Commit Graph

443 Commits

Author SHA1 Message Date
Rob Nelson
c3b021e246 Added a garbage collector implementation based on rumors from Goon and proc references in released gooncode.
And holy shit it's fast

Conflicts:
	baystation12.dme
	code/ATMOSPHERICS/pipes.dm
	code/game/machinery/Sleeper.dm
	code/game/machinery/rechargestation.dm
	code/game/objects/structures/crates_lockers/crates.dm
	code/game/objects/structures/tables_racks.dm
	code/modules/mining/mine_turfs.dm
	code/modules/paperwork/photocopier.dm
	code/modules/power/cable.dm
	html/changelog.html
2014-01-29 23:45:21 -05:00
Rob Nelson
22a2df1115 Standardize HULK.
Conflicts:
	code/game/mecha/mecha.dm
	code/game/objects/items/weapons/swords_axes_etc.dm
2014-01-21 22:45:40 -05:00
ZomgPonies
cb5367ed96 Switching cable coils to stacks 2014-01-21 21:23:26 -05:00
d3athrow
b6045a2bbe Fix move_inside verb exploit across the board
Conflicts:
	code/game/machinery/Sleeper.dm
2014-01-20 01:58:03 -05:00
Rob Nelson
0e32d72fc2 Fixes #3, hopefully. 2014-01-20 01:43:27 -05:00
ZomgPonies
90496be20a Standardized intent names so it's all harm. Fuck you hurt. 2014-01-19 08:30:50 -05:00
Incoming
048ed6e9fd [tumblr approved] Sausage Party Reduction
*Lets adamantine golems and ninjas generate female where before they were generated exclusively male.

The ninja spacesuit has a coded in female variant that has existed forever but was not actually used. It only shows up upon suit ACTIVATION because (?:?:?)|\|i|\|j4c0d3(?:?:?).

Likewise female adamantine golems have their own sprites and can show up in staff of change shots, but ones generated from the rune were always male.

This does NOT effect admin summoned unknown humans, those are all still male.

Conflicts:
	code/modules/events/tgevents/ninja.dm
	code/modules/mob/living/carbon/metroid/metroid.dm
2014-01-14 22:55:39 -05:00
ManeaterMildred
671b886564 Added costs for the Mech Ion Rifle and the Mech Rocket Launcher. 2014-01-14 22:43:03 -05:00
SkyMarshal
e2bbbb7e39 Mining fixes as it was annoying as fuck. Also a random object with nothing in it removed.
Conflicts:
	code/modules/mining/mine_turfs.dm
2014-01-09 20:56:38 -05:00
ZomgPonies
9ad437b8c5 Adding checks for LAssailant everywhere whee 2013-12-23 04:57:44 -05:00
ZomgPonies
62b0b49659 Brain Borer Overhaul 2013-12-19 03:32:19 -05:00
ZomgPonies
d4055a89af Buckshot whee! 2013-12-12 22:10:33 -05:00
ZomgPonies
6a5f652e22 Added mech laser logging 2013-11-28 02:11:11 -05:00
ZomgPonies
ec1d6f981b Fix Ripleys on Asteroid 2013-11-24 02:56:30 -05:00
ZomgPonies
887e172a26 More asteroid unsim fixes 2013-11-23 06:55:46 -05:00
ZomgPonies
2c0614d3af Replaces HasEntered() with Crossed() and reduces redundant checks on turf/Enter() 2013-10-28 06:45:15 -04:00
Fox-McCloud
649df8ac91 Rebalance Update
Rebalanced Traitors, HoP, and Reagents; added new traitor item.
2013-10-27 12:11:48 -04:00
ZomgPonies
66262d7fec HONKmech balancing 2013-10-19 18:34:27 -04:00
ZomgPonies
fd24387423 Fixed BIG lag bug with job objectives 2013-10-14 01:28:52 -04:00
ZomgPonies
5daf979b72 Pretty much all new click code 2013-10-12 14:44:36 -04:00
ZomgPonies
aa79d1323b Added Vox and Kidan as unlockable Karma species 2013-10-04 02:57:42 -04:00
ZomgPonies
dadbd68741 Clownplanet update + minemech broken sprites 2013-09-26 06:46:02 -04:00
ZomgPonies
de5e664abd Adding last HONK mech things so peopel can build it 2013-09-18 14:39:40 -04:00
ZomgPonies
9580552fd3 Re-added ninjas 2013-09-16 22:34:28 -04:00
ZomgPonies
e38d18b7f9 HONKputer sprites and files 2013-09-11 21:02:42 -04:00
ZomgPonies
cd03ca8ef6 Fixes for clown planet + HONK mech construction 2013-09-11 00:04:22 -04:00
ZomgPonies
a935863200 Made blob gamemode work, removed ninjas because needs overhaul, optimized some strings 2013-09-08 11:39:33 -04:00
Mloc-Argent
a084f74c7d Expansion of every "icon = ''" path.
Supposed to help compilation times.  Who knows.

