Commit Graph

644 Commits

Author SHA1 Message Date
kyunkyunkyun
9b095a559d Remove (almost) unused var/item_color from /obj/item (#30453)
* it's black and white

* Update soft_caps.dm

* bruh

* bruh

* tweaks

* comment

* Update abduction_gear.dm

* Update paradise.dme

* Update paradise.dme

* Update paradise.dme

---------

Co-authored-by: Mason <116982774+Burzah@users.noreply.github.com>
2025-10-06 17:59:46 +00:00
1080pCat
118a986373 Moves some notes in MB19 to be lore consoles (#30518)
* lore consoles

* warrior review
2025-10-04 17:27:23 +00:00
warriorstar-orion
11b516857d clean up logs for mob spawns (#30514) 2025-09-24 17:51:43 +00:00
kyunkyunkyun
83509c3967 Some more armor tweaks (#30398)
* summary

* (required)

* undef

* oh this is unused, nice

* ok but.. why

* a tiny bit more

* Update human_defense.dm

* Update mass_hallucination.dm
2025-09-19 15:43:42 +00:00
Ahzpy
40bb19e772 It Came From Outer Spess; Abductor Drip (#30263)
* code and sprites

* code/sprite fixes + corpses

* i dont want to edit the dme today

* removes a stripe from open labcoat icon

* item_state? never heard of em
2025-09-18 06:09:53 +00:00
Osetrokarasek
5e29e1ff0c Resprites Medkits (#30194)
* vloebjud

* vmjencjsv

- added inhand sprites

* ldfsovjnah

- Fixed icon for tactical kit

* bmjuamkvbf

- Fixed icons for ancient kit

* Update firstaid.dm

* fjdyvygt

- Review thingy

* Update firstaid.dm

* adsdada
2025-09-18 06:09:10 +00:00
kyunkyunkyun
8821ab9a66 Updates a couple of /obj/item variables (#29829)
* compiles checkpoint

* fix some

* updatepaths

* fix

* rrr

* linters

* fiexs

* icon fixes

* plasmemes

* fix

* fix

* fix bit more

* fix

* well

* cleanup

* fix glasses layer

* conflict

* fuck gun code

* fixes

* fix

* fixes to energy guns

* review

* conflict

* support that 1 unathi pixel

* fix
2025-09-14 15:23:56 +00:00
PollardTheDragon
df45d21da3 Ports the Shuttle Loan Event (#30138)
* Ports the Shuttle Loan event

* Russians -> Soviets

* Oops

* Grammar

* Better item name

* Defines

* Linters

* Apply suggestions from code review

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>

* Debug logs

* Use UIDs. Fixes bomb timers

* Apply suggestions from code review

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>

* Static Lists

---------

Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
2025-09-11 02:59:51 +00:00
kyunkyunkyun
10f2e67e65 Cleanups and tweaks observer code (#30250)
* observer cleanup

* this

* bit more

* Update tgui.bundle.js
2025-09-05 05:54:22 +00:00
kyunkyunkyun
626eaaeb79 Removes british spelling of armor from armor_penetration vars (#30104)
* spelling

* manually rename last armour pen

* Update code/game/objects/obj_defense.dm

Co-authored-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
Signed-off-by: kyunkyunkyun <120701975+kyunkyunkyun@users.noreply.github.com>

* Update code/modules/mob/living/simple_animal/hostile/megafauna/hierophant.dm

Co-authored-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
Signed-off-by: kyunkyunkyun <120701975+kyunkyunkyun@users.noreply.github.com>

* Update goldgrub.dm

---------

Signed-off-by: kyunkyunkyun <120701975+kyunkyunkyun@users.noreply.github.com>
Co-authored-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
2025-09-01 04:27:52 +00:00
Contrabang
d5a9797cb4 bam (#30322) 2025-08-29 16:34:15 +00:00
warriorstar-orion
e3c177e27b fix more duplicate procs (#30232)
* fix more duplicate procs

