Commit Graph

5039 Commits

Author SHA1 Message Date
Albert Iordache 6e6fd14578 Fixed a blood drip related runtime error. 2012-04-08 20:54:57 +03:00
Albert Iordache 29d19df962 Trying to figure out a virus2 related runtime error 2012-04-08 20:45:35 +03:00
Ren Erthilo d52701ee84 Adds objects: office chairs, feathery pen, glass and normal research airlocks, showers, styrofoam cups. Adds clothes: Fez, cheerleader outfits, captain mal uniform, hazmat suits, wedding dress, AI bliss icon. New icons for captain, head of security, security, and warden's lockers. 2012-04-07 09:58:54 +01:00
Albert Iordache e285612c4f Moved the age var from humans to /mob/living 2012-04-07 00:24:53 +03:00
kortgstation@gmail.com 689afa5169 Your stun code broke simple animals poly, so I commented it out.
This should stop simple animals (including shades/constructs) from being immortal 

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3407 316c924e-a436-60f5-8080-3fe189b3f50e
2012-04-06 21:08:34 +00:00
SkyMarshal 5b3ad2a925 Made transformations between mobs with organs work better. Destroying a limb removes implants. Implants now go where you select. Fixed some runtimes and retardedness. 2012-04-05 21:55:41 -07:00
VivianFoxfoot@gmail.com afeddc2175 Fix for possible runtimes in say.dm
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3402 316c924e-a436-60f5-8080-3fe189b3f50e
2012-04-05 00:24:27 +00:00
Ren Erthilo ebebfaabb3 Merge branch 'master' of git://github.com/Baystation12/Baystation12 into TGUpdates
Conflicts:
	code/modules/mob/mob_defines.dm
2012-04-04 20:19:23 +01:00
CIB 0e4690938b Merge pull request #786 from SkyMarshal/Airlocks
Adds dismemberment to Tajarans and Monkeys.  Added some sanity checks to prevent people from punching you when they are missing hands.  Fixed more wound stuff.  Some examine fixes.
2012-04-04 05:21:54 -07:00
SkyMarshal f009f9928c More fixes and improvements. Removed several "src."s, added some proper sorting for mobs on player lists stuff and admin stuff. Added a timestamp to player info/notes, made flavor text play nice with the new examine system. Nerfed stunning against armored targets. 2012-04-03 21:22:21 -07:00
Ren Erthilo 478a462e3a Merge branch 'master' of git://github.com/Baystation12/Baystation12 into TGUpdates 2012-04-03 19:42:41 +01:00
SkyMarshal 9e694e545b Some more changes/improvements. Proper torso sprite for monkeys 2012-04-02 21:52:30 -07:00
SkyMarshal 5b20f6a2fd Adds dismemberment to Tajarans and Monkeys. Added some sanity checks to prevent you from punching you when they are missing hands. Fixed more wound stuff. Some examine fixes. Adds a hasorgans proc which checks if the given argument is a mob with organs. Fixed pathing for guncode. 2012-04-02 19:44:43 -07:00
quartz235@gmail.com 1f2e67f9ff Runtime fixes
Moved delete to trial admins because they can already mass delete and that's not particularly as helpful as regular delete (but a lot more destructive)
Trialmins can now toggle adminhelp sounds without observing

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3397 316c924e-a436-60f5-8080-3fe189b3f50e
2012-04-03 00:09:44 +00:00
SkyMarshal 0bc5215944 Merge pull request #779 from Erthilo/master
Adds more notice boards, CE space suit, patient gowns. Fixes chef apron and hot chocolate sprites.
2012-04-02 10:40:20 -07:00
Ren Erthilo f4018ccf73 Fixes being able to devour monkeys as a human. 2012-04-02 18:34:47 +01:00
VivianFoxfoot@gmail.com c9d716f6b8 Removes the ERP system because it has bugs in it/generates runtimes and I don't feel like maintaining/expanding it. If any of the other coders want to, they can re-add it.
Converts the metadata system into its own thing
Makes ghost_ears hear emotes as well as a test.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3392 316c924e-a436-60f5-8080-3fe189b3f50e
2012-04-02 15:55:46 +00:00
SkyMarshal cefd345840 Adds in traitorous music verb, single use, local sound, as well as removing some debugging info. 2012-04-01 16:58:21 -07:00
Ren Erthilo af9a80cce4 Merge branch 'master' of git://github.com/Baystation12/Baystation12 into TGUpdates
Conflicts:
	code/modules/mob/mob_defines.dm
	icons/mob/items_lefthand.dmi
	icons/mob/items_righthand.dmi
	icons/obj/storage.dmi
	maps/tgstation.2.0.8.dmm
2012-04-02 00:37:54 +01:00
SkyMarshal aece74cdf3 Fixed some debugging info. 2012-04-01 12:35:32 -07:00
VivianFoxfoot@gmail.com 21ae24c083 Makes allow_ERP for a player start off by default.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3388 316c924e-a436-60f5-8080-3fe189b3f50e
2012-04-01 17:32:42 +00:00
VivianFoxfoot@gmail.com 554b4bafb7 Few changes (that don't actually do anything yet, but more notes for later!) on erping from suggestions.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3387 316c924e-a436-60f5-8080-3fe189b3f50e
2012-04-01 15:43:10 +00:00
VivianFoxfoot@gmail.com dd4a4a5b7f Minor fixes to the tensioner, changes to the borg deathsquad from 6->3 and fixes their cell
Changes changling unstun time to 45 from 25
Fix for the datumvars file which had spaces instead of tabs
Adds the starts of a rather robust erping system!  In time, we can make SS13 as realistic an ERP simulator as it is an atmos one.
Adds metadata support for clients, mostly to hold ERPing notes.  This is included in the savefile.
Adds code support for a parrot in!  Just needs a sprite
Bugfix to the 'resist' button, unless I don't understand how it works.  I don't see how it could have ever worked before.
Preferences are now attached to a mob



