VampyrBytes
34712ecc37
Fix for internal organ surgery
...
Fixes internal organ surgery, and some other places where the same
problem would have cropped up
2014-07-16 20:17:50 +01:00
mwerezak
a07b7a5ce3
Thrown items can be targeted, has miss chance...
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...based on distance, similar to projectiles.
Conflicts:
code/defines/obj.dm
code/game/machinery/kitchen/smartfridge.dm
code/game/machinery/vending.dm
code/game/mecha/equipment/weapons/weapons.dm
code/modules/games/cards.dm
code/modules/mob/living/carbon/carbon.dm
code/modules/mob/living/living_defense.dm
2014-07-16 09:53:34 -04:00
Neerti
dd6f54ed47
fun fact: This took 6 hours because bay uses different say().
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fun fact: I'm never porting say-related stuff from bay.
Conflicts:
code/game/objects/items/devices/radio/encryptionkey.dm
code/game/objects/items/devices/radio/headset.dm
code/modules/mob/living/say.dm
code/modules/mob/living/silicon/ai/ai.dm
2014-07-16 09:27:12 -04:00
ZomgPonies
aafa11712a
Removal of virus1/disease1 system. So long GBS/Jungle Fever, you'll be missed!
2014-07-16 00:53:08 -04:00
ZomgPonies
4bfb46037f
Moar Object verb removal/switch to right-click
2014-07-15 09:18:37 -04:00
ZomgPonies
88098da3c7
Object verb removal crew
2014-07-15 08:47:43 -04:00
Mark Aherne
9b45dbabfb
Continued work in progress on a major revision of the NanoUI templating system.
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Conflicts:
code/ATMOSPHERICS/components/omni_devices/filter.dm
code/ATMOSPHERICS/components/omni_devices/mixer.dm
code/game/dna/dna_modifier.dm
code/game/machinery/cryo.dm
code/game/machinery/kitchen/smartfridge.dm
code/modules/nano/nanoexternal.dm
code/modules/nano/nanomanager.dm
code/modules/nano/nanoui.dm
code/modules/power/apc.dm
code/modules/power/smes.dm
code/modules/reagents/Chemistry-Machinery.dm
nano/css/shared.css
nano/js/nano_update.js
nano/templates/escape_pod_console.tmpl
2014-07-15 07:22:15 -04:00
ZomgPonies
1eb02b5cf4
Overhauled holsters and webbings
2014-07-15 04:02:24 -04:00
Kelenius
c54b9e3626
Slime update
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Conflicts:
baystation12.dme
code/modules/mob/living/carbon/metroid/death.dm
code/modules/mob/living/carbon/metroid/metroid.dm
code/modules/mob/living/say.dm
code/modules/mob/transform_procs.dm
code/modules/reagents/Chemistry-Recipes.dm
maps/tgstation2.dmm
2014-07-15 00:50:41 -04:00
Kelenius
8b6bd9dca5
usr -> user
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Conflicts:
code/_onclick/hud/screen_objects.dm
code/game/objects/items/devices/PDA/PDA.dm
2014-07-13 15:25:11 -04:00
Kelenius
b6c6138c44
Gives the AI a hud
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Conflicts:
code/_onclick/hud/_defines.dm
code/_onclick/hud/other_mobs.dm
code/_onclick/hud/screen_objects.dm
code/game/objects/items/devices/PDA/PDA.dm
code/modules/mob/living/silicon/ai/ai.dm
code/modules/mob/living/silicon/ai/say.dm
code/modules/paperwork/photography.dm
2014-07-13 15:20:08 -04:00
Walter0o
955dfca291
removes sharpness from forks
...
too commonly available to enjoy the sharp bonus.