* gah
2025-08-26 01:51:17 +00:00
Osetrokarasek
7232c75561 bgfbfg (#30117) 2025-08-24 03:35:17 +00:00
Qwertytoforty
f419ada1e0 Updates the whiteship paper to a lore console (#30059) 2025-08-21 20:02:52 +00:00
1080pCat
633763c403 Update deepstorage.dm (#30113) 2025-08-16 12:40:14 +00:00
PollardTheDragon
247caee81d Fixes double attack (#30004) 2025-08-13 22:34:54 +00:00
Qwertytoforty
5d0d394e7f ensures dvorak always drops loot (#30108) 2025-08-13 19:29:09 +00:00
warriorstar-orion
26069d9f15 Adds lore consoles, an in-game information computer. (#29896)
* Adds lore consoles, an in-game information computer.

* fixes and review comments

* fix lint

* bundle update

---------

Co-authored-by: burzah <116982774+Burzah@users.noreply.github.com>
2025-08-10 14:31:13 +00:00
Migratingcocofruit
a5260456ae Advanced Disease Rework (#28451)
* Reworks cures, adds strains, adds treatment chems to symptoms

* Enables coexistence of different samples of the same strain at different stages within the same container

* Adds symptom guessing. Correct guesses reduce analysis time and wrong ones increase it.

* Adds a chance for a virus to evolve into a new strain. changing the cure and adding/subtracting symptoms

* Revert "Adds a chance for a virus to evolve into a new strain. changing the cure and adding/subtracting symptoms"

This reverts commit 124dd485c7.

* Adds spontaneous virus mutations, strain tracking. Removes antibody metabolism

* change the amount of time added/reduced by each factor

* Creates a disease outbreak event that allows admins to cause an outbreak of a virus of their choosing. Allows virus creation when choosing virus to give someone or for an outbreak.

* The normal base property values are now the defaults for disease creation

* Rebuild TGUI

* Rebuild TGUI

* Rebuild TGUI

* Update tgui.bundle.js

* remove redundant lines

* improves ui some and moves to using world time for analysis time

* fixes a bug with the analysis time and updates the initial known advanced disease list

* Buffs the disease outbreak event and adds a base stat row to the PANDEMIC

* Update tgui.bundle.js

* Implements calibration

* Adds a remove from database button

* Moves the known disease global list to work per z level

* Removes treatments from most chems and makes each instance of a symptom not acting purge some of the reagent that treated it

* Update symptoms.dm

* Adds stage to unknown diseases

* Moves accumulated error to work per z level and change the location of the delete strain data button

* Adds confirmation to the delete data button and moves the disease text out of the loop in the copy constructor

* fix indentation

* Replaces pent with hydrocodone in the advanced cure list

* gives more buffs to event disease based on severity. removes longevity from possible symptoms an event disease can get.  Fixes a bug with determining analysis time

* Update tgui.bundle.js

* Update pandemic.dm

* Update pandemic.dm

* Update tgui.bundle.js

* review changes

* Update tgui.bundle.js

* Update tgui.bundle.js

* Update tgui.bundle.js

* Update tgui.bundle.js

* Update tgui.bundle.js

* Update tgui.bundle.js

* Update tgui.bundle.js

* Update tgui.bundle.js

* review changes

* Update tgui.bundle.js

* Makes vaccines only add resistances and no longer cure

* improves pandemic ui and fixes calibration button not being properly disabled

* Update tgui.bundle.js

* Add the new agars to the virologist's fridge

* lowered evolution chance of viruses a bit

* further lowers evolution chance

* Update advance.dm

* Changes the scaling of analysis time and fixes stage speed presentation in the pandemic

* Scanners can now see virus strains that have been inserted in the pandemic

* Allows a mob to be infected by both an event and non event disease

* Fixes the +1 syringe of translocation stabbing your feet

* Update tgui.bundle.js

* Changes spontanous mutation to be per spread and makes disease events less likely.

