- lowered the number of radsuits per crate down to 1 (they're never used on exodus anyway)
- tweaked turbines
Signed-off-by: caelaislinn <cael_aislinn@yahoo.com.au>
- Some reorganization of DNA display in DNA modifiers. It's much easier to see
where blocks start and end now.
- Tried to clean up some mob stuff, mostly dead humans unnecessarily grabbing
their atmosphere.
- Made turret controls emaggeable.
I've also committed Invisty's new ending station animations. They're pretty
cool, check them out!
Revision: r3621
Author: vageyenaman
- Some reorganization of DNA display in DNA modifiers. It's much easier to see where blocks start and end now.
- Tried to clean up some mob stuff, mostly dead humans unnecessarily grabbing their atmosphere.
- Made turret controls emaggeable.
I've also committed Invisty's new ending station animations. They're pretty cool, check them out!
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3621 316c924e-a436-60f5-8080-3fe189b3f50e
someone on them, making them the perfect prisoner transport vehicle~
- The extinguisher will now tell you when it's empty
- Office chairs and extinguishers.... OH HOW COULD I RESIST. Yes, you can have
extinguisher derby races with office chairs :)
(Shame there are currently no office chairs on the map)
Revision: r3615
Author: baloh.matevz
- Wallets now fit in pockets
- If you are clicking on a storage item in your pocket with an empty hand it
will return that item to your hand
Revision: r3610
Author: baloh.matevz
-New glass airlocks for science and supply departments
-Added more department-specific door sprites to map
Revision: r3605
Author: ericgfw...@hotmail.com
Sink path has changed- /obj/machinery/sink to /obj/structure/sink
/obj/machinery/sink/kitchen2 to /obj/structure/sink/kitchen
Sinks have been slightly updated, if you're wearing gloves, your hands will stay
bloody underneath. Nothing drastic.
Added Cheri's puddles.
Updated showers, they actually clean now. They're pretty powerful, so I'm going
to add a way to make them lethal, to ensure the washing machines still get some
use.
Updated hydroponics trays, to make them work better with soil.
And a couple of map fixes, for toilets that were facing the wrong way in the
prison and on the mining asteroid.
Revision: r3603
Author: petethegoat
- The extinguisher will now tell you when it's empty
- Office chairs and extinguishers.... OH HOW COULD I RESIST. Yes, you can have extinguisher derby races with office chairs :)
(Shame there are currently no office chairs on the map)
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3615 316c924e-a436-60f5-8080-3fe189b3f50e
- Wallets now fit in pockets
- If you are clicking on a storage item in your pocket with an empty hand it will return that item to your hand
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3610 316c924e-a436-60f5-8080-3fe189b3f50e
The old message was pretty much an IC "Go kill your AI now" carte
blanche. The new one allows for a sneaky AI to actually, with care,
sneak to victory rather than trying to find the quickest way to
slaughter all staiton personnel.
-New glass airlocks for science and supply departments
-Added more department-specific door sprites to map
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3605 316c924e-a436-60f5-8080-3fe189b3f50e
Sink path has changed- /obj/machinery/sink to /obj/structure/sink
/obj/machinery/sink/kitchen2 to /obj/structure/sink/kitchen
Sinks have been slightly updated, if you're wearing gloves, your hands will stay bloody underneath. Nothing drastic.
Added Cheri's puddles.
Updated showers, they actually clean now. They're pretty powerful, so I'm going to add a way to make them lethal, to ensure the washing machines still get some use.
Updated hydroponics trays, to make them work better with soil.
And a couple of map fixes, for toilets that were facing the wrong way in the prison and on the mining asteroid.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3603 316c924e-a436-60f5-8080-3fe189b3f50e
-Door control buttons give the user a message if they lack the access
-Virology door controls now properly restrict access
-Large beaker cost reduced to 5000u glass
-Shooooorts! They're comfy and easy to wear!
Revision: r3602
Author: ericgfw...@hotmail.com
-Added two new syndicate bundles
-Reduced cost of thermals to 3 telecrystals (formerly 4)
-Singularity Beacons are now spawned from a smaller, portable device.
-CMO and QM jumpsuits made more unique.
-Updated Cargo Tech jumpsuit and sprite
-Edited Warden's jumpsuit striping to match his jacket
-Added WJohnston's CMO bio hood
-Bug fixes for Nodrak's Random button (Still not actually in. - Erthilo)
-Fixed misaligned downed sprites for HoS's coat and medical scrubs
-Reduced number of scrubs in medical lockers, randomized their colours
Revision: r3599 & r3601
Author: ericgfw...@hotmail.com
-Door control buttons give the user a message if they lack the access
-Virology door controls now properly restrict access
-Large beaker cost reduced to 5000u glass
-Shooooorts! They're comfy and easy to wear!
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3602 316c924e-a436-60f5-8080-3fe189b3f50e