Commit Graph

82 Commits

Author SHA1 Message Date
Markolie
3ac9fba693 Fix reinforced floor showing pipes 2015-01-22 01:34:38 +01:00
Markolie
f7ce7e55df Major atmos overhaul: scrubbers and pipes can now co-exist 2015-01-18 02:24:24 +01:00
Markolie
e59a94a8a1 Constructable newscaster, labor camp overhaul, other fixes 2015-01-16 21:50:33 +01:00
Markolie
ced499edc3 Vox Heist port from Bay 2015-01-10 06:21:21 +01:00
Markolie
c4da1e66d9 Fix wall smoothing 2015-01-08 19:44:56 +01:00
Markolie
19fde1c4a0 Bug fixes 2014-12-17 21:56:37 +01:00
Markolie
22eb3e3c29 Bug fixes 2014-12-13 21:53:01 +01:00
Markolie
107325bb43 Melee attack for mechs 2014-11-22 06:05:13 +01:00
Bone White
80d3bff885 Fixes a minor bug with pipe laying 2014-08-21 11:23:55 +01:00
Bone White
d1218e38bb Pipe wall drilling fix
Fixes the var/dir of the bent pipes when drilling into walls
2014-08-04 12:28:26 +01:00
Bone White
9d664e9d1a Longer time taken to drill a pipe through a r_wall
Added a message too to the driller that it's going to take a while.
2014-08-03 19:28:48 +01:00
Bone White
e3ca0f3f6e Allows the sliding of pipework along floors
Allows pipes to be slid along the floor, not only does this make laying
pipes easier, but you can now lay pipes under machinery without having
to remove them.
2014-08-03 19:23:21 +01:00
Bone White
0bf9f46d1f Allows the insertion of pipework into walls
Pipes will be visible above the wall, allows for easier atmos repairs.
Atmos pipes installed this way can be unwrenched as normal.  Walls are
unaffected.
2014-08-03 11:36:39 +01:00
Rob Nelson
2873262a07 Recoded wall-smoothing for optimization. Fixes #835.
Conflicts:
	code/game/smoothwall.dm
	code/game/turfs/simulated/walls.dm
	code/modules/power/singularity/singularity.dm
2014-07-25 16:29:00 -04:00
ZomgPonies
b33df4745c Removed deprecated power generation stuff (AM, RUST) to free up more procs 2014-07-25 11:33:37 -04:00
Rob Nelson
09743b6235 More burnable shit
Conflicts:
	code/game/turfs/simulated/floor_types.dm
2014-07-24 21:07:32 -04:00
Rob Nelson
f7b516a5ab Shit catches on fire now
Conflicts:
	code/ZAS/Fire.dm
	code/game/objects/items/weapons/storage/bible.dm
	code/game/objects/items/weapons/storage/boxes.dm
	code/modules/mob/living/living_defines.dm
	code/modules/paperwork/paper.dm
	code/modules/paperwork/photography.dm
	code/setup.dm
2014-07-18 06:32:15 -04:00
Mloc-Argent
69d9d9fc49 atmos: make fires more destructive
Fires can now burn through walls, windows, and (with a high enough
 temperature) rwalls.
New proc: adjacent_fire_act().  Called on turfs that a fire isn't able
 to spread to. (walls, floor surrounded by windows, etc.)

Signed-off-by: Mloc-Argent <colmohici@gmail.com>

Conflicts:
	code/game/objects/structures/window.dm
2014-06-24 06:48:08 -04:00
Mloc-Argent
511d695fad turf: adds a damage model for walls
New proc for walls: take_damage().
Damage is tracked in the "damage" var, walls will break if "damage"
 hits "damage_cap".
Damage can be repaired with a weldingtool.
Damage overlays are cached in the global wall var "damage_overlays"
 to reduce overhead.

Signed-off-by: Mloc-Argent <colmohici@gmail.com>

Conflicts:
	code/game/turfs/simulated/walls.dm
	icons/turf/walls.dmi
2014-06-24 06:43:41 -04:00
mwerezak
b64441cb26 Fixes FEA temperature_expose() being used...
...instead of ZAS fire_act().

Conflicts:
	code/game/gamemodes/blob/theblob.dm
	code/game/machinery/doors/airlock.dm
	code/game/objects/structures/window.dm
	code/game/turfs/simulated/walls_mineral.dm
	code/modules/mob/living/carbon/alien/special/facehugger.dm
	code/modules/reagents/reagent_dispenser.dm
2014-06-22 02:03:42 -04:00
ZomgPonies
29700e8845 Rusted walls, oh yes. 2014-06-15 06:32:36 -04:00
ZomgPonies
48f00ee263 Revert "Thermite Effectiveness Scaling with Volume"
This reverts commit 9a66fd7edd.

