* Adds Error Handler
Adds a /world/Error proc to handle runtime errors. This proc replaces
the normal runtime logging behavior, providing the following
improvements:
- Adds timestamps to runtimes
- Pads or omits certain lines
- Continues logging runtimes after the 99th (with less info, as provided
by BYOND)
- Adds ckey and accurate xyz to usr info
- Continues including usr info after 19th runtime
- Silences spammy runtimes (by default, a runtime that occurs 10 times
in 10 minutes gets ignored for the next 10 minutes)
* Adds runtime viewer
Also fixes a minor mistake in the error handler
* Sanitizes HTML in Error Viewer
Also removes the stray return from the end of the error handler
* Prettifies Error Viewer
Now uses browser datum and some extra bits of formatting, inspired by
the changes made by @PJB3005
* Error Handling Improvements
- Skipped error counts now show up in the error viewer
- Proper runtimes caught by a process are now sent to the main error
handler
- The error handler and viewer can now handle a provided src, such as
one from a processing runtime
- Moved some info generation into helper procs
* Ports #9294 and #9322 from VG: 'Yi' to Vox-pidgin and Framework for Icon-based Skin Tone (Feat. Vox) and Glasses/Goggles for Vox.
Both ported PRs by Intigracy.
Also adds all remaining in-use glasses/goggle sprites for Vox. I cleaned up the code a bit while I was in there. Otherwise, that's it.
Furthermore, randomizing skin tone doesn't seem to work for Vox despite their being specified in the conditional lists and s_tone being not null.
* Morph Support
* CMA Support
* Ports Intigracy's vgstation13/pull/9460, Noir Vision No Longer Greys Out HUD.
* Fixes Positioning of Vox Jensen Shades East+West facing Sprites.
Fixes Heist Goofery
Game-mode (not one-click antag) Heist tweaked and returned to working order now that I've found out how to test the actual game-mode (after temporarily adjusting the population requirement).
Vox Raiders won't spawn in with whatever socks were in their selected spawn-character's preferences anymore.
Additionally, the set_species proc now zeroes out skin tone if the species doesn't have skin tone to avoid goofing up the icons on initial generation.
Also condenses the code in preferences_setup character creation icon generation. Made it use the individual species' skin-tone handling procs instead of code snowflaked into preferences_setup.dm.
* No More Vox Tail Colours, but they can Colour Their Hair.
* Removes unneeded 'src's and retroactively prohibits colouring tails on species without HAS_SKIN_COLOR.
Colouration won't be applied to src's tail unless HAS_SKIN_COLOR is in
src's species bodyflags.
* Tidies up some Lists in CharPrefs and Retroactively Prohibits Vox Hair Colouration
* Reverts unnecessary commenting out of vox armalis post-spawn handling parent call.
* Adds Emerald and Azure Vox Skin Tones.
* Stealthy Wryn Typo Fixed.
* Greyscales Vox Head+Facial Hair and Adds More Default Colours in Species Definitions
* Gives Vox Raiders Default Hair Colour and Fixes Bug where Roundstart Raiders don't get Random Skin
This makes it so the Syndicate Bomb and all subgroups of it reflect a
more accurate time remaining on the bomb. Instead of having a minimum of
60, counting down 1 per 2 seconds, it has a minimum of 120, counting
down 2 per 2 seconds. Adjusts the timer point when it starts beeping
louder to reflect this change, so it matches the current amount.
🆑 Twinmold
Tweak: Makes Syndicate Bombs show a more accurate time remaining until
detonation.
/🆑
Finally got the HUDs to work all thanks to Crazylemon. The only thing that doesn't work is the hudharvest2 is_type_in_list() check I made but I could get rid of it
- Prayers no longer trigger the ahelp sound for admins.
- Explosive fax replaced with firedeath fax.
- Memetic kill agent fax replaced with braindeath fax. Effects are
identical, they just have different names/messaging.
- Evil faxes self-destructing after use now produce a more obvious
message.
Changes some variables in Revenant abilities. Not as extreme as
suggested by some people, but definitely a nerf to Revenants.
This change lowers the amount of confusion from Revenants from 50 to 20
per use of Defile. This also adds in a maximum confusion of 30 that
Defile can give someone. Finally, this lowers the range of malfunction
from 4 tiles to 2 tiles, as it still uses an EMP function which makes it
an instant kill against IPCs, and greatly incapacitating anyone with
mechanical organs (especially heart).
The numbers for confusion also come out to about equal seconds.
🆑 Twinmold
Tweak: Lowers the range of Malfunction from 4 tiles to 2 tiles, due to
ability to insta-kill IPCs/incapacitate those with mechanical hearts.
Tweak: Lowers amount of confusion given from Revenants from 50 to 20 per
Defile.
Fix: Sets a maximum confused amount from the Revenant's Defile ability
(now 30).
/🆑
- Support for corgifying, explosive, memetic, honktumor and demotion
faxes, all together
- Support for evil faxes activating on destruction or timeout (so they
can't be destroyed, or ignored)
- Modifications to fax machine to make faxes always trigger ahelp sound
for admins
- ERTs, prayers, nuke code, honk, and syndie requests do the same
- Added support for message templates in fax replies
:cl:FreeStylaLT
typo: changed its to it's in lockbox description
fix: changed \red to <span> formatting
fix: changed stetchkin's price from 9 TC to 4 TC, suppressor's from 3 TC to 1 TC
- Modifies faxmachine.dm to add a "BP" option for admins when responding
to faxes.
- Modifies admin/topic.dm to ensure this BP option spawns a Borging
Paper at the fax machine the butt fax was sent from.
- Modified paper.dm to add a new type of paper, Borging Paper, which
will give its intended victim (and only them) borging nanomachines when
read. It doesn't work on anyone else and disintegrates after multiple
use attempts.