* Diseases less common, mutations happen only on spread now, symptom list ordered alphabetically in the dropdown, fixed some bugs

* Update tgui.bundle.js

* changes virus alerts

* Removes numbers from the virus alert text and fixes a bug that caused excessive virus mutations

* Update tgui.bundle.js

* refactor disease spread

* Changes disease spread logic to give players options to protect themselves and others

* Blackbox things

* Increases announcement timer and fixes the infection talley

* Update disease_outbreak.dm

* Adds an incubation period to advanced viruses. bumps sneeze back to 5 range

* Adds failsafe to disease outbreaks that will infect a random crew member if none have arrived in 10 minutes

* Only record advanced disease infections

* Properly handle recording of disease infection events

* Changed resistance effect on cure

* another adjustment to res effect on cure

* Small resist buff, spontanous combustion buff and some calculation fixes

* changes spontanous combustion stat bonuses and maluses

* Update flesh_eating.dm

* Update flesh_eating.dm

* Update flesh_eating.dm

* Big trait changes and rebalance

* adds treatments to fire and necro

* Introduces viral contamination of food and reagent containers, as well as disinfection

* Fix runtime in reagent transfers

* Revert the prefs and config changes

* Slowed down diseases and made symptoms more gradual, improved disease alerts to both crew and dchat

* Sterilizine now sterilizes things contaminated with viruses. Heat reactions now take place alongside chemical reactions when adding reagents to a beaker

* Adds option to order sterile masks, goggles and biosuits in packs of 4. Makes sterile masks as good as internals for viruses

* adds logging to pandemic

* Changes symptom stats and increased disease varaiety

* Fixes some disease bugs

* Fixes some bugs and makes it behave better

* Adds shiver emote to shiver symptom

* Adds admin message/log to contracting an event disease and fixes copy behaviour when infecting

* Prefix spread defines

* Change the rest of the macros

* correct the disinfection temp macro

* Moves disease signals to their own file

* move disnifection temp back

* fix a type

* viral contaminations component review changes

* var name changes

* more style fixes

* Update tgui.bundle.js

* fixes pandemic

* Fixes disease outbreak having two carriers sometimes and changes the virus alert to the new one

* Update disease_defines.dm

* fixes samples not passing stages on properly

* actually fixes the bug

* Fixes stabilization being lost on cloning

* Finally completely and absolutely fixes the sample stages bug(please)

* Makes the pandemic a machine

* Update pandemic.dm

* removed drinks from cure requirements

* lowers chance of major viral outbreak

* fixes pandemic not processing properly

* Changes the cure system to have more options

* Makes mixing event viruses more random

* Fixes hardsuits having a 1% chance to be infected

* Increases virus protection of most clothing. medical scrubs and surgical hat buffed sunstantially

* Slow down progress of diseases

* makes spread less likely

* envirosuit is now slightly more protective from viruses, while the medical one is as good as scrubs

* Adds further protection to helmets

* Increases the number of possible cures and the scaling of required cures

* Pandemic ui improvements

* Update _disease.dm

* fix a bug with spread target in the disease outbreak event

* changes some clothing permeability

* Adds the ability to make viral DNA extracts by injecting a sample into a black slime core. It's equivalent to 2 stages

* Adds age to health analyzer, makes viral evolution toggle minor disabilities, confusion symptom now confuses more often

* Update pandemic.dm

* replace lazarus with acetic acid in the cures

* Changes the relation of the amount of cure options to required cures and the scaling of required cures with resistance

* Fixes virus renaming

* changes description and permeability of some medical jumpsuits

* Adds a list of all diseases infecting client mobs to the disease outbreak event

* uses event UID instead of ref in the disease

* Adds advanced disease carriers to admin antag menu

* Adds viral eraser which removes tracking and stabilizing. Admin spawn only for now

* Update tgui.bundle.js

* Adds the ability to create viral genetic material using radiation. it can be used in addition to that produced in xenobio

* changes alert logic, disease generation logic, adds treatments to weakness, cough and sneeze now more gradual and cough spreads at range 3

* makes disease advance a bit faster

* reduce time to announcement to 6 minutes after 3 people are infected

* Changes medibot disease detection to be the same as analyzers. Treatment chems now put the symptom on a cooldown that persists after they leave the body.

