Commit Graph

458 Commits

Author SHA1 Message Date
Fox McCloud
1d47d4a93c Merge pull request #16648 from AffectedArc07/mutes-glob
Moves mutes to a GLOB
2021-09-08 09:01:13 -04:00
AffectedArc07
b0e9db64bd Revert "Merge pull request #16520 from SabreML/fix-bundle-4"
This reverts commit 9a62622fbc, reversing
changes made to 841ad0f1fd.
2021-09-07 16:16:40 +01:00
AffectedArc07
abcbee215b Fixes all players being marked as blobs 2021-09-07 15:35:05 +01:00
AffectedArc07
fce2828724 Moves mutes to a GLOB 2021-09-07 15:09:37 +01:00
variableundefined
9a62622fbc Merge pull request #16520 from SabreML/fix-bundle-4
Fix bundle #4
2021-09-06 22:29:10 -05:00
Luc
db067fabeb Ensures rev heads are shown in ahud orbit menu (#16624)
Co-authored-by: chafla <namen937@gmail.com>
2021-09-02 18:55:38 +01:00
SabreML
c122e67693 Merge remote-tracking branch 'upstream/master' into fix-bundle-4 2021-09-02 17:48:42 +01:00
hal9000PR
ea50d096ac vampire runtime fix (#16551) 2021-08-16 15:24:58 +01:00
chafla
50a90d2767 Merge branch 'master' into ghost-rad-hud 2021-08-14 17:28:16 -07:00
SteelSlayer
f367714900 Admins who ghost have their Antag HUD defaulted to On (#16459)
* admin default ahud

* review tweaks
2021-08-12 13:17:44 +01:00
SabreML
c35a72b3ba Blob and Revenant orbit menu 2021-08-11 15:52:23 +01:00
Matt
68b4faf763 Merge branch 'master' into ghost-rad-hud 2021-08-10 11:14:35 -07:00
AffectedArc07
e46f67810a Cleans up the TODOs I left all over the codebase (#16443)
* Removes command_name() proc

* Removes GLOB.teleportlocs + GLOB.ghostteleportlocs

* Clean up IPIntel

* Tweaks karma logging

* Tweaks time
2021-07-28 13:45:18 -04:00
chafla
ace1cc30c8 Integrate rad hud into new ghost hud
Adds a toggle to the ghost hud panel for radiation hub
2021-07-14 13:03:17 -07:00
chafla
6c542b4e59 Merge branch 'ghost-rad-hud' of https://github.com/chafla/Paradise into ghost-rad-hud 2021-07-13 15:43:22 -07:00
Matt
3369af2738 Merge branch 'master' into ghost-rad-hud 2021-07-13 15:23:23 -07:00
SteelSlayer
5124f5ef7e [TGUI] Adds a HUD management UI for ghosts (#16302)
* ghost hud panel

* changes up UI a bit, fix conflicts

* no resizable
2021-07-13 14:19:41 +01:00
chafla
3cabc5d9f3 Set ghost rad view range to 5 2021-07-12 18:40:06 -07:00
SabreML
908c4f0dd1 Jobban adjustments (#16319)
* Borer ban

* Terror Spider jobban category

* Defines
2021-07-09 11:39:01 +01:00
SabreML
5270cd53a9 Logging for AntagHUD and DNR (#16293)
* AntagHUD Logging

* Readability

* Persistent logging

Surprised that `create_log()` isn't doing this already.
2021-07-09 11:16:06 +01:00
chafla
000b89a604 More review fixes
* Move start/stop processing for rad view into verb
* Move rad view proc into mob.dm
* Remove extraneous check on view range
2021-06-29 10:02:00 -07:00
chafla
c9e796da8d Address code review 2021-06-29 01:01:49 -07:00
chafla
d98ca95ff1 Restore limits on range 2021-06-25 14:41:16 -07:00
chafla
7c6be50505 Create new mob proc to show radiation, add to verb 2021-06-25 14:29:58 -07:00
S34N
6b06ca3ef5 Ports HTML manifest to TGUI (#16210)
* Ghost manifest is tgui now

* moved to tgui modules

* Delete crew_manifest.dm

* global

* ghost -> nologo

* sorry mr. tgui, i forgot about you again

* Jade review + more trimming

* lobby and silicons get some love

* bye bye, all traces of old manifest.

