* Rewords various objectives, makes 'Follow the inviolate' always succeed.
* Fixes the capitalization of NanoTrasen
* Fixes inviolate objective so that admins can make it fail, hopefully
* Fixes the thing
* Re-reworded AI hijack objective
This makes is so you can no longer eat cybernetic implants improperly,
just because they are in organ code. Fixes the check that originally
made it so you couldn't eat them.
🆑 Twinmold
Fix: Fixes being able to eat cybernetic implants so you cannot eat
them/force feed them to people.
/🆑
Job skirts now only cost 3 points, any further job skirts selected will
not count towards points. Yes, you still spawn with multiple skirts if you
are in a position that has them, no, I can't fix it.
* Is removes dusts from voxxy base
🆑 LittleBigKid2000
Fix: The vox raider's base is now filled with nitrogen instead of
regular dusty air.
/🆑
* Now with 100% less varediting to change air contents
* Adds the ability to make the sad trombone noise for synthetics.
Also moves the sound file itself into the sound/machines folder.
* No wait I can't do that
Moves the sadtrombone noise back to where it came from.
* Changes the sad trombone to buzz-two
Do I win a prize
* Traders Event
* lien notes
* Fixes indent
* Gets rid of things Fox doesn't like.
* how did that get deleted
* Get rid of things maintainers don't like
* Adds some crates to the shuttle, and a recall console to the base.
* EVENT_LEVEL_MAJOR, and make it weight 0 (out of rotation)
* line nutes
* Spacepod Fix - Equipment Modules
Changes the installed_module variable in equipment to a list, allowing
the rest of the code to read it correctly. Now when equipment is added
and removed from the pod, it updates properly. Also adds any equipment
the pod starts with to the list.
Fixes the issues in:
https://github.com/ParadiseSS13/Paradise/issues/4599
* Changes List Call
Changes:
equipment_system.installed_modules = new/list()
to
equipment_system.installed_modules = list()
* Properly Placement for List Defined
Removes the definition of the variable as list() from spacepod.dm to
equipment.dm, clearing up a little of size from the total code.
* Removes shot_from
Removes the shot_from lines from the code.
* Defib oversights fixes
Well, ripping someone's heart out causes them to have a heart attack
right? Well, if you applied a defib to said person before they died from
said heart attack, the heart attack would be stopped, and you would now
have a heartless living person, spooky right? This prevents that.
Also fixes defibs saying they didn't work when you applied them to
someone with a heart attack, when they in fact did work. And removed a
magic number too.
🆑 pinatacolada
fix: Fixes defibing people without a heart
fix: Fixes defib saying it didn't work stopping a heart attack when they
do
/🆑
* Update defib.dm
* slimespls
* FIXEDIT