* Make sure the disease outbreak event only selects crew

* Fix abductor virus gland virus generation

* Adds sterilizine to viro locker

* Fixes null viruses appearing when merging virusless blood

* Adds oculine to hyphema treatments

* Rebalances weight loss and flesh eating

* Improvements to advanced disease carrier tab on the TGUI antag menu

* change the flag on away missions

* Update mob_spawn.dm

* Update tgui.bundle.js

* adds sterilizine recipe back

* Adds viral contamination to surgery tools and surgery steps

* small changes

* fixes pandemic ui. should work properly now(I hope)

* CI compliance

* Update flesh_eating.dm

* Update vomit.dm

* Update tgui.bundle.js

* Initial revision of analysis and fixes the UI issue with multiple stage samples

* refactors treatment and makes treatment chems more adjustable

* var correction

* symptoms and their contribution now show up on the pandemic

* Update tgui.bundle.js

* Update code/datums/diseases/advance/symptoms/cough.dm

Signed-off-by: Burzah <116982774+Burzah@users.noreply.github.com>

* change wizard disease and zombie disease macros to new ones

* Update tgui.bundle.js

* changes the part requirements on the pandemic boards to fit the actual parts

* fix misbehaviour when inserting samples without symptoms

* Some changes to difficulty scaling, reverts the level of projectile vomiting back to 4, and disallows germaphobes to avoid infection by injection

* Adds viral contamination to IV bags

---------

Signed-off-by: Burzah <116982774+Burzah@users.noreply.github.com>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
2025-08-08 01:54:36 +00:00
PollardTheDragon
6701e12613 Converts Pirates, Soviets, and Drakehounds to basic mob AI (#29903)
* Converts pirates, soviets, and drakehounds to basic mob AI

* Linters and fixes

* Pirate fire rate adjustment

* Merge fixes

* Better ranged attack code

* Even better ranged code

---------

Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
Signed-off-by: Burzah <116982774+Burzah@users.noreply.github.com>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
2025-08-06 06:30:29 +00:00
PollardTheDragon
1054b263bb Converts Watchers and Legions to basic mob AI (#29884)
* Converts basilisks, watchers

* Hivelords and legions

* Hivelordbrood balance adjustment

* New Linters

* Speech fix

---------

Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
2025-08-06 05:54:06 +00:00
YoursTrulyHollow
072bebd088 Drip expansion: Syndicate garment bag (#29764)
* repair droid sprite update

* biochips

* syndie drip 1

* Update code/game/objects/items/weapons/storage/garment.dm

Indeed, my apologies

Co-authored-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com>
Signed-off-by: YoursTrulyHollow <100510026+Hollow1364781653786@users.noreply.github.com>

* Update code/modules/clothing/glasses/glasses.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Signed-off-by: YoursTrulyHollow <100510026+Hollow1364781653786@users.noreply.github.com>

* Update code/modules/clothing/glasses/glasses.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Signed-off-by: YoursTrulyHollow <100510026+Hollow1364781653786@users.noreply.github.com>

* Update code/modules/clothing/head/beret.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Signed-off-by: YoursTrulyHollow <100510026+Hollow1364781653786@users.noreply.github.com>

* Update code/modules/clothing/neck/cloaks.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Signed-off-by: YoursTrulyHollow <100510026+Hollow1364781653786@users.noreply.github.com>

* merge conflict resolve attempt 1

* Merge conflict resolve attempt 2

* mergre conflict RESOLUTION attempt 3

* Revert "mergre conflict RESOLUTION attempt 3"

This reverts commit 06e0f77564.