* renamed
2021-06-21 12:21:32 +01:00
SabreML
bf88adadf1 One line change (#16100) 2021-05-29 21:11:23 +01:00
dearmochi
122f09585e Player terror spiders now have their own orbit category (#16052)
* Terror spiders now have their own orbit category

* Update code/modules/mob/dead/observer/orbit.dm

Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>

Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>
2021-05-22 23:21:18 +01:00
SabreML
6481a50506 'Do Not Revive' verb for Ghosts (#15934)
* DNR

* Review things

Bound to be something I missed, but testing all seems to work fine.

* Aliven't
2021-05-02 15:42:56 +01:00
SabreML
87c5fb0e71 Reagent Vision (#15269) 2021-03-28 12:18:49 +01:00
AffectedArc07
f2770ed6be Merge remote-tracking branch 'ParadiseSS13/master' into brutal-part1 2021-03-11 18:41:17 +00:00
dearmochi
8868ff8b62 Fixes dead AIs making cryo announcements (#15701) 2021-03-11 18:07:53 +00:00
AffectedArc07
f5f97882cf BRUTAL Part 1 - No proc var/ in procs 2021-02-01 14:10:08 +00:00
AffectedArc07
ee13f13a2a Merge remote-tracking branch 'Paradise/master' into nanoui-is-dead 2020-11-29 09:46:30 +00:00
Kyep
e371ad0326 Fixes TGUI ghost orbit menu runtime (#15011)
* orbit menu tgui debugging

* CI test

* enforce R.mmi.brainmob.name != null

* typing

Co-authored-by: Kyep <Kyep@users.noreply.github.com>
2020-11-29 09:42:53 +00:00
AffectedArc07
4996ac3373 Merge remote-tracking branch 'ParadiseSS13/master' into nanoui-is-dead 2020-11-27 10:21:41 +00:00
dearmochi
0d9a73f018 Adds a "follow" button to things pointed to by ghosts (#14981)
* Adds a "follow" button to things pointed to by ghosts

* Do not show the button if ghost is visible to the living
2020-11-27 10:18:42 +00:00
AffectedArc07
44012814d0 Merge branch 'master' into nanoui-is-dead 2020-11-26 09:34:14 +00:00
moxian
85c712b030 Orbit menu no longer bundles dead players with dead butterflies. (#14969) 2020-11-23 19:02:28 +00:00
AffectedArc07
54dd2765b4 Converts all tgui_ to ui_ 2020-11-21 12:10:58 +00:00
moxian
c58b74b936 Add more antagonists to the orbit menu. (#14898) 2020-11-18 18:07:16 +00:00
SabreML
678435d50a Blood Cult 2: Electric Boogaloo (#14516)
* DMI files

* Progress

* we compiling

* innate cult action, various progress

* Reorganise runes, fix cult dagger action and admin cultist

* Cult tooltips, dagger icons

* Add mirror shield, return runes back to OG circles

* Cult structure lights, pylon update

* bola update, progress..

