So, it turns out you can be pulling a vehicle whilst riding it, and then
when you reach space the vehicle thinks it is being pulled through space
rather than ridden.
I would guess this is why it's been so hard to replicate... People have
pulled the vehicle, then got on it and not realised they're still
pulling it.
Ideally we'd be able to stop people pulling it when riding it, but that
would either mean snowflaking into the pull code (yuk) or refactoring
the pull code, which doesn't seem worth it for just this, so instead
I've just added a check to make sure if it's being pulled through space
it isn't the buckled mob doing it
fixes#4498
* Space explorer corgis are now space worthy
Now space explorer corgis can explore space. Don't question how a corgi
is able to breathe without an airtank. The answer is bluespace.
🆑
rscadd: Space explorer corgis can now safely explore space
/🆑
* The space-proofness should now be reset when the hardsuit is taken off
* This is probably wrong, but it works
* I have no idea what this does, but Fox said to do it
* Initial Checkin
- Creates two new admin-only jobs, "Nanotrasen Navy Officer", and
"Special Operations Officer". The former is for IC investigations by
admins of situations on the Cyberiad, and spawns in the admin room. The
latter is for leading/overwatching ERT teams, and spawns at the ERT
office.
- Neither of these jobs are accessible to normal players, either on
join, in preferences, or as a random job.
- When they are spawned, no announcement is made, and they do not show
up on the crew manifest.
- In other news, the "select equipment" debug verb has also been
adjusted so that NT Navy Officers get the same equipment either way.
* Fixes teleporter on admin station so that admins can use it to teleport directly to bridge
* Fixes CC jobs not always displaying CC HUD icon for sechuds
* Adds an implant that dusts someone on their death
* Tweaks
Changes:
- CC officers now spawn with an internals box in their backpacks, like
everyone else.
- CC officers now get dust and death alarm implanters in their backpacks
on spawn, rather than automatically having the implants in their bodies.
This enables admins to test things on admin station without worrying
about dusting or having their deaths broadcast.
- Dust implants no longer provide death alarm functionality.
- Dust implants no longer process().
- Dust implants are now based on explosive implants, and can be manually
activated via deathgasp.
- CC officers now spawn with CC headsets that are named 'centcom
headset'.
* Deletes CC encryption key
* Switches to using imp_in.dust()
- Fixes investigation logs showing various unused subjects instead of
the ones actually in use
- Fixes runtime when trying to investigate-log
- Fixes runtime when playing the station's "welcome" sound
- Improved tracking implants
- Added parole implant (chem implant with ether)
- Added parole jumpsuit + control wand
- Added box of the above to warden's locker