- Will send LOGIC_ON or LOGIC_OFF signals to match their current state
- Send both when toggled and on the process() cycle
- Light control can be toggled via the multitool menu, so you can use
them as purely light switches, purely logic switches, or as dual
switches

Allows light switches to be made from metal sheets, just like mass
driver buttons (1 sheet per button)
- Fixes a resource duplication bug where driver buttons can be
disassembled for more metal than it takes to build them

Begins to move some code for various button types into the buttons.dm
file, rather than being scattered across multiple files
- Driver buttons code moved from door_control.dm
- Ignition switch code moved from igniter.dm

Renames driver_button.dm to buttons_switches.dm
- This is the file that contained the mountable frames for driver
buttons, and now also contains the frame for light switches.
2016-03-29 03:11:42 -04:00
ProperPants
c1affcd02b Cyborg versions of some stuff.
Added a line in some commentary that should have been there, but wasn't.
2016-03-28 23:36:03 -04:00
ProperPants
cff2b62736 Deleted a blank line and some unused code that I came across.
Tigercat2000 gave me permission.
2016-03-28 22:51:27 -04:00
ProperPants
937a4c7479 Forgot something else 2016-03-28 22:42:12 -04:00
ProperPants
b5c073e58b Removes plasteel from drones and borgs. 2016-03-28 21:32:46 -04:00
ProperPants
f928b62492 Surprise commit. Fixed my borking of engi borg reduced cable coil. Removed plasteel from engi borg. Formatting fixes. 2016-03-27 23:23:38 -04:00
ProperPants
f79d33d47b This should add magboots and plasteel to maintenance drones. This should also add plasteel to engineers, and make synthetics capable of using plasteel. 2016-03-27 21:26:45 -04:00
Aurorablade
db887489d3 tiggersgonnaeatme 2016-03-23 17:31:29 -04:00
Tastyfish
c3de0cf196 Removes picture frames 2016-03-14 04:35:35 -04:00
Tastyfish
738e81f8df A couple tweaks to the mime stuff 2016-03-06 04:57:03 -05:00
Tastyfish
d189d70f4a Adds tranquillite
Changes Recitence to be approx on par with Honker
Adds invisible wall barrier
2016-03-06 01:49:30 -05:00
Tastyfish
4f3ce4ecbc Adds picture frames 2016-02-21 21:00:45 -05:00
Tastyfish
7027c217bf Some items has plasma typo in origin tech 2016-01-30 15:04:33 -05:00
Fox-McCloud
2242fac80a TG Riot Shield Port and Tweaks 2016-01-26 22:06:05 -05:00
Fox-McCloud
f5220f7ce3 Assault Surplus Create and Knife Refactor 2016-01-22 10:04:24 -05:00
Spacemanspark
39737e6c05 Adds big cardboard boxes.
!
2015-12-20 15:31:24 -06:00
Fox-McCloud
c2fc9da61b Adds in Ability to Makes Sofas and Barber Chairs 2015-11-19 01:29:32 -05:00
Fox-McCloud
bfac0b62fa Ports TG Pneumatic Cannon 2015-11-09 22:54:05 -05:00
Fox-McCloud
de98aa2b9d Adds Materials to Ore 2015-09-15 06:08:20 -04:00
Fox-McCloud
a019934e9e Pass I 2015-09-04 05:18:48 -04:00
Fox-McCloud
7c29e59784 Materialized Datums 2015-09-04 01:40:06 -04:00
Tigercat2000
7f4ac72910 Progress bars + Wall Rationalization
This commit does the following:
 - Ports progress bars from -tg- (tgstation/-tg-station#9921)
 - Refactors wall attackby code to make it 100% less insane; Instead of
   manually checking every little thing, it uses do_after,
   consequentially, making the new progress bars affect dealing with walls
   as well.

Wall code makes a tiger sad.
2015-08-31 13:38:51 -07:00
Markolie
29d91a7995 Allow for the construction of wheel chairs 2015-08-30 01:08:40 +02:00
DZD
d4cf433e7c Various fixes, changes, additions, and removal of old features.
More changes
2015-07-10 19:41:27 -04:00
DZD
916f9bf4bb Sort of compiles
Time to fix xenoarch, and then the map.
2015-07-09 15:55:36 -04:00
FalseIncarnate
25b9283717 Feedback Fixes
Changes instances of \red and \blue to use spans as per suggestions in
glass.dm and fishtank.dm

Fixed a mistake preventing the building of one direction windows and
fishbowls (whoops!)