Signed-off-by: Mloc-Argent <colmohici@gmail.com>
2013-09-01 21:53:36 +01:00
Segrain
8d1fdd87b3 Typecheck fix. 2013-08-29 02:24:40 +03:00
Segrain
acb4a01b9d Compile fix. 2013-08-23 10:42:29 +03:00
Mloc-Argent
1106845cb6 further checks against mobs being loaded by hydraulic clamps.
Signed-off-by: Mloc-Argent <colmohici@gmail.com>
2013-08-22 15:54:28 +01:00
comma
e45f429e4c Merge branch 'dev-freeze' of https://github.com/Baystation12/Baystation12
Conflicts:
	code/modules/mob/living/silicon/robot/robot.dm
	maps/tgstation.2.1.0.0.1.dmm
2013-08-04 01:40:32 +04:00
Erthilo
9bbf43407f Fixes Gravitational Catapult not detaching. 2013-07-30 20:06:37 +01:00
Segrain
ea320dca67 Conflict fix? 2013-07-29 08:15:54 +03:00
Segrain
85f82219ba Fix for #3345. 2013-07-25 03:03:14 +03:00
Mloc-Argent
2123389f94 Merge branch 'master' of github.com:Baystation12/Baystation12 into dev-freeze 2013-07-22 14:42:31 +01:00
Mloc-Argent
eef12bf252 Fixes #3324.
Signed-off-by: Mloc-Argent <colmohici@gmail.com>
2013-07-21 15:03:49 +01:00
comma
d5942c4b10 Updated HUDs to find only known viruses. 2013-07-09 13:04:05 +04:00
Segrain
72588c8c61 MedHUDs and virus2. 2013-07-09 04:51:09 +03:00
Ispil
8c6c03c9d6 Removes the ability to create anything HONK-related in the mech fabricator. Also removes the ability to add bananium, due to it thus being pointless to add due to the one thing it can build being removed. Note that everything is commented out, not deleted. 2013-07-04 00:28:40 -07:00
Zuhayr
e3696a13e9 Redundancy fix. 2013-07-01 19:51:03 -07:00
Zuhayr
a332bd86d2 Fixes #3209 2013-07-01 19:10:26 -07:00
Chinsky
b4822e1600 Merge pull request #3126 from CIB/bleeding-edge-freeze
Implemented robot components(organs)
2013-06-22 22:58:04 -07:00
Zuhayr
f77d208d04 Fixes #3131 2013-06-22 22:19:52 -07:00
cib
b58326c8fa Implemented robot components(organs)
Features:
- You now have to open up a cyborg after constructing it and insert all the components
- Cyborgs have per-component damage rather than total damage.
- Too much damage can fry a component, making it non-functional
- Components consume power
- You can disable a component to save power
- Actuator component allows you to move
- Camera component allows you to see
- Comms component allows you to use :b
- Radio component allows you to use radio
- The same placeholder icon for all components
2013-06-22 07:11:02 +02:00
Zuhayr
d0267a07d2 Fixes #3106 2013-06-21 06:43:24 -07:00
NicholasDV
adde619a06 Fixes an issue in grammar!
Specifically, the way that it was coded made it so that the word
the would appear twice. There... really wasn't a way to fix that
in a way that would effect a lot more things, that I could find.
As a result, I simply reworded it so that it can work with or without
the word, 'the'.

closes #2771
2013-06-09 03:40:27 -04:00
aranclanos@hotmail.com
3035bf565c Changes on how some simple hostile mobs search for targets, they now make a list of mobs at sight with the heareable() proc and add the mechs of a new global list instead of checking all the atoms in a radius of 21x21.
The new global list is called mechas_list, it contains all the mechs (sadly the 8 mechs of centcomm are added to this list, just to avoid problems with other servers with different maps)
Clowns, goats and spiders still use the old way to track targets (the view() proc).

The goal of this commit is to reduce lag, it will be really noticeable on the carp migration event, they should be 70% less laggy.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5820 316c924e-a436-60f5-8080-3fe189b3f50e
2013-06-04 14:09:05 +04:00
Aranclanos
69e1cce5d3 Removed the commented out code from the auto update options of exosuit fabricators.
For this reason, the exosuit fabricators will be removed from the process() list at roundstart.
(cherry picked from commit 8e191ebac99dc1f93b1b03a89784212f31f4b985)
2013-06-04 14:03:32 +04:00
Aranclanos
82181e72fe Removed the auto-update from exosuit fabricates. They were huge lag generators, loops inside of other loops each process() tick.
This will help to reduce lag.
2013-06-04 14:02:38 +04:00