2014-07-13 08:59:41 -04:00
mwerezak
44e2f8acf2
Fixes human internal organs list
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Conflicts:
code/modules/events/organ_failure.dm
code/modules/organs/blood.dm
code/modules/reagents/Chemistry-Reagents.dm
code/modules/surgery/ribcage.dm
2014-07-13 08:51:55 -04:00
Hubblenaut
447b5e3faf
Fixes me being dumb with renaming variables
2014-07-13 08:34:38 -04:00
Hubblenaut
776369d9ee
Health Analyzer can read all types of beneficial medicine
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Conflicts:
code/game/objects/items/devices/scanners.dm
code/modules/reagents/Chemistry-Reagents.dm
2014-07-13 08:32:14 -04:00
mwerezak
87e7c32959
Fixes advanced trauma kits claiming to disinfect but not doing so
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Conflicts:
code/game/objects/items/stacks/medical.dm
2014-07-13 08:18:16 -04:00
John-Michael O'Brien
1e6963f1c8
Update PDA.dm
...
Patched the comment to match the actual, final behavior (Doh!)
2014-07-13 07:14:01 -04:00
JimTheCactus
6c7ab75146
Patched PDA scanner to be more useful
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PDA's integrated scanner was VERY rudimentary. Patched it to resolve
some formatting issues and improve usability.
2014-07-13 07:13:45 -04:00
Hubblenaut
6c0122e7d6
Fixes in wheelchair and different handling of movement
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Conflicts:
code/game/objects/structures/stool_bed_chair_nest/bed.dm
code/modules/mob/mob.dm
2014-07-13 06:52:38 -04:00
Hubblenaut
b9be3e6ed7
Stops buckled mobs from slipping (for now)
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Conflicts:
code/game/turfs/simulated.dm
2014-07-13 06:48:17 -04:00
ZomgPonies
9b1247a21c
Fixes blood on wheelchair
2014-07-13 06:47:05 -04:00
Zuhayr
b3fc3a4a15
Fucking Hell I'm an idiot.
2014-07-13 06:34:22 -04:00
mwerezak
cf05d11854
Status displays now won't blank when undocking, too
2014-07-13 06:27:31 -04:00
mwerezak
7e64846a95
Improves suit cooler
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Adds a few vars items should have, e.g. throwforce, flags, etc. Also
origin_tech.
2014-07-13 05:54:02 -04:00
Zuhayr
b148235669
Wtf how did this line even get deleted.
2014-07-13 05:47:38 -04:00
Zuhayr
fe1cf5ef77
Oversight with table fix.
2014-07-13 05:47:21 -04:00
Zuhayr
92192021af
Compile fix.
2014-07-13 05:45:43 -04:00
Zuhayr
02a7109037
Fixes #5434
2014-07-13 05:45:23 -04:00
Zuhayr
baeb58afd5
Fixed moving between tables freely.
2014-06-29 12:04:47 -04:00
Zuhayr
e203cce645
Fixed It won't budge! from crates, added drag and drop for table climbing, added Adajcent check to table climbing.
...
Conflicts:
code/game/objects/structures.dm
2014-06-29 12:03:39 -04:00
ZomgPonies
920750d8f5
Merge pull request #289 from Regen1/Small-changes
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+1 window crush
2014-06-28 09:22:51 -04:00
Regen
d708eeec06
+1 window crush
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Added another layer of window crushing
For extra robust
2014-06-28 15:20:17 +02:00
ZomgPonies
399e4909d6
The death of assistants. Long live civilians!
2014-06-27 17:57:18 -04:00
ZomgPonies
a3e33913d4
Fix lamps/greenlamps. I should have done this ages ago.
2014-06-25 08:05:20 -04:00
ZomgPonies
441f553f9b
Runtime fix
2014-06-25 00:13:16 -04:00
Chinsky
71169c7903
Made monkey cube subtypes define what type of monkey they spawn instead of weird switch in Expand().
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Rewrote belly expanding accordingly. Also now you get a living monkey from the monkey.
Conflicts:
code/modules/reagents/reagent_containers/food/snacks.dm
2014-06-24 12:02:29 -04:00
Zuhayr
727d7400ee
Shuffling around table and crate knock/climb procs.
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Conflicts:
code/game/objects/structures.dm
2014-06-24 06:59:42 -04:00
Zuhayr
a06621b7af
Makes table/crate falling a bit more dangerous.
