Commit Graph

443 Commits

Author SHA1 Message Date
Fox-McCloud
fece84d974 Fixes-Tweakes 2014-12-14 03:18:10 -05:00
Fox-McCloud
8238638283 Gun Harmonization 2014-12-13 11:18:56 -05:00
Fox-McCloud
21a1c0bc83 Stunning Changes 2014-12-06 02:33:31 -05:00
Fox-McCloud
c218c1af3b Production and Mecha Tweaks 2014-12-03 18:20:51 -05:00
SamCroswell
8b16d394ed Projectile Laser Update
Lasers are now projectiles instead of instant beams. Fire delay removed,
damages adjusted accordingly.
2014-11-26 19:16:21 -05:00
Markolie
107325bb43 Melee attack for mechs 2014-11-22 06:05:13 +01:00
Markolie
9bd63e8c84 Upping the research levels for the Phazon 2014-11-22 05:35:09 +01:00
Markolie
2c2c7fc517 Constructable Phazon, constructable display case 2014-11-22 05:15:44 +01:00
Markolie
2f7d3ae26d Additional constructable and upgradeable machines, adds soap to drones, updates teleporter 2014-11-18 03:13:12 +01:00
Markolie
876a5067a0 Adds constructable and upgradeable machinery, fixes the RPED, other minor fixes 2014-11-17 08:32:39 +01:00
Fox-McCloud
e1c83d7f55 Nuke-Ops-Final 2014-11-06 07:29:16 -05:00
Fox-McCloud
650c9a3e3c Nuke Ops Rework Phase 1 2014-11-03 23:45:00 -05:00
Fox-McCloud
8c1f6431e6 Tweaks and Fixes and Major Map Changed
More Info will be posted directly, later.
2014-10-13 22:00:07 -04:00
PsiOmega
2436478804 An Odysseus with patients now bypass mech movement-overrides. 2014-07-30 00:17:48 -04:00
PsiOmega
6580012663 A sensor which registers mechs and trains attempting to pass by and, if necessary, blocks their movement.
If enabled, detects mechs/trains and blocks their movement if they are coming from any of the directions set by dir. Can currently only be enabled/disabled by radio command and airlocks are updated to utilize this.

The current setup allows mechs to move through airlocks during normal cycles, which for example lets Odysseus out to save lives.
Once a shuttle docks however, the sensors are enabled to prevent boarding.

If blocked, players receive a simple message stating that their command has been overridden.
2014-07-27 14:43:11 -04:00
ZomgPonies
63198289dd Merge pull request #329 from SamCroswell/master
Emagging Ripleys
2014-07-26 21:32:22 -04:00
SamCroswell
5307a410ce Emagging Ripleys
You may now emag the Ripley mech to allow guns to be mounted on it. It
does, however, leave an obvious-as-fuck bold red message in the mech's
desc. This will -only- work for the Ripley mech, god help us all if an
Odysseus ever got weapons.
2014-07-26 19:27:16 -04:00
ZomgPonies
c939be0368 Mech weapon balancing, gamma armory loadout changes. 2014-07-26 16:21:41 -04:00
Walter0o
fc0e08cbae should fix #5692
untested, but seems like a simple derp bug
2014-07-20 05:55:21 -04:00
ZomgPonies
8aacab1627 Regular gygax can only fit nonlethal weapons. 2014-07-19 16:27:11 -04:00
ZomgPonies
12b228b799 Did those mech changes I wanted to do a while ago, reverted gamma armory to old behavior. 2014-07-17 16:50:55 -04:00
mwerezak
a07b7a5ce3 Thrown items can be targeted, has miss chance...
...based on distance, similar to projectiles.