Fixes grammar concerns in multiple messages

Holy water is now (magically?) worth 110% of it's reagent amount when
filling aquariums.
- This is a rather small boost to having the chaplain bless the water
you are going to dump into a filtration system anyways.

Moves the fishwater ingestion method out of the on_mob_life proc to
prevent spam, now will display when initially ingested

Updates the CritterCare vendor's sprite to include the pug and fox, as
well as adjusting the "static" between displays to give it a slight
variety.
2015-06-13 04:13:47 -04:00
FalseIncarnate
9074629123 Aquariums and Pet Rocks!
Adds fishbowls, fish tanks, and wall aquariums.
- Buildable with glass
- Fish Tanks and Wall Aquariums also have built-in lights that can be
toggled
- Wall Aquariums block atmos just like a full window or wall.

Adds fish and fish/aquarium related items:
- Goldfish, Clownfish, Sharks, and Baby Space Carp
- Eggs can be obtained for each of these fish types and a dud egg type.
- Fish food, fish nets, egg scoops, tank brushes
- These are used to maintain your aquarium

Adds new vendor: CritterCare!
- Sells pet supplies and pet rocks!
- Moved pet collars from the clothing machine into the CritterCare

Adds new room/area: Pet Store!
- Located between the Port Emergency Storage and Auxilary Tool Storage
(across from the Vault)
- Contains a CritterCare machine, 2 fishbowls, a bucket, and a sink

Adjusts some Cargo order options!
- New category: Vending
- Contains all the vending machine refill crates
- Renamed the Bartending Supply Crate to Bar Supply Crate to avoid
confusion
- Removes the coffee refill canisters from the Bar Supply Crate, placed
them into the new Coffee Supply Crate
- Adds new Clothing Supply Crate, contains refill canisters for the
Hatlord 9000, Suitlord 9000, Shoelord 9000, and ClothesMate vendors
- Adds new Pet Supply Crate, contains refill canisters for the new
CritterCare vendor

Makes the ClothesMate and CritterCare vendors constructable
- Using a screwdriver on a vendor circuitboard will now have a chance to
set it to the ClothesMate or CritterCare setting, in addition to the
previously possible settings like Booze-o-mat and Shoelord 9000.
New reagent: Fishwater
- Obtained by using an empty reagent_container on any aquarium that has
some water in it.
- Ingesting fishwater has a 30% chance per cycle to make you vomit (what
did you expect from dirty water and fish poo?)
- Fishwater is good for botany, as it provides both water and nutrients
to hydro trays

ADDITIONAL FIXES!
- Fixes the abandoned bar's misaligned area (mostly a mapper thing, will
also ensure an APC in the area will properly power the entire area (and
not space)
- Fixes a couple instances of piping mistakes where there were manifolds
and straight pipes on the same tile, preventing vent-crawlers from being
able to navigate properly
- One was in security, another was the back room of hydroponics
- Fixed a missing pipe in the AI upload causing the vent to be
disconnected from the pipe network
2015-06-12 04:14:28 -04:00
Krausus
1fc0f235ef Fixes plurality of stacks and updates miss message
Some stacks didn't have their gender set to plural, despite having a
pluralized item name.
2015-06-08 23:32:44 -04:00
Krausus
b4dd04dd85 Fixes engie ERT's infinitely-duplicable materials
Also removes the (worthlessly broken) full-stack subtypes added
specifically for them.
2015-06-08 05:42:02 -04:00
Tigercat2000
cced767094 Port Atlas's implementation of -tg-'s canvas art. 2015-05-29 15:43:42 -07:00
Tigercat2000
e470eee477 TMDU: Mass Driver Overhaul
This commit overhauls mass drivers.
Every component of mass drivers are now buildable.
This means:
 - Mass Drivers
 - Mass Driver Control Computers
 - Mass Driver Buttons
Mass driver control computers now support multiple mass drivers.
You can link mass-drivers to buttons via multitool.
Buttons have a range of 7 for their mass driver link.
Computers have infinite range.
2015-05-19 20:28:48 -07:00