* Stuff
* Grammar reviewer review
Co-authored-by: Sean Williams <12197162+S34NW@users.noreply.github.com>
* Shuttle call HTML fix
And multiline announcements too, à la #15645.
The clean_input() was causing the message to be encoded twice, and only decoded once. Removing it still encodes the string.
* Loadout revert
Co-authored-by: Sean Williams <12197162+S34NW@users.noreply.github.com>
* do_after refactor
Update slime.dm
fix a comment
if you read this you get a cookie!
* some little tweaks
Changes a TRUE to FALSE in a comment, got confused there.
Removes the code that checks for non-callbacks in the extra_checks list and removes them. It should be up to the dev to not add non-callbacks to this list. I'd rather have it runtime instead
* check_for_true_callbacks
* CRLF to LF
Co-authored-by: SteelSlayer <SteelSlayer@users.noreply.github.com>
* Handlers converted, now to fix 3532 compile errors
* 3532 compile fixes later, got runtimes on startup
* Well the server loads now atleast
* Take 2
* Oops
* Adds support for self-filling reagent containers
* Sets tool_behaviour on the default set of tools
* Fixing merge conflicts
* Refactors welder to use tool behaviour
* The refactor: part I
* The refactor: part II
* Tool Refactor Part III: Revenge of the Maint
* Tool Refactor Part IV: A New Hope
* Tool Refactor Part V: The Oldcoder Strikes Back
* Tool Refactor Part VI: Return of the Coder
* VII
* Holy shit, it compiles?!
* Nannek I completed your TODO, you owe me ice cream
* Tool helpers; telepad is compliant
* Bugtest, Round 1: Fight
Fuck refactoring disposals
* Buggfixing, Round 2: Electric Boogaloo
* Personal crafting uses tool behaviours now
* Construction datums use new tool behaviours; better way of handling fueltank refuelling; more bugfixing
* multitool_check_buffer change; removes some useless things in tool_helpers
* proc name change
* TRUE/FALSE changes
* Bugfixing, Round 3: A Good Day To Bugfix Hard
Fixes multiple issues raised by the testmerge
* Minor style changes
Alt clicking a window now checks both directions for availability, a clockwise rotation takes priority but when a window is already present it will rotate the window counterclockwise instead.
(prior to this it would state that the window cannot be rotated in that direction if the clockwise direction is unavailable)
https://puu.sh/Bwx9X/69079c06f2.gif A gif to show the new situation
I intentionally left out checking for the direction opposite to the current one as that would allow for an easy way to get into the station without being affected by fastmos.