Commit Graph

22686 Commits

Author SHA1 Message Date
tigercat2000
282e8088b2 Runtime & Goonchat fixes (#4820)
* Fix goonchat banned-cookie misdetection

* Runtime fixes

* Fix #4813

* Fix #4818

* Whoops.

* Actual emote runtime fix
2016-06-29 11:12:16 -04:00
Fox-McCloud
d61583dd1f better handling 2016-06-29 11:08:51 -04:00
Fox-McCloud
3f31744255 Ports TG's Laughter Demon 2016-06-29 10:39:20 -04:00
Kyep
3df13bac0d Fixes CC jobs being selected for antag roles (#4815) 2016-06-29 08:32:04 -04:00
Tastyfish
cc1f984136 Fixes a bunch of to_chat runtimes (#4817)
* Fixes a bunch of to_chat runtimes

* also that one
2016-06-29 08:31:27 -04:00
Ronald T. Mullins III
7e9ff08ceb bandolier_fix2 (#4807)
* bandolier_fix2

I'm dumb. Bandolier should update_icon with New()

* Update belt.dm
2016-06-28 23:44:30 -04:00
Tastyfish
240376c4df Fixes beach edge overlay being pullable 2016-06-28 16:58:23 -04:00
VampyrBytes
8eea7c1dd7 Stops vehicles unintentionally being space vehicles (#4805)
So, it turns out you can be pulling a vehicle whilst riding it, and then
when you reach space the vehicle thinks it is being pulled through space
rather than ridden.

I would guess this is why it's been so hard to replicate... People have
pulled the vehicle, then got on it and not realised they're still
pulling it.

Ideally we'd be able to stop people pulling it when riding it, but that
would either mean snowflaking into the pull code (yuk) or refactoring
the pull code, which doesn't seem worth it for just this, so instead
I've just added a check to make sure if it's being pulled through space
it isn't the buckled mob doing it

fixes #4498
2016-06-28 15:55:14 -04:00
monster860
d57299ca01 Fix #4801 (#4802)
* Fix #4801

* Apparently, that made the problem worse... This should work better.
2016-06-28 15:54:57 -04:00
Norgad
7e06d5a590 Extends Incinerator Maintenance - 'No gross commits everywhere' Edition (#4774)
* Moved everything over

its fine

* does that

it does

* fixed doors

ssssssssssssssssss
2016-06-28 15:49:31 -04:00
Krausus
8d7e638f6e Improved to_chat debug message (#4795)
Also fixed a couple related, minor bugs
2016-06-28 11:34:54 -04:00
monster860
4bf28bdc33 Wormhole gun fixes and changes (#4792)
* Wormhole gun fixes and changes

* icon_state

* Revert lack of decay chance
2016-06-28 11:33:26 -04:00
Kyep
3183192c27 Tigercat, Tigercat, does whatever a Tigercat does 2016-06-27 22:05:37 -07:00
Tigercat2000
82091296bd Merge remote-tracking branch 'upstream/master' into bay_equipping
Conflicts:
	code/game/objects/structures/crates_lockers/closets/wardrobe.dm
	code/modules/client/preference/preferences.dm
	code/modules/client/preference/preferences_toggles.dm
2016-06-27 08:20:49 -07:00
Kyep
a46c066aec Krausus 2016-06-26 18:05:13 -07:00
VampyrBytes
b537758aef Fixes deathgasp and emote colour (#4790) 2016-06-26 18:30:59 -04:00
KasparoVy
3515a9eb08 Organs Start With Species, Fixes Limb Attachment Runtime (#4773) 2016-06-26 18:30:08 -04:00
TheDZD
7ca80b2581 Merge pull request #4791 from VampyrBytes/Poly_fixes
Poly grabs the colour macro!
2016-06-26 16:43:15 -04:00
VampyrBytes
108d6aaa40 Poly grabs the colour macro! 2016-06-26 21:32:14 +01:00
TheDZD
f29501704f Merge pull request #4779 from Fox-McCloud/pai-tweak
pAI Candidates can now see who requested them
2016-06-26 15:00:50 -04:00
TheDZD
b54b3a8fb2 Merge pull request #4775 from Fox-McCloud/mutate-fix
Wizard Mutate Spell Fix
2016-06-26 14:58:54 -04:00
LittleBigKid2000
83b66cf35b Space explorer corgis are now space worthy (#4771)
* Space explorer corgis are now space worthy

Now space explorer corgis can explore space. Don't question how a corgi
is able to breathe without an airtank. The answer is bluespace.

🆑
rscadd: Space explorer corgis can now safely explore space
/🆑

* The space-proofness should now be reset when the hardsuit is taken off

* This is probably wrong, but it works

* I have no idea what this does, but Fox said to do it
2016-06-26 14:01:01 -04:00
monster860
7cd2ace5b2 Makes pulsing door wires non-blocking (#4781) 2016-06-26 13:59:03 -04:00
Kyep
d28cb5e8bc Allows admins to save their CC characters (#4717)
* Initial Checkin

- Creates two new admin-only jobs, "Nanotrasen Navy Officer", and
"Special Operations Officer". The former is for IC investigations by
admins of situations on the Cyberiad, and spawns in the admin room. The
latter is for leading/overwatching ERT teams, and spawns at the ERT
office.
- Neither of these jobs are accessible to normal players, either on
join, in preferences, or as a random job.
- When they are spawned, no announcement is made, and they do not show
up on the crew manifest.
- In other news, the "select equipment" debug verb has also been
adjusted so that NT Navy Officers get the same equipment either way.