2014-06-24 06:56:07 -04:00
Zuhayr
7ad261bd2f
Allows climbing onto tables and crates, also adds falling off if you are dumb enough to stand on one that is flipped or opened.
...
Conflicts:
code/game/objects/structures/tables_racks.dm
2014-06-24 06:52:13 -04:00
Mloc-Argent
69d9d9fc49
atmos: make fires more destructive
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Fires can now burn through walls, windows, and (with a high enough
temperature) rwalls.
New proc: adjacent_fire_act(). Called on turfs that a fire isn't able
to spread to. (walls, floor surrounded by windows, etc.)
Signed-off-by: Mloc-Argent <colmohici@gmail.com >
Conflicts:
code/game/objects/structures/window.dm
2014-06-24 06:48:08 -04:00
mwerezak
55532e51a0
Supply controller now holds a ref to it's shuttle
...
Instead of having to look it up every time.
Conflicts:
code/game/supplyshuttle.dm
2014-06-23 10:33:05 -04:00
ZomgPonies
de5faa1a6a
Legless people can drag themselves onto chairs,bed,wheelchairs now.
2014-06-22 15:07:03 -04:00
Zuhayr
38559ab477
Makes forks usable.
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Conflicts:
code/game/objects/items/weapons/kitchen.dm
icons/obj/kitchen.dmi
2014-06-22 10:58:50 -04:00
mwerezak
b64441cb26
Fixes FEA temperature_expose() being used...
...
...instead of ZAS fire_act().
Conflicts:
code/game/gamemodes/blob/theblob.dm
code/game/machinery/doors/airlock.dm
code/game/objects/structures/window.dm
code/game/turfs/simulated/walls_mineral.dm
code/modules/mob/living/carbon/alien/special/facehugger.dm
code/modules/reagents/reagent_dispenser.dm
2014-06-22 02:03:42 -04:00
mwerezak
c67bd0a8e8
Less terrible sprite for suit cooling device
...
Also adds a few of them to EVA storage.
Conflicts:
icons/obj/device.dmi
maps/tgstation2.dmm
2014-06-22 01:46:45 -04:00
mwerezak
1625d82487
IPCs actually take heat damage from temperature now
...
Also fixes the healthanalyzer still not scanning IPCs properly (scanning
them when it shouldn't)
Conflicts:
code/game/objects/items/devices/scanners.dm
code/modules/mob/living/carbon/species.dm
code/modules/mob/living/silicon/robot/component.dm
2014-06-21 17:31:59 -04:00
mwerezak
c11e6ae106
Adds suit cooling device
...
Also:
Breathing in hot/cold air will affect your body temperature.
Fixes old body temperature stabilization code not working.
Thermometer icon now adjusts based on species.
Reduced BODYTEMP_AUTORECOVERY_MINIMUM to a less ridiculous value.
Conflicts:
code/game/objects/items/weapons/tanks/tanks.dm
code/modules/clothing/spacesuits/ninja.dm
code/modules/clothing/spacesuits/rig.dm
code/modules/mob/living/carbon/human/life.dm
2014-06-21 17:23:30 -04:00
Necaladun
e138a3526f
Combat knife
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Added combat knife
2014-06-22 04:23:18 +09:30
Chinsky
3ae1d2011f
Fixes #5311
2014-06-21 12:57:03 -04:00
mwerezak
6e256506e3
Body temperature fixes and updates
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Body temperature regulation is now based on species, and environmental
temperature now respects the air density when affecting living/humans.
This also fixes some bugs with heat/cold protection handling and
improves the way synthetic species body temperatures are handled to be
much more logical.
IPCs always gain temperature but cool down because of their environment.
When the heat transfer to the environment is reduced because of the lack
of air, this will cause IPCs to heat up.
As well, having an infection will increase your body temperature, and
body scanners now detect infections.
Conflicts:
code/modules/mob/living/carbon/human/life.dm
code/modules/mob/living/carbon/species.dm
2014-06-21 12:20:22 -04:00