* cleaning rune fix, girder/structures anchor

* speed up cult walls

* Convert rune update, tweaks

* Add teleport portals

* fix runtimes

* cult objs start

* move current cult objs to backup

* Rework cult objectives, add narsie/singulo interactions

* spacing, admin log and message

* reviewstuff

* refactor cult conceal/reveal

* add a bit of range to reveal

* blood magic tweaks, hallway not in summon areas

* implement structure concealment, offer uncuff

* add parry sound, fix cult airlock reveal appearance

* Update remaining runes

* fix pylon blood restaure, up blood magic cost

* review tweaks and progress

* fix compilation

* fix offering rune bug

* Draw blood rune action refactor

* moar tweaks

* fixes, holy water blood magic clean, icons

* Add cultist hardsuit, tweaks

* reduce needed pylons for cult ghost, cult shield

* spirit realm fixes

* fix dark spirit

* Add blood rites

* exotic blood handling

* spacing, add adminbus dagger, bal. rune health cost

* woops

missed a var

* fix blood rite healing

* emp spell cult immunity

* fix exploit and narsie references

* new rune sprites

* color defines

* SEND_SOUNDS, cult summon areas

* fix soap, barrier, and add CC location on narsie

* cult structure fix

* functional ascendance, undo cult spacesuit changes

* woops

* whetstone qdel, tweaks

* fix empty area selection bug

* cult ascendance numbers

* add cult blade sprite, add sacrificing head/brains

* review stuff

* fix runtime and twisted cons target

* review stuff

* code clarity

* remove unnecessary cultist checks

* Add support for wizard cultists

* cleanip

* fix concealed glass airlocks

* update objs

* remove talisman ref

* fix status procs

* clarifications, remove unnecessary var

* deconflicting

* deconflicting LF

* oops

* readd new icons

* more conflcit stuff

* readd drill and jaws icons

* review stuff

* silence on conversion

* Readd compact sniper icons

* Remove ambiguity

* 2 sacrifices required

* check antag panel improvements, bug fixes

* limits narsie cult ghost cheese

* CC message

* trailing newlines

* Shade/construct update

* bug fixes

* balance bloodboil, update CC message

* add a newline to something i didnt touch

idk ask travis bout it

* remove metastation extra null rod and shard

* fix teleport runes list, update icon

* remove tg cultist icon

* update cult actions with new tome

* Remove mirror shield throw, spell constructs

Add in sacrificing any brain with a mind.

* Fix more conflicts

* Fix double return

* Add descriptions to cult recipes, fix icons

* fix shuttle curse exploit

* Update wall rune, cult shields, runed recipe width

* implement flagellant sprites, misc changes

* Fix conversion rune

* Add cult blood barrage healing

* Trailing line

* fix whitespace

* Remove can_speak check on invoke

* Deconflict pt. 2

* Bugfixes the 1st

Fixes bugs 2 and 4 in the 'Known Issues' section

* cult.dm tweaks

Oh boy, even more commits!

* Fixes blood halberds swapping directions on wield

* Tweaks and stylin'

Changed a few span classes around and added a 'Remaining Charges' display to the Blood Rite spell

* Ritual tweaks (And some other stuff)

Fixes:
Altar stray pixel,
Using 'Twisted Construction' on a cult door,
Rune drawing checks,
probably more idk

* Rune tweaks & fixes

Fixes:
Wraith glowing not turning off while jaunted,
A MASSIVE oversight by me with playsound(),

probably also some other stuff but I've been staring at this file for a week and I've forgot most of what I did.

* Testmerge fixes the 1st

Fixes:
Ascendent is now Ascendant,
The Cultist greeting is now in the correct order,
IPCs now draw oil coloured runes,
No longer able to sacrifice a body multiple times,
Sacrificing a brain or head now gives a soul shard,
Converting an IPC or someone with robotic limbs now heals them correctly,
Probably more.

* Mirror Shield balancing

Being hit by a projectile above a damage threshold (10) now increases the chances of the mirror shield shattering, by 3% per damage point.

This may seem pretty low, but an Energy Gun would have a 30% chance of breaking the shield per hit. (Assuming I did this right, anyway.)

* Insect repairs and more

Changes:

Makes the shuttle curse lines a define,
Comments out the changing construct names,
Made flagellant robes block hair,
Added documentation to the mirror shield (See said documentation for details),
Made the cooldown examine text for cult structures display minutes and seconds,
Removed the ability to sacrifice the same body multiple times,
Cleaned up the soulstone code (and hopefully didn't break anything),

Probably still missed something, oh well!

* Rune opacity and Stun timing

Changes:

Halved all the values of the 'Stun' spell, since it was presumably an oversight. (20 second stun to 10)
The 'mouse_opacity' for runes has been set to 'opaque', this means that clicking on any spot on the tile will select it. (Less fiddly)
The '(REMOVE SPELL)' choice when choosing spells now only shows if there's any spells to remove.
Dunking someones head in the lava forge now only works if they have a head.

Also fixed a whole bunch of typos/gramatical errors.

* Blood Boil, Blood Barrage and EMP Sprites!

Changes:

Overhauled the 'Blood Boil' rune (See documentation)
Added in-hand sprites and red sparks for 'Blood bolt barrage'.
The nar'sie rune now removes all runes around it to prevent clipping.
Fixed runtime when examining the 'Arcane Barrage' spell.

Added new sprites for the EMP spell, courtesy of @kugamo!

Co-Authored-By: Kugamo <thekugamo@gmail.com>

* A few more tweaks

Changes:

Halved the percentages of 'Rise' (Glowing eyes) and 'Ascend' (Halos) to 10% and 20% respectively.
Hopefully fixed shield walls being passable while active.
Changed "Nar-sie" to "Nar'sie" in a few places.

