Fixes some issues with 2 seater space pods. They should now correctly
clear the occupant var and accept dead/critical passengers as intended.
(Tiger did the work, I'm just posting it)
- Adds the Syndicate depot, an outpost heavily guarded by turrets, and
proofed against telescience.
- Fixes gun_turrets not ID'ing syndicate agents properly, adds support
for different bullets.
- Adds support to make an area un-accessible to telescience. I wish
there was a better way to handle that in the telescience computer, but
noone I consulted could seem to figure a way out. Simply set the area
tag in question's tele_proof to 1 to disable telescience in that area.
Hydroponics trays can now be sprayed with any spray container (Space
Cleaner bottles, Chemsprayers, Plant-B-Gone bottles, etc) and will
correctly transfer the actual reagents to the tray and remove them from
the container.
Repairing robotic limbs with a welder will no longer cause eye damage.
This will allow medical to repair IPCs and prosthetic limbs again
without needing a welding mask/goggles. May also extend to fixing up
borgs with a welder too. The sounds and other recent IPC changes are
unaffected.
Anyone injected with Slime Toxin, the special reagent from Green Slime
Extract, will now receive some messages explaining their new form.
Should hopefully avoid confusion regarding Shadow People and the
previously unexplained damage they were receiving. At this time, the
dark sight for Shadow People is likely still not functioning properly,
and will hopefully be improved in the near future.
But not the occupant. The secondary occupant can still get out by
will. Entering a pod with the nuke disk is now impossible. Cannot drag
people into pods; This means you can go on adventures with your buddy,
but, no shoving people into pods and ejecting them into space.
God rest my soul for coding this, but I've added support for secbots to
harmbaton people.
Currently there is no way outside of adminboos to set the var, and the
only secbot who has it set to true is the ever-spiteful Officer Buzzsky.
I might do something with emagged secbots and this in the future, but I
wanna discuss that with a few people prior to implementing it.
Officer Buzzsky, somehow stuck in the atmos mix tank, has a less than
favorable outlook on the crew due to the telescientists and engineers
being too lazy to rescue him. Good thing he can't get out, or he might
hurt someone!
- pAI interface now closes when a user tries to interact with it while
the pAI is in drone form or out of range.
- PROPERLY fixed drone pAI death, leaves a corpse on the ground.