Tigercat2000
d20298e996
-tg- atom pooling system, qdel changes
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This commit first and foremost ports the -tg- atom pooling system, and
removes the old experimental system entirely.
Secondly, this PR modifies the qdel system to use a -tg- lookalike
"destroy hint" system, which means that individual objects can tell qdel
what to do with them beyond taking care of things they need to delete.
This ties into the atom pooling system via a new hint define,
QDEL_HINT_PUTINPOOL, which will place the atom in the pool instead of
deleting it as per standard.
Emitter beams are now fully pooled.
Qdel now has semi-compatibility with all datum types, however it is not
the same as -tg-'s "Queue everything!" system. It simply passes it through
the GC immediately and adds it to the "hard del" lists. This means that
reagents can be qdel'ed, but there is no purpose as of yet, as it is more
or less the same as just deleting them, with the added effect of adding
logs of them being deleted to the garbage collector.
2015-06-21 15:47:57 -07:00
Fox-McCloud
b454fb9628
eh
2015-06-07 17:17:52 -04:00
Fox-McCloud
f09a0f8d75
second pass
2015-06-07 09:52:52 -04:00
Fox-McCloud
2632d9cb51
Dynamic HUD
2015-06-07 09:18:26 -04:00
Fox-McCloud
6e310a4832
View Range Change
2015-06-05 22:37:26 -04:00
Krausus
1cbacdb36d
Fixes more monkey HUD issues
2015-06-05 03:16:52 -04:00
Krausus
c3a3c7befa
Fixes monkey HUD issues
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The monkey HUD will now mostly match up with the human HUD, aside from
inventory icon differences.
2015-06-05 00:28:27 -04:00
ZomgPonies
264369bdfa
issmall fixes and order of operations
2015-05-25 23:50:53 -04:00
ZomgPonies
f2d03e93c2
First 1/3 of port done.
2015-05-25 17:59:30 -04:00
AnturK
568d289a67
Generic Action\Action Button System
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This commit ports the GAABS from -tg-station13. The GAABS allows for
generic, movable, hud elements for spells, powers, and items.
2015-05-11 09:32:08 -07:00
Spacemanspark
bb8dadb56b
Squishing commits
2015-04-11 14:46:15 -05:00
Spacemanspark
cb94ac8a3d
Remove's the ability to put someone on walk mode.
2015-04-11 11:40:59 -05:00
Mark van Alphen
5b4c156989
Merge pull request #459 from ZomgPonies/corgi
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Ports CorgiUI
2015-03-01 18:30:21 +01:00
Markolie
8a41ab2025
Taking off mask disables internals
2015-02-28 19:51:14 +01:00
ZomgPonies
fced9d289f
Updating defines to fit Paradise screen size
2015-02-28 11:30:43 -05:00
ZomgPonies
ba2b5589e9
Ported CorgiUI
2015-02-28 10:59:14 -05:00
Markolie
e1f0d0fec7
Bug fixes, add atmos watertank
2015-02-25 19:47:04 +01:00
Markolie
672305e034
Adds a "params" parameter to attackby(), so it keeps track of pixel_x and pixel_y among other things
2015-02-22 22:12:11 +01:00
Markolie
3b072b5a62
Remove click delay from most things
2015-02-22 18:47:58 +01:00
Markolie
ad167dc541
Announcement system overhaul, crew monitor system overhaul, add portable crew monitor
2015-02-16 19:03:29 +01:00
Markolie
7285f39fc1
Defib update, cell path update
2015-02-09 16:12:01 +01:00
Markolie
fba99e154d
Accessory fixes
2015-02-08 14:55:32 +01:00
Markolie
8fae0f029f
Accessory overhaul
2015-02-08 14:29:10 +01:00
Markolie
2677fd587e
Bug fixes
2015-01-08 02:16:09 +01:00
Markolie
5bb4a3b1fe
Minor changes
2014-12-24 13:13:49 +01:00
Markolie
f03bbf8bc6
Bug fixes
2014-12-24 12:53:49 +01:00
Fox-McCloud
78d161742e
Healthdoll
2014-12-14 16:43:06 -05:00
Markolie
37b86cd8f1
Xenos gamemode rework
2014-12-13 02:08:22 +01:00
Markolie
aa68b2e160
AI/Cyborg HUD fixes, lets Vox's pick name when spawning, fixes Beepsky's/ED-209's ID'ing issue
2014-12-06 01:26:59 +01:00
Markolie
d0e9752931
AI HUD color update, add icon for sensors