* TM 2 fixes

Changes:

Teleport runes now only show the user when the animation has finished.
Cult shields are now invisible to ghosts when disabled.
Crayon runes now use the new rune sprites.
Construct night vision now actually works.
You can no longer soulstone yourself.
The death message for cult structures is now bigger.
Cult objectives are now displayed at roundstart.
Tweaked the icons for artificer spells.
Tweaked some cult related 'Tip of the round's.
Summoned cult ghosts no longer show in the 'Check Antagonists' panel when dead. (Hopefully)

* Cult members and Deconversion

Changes:

Using the 'Study the Veil' ability now shows how many members the cult has.
Holy water now unequips all cult clothing on deconversion. (Flagellant robe, blindfold, etc.)
Nar'Sie no longer warns admins that it doesn't have a containment field.
Fixed Zealot's Blindfolds not temporarily blinding any non-cultists who touch them.
The 'Summon Cultist' rune description now explains that restrained cultists cannot be summoned.
Fixed Travis (Probably)

* Cult Rise/Ascend balancing V1

The values here will almost certainly need some tweaking, but I feel like it's better than it was before; and certainly more customisable.

* Possibly maybe hopefully (one of) the last commits

Changes:

The cult halo no longer vanishes on relogging.
It's now possible to drag things on to runes again.

* A few minor fixes, and a major one

Changes:

Resetting your action button positions no longer completely breaks blood spells.
The downside to this fix is that Blood spells can no longer be moved around, so sorry sorry about that.

Fixes: #14393
Fixes: #13855

* New weapon sprites!

Adds fancy new sprites for all cult daggers and swords, courtesy of @McRamon!

They will need adjustments for Vox and Kidan at some point, and the Skrell inhand can look a bit odd at times, but those are also problems for every other weapon in the game so that can be fixed later.

Co-Authored-By: McRamon <31545294+McRamon@users.noreply.github.com>

* TM 3 fixes

Changes:

Fixed action button related bugs, including making them movable again! (probably caused a bunch more but eh),
Slightly tweaked threshold for ascendance,
Blood Rites now cleans up slime blood,
The Deconversion message is now bigger,
Flagellant robes now take 5% more damage (Lasers do 30 damage rather than 29),
Teleport runes can no longer be erased while a portal effect is open,
Teleport rune portals now always show the Z-Level if they're not in station space,
Teleporting another player no longer makes you temporarily invisible,
Attempting to summon a restrained cultist now gives said cultist a warning message,
Fixed a runtime when placing a soulstone in a construct,
Cultists now show on the Orbit menu if you have AntagHUD enabled,
Fixed a few typos

Co-authored-by: datlo <quentinkoyote@gmail.com>
Co-authored-by: Kugamo <thekugamo@gmail.com>
Co-authored-by: McRamon <31545294+McRamon@users.noreply.github.com>
2020-11-06 20:41:41 -05:00
AffectedArc07
fc007fd7e5 Merge pull request #14832 from moxian/orbit-nuke
Re-add misc places of interest (such as nuke and NAD) to the orbit menu.
2020-11-05 20:57:37 +00:00
moxian
e0dc9bf134 Re-add misc places of interest to the orbit menu. 2020-11-05 20:48:04 +00:00
moxian
cad44153a9 Fix Orbit menu BSOD (#14828)
* Probably fix orbit menu BSOD

* Also add a check to js

* Add a stacktrace
2020-11-04 22:44:35 -05:00
moxian
1f0156a780 Observer Orbit menu is now fancy TGUI (#14810)
* Observer menu is now fancy TGUI

* Review comments.

* Actually, let's show more of the antags in the selection.
2020-11-04 18:37:44 -05:00
Samuel
c99f7e3b22 Boo! Rework (#14543)
* Boo Refactor

* Boo-Refactor Review Items

Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>

* Vending Machines Flicker

* Dave's Fire PR Review Mixtape Ft. SteelSlayer

Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>

Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>
2020-10-26 19:57:02 -04:00
AffectedArc07
a50f656d8d Game Preferences Update (#13936) 2020-10-09 14:53:59 -04:00
Kyep
275b46facb Improved OOC Manifest 2020-09-28 14:17:11 -07:00
AffectedArc07
9470e34aed Merge remote-tracking branch 'ParadiseSS13/master' into pr/TDSSS/14101 2020-09-15 20:01:16 +01:00
joep van der velden
141093b9a3 Dead can't whisper. Dead say code consolidation 2020-09-06 15:45:22 +02:00