* Merge conflict resolution attempt 4: hooks edition

* maybe i shouldn't have commented that one thing out

* updated garment bag description, removed stashed change

* removed garment bag contents stashed changes

* removed syndie beret stashed changes

* removed syndie cloak stashed changes

* fixing my fuckup part 1

* fixing my shit part 2

* fixing my shit part 3

* fixing my shit part 4

---------

Signed-off-by: YoursTrulyHollow <100510026+Hollow1364781653786@users.noreply.github.com>
Co-authored-by: CRUNCH <143041327+Fordoxia@users.noreply.github.com>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
2025-08-02 05:27:06 +00:00
Burzah
6add63ee06 initial commit (#29882) 2025-08-01 07:10:40 +00:00
PollardTheDragon
3a03e29187 Converts hivebots to basic mob AI (#29849)
* Converts hivebots to basic mob AI

* Updatepaths

* Linters

* Hivebot beacon

* New linters

---------

Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
2025-07-31 06:14:05 +00:00
Contrabang
1504ed98be massive burndown (#29894) 2025-07-27 20:52:39 +00:00
kyunkyunkyun
fbc1ecdef8 Port-port-able turret icons (#29749)
* update turret icons

* a bit more
2025-07-24 14:07:34 +00:00
warriorstar-orion
b9ead6bd80 fix dvorak remote ai upload not working (#29786) 2025-07-20 19:37:48 +00:00
Toastical
ce0a9924ea permit ahud and no respawnability ghosts in ghost bar (#29632) 2025-07-09 14:32:44 +00:00
PopeDaveThe3th
55358fb3c7 mflrube (#29555) 2025-06-19 17:51:19 +00:00
Kyani
fdcf4899a2 Frankenstein Station 13: Introducing dissections and alien organs to xenobiology (#29093)
* ddsadsa

ddsadsa

* moderate again

* revert

* beginning with rebase

* organssssssssss

* organs now process!

* analyzer finished! + mapping

* tool bit implementation and quality

* organs and fixes and reworks

* more organ work

* more organs done

* more organ progress!

* more organ work

* MORE. ORGANS.

* temp

* more organsssss

* ITS DONE!!!!!!!!

* oops

* also oops

* linter stuff

* forgot this + oops

* linter

* i forgot to save!

* lots of improvements and tweaks

* move icon over

* icon tweaks

* icon mistake

* oops

* dumb

* more icon validations

* i think thisll fix it?

* Apply suggestions from code review

Co-authored-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* fixes

* fixes+tweaks

* fix

* oops

* linter

* i didnt save....

* this should give -some- warning

* forgot a span

* Apply suggestions from code review

Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* Apply suggestions from code review

Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* beginning edits

* more fixed and tweaks with cooldowns

* Apply suggestions from code review

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* lots of tweaks

* more review changes

* comment change

* Apply suggestions from code review

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* returns start back to gland

* Apply suggestions from code review

Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* code review fixes

* trying to make surgery work....

* might as well push this

* perfection. now i need text

* text + small tweaks and bugfixing

* linting

* forgot to implement this

* deconflicting maps

* modifying for xenos again

* i guess this wasnt needed???

