Commit Graph

9304 Commits

Author SHA1 Message Date
VivianFoxfoot@gmail.com bdc60810d8 Fixes tensioner values having one too many zeros in it.
Adds deathsquad, ninja, and aliens to actually working tensioner options.
Fixes deathsquad radios
Disables the requirement on the deathsquad shuttle for the sent_stike_team var to have been set
Fixes the syndicate shuttle position on the map being a little too short.  (It's never been used, has it?)

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3276 316c924e-a436-60f5-8080-3fe189b3f50e
2012-03-12 05:51:43 +00:00
VivianFoxfoot@gmail.com 5cf9243b20 In line with the current test of modifications to borgs, traitor borgs can no longer be blown by a robotics console if they hack themselves. Lockdowns have a mechanic to prevent meta.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3273 316c924e-a436-60f5-8080-3fe189b3f50e
2012-03-11 21:44:40 +00:00
kortgstation@gmail.com 1be29f6468 Fixed the objectives not being assigned properly when the Summon Guns spell is used.
Removed the wizard's Nar-Sie grav pull entirely to reduce lag/it is strong enough as is.

Fixed the gyrojet projectile name

Removed the ion rifle from the armoury

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3272 316c924e-a436-60f5-8080-3fe189b3f50e
2012-03-11 21:35:41 +00:00
kortgstation@gmail.com 1ed1bcb049 Secborgs no longer have a taser, but are now as fast as humans and are unpushable. This is just a test so don't go crazy. It (probably) won't be permanent.
Nuke teleporter board now costs ten crystals.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3271 316c924e-a436-60f5-8080-3fe189b3f50e
2012-03-11 21:06:22 +00:00
vageyenaman@gmail.com eadf904ff1 Applied Carn's Holopad requests patch. Basically allows for people to request the presence of an AI at a holopad.
Some work on porta turrets.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3270 316c924e-a436-60f5-8080-3fe189b3f50e
2012-03-11 20:33:11 +00:00
VivianFoxfoot@gmail.com d4eb845626 Adds a new config option called 'Tensioner'. If enabled, if the tensioner thinks the round is going too slow (Not enough deaths and explosions, pretty much, atm) it suggests adding more antagonists. Unless overriden by an admin (any holder) it automatically creates antagonists from a random round type. Feedback and round-end conditions (except for nuke team) will not (should not) function for additional antagonists.
Tratior borgs who hack themselves cannot be blown by their AI.
The AI can now open doors with shift+click, bolt them with ctrl+click, and shock them with alt+click
Adds a new wire to doors that controls the time delay before they close.  If pulsed, they close like a sliding glass door.  If cut, they do not close by themselves.  
Borgs who have died, ghosts, and are then blown up will now have their ghosts properly transfered to their dropped MMIs.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3269 316c924e-a436-60f5-8080-3fe189b3f50e
2012-03-11 20:08:31 +00:00
Miniature 579bffa737 Made disposals only play the exit sound once at a time, fixed a compile error (sky, seriously), made fluff items fit in pockets properly 2012-03-11 21:20:47 +10:30
Albert Iordache fed03bcb81 Merge pull request #652 from Erthilo/master
Added 'Paramedic' Medical Doctor title. Previous commit compile fix.
2012-03-10 23:03:39 -08:00
Ren Erthilo 6d444abc38 Fixed a compile derp. Added 'Paramedic' Medical Doctor title. 2012-03-11 01:48:39 +00:00
SkyMarshal 4654410f83 Made the blob not spawn in an r-wall, impossible to kill. 2012-03-10 18:22:09 -07:00
petethegoat@gmail.com 2aa40bd30f Fixed issue 286. DNA machines now have to recharge the injector when they're first built.
Fixed issue 388.
Fixed issue 403.
Fixed spaceheaters appearing to be off when they are both off and the hatch is open.
Fixed being able to waste rods out of existence by building them where lattice already exists.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3268 316c924e-a436-60f5-8080-3fe189b3f50e
2012-03-10 17:57:08 +00:00
petethegoat@gmail.com eb3b9b70aa Fixed issue 281. Rockdtben is working on a more comprehensive fix, but this will do for now.
Fixed issue 396. (delicious low hanging fruit)
Fixed issue 165. "Fixed". I removed the effects of the welding fuel reagent, seeing as a proper fix doesn't seem to be forthcoming.
Fixed being able to create thousands of stools in a single turf.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3267 316c924e-a436-60f5-8080-3fe189b3f50e
2012-03-10 16:14:03 +00:00
Miniature 8da24774e0 Fixed AIs being asked to swipe IDs on air alarms ( issue #606 ) 2012-03-10 18:16:54 +10:30
cib 4224b2401f ERT spawn button now in secrets. 2012-03-08 15:37:20 -08:00
elly1989@rocketmail.com 1192b5a779 Resolves issue 409 - Nodrak.
Resolves issue 357 - Nodrak.
Resolves atmos problems in the freezer following it being hooked to atmos. (vent was set to syphon) - Carn