2014-12-04 22:20:32 +01:00
Markolie
30c1960fe8
Adds Syndiborg to NukeOps, enables shortcuts for borgs/drones, notifies the AI of borg changes
2014-11-23 07:52:38 +01:00
Markolie
0cd3223536
AI fixes, borg fixes, map fixes
2014-11-14 14:15:17 +01:00
ZomgPonies
cb441541f5
Added vampire HUD
2014-08-03 01:27:36 -04:00
Rob Nelson
7832e1c26f
PLASMA MAAAAAAAAAAAAAAAAAAAAAAAN
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Conflicts:
.gitignore
baystation12.dme
code/_onclick/hud/screen_objects.dm
code/modules/clothing/spacesuits/alien.dm
code/modules/media/tapedeck.dm
code/modules/mob/living/carbon/human/human.dm
code/modules/mob/living/carbon/human/life.dm
code/modules/mob/living/carbon/species.dm
html/changelog.html
icons/mob/back.dmi
icons/mob/head.dmi
icons/mob/in-hand/in-hand_sync_report.txt
icons/mob/items_lefthand.dmi
icons/mob/items_righthand.dmi
icons/mob/suit.dmi
icons/obj/clothing/hats.dmi
icons/obj/clothing/suits.dmi
icons/obj/tank.dmi
2014-07-31 18:58:49 -04:00
ZomgPonies
5b5af35dc9
UI fixes for new AI photography
2014-07-31 17:43:28 -04:00
DJSnapshot
be6f4b74a8
Updates to gun targeting UI. Fixes #5710
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Conflicts:
code/_onclick/hud/human.dm
code/modules/client/preferences_toggles.dm
2014-07-24 18:36:52 -04:00
ZomgPonies
959a79748f
Fix flash effect
2014-07-23 16:56:15 -04:00
ZomgPonies
431ab486b3
Made all current wizard + genetic spells a subtype of spell/wizard (Since they use the same action button row)
2014-07-23 11:04:07 -04:00
ZomgPonies
70469f7199
Fixed welding and shortsighted overlays
2014-07-20 05:18:59 -04:00
ZomgPonies
60b0659d43
Made update_power be at mob level since spells are at that level.
2014-07-18 12:11:13 -04:00
ZomgPonies
5bd725af44
More work on spell action buttons.
2014-07-16 02:48:54 -04:00
ZomgPonies
ccb425bd44
Preperation for spell action buttons
2014-07-15 11:20:43 -04:00
ZomgPonies
fa8ed8a5b1
Gave more slots for dynamic object action buttons
2014-07-15 09:30:36 -04:00
ZomgPonies
3067d75891
Big UI changes in preparation with campaign to remove Objects tab
2014-07-15 04:59:24 -04:00
ZomgPonies
1eb02b5cf4
Overhauled holsters and webbings
2014-07-15 04:02:24 -04:00
Kelenius
8b6bd9dca5
usr -> user
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Conflicts:
code/_onclick/hud/screen_objects.dm
code/game/objects/items/devices/PDA/PDA.dm
2014-07-13 15:25:11 -04:00
Kelenius
b6c6138c44
Gives the AI a hud
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Conflicts:
code/_onclick/hud/_defines.dm
code/_onclick/hud/other_mobs.dm
code/_onclick/hud/screen_objects.dm
code/game/objects/items/devices/PDA/PDA.dm
code/modules/mob/living/silicon/ai/ai.dm
code/modules/mob/living/silicon/ai/say.dm
code/modules/paperwork/photography.dm
2014-07-13 15:20:08 -04:00
Ccomp5950
b79edf513c
Sniper Rifle fix.
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You have no HUD when zoomed. None, I'm unable to move every HUD element while zoomed in so you lose it. Consider it part of your concentration while zoomed in.
If you move while zoomed in you automatically zoom out, you lose concentration.
If the rifle isn't in your active hand you can't zoom in.
Conflicts:
code/modules/projectiles/guns/energy/special.dm
2014-01-28 23:30:02 -05:00
errorage
4a0aa60443
- Emagged borgs' hidden inventory will now become visible in the module selection section.
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- Also removed the now outdated module selection UI button and rearranged borg UI buttons to reflect this.
Screenshot: http://www.ss13.eu/borg_ui_smaller_bottom_right.png
Conflicts:
code/_onclick/hud/robot.dm
code/modules/mob/living/silicon/robot/robot.dm
2014-01-22 11:13:12 -05:00
ZomgPonies
65d023dd93
Facehugger to Full alien, all player controlled
2014-01-19 16:45:20 -05:00