* added surgical belts to xeno

* minor swap

* quick fix

* small tweaks

* small tweak

* tiny tweak

* some slime updates

* more tweaks

* more updates

* first batch of fixes

* hiero audio fix

* robotic fauna fixes

* more rounds of bugfixes

* prevents teleporting

* tiny fix

* makes sharp more common

* misc fixes

* surgery and revenant fixes + extractor

* adds cursed organ logging

* small bananium organ tweak

* actually gives teleporter access

* adds a message to the analyzer

* can now drag naughts

* slime behavior tweaks

* headslug tweak, cant eat organs

* Update code/datums/components/special_tastes.dm

Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* Update code/datums/components/special_tastes.dm

Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* Update code/datums/components/special_tastes.dm

Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* Update code/modules/mob/living/simple_animal/slime/slime_mob.dm

Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* Update code/modules/mob/living/simple_animal/slime/slime_mob.dm

Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* Update code/game/gamemodes/miniantags/revenant/revenant.dm

Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* Update code/datums/components/special_tastes.dm

Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* Update code/game/gamemodes/miniantags/abduction/gland.dm

Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* Update code/game/gamemodes/miniantags/abduction/gland.dm

Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* moved this

* major rework prep

* didnt save

* rework done

* small fix

* makes aliens draggable by crew after death

* shouldnt have cut this

* xeno organ tweak + tips

* oops

* fixes and tweaks to slimes

* not used

* temp revert

* rebase map files to master

* re-applying changes

* access fix

* access tweak

* big fix for new refactor

* more refactoring

* forgot a span

* Update code/datums/components/surgery_initiator.dm

Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* hiero only doesnt target dead megafauna

* various fixes

* fix requests

* fixed weird conflict markers

* deconflict

* deconflicting

* antimagic flags

* merge fixing

* Update code/modules/mining/lavaland/loot/hierophant_loot.dm

Signed-off-by: Burzah <116982774+Burzah@users.noreply.github.com>

* regen mesh fix

* small fixes

* tick fix

* Apply suggestions from code review

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* grammar

* Update code/modules/surgery/organs/organ_internal.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* Update code/modules/surgery/organs/organ_internal.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* Update code/modules/research/xenobiology/xenobiology_organs.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* Update code/modules/research/xenobiology/xenobiology_organs.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* Update code/modules/research/xenobiology/xenobiology_organs.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* tweaks

---------

Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>
Signed-off-by: Burzah <116982774+Burzah@users.noreply.github.com>
Co-authored-by: BeagleGaming1 <56142455+BeagleGaming1@users.noreply.github.com>
Co-authored-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com>
Co-authored-by: 1080pCat <96908085+1080pCat@users.noreply.github.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
2025-06-10 16:46:56 +00:00
Qwertytoforty
c52cc0f3a8 fixes non infectious zombies. Again. Hopefully for the last bloody time. (#29496) 2025-05-30 19:40:12 +00:00
Qwertytoforty
275677675b no patrick you don't get the zombie apocalypses every 3 rounds (#29458) 2025-05-27 00:17:09 +00:00
warriorstar-orion
e690c3b916 tweak casino mobs and loot (#29389) 2025-05-25 15:50:03 +00:00
kyunkyunkyun
b1709bb93b Fix improper skin tones and lots of DNA inconsistencies. Improve mob spawners by a little (#29271)
* sane appearance

* updatepaths

* flip-vitiligo

* equal color options

* ...

* Update golems.dm

* typo
2025-05-25 15:41:39 +00:00
Kyani
88c949fe46 removes unused variables (#29397)
* remove unused variables

* Update space_level.dm
2025-05-22 09:14:52 +00:00
Burzah
5297983578 Reduces log_debug message spam (#29381)
* Initial commit

* Warrior review
2025-05-21 23:16:56 +00:00
warriorstar-orion
d69f5a2e14 fix new golem ship docking port dimensions (#29361)
* fix new golem ship docking port dimensions

* Update shuttle.dm

Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
Signed-off-by: warriorstar-orion <orion@snowfrost.garden>

---------

Signed-off-by: warriorstar-orion <orion@snowfrost.garden>
Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
2025-05-21 15:09:19 +00:00
warriorstar-orion
1ace49ec1a Golem ship remap and equipment tweaking. (#29294) 2025-05-17 13:18:47 +00:00
warriorstar-orion
160abdbbd3 add siegedlab loot, add research paper noticeboard (#29204) 2025-05-15 07:46:42 +00:00
kyunkyunkyun
6f0f2b8024 Syndicate mobs rework (#28706)
* initial