Conflicts:
	code/game/turfs/simulated/walls.dm
2014-05-07 19:54:01 -04:00
ikarrus
0b6341746b Thermiting walls leave admin prints 2014-05-04 22:38:24 -04:00
ikarrus
ce6eff3173 Added a sound effect to igniting thermite so it's not a silent stealthy move. 2014-05-04 22:38:11 -04:00
ikarrus
9a66fd7edd Thermite Effectiveness Scaling with Volume
-The more thermite is applied to a wall, the faster it will burn
-Scales between approx 10-25 seconds
-Rwalls have a higher minimum threshold and burn time
-Applying thermite to a wall now leaves a visible stain on the wall

Conflicts:
	code/game/turfs/simulated/walls.dm
	icons/effects/effects.dmi
2014-05-04 22:37:44 -04:00
Mloc-Argent
a5b3e3d567 turfs: fix some playsound ERRORs on areas
Turf (de)construction playsound()s were using src.loc, instead of src

Signed-off-by: Mloc-Argent <colmohici@gmail.com>

Conflicts:
	code/game/turfs/simulated.dm
	code/game/turfs/simulated/floor.dm
2014-04-28 18:57:59 -04:00
alex-gh
521ad31671 Revert the new lighting system. 2014-04-07 23:51:35 +02:00
Aryn
5b2f811b71 Lighting system is too buggy to continue until I know wtf is going on
Conflicts:
	baystation12.dme
	code/game/turfs/turf.dm
2014-02-28 17:47:50 -05:00
ZomgPonies
1ab8df4b13 Garbage collection fixes 2014-02-19 20:24:31 -05:00
Ergovisavi
7ad68dd693 Replaced wall_smash in simple_animal with environment_smash, because before, you either tables AND walls, or nothing. If set to 1, smash crate/locker/rack/table, 2 for wallsmash, 3 for rwall smash
Hostile mobs with environment smash will also unbuckle themselves by destroying whatever they're buckled to when angered.

Conflicts:
	code/game/objects/structures/stool_bed_chair_nest/bed.dm
	code/game/objects/structures/tables_racks.dm
	code/game/turfs/simulated/walls.dm
	code/modules/mob/living/simple_animal/hostile/hostile.dm
2014-01-23 23:31:36 -05:00
Ergovisavi
7bd3df0b3b More hostile mob work with behavior vars, getting rid of idle_env_destroyer nobody uses it, other tweaks
Conflicts:
	code/modules/mob/living/simple_animal/hostile/hostile.dm
	code/modules/mob/living/simple_animal/hostile/mining_mobs.dm
2014-01-22 16:45:20 -05:00
Ergovisavi
78bea65a44 Mining Mobs - More mob behavior overhaul, kinetic gun tweaks, etc
Conflicts:
	code/modules/mob/living/simple_animal/hostile/hostile.dm
	code/modules/projectiles/ammunition/energy.dm
	code/modules/projectiles/guns/energy/special.dm
	code/modules/projectiles/projectile.dm
	code/modules/projectiles/projectile/special.dm
	icons/mob/animal.dmi
	icons/obj/projectiles.dmi
2014-01-22 16:39:54 -05:00
Rob Nelson
22a2df1115 Standardize HULK.
Conflicts:
	code/game/mecha/mecha.dm
	code/game/objects/items/weapons/swords_axes_etc.dm
2014-01-21 22:45:40 -05:00
ZomgPonies
cb5367ed96 Switching cable coils to stacks 2014-01-21 21:23:26 -05:00
ZomgPonies
5ab05ae5ee Compile fix 2014-01-14 00:42:13 -05:00
Rob Nelson
319ae54216 Make some adjustments to catwalks. Fixes #402, #404.
Conflicts:
	code/game/turfs/simulated/floor_types.dm
2014-01-14 00:40:30 -05:00
Rob Nelson
8a6ea1d5c9 Fix multiple bugs with catwalks.
* Fixes catwalks not having space underneath them
* Fixes not being able to build catwalks
* Catwalks destructible with screwdriver
* Catwalks autoupdate icons with neighbors

Conflicts:
	code/game/turfs/simulated/floor.dm
	code/game/turfs/simulated/floor_types.dm
	html/changelog.html
2014-01-11 20:43:31 -05:00
ZomgPonies
a61c82e3fb Updated explosion stuff. Less hull breaches. 2014-01-11 02:25:45 -05:00
ZomgPonies
4b532372d7 Extra var 2014-01-09 21:01:44 -05:00
SkyMarshal
e4fdc17405 Some turf cleanup and the like. Trace gases are now properly handled by ZAS on world load.
Fixes #2485

Conflicts:
	code/game/turfs/simulated/floor_types.dm
2014-01-09 20:59:31 -05:00
SkyMarshal
e2bbbb7e39 Mining fixes as it was annoying as fuck. Also a random object with nothing in it removed.
Conflicts:
	code/modules/mining/mine_turfs.dm
2014-01-09 20:56:38 -05:00
ZomgPonies
bbc0fb56a4 Catwalks redux first pass 2014-01-03 23:28:24 -05:00
ZomgPonies
b5d363e9bd Fixes a bunch of sound runtimes 2013-12-31 19:08:36 -05:00
ZomgPonies
887e172a26 More asteroid unsim fixes 2013-11-23 06:55:46 -05:00
ZomgPonies
859ed8bf38 Clown Planet V2 2013-11-20 21:47:00 -05:00
ZomgPonies
cc496f88ce Atmos changes 2013-10-15 16:27:30 -04:00
ZomgPonies
77567ba6cd Fixed air alarms & problematic N2O tank 2013-10-05 03:23:50 -04:00
Mloc-Argent
a084f74c7d Expansion of every "icon = ''" path.
Supposed to help compilation times.  Who knows.

Signed-off-by: Mloc-Argent <colmohici@gmail.com>
2013-09-01 21:53:36 +01:00
Erthilo
8ee601aa9a Fixes thermite runtimes. 2013-08-28 13:27:07 +01:00
Segrain
cd4eaecf21 Fix for #3549. 2013-08-19 13:05:00 +03:00