git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3386 316c924e-a436-60f5-8080-3fe189b3f50e
2012-04-01 15:27:21 +00:00
vageyenaman@gmail.com 6224c7f6c2 View variables now properly displays the contents of an associative list (ie stuff like list("ballnumber" = 2)).
Changed around a few access levels; only jobs who need to do maintenance have access to maintenance tunnels. Also the heads and detective.

Removed the radio mode toggle verb, as telecomms has long left the "experimental" stage.

Messed with sec huds. Their readings are far more reliable. Officers can now use huds to modify humans' criminal statuses on the go. To do this, simply examine a human and at the end should be a clickable link to change the status. Uses /mob/living/carbon/human/Topic().

Added some new sprites from the forums, including those spider sprites and the new, more feline-looking cat.

Dat changelog

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3383 316c924e-a436-60f5-8080-3fe189b3f50e
2012-04-01 07:50:48 +00:00
elly1989@rocketmail.com fcb10e6e32 Runtime fix for paint
Shuttle call/recall announcements are now more noticeable. Removed a few ways they could be spammed.
Cats and Dogs can see in the dark.
Recommitted some of the poop stuff by Doohl because, hell it's only one day and I don't hate fun.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3382 316c924e-a436-60f5-8080-3fe189b3f50e
2012-04-01 06:39:22 +00:00
SkyMarshal cd4a82a90b Fixes for the fingerprint runtimes, other runtimes, the new damage system, and the new objective system, to reduce the super hard objectives. 2012-03-31 22:01:21 -07:00
SkyMarshal a90173c628 Part one of bugfixes for the new damage system. 2012-03-31 22:01:21 -07:00
elly1989@rocketmail.com 81d6e5abb3 Changed private messages to forward to client from mob rather than the other way around. As it makes more sense.
Merged the Admin-PM verb and the PM stuff in Topic() as it was 99% the same code anyway.
Admin to Admin PMs are no longer annoying and LOUD: "-- ADMIN PRIVATE MESSAGE --"
All Admin PM messages to non-admins are now 'LOUD'.
Admin-PM verb is now sorted by Mob rather than client as per request
Can again PM mobs by right clicking them.
Apologies for totally missing the last 2 things on my last commit :S

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3381 316c924e-a436-60f5-8080-3fe189b3f50e
2012-04-01 02:28:30 +00:00
Ren Erthilo ae57f8db64 Merging SkyMarshal's stuff. 2012-03-30 16:26:04 +01:00
VivianFoxfoot@gmail.com 79b537ce5b Adds a dummy process() to /obj/machinery/door so that doors aren't removed from the machine list. Best guess, all machines call process automatically, and because doors didn't have an explicit one defined, they automatically called the one that removed them from the list.
Adds a borg deathsquad to the map.
Few more fixes to the tensioner.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3374 316c924e-a436-60f5-8080-3fe189b3f50e
2012-03-30 06:19:30 +00:00
Ren Erthilo 7cf7c7775a Merge branch 'master' of git://github.com/Baystation12/Baystation12 into TGUpdates 2012-03-30 06:18:37 +01:00
SkyMarshal 08a060501b Merged in Erthilo's stuff. 2012-03-29 21:11:17 -07:00
SkyMarshal 0c34286018 Fixes errors from last commit. 2012-03-29 20:44:11 -07:00
SkyMarshal 61820bc5ec Final commit of the examine/damage overhaul. 2012-03-29 20:44:10 -07:00
SkyMarshal 01d2d5f339 WIP bloodloss and scaring system. 2012-03-29 20:42:08 -07:00
Ren Erthilo fa49d4514f Missed one. 2012-03-30 04:24:28 +01:00
Ren Erthilo 6952bef874 Reverting disabilities, headsets, murder sydie pack, photo removal, isbreathing and internals. 2012-03-30 04:19:22 +01:00
quartz235@gmail.com a3bf2d0a03 Runtimes goin down for the count
Lookin at the ground
I think they a hater