* i'll get fired

* update icons for mapping as well

* update maps

* tweak

* tweak and revert a bit

* tabs

* speak english, motherfucker

* oh

* updatepaths
2025-04-26 17:58:24 +00:00
warriorstar-orion
d746150bcf move tendrils and fauna into spawn pools, enforce minimum megafauna spawn distance from base (#28968)
* move tendrils into a spawn pool

* update formula from feedback

* increase certainty we get enough spawn pool placements

* bleh

* whitespace

* fuck it everyone gets a pool
2025-04-15 14:14:32 +00:00
warriorstar-orion
e5b7eb9559 Space ruin: The sieged lab, a submap extravaganza. (#28393)
* Space ruin: The sieged lab, a submap extravaganza.

* fix airlock access

* fix skiff, make whole lab teleproof for now

* indestructible rivet command room

* add strategically placed helpful items/spawners

* fix gun rack placement

* no butchering on harbinger murder

* small adjustments

* esword drop as a treat, m90 seems excessive

* make boss door obvious

* Lots of map/boss fixes

* Update everything for razor wire, try and unfuck some weird AI behavior

* stupid mines

* sort and fix comments for different ruin categories

* always place ruin for TM

* first batch of fixes

* reinforce hard rock walls

* tweaks

* improve hard rock design

* tiny cleanups

* singleton out med and sci rooms

* kitchen rework updatepath

* run updatepaths

* update maplint exceptions
2025-04-08 18:16:28 +00:00
Kyani
1597f662d7 Adds three new lavaland ruins (#28482)
* first map (mostly) done

* adding to rotation

* starting eden

* forgot to save

* nother map lets go

* third ruin done!

* updates

* remove example changes

* deplucation fix

* double placement fix

* linter work

* fixed the conveyor layering issues

* forgot to save

* fixed some minor issues - thanks warriorstar

* Update code/datums/ruins/lavaland.dm

Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>

* updatepaths

---------

Signed-off-by: Kyani <65205627+EmeraldCandy@users.noreply.github.com>
Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
2025-04-04 06:19:24 +00:00
Burzah
b642a271e1 Reverts Slime/IPC Imitation Cosmetics (#28695)
* Initial commit

* Removes unused define

* oops
2025-04-03 17:17:35 +00:00
Contrabang
fde22d1c43 Adds more reasons to explosion logging (#28812)
* explos

* yeah good enough

* shorten that

* use ckey

* forgot this cause

* unfuck it
2025-03-28 18:49:57 +00:00
kyunkyunkyun
f948107347 a new very important var (#28669) 2025-03-20 14:22:22 +00:00
Qwertytoforty
459ab2d565 moves ai upgrades to new attack chain, fixes bugs (#28668)
* ai upgrade fix

* duplicate icon and icon state
2025-03-15 08:15:19 +00:00
Migratingcocofruit
ebf7fdbfd2 Radiation Rework (#28320)
* initial changes

* Rad wave is working. now to implement the rest

* Makes the waves square

* Makes wave square

* multiplies the strength in all instances of radiation_pulse by 4 because each pulse makes one wave instead of 4 now

* Undef thing and apply suggestion

* Make radiation_pulse() not radiate the radiation source and implements contamination

* Adds contamination to uranium walls and meteors

* Fixes stuff

* Handle some contamination on attack still need to take care of meteors

* Fixed the meteor stuff

* Introduce emission types

* moves contaminate_touch to an atom proc and renames it to contaminate_atom

* deduplicates some contamination code

* Move inherent radioactivity to a component and signals from the atom vars and behaviour

