* bicon regex run
* Remove all \black
* Goonchat from /vg/ / Goon
Whoo!
Special thanks to @Tastyfish for the macro2html thing so all of our
horrible color macros keep working and don't fail horribly <3
* Fixes and changes n stuff
- Made ping sane again (the fuck PJ)
- Updated chat CSS
- Fixed like one problem with a color macro
* whoops
* Restore /vg/'s pingloop stuff (used to avoid fucking up is_afk)
* Strip problematic tags from tcomm scripts
- <audio>
- <video>
- <iframe>
- <script>
* Fix human examine icon
* Name hotkey elements
* Removed old stylesheet
Removed special check for plants. Bees undo it all so it's not worth the trouble just yet.
Credit for Crazylemon for being best coder. He helped me find a lot of issues that I would have been too stupid to find myself. Runtimes are gone
- Tweaked "Me" verb to allow inclusion of the message when typing
directly into chat box.
- Fixed ghosts, with ghostsight on, seeing emotes twice when near the
emoter.
- Fixed *flip runtiming when used with no target and no grab.
- Fixed scream not displaying any message.
- Fixed double sanitizing in custom emotes.
- Fixed several cases where user wasn't getting passed into proc calls.
- Removed a couple unnecessary periods from dialogs.
Stools can once again be picked up during impromptu bar brawls. Show
them who the real tough-guy is!
🆑
bugfix: To save on adhesive costs, Nanotrasen has stopped gluing stools
to the floor. The resulting bodily injuries probably won't cost more.
/🆑
* Makes jump actually jump
fixes#4707
sets flying to 1 for the duration of the jump. Means you can jump over
anything you can fly over.
Also fixes a bug with flying that could leave you visually floating
(pixel_y = 5) when you stop flying
* better fix
unless someone says no. Everything should be good however I noticed some runtimes with the nutrient and water HUDs. Maybe some floating point problems but those two shouldn't do decimal values. Otherwise the only other issue I can thing is that the HUDs don't update immediately every time.They still update when they should but I've noticed some irregularities...
Decided to scrap the beekeeping HUD for now. Turned out it's way more complicated that I thought. I'll try it again in the future.
Added the Hydro HUD design for Protolathe. Need to test if it works.
Might have made a mistake in Git so commiting in order to pull from Paradise master to see if anything broke.
- Traitors attempting to open a bee briefcase without first having
injected it with their blood, will now be stopped from doing so.
Instead, they will get a message telling them how to open it safely.
- Non-traitors can still open the briefcase as normal - resulting in at
least 5 angry bees that will surely kill them.
This changes the captive brain's resist connection back to resist() from
resist_borer() (an invalid verb). Makes it so you can once again resist
borers.
Reposted due to number of files adjusted from merging of conflicting
files and inconsistencies to prevent breaking other code.
🆑 Twinmold
Fix: You can once again resist borer control with the Resist verb.
/🆑
- Admins can now choose the name of evil fax papers. If not chosen,
defaults to: "Central Command - paper".
- Changes processing_objects addition/removal to the methods Fox
suggested.
- Changed if (countdown == 0) to if (!countdown)
- Rebalances firedeath fax to live up to its name, and always cause
recipient to die in a fire.
* Bug Fixes
Fixes#4616
- All ladders are now anchored and cannot be dragged, including dive
points.
Fixes#4663
- Trying to fill a full container from a toilet will inform you the
container is full, and thus fail.
Fixes#4705
- Being gibbed/dusted/melted will unbuckle the victim prior to their
gruesome fate, allowing their spirit freedom to no longer haunt the
buckles that bound their mortal form.
* Because apparently we shouldn't trust people to use "delete" properly