Conflicts:
	code/defines/obj.dm
	code/game/machinery/kitchen/smartfridge.dm
	code/game/machinery/vending.dm
	code/game/mecha/equipment/weapons/weapons.dm
	code/modules/games/cards.dm
	code/modules/mob/living/carbon/carbon.dm
	code/modules/mob/living/living_defense.dm
2014-07-16 09:53:34 -04:00
mwerezak
ee3b362f8e Adds miss chance and shield checks to thrown atoms
Also makes setting a thrown atom's throwing var the responsibility of
the handler, so that impact handling code can decide if the thrown atom
should keep on going.

Conflicts:
	code/game/atoms.dm
	code/modules/mob/living/carbon/alien/special/facehugger.dm
	code/modules/mob/living/living_defense.dm
2014-07-16 09:42:11 -04:00
ZomgPonies
aafa11712a Removal of virus1/disease1 system. So long GBS/Jungle Fever, you'll be missed! 2014-07-16 00:53:08 -04:00
ZomgPonies
26321b62db No combat punch for non-lethal gygax 2014-06-29 11:58:59 -04:00
Bone White
0bebf0d357 Mecha DNA fix
Fixes the invalid DNA error on mechs after dna locks.
2014-06-22 17:09:23 +01:00
mwerezak
b64441cb26 Fixes FEA temperature_expose() being used...
...instead of ZAS fire_act().

Conflicts:
	code/game/gamemodes/blob/theblob.dm
	code/game/machinery/doors/airlock.dm
	code/game/objects/structures/window.dm
	code/game/turfs/simulated/walls_mineral.dm
	code/modules/mob/living/carbon/alien/special/facehugger.dm
	code/modules/reagents/reagent_dispenser.dm
2014-06-22 02:03:42 -04:00
Regen
cb45350027 More brits 2014-06-20 13:46:49 +02:00
Regen
20f410f86e Fixed brits being bad at coding 2014-06-20 13:43:30 +02:00
Chinsky
5113c03c76 ixes #5075
Mech fabricator redefined check access for no reason, let base proc handle it.
Adds span classes for messages guestpass console gives.
2014-06-18 00:01:00 -04:00
ikarrus
5c8863c364 Removes "Enter Exosuit" verb
Mechs can be entered with click-drags now.

Conflicts:
	code/game/mecha/mecha.dm
2014-06-17 01:36:27 -04:00
GhostAA12
81c000f0cf Fixes the Rapid Parts Exchange device
Previously did nothing because of missing proc on machinery
2014-06-14 11:41:18 -07:00
Walter0o
79f281e9d9 fixes exploits with the mech fabricator (ParaCode)
this exploit is in all public builds i could look at.

using the mech fabricator, and you were able to duplicate any obj in the server.

as a nice bonus you could also abuse the part-description-function to identify any atom in the server
memory for even easier access to other yet unknown exploits of this kind.

and also range check was missing to make sure you are not on some other z level massproducing guns.

i will not go into details, as it is exactly the same kind of exploit over and over, 
so if you are interested on how and why these exploits work, see some of my other exploit commits :
https://github.com/Baystation12/Baystation12/pull/5068
https://github.com/ZomgPonies/Paradise/pull/179

i advise any coder team to be supercautious when changing/writing new Topic procs to prevent these,
and to always doublecheck other coder's works.
2014-05-28 22:13:19 +02:00
d3athrow
386618f66b exploit fixes
Conflicts:
	code/game/machinery/Sleeper.dm
	code/game/machinery/cryo.dm
	code/game/mecha/mech_fabricator.dm
2014-05-27 14:30:03 -04:00
Rob Nelson
e7d4c1db14 OH GOD YOU CAN BUILD PODS NOW OH GOD
Conflicts:
	code/datums/helper_datums/construction_datum.dm
	code/game/machinery/constructable_frame.dm
	code/game/mecha/mech_fabricator.dm
	code/game/mecha/mecha_construction_paths.dm
	code/game/mecha/mecha_parts.dm
	html/changelog.html
	maps/tgstation.2.1.0.0.1.dmm
2014-05-17 19:05:08 -04:00
Rob Nelson
dab59fd88a Compilefix 2014-05-15 20:16:51 -04:00
Rob Nelson
36729d3c8d New 2554 Durand Mk II has arrived.
Signed-off-by: Rob Nelson <nexisentertainment@gmail.com>