* fix some things with the new component

* Update inherent_radioactivity.dm

* implement contaminating things that hit things that are inherently radioactive

* window things

* adds emission type to the rad_act call

* Changes radiation insulation values on a bunch of stuff

* fixes radioactive component radiating the wrong type

* more adjustments

* refactros rad_act

* adjustments to collector power production

* Adds plastitaniumglass windows and makes further adjustments

* Adds sprites to the shards and plastitanium directional window

* Update misc_cleanables.dm

* removes alpha rad insulation from floor turfs

* Fixes a bug with the starting tile of radiation waves

* More adjustments

* Adjusting singularity rad production

* reduces window half life a bit to make power smoother and buffs full window rad conversion

* Strengthens gamma and beta radiation effect on mobs.

* Makes radsuit block radiation completely

* Fixes Geiger Counters

* Fixes contamination not irradiating the contaminated thing

* Fixes inherent radioactivity not processing. Also makes it stop processing when a nuke core is contained

* Fixes ghost contamination

* Adds info to the collector

* Handles alpha radiation better on humans and changes some instances of rad_act to base_rad_act

* oops

* adjustments and fixes to alpha rad handling on mobs

* Make collector info more compact

* Core no longer radiates and contaminates from within the nuke until the plates are removed

* Contamination no longer counts as being inside a mob(it is supposed to be surface level)

* Adds inherent radioactivity to a bunch of uranium things. makes it all process.

* Nerf full windows

* Adjustments to collector and fulltile window radiation absorption

* Reduces passive contamination, especially while on the floor

* Adds different rad types to the geiger counter and fixes a runtime

* Makes full tile windows strong again and disallows building them on top of collectors

* adds emissive blockers to the rad blacklist and gives windows and collectors priority when irradiating for increased consistency

* Gives each contamination type it's own color.

* Gives each contamination type it's own color.  And makes the rad hud display them separately

* Changes how much the radiation wave affects the source tile, adds decay for performance reasons and adjusts collector parameters as well as SM and singulo rad production

* improves performance at very high rad amounts

* Fixes supermatter sliver box not containing radiation

* Restores supermatter sliver to old behaviour(not inherently radioactive)

* Slight nerf to fulltile windows and removes an unnecessary multiplication from rad wave processing

* Removes redundant line from window rad act

* Fixes radiation waves ignoring walls

* fixes it better

* more adjustments to collector stats

* Adjustment to collector gamma absorption

* increases grille beta blocking

* Review changes
2025-03-02 20:34:45 +00:00
Toastical
202249a137 migrates /obj/effect to the new attack chain (#28066)
* the great migration

* pleasing the linter

* whoops

* smol fixes

* review

* hallucination attack proc

---------

Co-authored-by: Toastical <toast@toaster.com>
Co-authored-by: Toastical <toastical@toaster.com>
2025-02-26 09:45:18 +00:00
Spaghetti-bit
32c9d4d682 Slime People and IPC; Imitating Species Cosmetically. (#27359)
* Pain

* More transparency / alpha

* Vulp + Name override

* more transparency alpha stuff

* Reworks species subtype for slimepeople

* Iteration 3...

* Me when initial

* 60 - 61

* Character.dm select query changes.

* 61-62

* The real 61-62

* Update to IPC imitation

* +63-64.sql
> species_subtype after pda_ringtone

IPC identity configuration surgery.

Slime "Morph" action: 10 seconds. Allows a slime person to change how they look.
> Same cost as regenerating a limb.

Link processing subspecies implement.

* Pain2

* SQL

* Frankenstein monster fix

* Slimify! ...no longer applies to robotic limbs.

* 220 Alpha to 200

* Ordering issue fix.

* Last ordering issue.

* aa review, paradise_schema.sql

* Apply suggestions from code review

Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>
Signed-off-by: Spaghetti-bit <yumyumkillkill@gmail.com>

---------

Signed-off-by: Spaghetti-bit <yumyumkillkill@gmail.com>
Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>
2025-02-09 15:59:57 +00:00