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3265 316c924e-a436-60f5-8080-3fe189b3f50e
2012-03-08 20:33:24 +00:00
SkyMarshal df5909446e Merge pull request #634 from Miniature/master
Attack logging (finally)
2012-03-07 20:49:02 -08:00
Miniature cf53a0cc7a Attack logging (finally)
there might be some things I missed, and feel free to change the messages if you want
2012-03-08 15:16:54 +10:30
vageyenaman@gmail.com b72c69580c Experimental fix for some of the horribad lag in the game.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3264 316c924e-a436-60f5-8080-3fe189b3f50e
2012-03-08 01:25:12 +00:00
joe.heinemeyer@gmail.com bb16e6d1b1 Speed things up yet /AGAIN/ and added an improved UI to the detective's scanner's dossier screen.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3262 316c924e-a436-60f5-8080-3fe189b3f50e
2012-03-08 00:59:10 +00:00
SkyMarshal 8e96007b35 Merge pull request #631 from Erthilo/master
Hypospray can now fit on medical belt. Fixed torso bugs. Fixed custom item derp. Small typo fixing.
2012-03-07 16:38:52 -08:00
SkyMarshal 7bc39b8733 Few more bugfixes. 2012-03-07 16:21:17 -07:00
SkyMarshal 25fc27849b HOTFIX! 2012-03-07 15:25:28 -07:00
Ren Erthilo ce9e6d3666 Hypospray can now fit on medical belt. Small typo fix. Fixed my derp with custom items. 2012-03-07 22:00:20 +00:00
SkyMarshal 7e15046dc2 Merge pull request #630 from Hawk-v3/master
TG Updates: New doors, eggs in fridge, new lockers.
2012-03-07 13:26:26 -08:00
SkyMarshal c522b5db7b Holy shit did that speed things up. 2012-03-06 21:09:56 -07:00
SkyMarshal f0b3802b10 Merge branch 'master' of github.com:Baystation12/Baystation12
Conflicts:
	baystation12.dme
2012-03-06 19:10:39 -07:00
kortgstation@gmail.com 4a6c2aa0aa Removed meat rotting and all associated code in freezers/fridges etc.
Reconnected the freezer room to station atmos, removed its miniature freezing loop thing, starts at a normal temperature, etc.

Moved meat back off the floor and into a fridge.

Reasoning for all this being the game has been laggy enough as of late, we don't need meat and closets processing, and we certainly do not need the chef putting strain on the atmos system every single time he opens the door to his freezer room, especially not for such a trivial thing as rotting meat. REMOVAL APPROVED BY MUSKETS COME AT ME BRO

Also re-added Lamaar to the RD's office.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3261 316c924e-a436-60f5-8080-3fe189b3f50e
2012-03-07 01:33:15 +00:00
Hawk-v3 d777257d33 [PATCH 106/285] TG Updates: Chef has eggs again, now located in his normal fridge. I hope this doesn't mess up all the egg nog :'( 2012-03-06 23:28:26 +00:00
baloh.matevz a9dda517f1 TG Updates: Engineering lockers (personal, welding supplies, CE and electrical) now have custom sprites... and they're yellow.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2798 316c924e-a436-60f5-8080-3fe189b3f50e
2012-03-06 23:24:56 +00:00
Hawk-v3 17f128cb02 Merge branch 'master' of github.com:Baystation12/Baystation12
Conflicts:
	baystation12.dme
2012-03-06 19:24:38 +00:00
Hawk-v3 f1f6a0bc6f Making the remote access clear. 2012-03-06 17:44:59 +00:00
Ren Erthilo 87502c38b7 Made emagged cyborgs laws gender neutral and use crew. Small reset module description change. 2012-03-06 10:22:34 +00:00
VivianFoxfoot@gmail.com 19555c7cfb Fixes wizard projectile spells. (Issue 387)
Adds a var to the spellbook that determines if it can be used for buying veil renders and arsenals.  