* Fixes teleporter on admin station so that admins can use it to teleport directly to bridge

* Fixes CC jobs not always displaying CC HUD icon for sechuds

* Adds an implant that dusts someone on their death

* Tweaks

Changes:
- CC officers now spawn with an internals box in their backpacks, like
everyone else.
- CC officers now get dust and death alarm implanters in their backpacks
on spawn, rather than automatically having the implants in their bodies.
This enables admins to test things on admin station without worrying
about dusting or having their deaths broadcast.
- Dust implants no longer provide death alarm functionality.
- Dust implants no longer process().
- Dust implants are now based on explosive implants, and can be manually
activated via deathgasp.
- CC officers now spawn with CC headsets that are named 'centcom
headset'.

* Deletes CC encryption key

* Switches to using imp_in.dust()
2016-06-26 13:57:59 -04:00
monster860
802f73519e Allow silicons to shift-click to examine (#4772)
* Allow silicons to shift-click to examine

* Allow borgs to shift-click too

* Fuck this
2016-06-26 13:57:04 -04:00
Kyep
7a8480b1a5 more text changes 2016-06-25 18:59:10 -07:00
Kyep
4b208193e8 Deletes parole jumpsuits 2016-06-25 07:50:06 -07:00
Fox-McCloud
e3a5f32586 pAI Candidates can now see who requested them 2016-06-25 09:28:50 -04:00
Crazylemon64
492610e328 Fixes a runtime on loading the abandoned zoo 2016-06-25 02:05:48 -07:00
Crazylemon64
c0f5cedf41 Adds a system to give each ruin a separate area
- This means separate APCs and air alarms, while still sharing the same
"Space" area, or any other area that isn't a ruin subtype
2016-06-25 01:44:08 -07:00
Kyep
55d0472268 Initial checkin 2016-06-25 00:35:00 -07:00
Crazylemon64
0f438db4f6 Now with 100% less catastrophic atmospherics failure 2016-06-25 00:25:13 -07:00
Kyep
8a610e5a84 Fixes
- Fox Fixes.
- Clear messages when emagged or EMPed.
- Parole suit can no longer be locked on people with sec or head access.
2016-06-24 23:55:08 -07:00
Fox-McCloud
c6117cfa5a Wizard Mutate Spell Fix 2016-06-25 02:46:17 -04:00
TheDZD
7b7c1395bc Merge pull request #4768 from Krausus/InvestigateFix
Investigation Log and to_chat Fixes
2016-06-24 19:45:08 -04:00
Crazylemon64
dd98f1c868 Merge remote-tracking branch 'Krausus/InvestigateFix' into space_ruins
@tigercat2000 is a butt
2016-06-24 16:42:47 -07:00
Crazylemon64
a4fde648e7 Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into space_ruins 2016-06-24 16:03:10 -07:00
Krausus
eecf8ba93b to_chat fixes
Mostly sounds using to_chat instead of << like they should. Also, the
to_chat CRASH now refers to itself as to_chat instead of Boutput.
2016-06-24 18:36:50 -04:00
LittleBigKid2000
a271149a06 Fixes the contract and blood bottle only refunding for 1 point (#4770)
The apprenticeship contract and blood bottle cost 2 points, but you only
get 1 point when feeding them back into your spellbook.
2016-06-24 18:30:30 -04:00
Krausus
9095f2ebe1 Fixes Investigation Logs and Runtimes
- Fixes investigation logs showing various unused subjects instead of
the ones actually in use
- Fixes runtime when trying to investigate-log
- Fixes runtime when playing the station's "welcome" sound
2016-06-24 12:30:49 -04:00
Aurorablade
b93fef2369 snek? snek?! SNEEEKEKKKKKK!!!!! (#4759)
* snek? snek?! SNEEEKEKKKKKK!!!!!

* PLANT ops
2016-06-24 11:30:54 -04:00
TheDZD
dca7189b9c Why the fuck did we not have this already? (#4755) 2016-06-24 09:30:43 -04:00
LittleBigKid2000
9df0329088 Fixes candy corn not having an icon (#4765) 2016-06-24 09:30:27 -04:00
TheDZD
c626530c5e Merge pull request #4638 from monster860/rcd-ui
Gives RCD a UI, and the ability to select airlock type and access
2016-06-24 08:53:49 -04:00
TheDZD
7c602b5e54 Merge pull request #4743 from FalseIncarnate/bug_fix
Stool-fu
2016-06-24 08:32:07 -04:00
Kyep
aa55eed211 Initial checkin
- Improved tracking implants
- Added parole implant (chem implant with ether)
- Added parole jumpsuit + control wand
- Added box of the above to warden's locker
2016-06-24 01:22:53 -07:00
FalseIncarnate
42e624cb39 4 character commit
really.
2016-06-23 21:09:08 -04:00
monster860
677ba508a7 Forgot a thing 2016-06-23 20:03:26 -04:00
monster860
c048af99f0 Access restrictions on RCD door access changing 2016-06-23 20:01:29 -04:00
monster860
e510106a85 Merge branch 'master' into vg-parallax 2016-06-23 19:19:32 -04:00