Conflicts:
	html/changelog.html
	icons/mecha/mech_construct.dmi
	icons/mecha/mech_construction.dmi
	icons/mecha/mecha.dmi
2014-05-15 20:16:41 -04:00
DJSnapshot
e1af1f4713 replaced electrodes with insta hit taser beams.
Conflicts:
	code/modules/projectiles/guns/energy/stun.dm
	code/modules/projectiles/projectile/beams.dm
	icons/obj/projectiles.dmi
2014-04-19 16:28:23 -04:00
alex-gh
9eeb616962 rebalanced Borg/mounted RCD 2014-04-09 22:52:31 +02:00
alex-gh
cfbfa0e993 Smoke rework caused endless loops, reverted. 2014-04-08 01:47:56 +02:00
alex-gh
521ad31671 Revert the new lighting system. 2014-04-07 23:51:35 +02:00
Chinsky
7f4388c5a3 Cleaned the fuck out of smoke.
Conflicts:
	code/ATMOSPHERICS/pipes.dm
	code/game/objects/effects/effect_system.dm
	code/modules/mob/living/carbon/monkey/life.dm
	code/modules/organs/organ_external.dm
2014-04-03 18:18:04 +02:00
Aryn
072bdcde60 I think I fixed everything it is possible to stuff a light source into.
Conflicts:
	code/game/dna/dna_modifier.dm
	code/game/machinery/Sleeper.dm
	code/game/objects/structures/transit_tubes.dm
	code/modules/reagents/Chemistry-Machinery.dm
	code/modules/recycling/disposal.dm
2014-03-21 09:58:54 -04:00
ZomgPonies
08294457cc Fuck your shading. 2014-03-06 20:56:22 -05:00
Cheridan
e0ad288db5 support for alternate mecha step sounds
better sprites and code for mime mecha

Conflicts:
	code/game/mecha/mecha_wreckage.dm
	icons/mecha/mecha.dmi
2014-03-05 22:50:28 -05:00
Cheridan
b66abb1a6e adds the mime mech
Conflicts:
	code/game/mecha/equipment/weapons/weapons.dm
	code/modules/projectiles/projectile/bullets.dm
	icons/mecha/mecha.dmi
	icons/mecha/mecha_equipment.dmi
2014-03-05 22:43:36 -05:00
TZK13
0a83349284 Adds incendiary shotgun shells available via hacked autolathes in a new subclass of incendiary bullets and gave chemical dart shells their own sprites.
Conflicts:
	code/game/machinery/autolathe.dm
	code/game/mecha/equipment/weapons/weapons.dm
	code/modules/projectiles/ammunition/bullets.dm
	code/modules/projectiles/projectile/bullets.dm
	icons/obj/ammo.dmi
2014-03-02 01:27:07 -05:00
MrPerson
5bb608e56e Redo of jitteriness and dizziness.
Fixes #2923

Conflicts:
	code/game/gamemodes/changeling/changeling_powers.dm
	code/game/mecha/equipment/weapons/weapons.dm
	code/modules/mob/living/carbon/human/life.dm
	code/modules/mob/mob.dm
	code/modules/mob/mob_defines.dm
	code/modules/reagents/Chemistry-Reagents.dm
2014-02-28 22:21:33 -05:00
ZomgPonies
1ab8df4b13 Garbage collection fixes 2014-02-19 20:24:31 -05:00
Regen
2abd278744 Heavy laser buff and new sniper projectile
Boosted the heavy laser to do 45 damage instead of 40, making it
slightly better than the standar laser.
Made the energy drain slightly less on mechs
Added a more slim projectile to the sniper rifle, the old fruit shot was
to fat
2014-02-08 13:20:59 +01:00