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3259 316c924e-a436-60f5-8080-3fe189b3f50e
2012-03-06 02:11:22 +00:00
SkyMarshal 3cb0a51b7f Fixed a smidgen of derpiness with that last code. 2012-03-05 17:22:52 -07:00
vageyenaman@gmail.com 439956a809 Dropping a hotfix like hotcakes for add_fingerprint()
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3258 316c924e-a436-60f5-8080-3fe189b3f50e
2012-03-06 00:07:10 +00:00
joe.heinemeyer@gmail.com cb5a57549d Fixes for detective work. Should fix some of the massive lag, probably caused by all those list()s that were being made for every atom. And this is why I should not code at 2AM. (A UI overhaul-ish thing will come soon for the detective computer.)
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3257 316c924e-a436-60f5-8080-3fe189b3f50e
2012-03-06 00:01:53 +00:00
SkyMarshal 43f7487429 Some optimizations for fingerprints. General debugging. 2012-03-05 16:33:47 -07:00
SkyMarshal 7534154fa2 Cleaned up some code, fixed a bug with dead/sleeping people seeing you talk into headsets, reworked guncode some, readded point-blank shooting, removed disposal space cannon, hacktool works on windoors and secure closets, now. 2012-03-05 12:27:55 -07:00
Ren Erthilo b92ecb932b Added custom items. Small fix for labcoat buttons and descriptions. 2012-03-05 17:52:28 +00:00
vageyenaman@gmail.com 200cfe4809 Fix for dna runtime spam in check_integrity()
Fix for eguns disappearing.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3254 316c924e-a436-60f5-8080-3fe189b3f50e
2012-03-05 02:18:47 +00:00
petethegoat@gmail.com 0a0f97ef0c Large bureaucracy overhaul.
This affects clipboards, hand labelers, paper, paper bins, pens, photocopiers, and stamps.
Everything (that I've changed significantly) should be BETTER.

NO paths have been changed.
All of the above have been added to the paperwork module (pending rename to bureaucracy, which is COOLER).
SPRITES for most of the above (except photocopiers) are now in bureaucracy.dmi.

Clipboards in particular are MASSIVELY IMPROVED.
Hand labelers can now be turned ON AND OFF, to make it simpler to avoid labelling tables.
This includes work in progress FOLDERS, which currently do NOTHING.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3253 316c924e-a436-60f5-8080-3fe189b3f50e
2012-03-05 00:23:05 +00:00
vageyenaman@gmail.com d5bff25b5b Modified TK to be more effective and polished. You can use the TK grab to interact with machines and stuff from far away (but you cannot pick them up!). This means you can also bonk people with items you are holding with your TK grab.
Changed the energy gun sprites to a better-looking version, made by Khodoque!

More work on NTSL. Including the ability to create comments by using // and /* insert comment here */.

Removed the traffic control machine from telecomms, as requested by Urist. NTSL is still a work in progress, and needs to be completely fool-proof before players can get anywhere near it.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3252 316c924e-a436-60f5-8080-3fe189b3f50e
2012-03-04 21:41:51 +00:00
Mloc d372db14f3 Fix for telecoms and cameras.
Signed-off-by: Mloc <colmohici@gmail.com>
2012-03-04 16:26:42 +00:00
Albert Iordache 3fcf067310 Merge pull request #613 from SkyMarshal/master
Map update, CE now knows wire colors, added some old BS12 stuff (AI upload sprite, warning stripes), complete mute can still be adminhelped, removed gooncode in hallucinations, fixed the poweroffline event, fixed Tajspeak, fixed the blob, fixed overdoses
2012-03-03 23:55:37 -08:00
SkyMarshal 71a9961b0c Made turret identifiers update all other ones in the area. 2012-03-03 23:54:24 -07:00
SkyMarshal 884fd25f78 Fixed the rest of Tajspeak, radios now give a cue when someone talks into it, fixed throwing and tables, fixed bloodiness, fixed autofiring vars.
You can throw over tables again.
Fixed some bloodiness not being added.
Fixed some vars not being reset.
2012-03-03 23:45:20 -07:00
Albert Iordache 1575df93ce Merge pull request #614 from comma/master
Some derpfixes
2012-03-03 22:26:54 -08:00
comma 5ad05105f4 Small bugfix to ashtrays and cig butts
Now can throw out ashtray shards. 'ciguarete butt butt' should not appear anymore.
Also glass ashtray now shatters with sound
2012-03-04 06:45:14 +02:00
SkyMarshal 4d7cfb5e34 Another mapupdate, de-nerfed blob, readded the missing Tajaran speak. 2012-03-03 21:08:49 -07:00
baloh.matevz 10611f60cf - Added a cancel button for changeling transformation
- Added feedback logging for cult objective success
- Added feedback logging for job preferences

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3249 316c924e-a436-60f5-8080-3fe189b3f50e
2012-03-04 03:32:47 +00:00