Commit Graph

141 Commits

Author SHA1 Message Date
Fox-McCloud 0dbea7621f The Great Del() Cull of 2015 2015-07-09 02:48:34 -04:00
Fox-McCloud 6e87b96501 Pass 3 2015-07-08 01:34:53 -04:00
Fox-McCloud 9dc27ce126 Destroy Pass II 2015-07-07 22:26:28 -04:00
Tigercat2000 bcb4a9601f Merge remote-tracking branch 'upstream/master' into poolit
Conflicts:
	code/game/objects/structures/displaycase.dm
	code/game/objects/structures/grille.dm
	code/game/objects/structures/lamarr_cage.dm
2015-06-22 13:40:07 -07:00
Tigercat2000 7c9139d6e0 Bay/-tg- Meteor port
Meteors now have different types, properly integrated.
Meteoract has been removed, meteors now just call ex_act.
2015-06-21 18:39:39 -07:00
Tigercat2000 d20298e996 -tg- atom pooling system, qdel changes
This commit first and foremost ports the -tg- atom pooling system, and
removes the old experimental system entirely.

Secondly, this PR modifies the qdel system to use a -tg- lookalike
"destroy hint" system, which means that individual objects can tell qdel
what to do with them beyond taking care of things they need to delete.
This ties into the atom pooling system via a new hint define,
QDEL_HINT_PUTINPOOL, which will place the atom in the pool instead of
deleting it as per standard.

Emitter beams are now fully pooled.

Qdel now has semi-compatibility with all datum types, however it is not
the same as -tg-'s "Queue everything!" system. It simply passes it through
the GC immediately and adds it to the "hard del" lists. This means that
reagents can be qdel'ed, but there is no purpose as of yet, as it is more
or less the same as just deleting them, with the added effect of adding
logs of them being deleted to the garbage collector.
2015-06-21 15:47:57 -07:00
Fox-McCloud 3f70dc58d6 Powernet Tweaks 2015-06-14 17:21:01 -04:00
Fox-McCloud b014c5b1b3 Removes Emag RNG on APCs 2015-06-12 20:37:17 -04:00
Fox-McCloud c6cc874869 Get Turf Optimizations 2015-06-09 21:29:21 -04:00
ZomgPonies 5c79a9a065 Small object manipulation stuff 2015-05-26 14:00:20 -04:00
ZomgPonies 1935a82afe 2/3 of port done 2015-05-25 19:48:13 -04:00
Tigercat2000 80d33eaab2 FIX: APC's unbuildable due to runtime
This commit fixes APC's being unbuildable due to a runtime error.
The runtime error was caused by checking for area.master, which no longer
exists after the lighting overhaul.

Signed-off-by: Tigercat2000 <nick.pilant2@gmail.com>
2015-05-15 13:08:52 -07:00
Tigercat2000 e1249fc640 Lighting overhaul.
This commit overhauls the lighting system to Bay12 standards. It is better
in pretty much every way.
2015-05-10 12:03:27 -07:00
ComicIronic 44aa2ba225 Code rework of placing things on walls.
Stuff goes under types.
Types have procs.
Never have 500 lines of repeated code again.

I came very close to crying while editing this. You should appreciate
that.

----

This commit entirely reworks how placing things on walls work- Posters
have intentionally been left alone to reduce the amount of lines
changed. With this commit, wall-mounted objects are no longer snowflaked
into the wall file.
2015-04-19 14:29:42 -07:00
SamCroswell b8a9c902a1 Removes Space Ninjas 2015-03-02 19:05:44 -05:00
Markolie 6b70bfec74 NanoUI update 2015-03-01 04:22:12 +01:00
Markolie 672305e034 Adds a "params" parameter to attackby(), so it keeps track of pixel_x and pixel_y among other things 2015-02-22 22:12:11 +01:00
Markolie 377dfe894d Add attack animations 2015-02-22 21:15:54 +01:00
Markolie 8726bad5b0 Z-level check refactor 2015-02-16 20:33:28 +01:00
Markolie 0b937d5ace Emag refactor 2015-02-13 16:59:20 +01:00
Markolie c2058c4a9d Update our /Topic code to prevent exploits 2015-02-09 18:22:22 +01:00
Markolie 7285f39fc1 Defib update, cell path update 2015-02-09 16:12:01 +01:00
Markolie c1b6bba1ec Fix vulnerabilities in air alarm and APC, fix mitochondria log 2015-02-08 17:07:55 +01:00
Markolie acda8e7730 Atmos bug fixes 2015-01-30 15:42:55 +01:00
Markolie e648bb959e Alien bugfixes 2014-12-15 12:04:30 +01:00
Markolie 7359061678 Bug fixes 2014-12-10 04:47:24 +01:00
Fox-McCloud fd9d3edffb Cell Changes and other Stuff 2014-12-05 05:37:55 -05:00
Markolie fa8ecd6527 Fix APC runtime error, open nuke interface when inserting disk 2014-11-14 18:37:21 +01:00
ZomgPonies 8c228fcc87 Trying to stop facehuggers being badass 2014-07-28 21:56:27 -04:00
Mark Aherne 9b45dbabfb Continued work in progress on a major revision of the NanoUI templating system.
Conflicts:
	code/ATMOSPHERICS/components/omni_devices/filter.dm
	code/ATMOSPHERICS/components/omni_devices/mixer.dm
	code/game/dna/dna_modifier.dm
	code/game/machinery/cryo.dm
	code/game/machinery/kitchen/smartfridge.dm
	code/modules/nano/nanoexternal.dm
	code/modules/nano/nanomanager.dm
	code/modules/nano/nanoui.dm
	code/modules/power/apc.dm
	code/modules/power/smes.dm
	code/modules/reagents/Chemistry-Machinery.dm
	nano/css/shared.css
	nano/js/nano_update.js
	nano/templates/escape_pod_console.tmpl
2014-07-15 07:22:15 -04:00
Walter0o f5e1911a2e fixes #5449
missing variable updating lead to APCs stuck in green status during powersinks.
2014-07-13 08:59:25 -04:00
ZomgPonies 5f67943f8e Revert "APC bugfix after someone messed with mah areas!"
This reverts commit ceca0ddbe8.
2014-05-27 21:22:53 -04:00
Ccomp5950 ceca0ddbe8 APC bugfix after someone messed with mah areas!
This was probably bound to happen either way the previous version was based upon a faulty understanding of how the areas worked this is much more robust and only messes with the master areas
and master areas needing power updates call power updates for the each of it's child areas.  Also added where messing with SMESes called for an update on all areas power consumption, probably
not required but doing so either way.