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3371 316c924e-a436-60f5-8080-3fe189b3f50e
2012-03-29 22:17:00 +00:00
vageyenaman@gmail.com d29e3be8d4 Removes poo. XSI and co. weren't very fond of it, and the last thing I would do is make them uncomfortable and challenge their leadership by keeping poo in.
An experimental lagfix, which removes a couple THOUSAND unnecessary machines from the machine processing list. Please report any unresponsive machinery (as result of this commit) as HIGH PRIORITY issues. I'm not quite sure how much lag this will kill, but I'm confident that it will be at least slightly noticeable.

More work on step_triggers. The escape shuttle should no longer blast things forever and give them infinite momentum.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3370 316c924e-a436-60f5-8080-3fe189b3f50e
2012-03-29 03:53:38 +00:00
Ren Erthilo 75a0bb49b7 Fixes for viewing skills mid-round. Changed title capitalisation. 2012-03-29 01:57:31 +01:00
Ren Erthilo 78b9e9928a Reverts descriptions/names and old syndicate uplink. Adds sprites for advanced medical items. 2012-03-28 22:52:00 +01:00
elly1989@rocketmail.com 38a9e343a6 Fixes Issue 441 (it was a typo)
Fixes Issue 424 (it was some code in turrets.dm which was setting all the turret controls in the lobby area to off...for no raisin.)
Admins can now PM people in the lobby
Admin-PM verb now uses clients instead of mobs
Removed a vulnerability in the PM system that allowed unauthorised access to a select few admin-tools.
Text changes in examine verbs for monkeys and humans (typos)

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3366 316c924e-a436-60f5-8080-3fe189b3f50e
2012-03-28 10:06:32 +00:00
Ren Erthilo 276fc39010 Adds message for people breaking out of cuffs. 2012-03-28 09:57:49 +01:00
Ren Erthilo bbc40f27ee Some merge fixes, changed Malf laws to regular AI ones, changes for the AI and Cyborgs hints, and an actual fix for implanting rev heads. 2012-03-28 03:45:36 +01:00
Ren Erthilo c578b76935 Merge cleanup. 2012-03-28 01:12:34 +01:00
johnsonmt88@gmail.com 4c7d775593 Secborgs now have modified tasers:
- It holds 6 shots 
- It recharges one shot every 10 seconds automatically

Secborgs can no longer run faster then the speed of light. They have standard borg speed.

Changelog updated.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3365 316c924e-a436-60f5-8080-3fe189b3f50e
2012-03-27 21:43:43 +00:00
Ren Erthilo 06394fe66b TG: Fix for Issue 276 . Pregame music stops playing for AIs. r2893 2012-03-27 03:52:19 +01:00
Ren Erthilo 09204ad111 TG: Mecha no longer crush their occupants if you switch to internal pressure.
(Normally.)
Bugfix:  Not all suits now protect from air pressure. r2887
2012-03-26 23:57:50 +01:00
Ren Erthilo dd2b3cc816 TG: Added two new variables, "canstun" and "canweaken". They can be modified in
runtime to prevent mobs from ever being weakened and stunned by
tasers/batons/electrified doors.

Xenos are immune to stunning and weakening. This basically means you cannot run
up to a xeno and shoot them with a taser and game over. This makes them a lot
more dangerous. To compensate, I've added in a xeno-exclusive variable
controlling movement delay addition. When a xeno is stunned, its movement speed
goes down. The speed is recovered in the life() proc.

Modifications to critter.dmi (manhacks). Added a new lighting icon, floor
lights. Possible implementation later. r2886
2012-03-26 23:51:00 +01:00
Ren Erthilo 2ff1133024 TG: Moved a proc from mob_defines to mob_cleanup going to be implementing
organstructure soon and needed to clean the workspace.

mob_cleanup.dm will hold procs that are dirty and need to be written in a
cleaner matter. (No insult to original writers) r2885
2012-03-26 23:39:53 +01:00