Breaks Facial Hair updates into their own proc and puts facial hair on
its own layer.
Works through everything that calls update_hair with the intention of
updating facial hair and adds update_fhair
Fixes the sprite names and colouring on all 'facial' and 'body marking'
aspects.
Fixes/implements proper ID photo/preferences preview picture generation.
To do: Tail marking customization possible rework, gutting in the
meantime
and stuff...gonna need to get to those merge conflicts eventually. also
purged all mention of internal_organs by name from the face of the
earth. we have get_int_organ now...i may need to tweak shit. oh and i
broke some things...
Santa has refused to deliver presents to the NSS Cyberiad for an unknown
reason.
Meanwhile, a distress beacon is received from the North Pole, on an
unencrypted Syndicate frequency. Apparently, Christmas Eve was anything
but a silent night.
A rogue operative seems to have infiltrated the North Pole and attempted
to coerce Santa into removing him from the Naughty List, but his plans
may have backfired. Santa has finally snapped, and must be put down in
order for the crew to receive their gifts this year.
The gateway has been reconfigured to lock onto the general location of
the distress signal, and will not lock on to any other destinations
until after Christmas has passed. Be warned, however, that the frozen
north is far from hospitable, and a variety of dangers await you beyond
the safety of the blast doors.
This mission will offer some new challenges, and is designed to be
undertaken by a squad of players. Will your team be able to put Father
Christmas to rest and rescue the presents, or will you meet your demise
in the freezing tundra?
please note, anything further on changling may invovle updates to game
mode, so another pr. and yes with the brains its jut blocked from
prepare_eat() proc