We also rebuild the active_areas list every 5 minutes, if you get a engineer that wants to build a new area off of the station with APC's set rebuild_all_areas in the master controller and it will
update instantly, otherwise wait 5 minutes.  The only downside to this 5 minutes is you might get free energy until that area becomes active.

Conflicts:
	code/controllers/master_controller.dm
	code/modules/power/apc.dm
2014-05-27 00:28:31 -04:00
Zuhayr e1bfc3cfe0 Allowed magnetic grippers to remove APC cells.
Conflicts:
	code/modules/power/apc.dm
2014-05-12 04:38:08 -04:00
alex-gh cfbfa0e993 Smoke rework caused endless loops, reverted. 2014-04-08 01:47:56 +02:00
Ccomp5950 ed69c23e07 Bugfix for new APC code, gridchecks won't just turn off equipment.
Was a problem with me switching the order of the checks.

Conflicts:
	code/modules/power/apc.dm
2014-04-03 21:37:43 +02:00
Chinsky 7f4388c5a3 Cleaned the fuck out of smoke.
Conflicts:
	code/ATMOSPHERICS/pipes.dm
	code/game/objects/effects/effect_system.dm
	code/modules/mob/living/carbon/monkey/life.dm
	code/modules/organs/organ_external.dm
2014-04-03 18:18:04 +02:00
DJSnapshot e6eae0fdb1 quick fix for APCs related to IPC charging. 2014-03-10 23:03:36 -04:00
Ccomp5950 bb61c6ef27 Bugfix: All APC's will have maxcharge of 5,000
and not be at the whim of lag / how quickly it generates it's cell.
2014-03-08 17:04:03 -05:00
Ccomp5950 54f7bc0701 Removed my debug lines. 2014-03-08 17:03:46 -05:00
Ccomp5950 e7d4f4ad4b Effeciency Project: APC / Machinery power usage.
We no longer run auto_use_power() on every machine every tick.
We now have a global list of areas, and areas that have an APC in them (all_areas and active_areas) no more looping through world bullshit.
A bunch of snowflakey as fuck machines won't use_power() in their process, you get two options, active and idle, use them!
This means a lot of machines won't double dip on power as well so power usage for the station has dropped about 20%

Because everything is snowflakey as fuck we're going to have some machines that don't force an update on their power usage.  Fuck them.
We should catch them with the root obj/machine/proc's forcing updates.

Conflicts:
	code/modules/mob/mob.dm
	code/modules/power/apc.dm
2014-03-08 17:03:29 -05:00
Ccomp5950 b97434054f APC Area update initial commit.
Conflicts:
	code/modules/mob/mob.dm
	code/modules/power/power.dm
2014-03-08 17:00:43 -05:00
ZomgPonies 1ab8df4b13 Garbage collection fixes 2014-02-19 20:24:31 -05:00
Ccomp5950 a2e9bce1cb Code effeciency project: apc update_icons
Before:  It updated the icons quite a bit at the start of the game.

After:  It updates more often and quicker, but now it isn't as expensive

Conflicts:
	code/modules/power/apc.dm
2014-02-19 19:31:10 -05:00
ZomgPonies 27950d0542 Merge branch 'master' of https://github.com/ZomgPonies/Paradise 2014-02-10 07:08:48 -05:00
Ravensdale 5eab43b3d2 Tweak APC self-naming so they read better when examined or interacted
with. Thanks Sky for the suggestion and Mloc for the why.
2014-02-10 07:02:18 -05:00
Ravensdale 163f3ad5c4 Self-naming APC's! Now even mapped in APC's will rename themselves
depending on what zone they're in. Makes more mapping sanity.
2014-02-10 07:02:06 -05:00
ESwordTheCat 2b627d29e9 Missed the comment for line (/obj/machinery/apc/update_icon()). 2014-02-07 06:51:56 +01:00
ESwordTheCat 8930ca5b58 "Else" clause removal (/obj/machinery/apc/update_icon()). 2014-02-07 06:51:33 +01:00
Rob Nelson c3b021e246 Added a garbage collector implementation based on rumors from Goon and proc references in released gooncode.
And holy shit it's fast

Conflicts:
	baystation12.dme
	code/ATMOSPHERICS/pipes.dm
	code/game/machinery/Sleeper.dm
	code/game/machinery/rechargestation.dm
	code/game/objects/structures/crates_lockers/crates.dm
	code/game/objects/structures/tables_racks.dm
	code/modules/mining/mine_turfs.dm
	code/modules/paperwork/photocopier.dm
	code/modules/power/cable.dm
	html/changelog.html
2014-01-29 23:45:21 -05:00